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Showing results for tags 'focus'.
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EDIT 9th April: Forbidden Fist currently isn't treated as weapon attack. This leads to a bundle of "problems" like generating no focus, not working with Sneak Attack, Swift Flurry, Lighting Strikes, Turning Wheel and so on on and so forth. The source of this is that its value for TreatAsWeapon in attacks.gamedatabundle is set to false. Intended or oversight? ----------------------------------------------------------------- Hi, easy to reproduce: make a Forbidden Fist/Cipher and punch sombody with the Forbidden Fist ability: no focus gain. I hope this is not intended.
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Hello, this has happened every now and then before the most recent patch but it seems to do it every time now. When I open with a cipher shot from arquebus(red hand) I do not receive any focus. I assume because it is not technically "in combat" on that first shot but it did use to work most of the time I believe. My character is a ascendant/assassin using debilitating strike in the picture instance.
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Hi, i would like to report an issue with the focus generation for the beguiler and ascendant subclass. The ratio between damage and generated focus does not match with the anticipated numbers. Here are my results testing the subclasses: no subclass cipher (draining whip): 1 damage point : 1 focus point Soulblade (draining whip): 1 : 1 Ascendant (draining whip): 1 : 1.25 Beguiler (draining whip + non-afflicted target): 1 : 0.5 Beguiler (draining whip + afflicted target): 1 : 0.75 As you can see the beguiler subclass is in comparison to no-subclass cipher and soulblade at a no
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On my solo run last night I found that enemies I affected with the confused condition from Mind Plague were not giving my Cipher focus upon attack. My guess is there is some code that prevents you from attacking your allies to gain cheap focus, and that allegiance-switching/-blurring spells make a target your ally for the duration. This is seen by their target circle changing from red to green on many such spells. I imagine that this would be a pretty simple fix to add a flag to your party members preventing focus gain, but then some code to allow gain from any other target regardless