Skip to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
  • Search By Tags

    Search will match any tag entered
  • Search By Author

Content Type

Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Grounded 2
    • Grounded 2: Announcement & News
    • Grounded 2: General Discussion (NO SPOILERS)
    • Grounded 2: Stories (Spoiler Warning!)
    • Grounded 2: Technical Support (Spoiler Warning!)
  • Avowed
    • Avowed: Announcements & News
    • Avowed: General Discussion (NO SPOILERS)
    • Avowed: Stories (Spoiler Warning!)
    • Avowed Characters Builds, Strategies & the Unreal Engine (Spoiler Warning!)
    • Avowed: Technical Support (Spoiler Warning!)
  • Pentiment
    • Pentiment: Announcements & News
    • Pentiment: General Discussion (NO SPOILERS)
    • Pentiment: Stories (Spoiler Warning!)
    • Pentiment: Technical Support (Spoiler Warning!)
  • The Outer Worlds 2
    • The Outer Worlds 2: Announcements & News
    • The Outer Worlds 2 General Discussion (NO SPOILERS)
    • The Outer Worlds 2: Stories (Spoiler Warning!)
    • The Outer Worlds 2: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds 2: Technical Support (Spoiler Warning!)
  • Grounded
    • Grounded: Announcements & News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements & News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements & News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements & News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements & News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements & News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog
  • The Community Blog

Find results in

Find results that contain...

Date Created

  • Start

    End

Last Updated

  • Start

    End


Filter by number of...

  • Minimum number of comments

  • Minimum number of replies

  • Minimum number of views

Found 2 results

  1. Since I wanted to remove the threat of the Floating Hangman and considerably weaken the Príncipi, I followed along with the Príncipi questline until was able to kill Lucia Rivan and her undead crew. When I returned to Aelys with the ship (I had previously killed Furrante and the other captains) I just cut her down without even talking to her. I am planning to go to Ukaizo alone. The game won't assume that I joined the Príncipi just because I went along with their questline that far, right? I'm assuming not since A Dance with Death failed, The Coming Storm did not complete and The City Lost to Time did not start. But I wanted to ask to make sure. Edit: Just realized I posted this in the forum for the first game, and I apologize!
  2. Ey! I was thinking that obiusly the most important thing in the game is the story, the characters, the lore, how works the mechanics in the combats... But what do u think about the "effects" to create a better atmosphere? For example, with a Fireball that explotes in one room the normal thing is that the furniture is burning after the explosion. Or if u destroy one box (or a door) with the sword cause u cant unlock it the normal thing is see how the box is destroyed. Is true that is not the important thing but could be interesting. When i watched the Gameplays of Diablo 3 for example, or of Grim Dawn (another "kickstarter game") i was really impressed about it. Could be also, for example, when u kill someone. Is not the same die with a sword breaking ur head that with an arrow, or an acid or frozen spell! I like also different movementes when u kill someone xD In the last update the people of Obsidian wrote: "Dynamic environment integration - Animated objects, interactive objects, ambient visual effects, water, dynamic lights and shadows -- all of these elements can be featured even within a "2D" world. Our goal is to strike a good balance between visual fidelity, performance (including memory on disk), and the amount of time environment artists have to spend setting up their areas. We prefer dynamic solutions that are relatively easy to author, as we want our environment artists to maximize their efficiency."

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.