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Found 9 results

  1. Hey! I'm working with a mod to add a new subclass and I'm trying to remove the "unfit for melee" -10 deflection malus from bows for this particular subclass. I found the statuseffect and the particular mod ranged weapons use. I'm quite a noob with modding and I've gotten quite far just with common sense but this seems to elude my brain.. I managed to remove the malus with a simple mod that changes the malus to +0, but I can't make it just for a particular subclass.. I just copied the Boolean ProgressionTableIsSubclass(Guid) from progressiontables. Aaaaand there I see the problem. It's not
  2. What is the highest defensive stats (for all four defenses simultaneously) possible for a single character (without equipment) and what is the build specification for such a character? I read somewhere that a paladin at the highest level has all four defenses at about 140 without any gear (no confirming character build was given). Is that the ultimate defensive build?
  3. Well, I am not certain about this and I'd like to confirm it. I have not tested it in battle yet. I don't give a lot of chances to ranged attackers, hehe. Anyway. So, here we have Pallegina, an avian godlike, with Elusive Quarry, that gives a +10 bonus to Deflection against ranged attacks. So far so good, yes? An here comes Aru-Brekr, a pretty red armor, that also gives a +10 bonus to Deflection against ranged attacks! And, my question is, if you haven't figured it out yet, when Pallegina wears this armor, does it mean she has a total of a +20 bonus to Deflection against ranged attacks, or it
  4. Deflection stacking, deflection stacking all the way. A character with very high Deflection enjoys many advantages. He lasts very long in combat, and being heavily outnumbered and surrounded doesn't bother him that much, because it doesn't make him easier to hit. Deflection also avoids many attacks altogether (Knocknown, poison, disease as secondary effects). I don't read about DR stacking on this forum nearly as often. Don't you think DR stacking is too weak ? DR comes with more limits, for example at least 20% damage always goes through. Each attack always deals damage no matter how thic
  5. So I was wondering what the big deflection milestone are, in general and by act for the versus difficulties? I seen a lot of just max it out at the expense of everything else, but I'm trying to figure out what kind of deflection scores you can get away on more complex builds, like say a more aggressive fighter setup, and which creatures are the ones to pull out the hatchet!
  6. Hello all! A while back, I created a spreadsheet that calculated the effective DPS multiplier from Accuracy. My intent was to allow a way for people to compare MIG and DEX from a damage-doing perspective. We're in the Backer Beta to provide feedback, and our feedback is only as useful as our information. Knowledge is power. Etc.... My spreadsheet was pretty well received. Sparked some good discussion about how the different attributes affect combat dps, and led to some new insights on my part from some errors pointed out by others. So I've taken your feedback into consideration and rev
  7. Detailed math (and an easy to understand graph) on how Accuracy affects damage. http://forums.obsidian.net/topic/67761-dps-vs-accuracy-deflection-heres-the-maths-enjoy/?p=1490531
  8. I've noticed some people asking about how much damage increase a point of Accuracy is worth. I've also noticed some people making incorrect arguments based on incorrect information. So I figured "Hey, I'm an engineer. I'll do some maths." So I did. Here's the maths. It's a plot of your average dps (relative to the base damage) versus your accuracy. Calculated using the rules given in the wiki for combat rolls as of today. . This can be used (among other things) to tell when (if anywhere - hint, it's nowhere) DEX gives you more damage than MIG. Summary below: Accuracy/Deflection
  9. I looked through the topics briefly but if this has been covered let me know. I know that dual wielding is possible, and shields exist and increase deflection, but would it be possible to have a dual wielding shield guy run around and just block the entire game? Hear me out here: This would mitigate the issue of fighters losing health faster because who's going to be able to hit a guy deflecting with 2 shields? You'd need at least 3 arms! (watch out for spiders) No need to worry about accuracy penalty! You're not going to be hitting anything! Simply wear out the opponent after an hou
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