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Found 4 results

  1. Is there a way to send a saved game file to a friend? If not then they should allow the friend or friends to save the game play when doing co-op .... It sucks when you and a friend put a lot of time into a game and can only enjoy all that hard work unless the person that has the saved game gets online to play ... also C:\Users\Your username\Saved Games\Grounded did not work!
  2. So from about 3 months ago, the game save folder located in "C:\Users\"username"\Saved Games\Grounded Windows 10" went missing. Even though this happened I was still somehow able to use my game save file with no problems. Recently however I exported my main save then proceeded to delete all the saves, from clogging up my system, if they were there, and re installed the game hoping it would solve the issue. I created a new folder which was labelled "Grounded Windows 10" hoping that would work, however it did not. When starting the game and clicking load...there is nothing there. So at the moment it is impossible to import game saves. I tried creating a new save file with no internet connection too, this also showed another bug. If you create a game, then save it with no connection there is no way you can reload that save. Even reconnecting to the internet didn't help, and the game created with no internet connection is lost. Is there a location in the PC where it could be? I have done a complete system search with the name of the folder and/or the save, for example "7519152C0..." or "ID-FB48369..." and still nothing so it is a mystery! XD. On a second note, not sure if this is known or fixable but the key for export 'S' is also the key for showing backup saves. Hope there is an easy fix for this or I am just being stupid! love the game so far...thanks!!
  3. Hi, I am currently working on a custom voice set mod, and wondering if anyone could give me some clarification on some things: Why does each voice set have different numbering conventions? (****y: "_ability_cast_0092", Feisty: "_ability_cast_0088", Kind: "_ability_cast_0102")? What do the _v1, _v2, _v3, (attack_40001_v2 for example) files do? Based on their corresponding text strings in chp_common.stringtable I'm assuming they are alternate takes or maybe different parts of the same sequence broken up? What action does _investigate_4001* correspond to? It isn't very clear from entry in chp_common.stringtable what the character is doing only that they'll say: "_investigate_40010" = "Hm?" and "_investigate_40011" = "Huh?". Am I correct that the chatter.chatterbundle file is how the game handles both what files to look for in the folder and how they are used ingame? eg. how long a certain clip should be, when it will be played, how frequently it will be played, that sort of thing. What purpose do the generic_spell_cast*_7000* files serve? Any help would be very much appreciated. Thanks.
  4. My game crashed at the end of the conversation with the gods, after leaving Port Maje for the first time and heading towards the next main quest location. Game recommended sending the crash files to the devs, so here they are.
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