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  1. Slashing, crushing, piercing damage - are they worth implementing and to what degree? Creatures or armour may be more vulnerable or resistant to different types of damage. If it's in, it could encourage party diversity, but does switching between different kind of weapons discourage weapon specialization?
  2. What do you think? Should there be critical hits and misses in combat with adverse effects on gameplay. If yes what kind of effects do you imagine in critical hit and miss situations?
  3. Various RPGs have various ways of calculating the damage done by weapons and various ways to present it to the player. In DnD you get 1D8 for damage, and that practically is a more elaborate way of saying 1-8 damage. Would you like to see in a weapon's stats 1D8 or 1-8? Personaly i prefer the second since it's the same thing but more clear, however i never liked the idea of weapons doing x-y damage, so i'd rather see a system where the weapons have flat damage and it's the character's stats that determine if the weapon does more or less damage than it's base. What do you all think?
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