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Showing results for tags 'crashes'.
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So me and my friends play via xbox, and in the last week, I notice am crashing out the game a lot more from our shared world game. Didn't pay to much attention to it at first, as I thought was a WiFi connection issue and so would just reset WiFi, game and continue. But Friday gone (21st Oct) just before the update it got really bad. I kept crashing out whilst we tried to defeat the assistant manager. And where we could have won in our second attempt took twenty attempts to complete. Since then it's being happening even more as we try to return to the upper yard for resources and bug kills. My friend whose hosting noted the game freezes seconds before am kicked out to the main menu. We have tried to personally find the problem. By fixing our base stairs which at one point was supporting 600 stuff, still crash out. Test returning to normal multiplayer instead of shard World, still crash out. Tried swapping the host to me, they crashed out. Switch off natural explorer as we heard bad reviews about the latest update to that, still crash out. Wondering if something in one of the updates is causing this? As we are getting annoyed that we cannot play along together with out someone crashing out 20 time's during an hours play. As the whole point of us getting the game was for the team play feature. Is anyone else experiencing this? Is it just xbox, or are people on pc also experience the same thing? Granted we did build a tree base this time instead a baseball base, but we didn't start experience issues till after the 1.0.3 update
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I've suddenly been experiencing a massive array of random crashes to the desktop. The game has never crashed before. On release i got halfway though the game with max graphical settings no issue, so I'm rulling out my PC for now. I jumped back on and started a new game after the release of the DLC and everything went fine, then this week its started crashing randomly. There's little consistency with it too, sometimes its loading, running around, combat, on the title screen, it can take seconds to crash over up to 10 minutes. I've tried reinstalling, updating drivers, dropping capping the FPS to 60. Nothing works. I'm amusing its something wrong with the game itself. But any help would be greatly appreciated. I've posted this exact same thing to the reddit page r/theouterworlds, so if anyone is having this same issue and I get a solution there I will post it here.
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Cant start a new game cant host a mp game cant load an old save.. game just crashes to desktop after selecting player character V0.3.0.2426 or trying to load ANY old save EVERYTIME without fail.. game worked fine before the beta have seen other posts about this but everyone ended with "FIXED" which it 100% is not since i cant play at all anymore. system specs well above min win 10 x64 32gb DDR 4 m.2 SSD(s) GTX 1080
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Twice today, my game has crashed due to recycling something. I THINK both times it was when I recycled my grass plank pallet to move it. I will try again to confirm.
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I have ran into a bug with my save game, it's a new world create on the PC version via Microsoft Store and crashes every-time at 3D 1H 40M, or alternatively when I sleep, it creates an autosave at 3D 6H 0M, which crashes upon load. I made a manual save just prior to the crash, so I can recreate it 100% of the time. At first i thought it was an issue with sleeping, but I guess the only reason it crashes when sleeping is because it's getting passed the 3D 1H 40M crash point. I've tried moving my lean-to, this didn't help. I've tried clearing active blueprints, this didn't help I've also tried loading the save on the Xbox, and it crashes there too. Version: 0.1.0.2168 Rel
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When i load up my game the game will crash every few mins cause theres too many grass planks laying on the ground please add a deletion system where that it will delete stuff laying on the world in a certain amount of days if its not in a plank storage or in a chest or if players are not nearby it and it does make the game lag really bad too when im by the planks cause theres so many of them lol. thx for reading my issue i really enjoy the game hopefully it be better in the future.
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My game has crashed twice during a multiplayer game. Both times loosing all of my gear. The first was loosing 12 hours of hard work. Almost had some of the best gear.. Just to loose everything. When i rejoined my friends game, instead of loading in my character it makes me a whole new character and i lost everything... No backpack on the ground.. Nothing... I went to try and remake the gear and then the game crashed again.. Wasting all of our materials... Please fix server load for items. If You expect to have so much grass everywhere, you should of planned to have servers that could handle the amount of items that are laying on the ground... Please this is such a good game. And i understand its early release. I figured any feedback is good feedback. Keep up the good work.
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What's up everybody. I just signed up today. Alright so, I just bought the game a few days ago, downloaded the monster 16.5 g update (took all night), and started playing today. I have tried and tried and tried to enter Edgewater, from every possible entry way, and as soon as I get through the doors my game crashes. Everytime for at least a dozen tries now. Any advice would really be appreciated. It's been frustrating the hell out of me Lol.
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Outer Worlds crashes on any save in The Pit, last level. My first play through on normal was fine, I got all the way to the end of the game. Then I tried on hard setting, snd this time also wiped out each town. Now I’m in Tartarus and just entered the pit. If i save or the game autosaves in the pit the game crashes, making it impossible for me to complete the game. After all the time I invested, this is really upsetting. Can we please get this bug fixed!
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Hello, The goal of this topic is to list all the problems we (PS4/XBOX players) found on Deadfire Console version. Feel free to add the problem/bug/crash you constated and rate it with a severity note (from ++1 to 10, ++1= it break the game and make it unplayable, 10 = visual bug nothing too bad but should be fixed)... I will try to edit this topic regularly to add new problems we found in the list... I start with : Very SERIOUS problems which make the game broken, or break the gameplay : • The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1 • Sometime Deadfire completely freeze the PS4 and we can't do anything except removing power (very very dangerous for the PS4 or any computer), it happened to me in Poko Kohara (can't remember the exact name) in the outside while i opened the inventory, game freezes for 1s on equipping item in inventory - Severity = ++1 • Too frequently, when we try to click "Enchant" on an unique weapon, the game is crashing, and we get a blue screen, i thought i found a way to avoid this while enchanting a weapon which don't crash, i mean one i already tried to enchant like Xoti reaping hook and the enchant screen displayed, but 10 seconds after it crashed the game, great another blue screen, i am not frustrated, not a bit i swear - Severity = ++1 • Under some circumstances (dying in a random?area) the game save can be corrupted (if it happen to me ....) - Severity = ++1 • Sometime transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map - Severity = ++1 • Sometime the game crash during save, very nice when you save after a though fight like the one with Concelhaut, i recommend you to buy this broken game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1 • When swapping characters in any location the game shuts down with PS error code (annoying because you can't complete their personal quests!)- Severity = 3 • Too frequently we click or select an interaction which is right in front of us (door, chest, attack enemy) or we launch an AOE spell and the companion (or watcher) go straight in the opposite side, very very annoying specially during a fight when your tank go at 10 km and can't protect the group or if there is traps around.. Also, because of this sometime it take hours to enter a room, because the interaction is misplaced, we have to trigger cursor mode (triangle) and search the exact point which trigger the interaction/room entrance, ... reloading a save seem to fix this, but it is very disturbing - IT BREAK THE GAMEPLAY PLEASE FIX THIS - Severity = 1 • Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund • Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2 • Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3 • Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3 • Paladin "Lay on Hands" ability is broken, it don't heal, which make the paladin a bit useless - Severity = 2 • Auto pause is bugged (for me auto pause is set if a trap or secret detected) when a secret or a trap is detected during fight, the game auto pause as intended, but it is almost impossible to remove the pause (usually if not during a fight pressing two time square on PS4 remove the pause - this don't work during fight) - FIX : if this happen to you and you can't remove the pause during a fight, disabling the auto pause from the settings should solve the problem, don't forget to re-enable it after your fight... - Severity = 4 • One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2 • During fight, the status window come on top of the spell windows, and we ca no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2 • It would be nice if we could zoom in/out the world/Sea map/any map, as we can do when we navigate or are walking, some of us have difficulty to read small characters... Severity = 5 • In the old city, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping and i have to enable cursor mode to get through it (very annoying when it happen every 20 seconds) - Severity = 4 • We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE - Severity = 3 • AOE Spells should be more visible, the AOE area should always be visible like it was on POE (if i recall correctly), and we should see the area of effect of spells like the druid Relentless Storm, the first time i launched it i didn't realized it was an AOE, because we don't see any AOE... - Severity = 5 • In a city like Neketaka, we should be able to travel from any room, shop,.., (from the 2nd floor terrace of The Wild Mare in Queen's Berth for example) to any other location in the city, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city - Severity = 2 • Wizard "Dimensional" spell do not work as it should be, it don't stun enemies which are between the caster and the ally target. Severity = 2 • Wizard "Expose Vulnerabilities" seem not working, it don't expose vulnerabilities like on POE (we don't see anymore what are the target vulnerabilities, on POE, we have all the infos in the target info windows, if vulnerable to cold, fire, slash, and how much), another broken thing in Deadfire Ekera - Severity = 2 • Sometime (happened several times after i finished a scripted event with Ooze in Neketaka, and during burning house event with the thugs in the back of the house ), if we display the map or any item information pressing "O" to return to the game do not work, only thing which work is force quit the game, anr restart from a save (Fantastic) = +1 • On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ... • In Junvik Village, Gabel shop is bugged, we can open the store inventory but can't buy anything from her, navigation in her inventory is not possible Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire. • Sometime, in our inventory the little description popup disappear, pressing Triangle button work, but... - Severity = 10 • In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5 • "Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5 • Sometime after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... - Severity = 5 • During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2 • We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) a command which enlight the character, so we can see his exact location... Severity = 7 • Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ? • Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity = ? • When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity = 8 • When Eder is killed and get second chance during fight, and it is his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity = 2 • During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, and we don't get a game to be frustrated (frustrated because the AI can not be set manually, i mean by us), if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2 • The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8 • Wizard "Essential Phantom" is attacking enemies charmed by Seraphin (they are in green and there is other enemies around, but this stupid phantom attack them and remove the charm), Fantastic when enemies are almost immune to our damages and it take several turns to have enough energy for Seraphen to use its LV1 spell ... Severity = 5 • it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7 • Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7 • Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money to the recipe? - Severity = 4 • During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity = 5 • As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, i found a lot of unique melee weapon, some unique pistols/blunderbuss/rifle, but not a single unique wand/scepter/magic stave, may be later in the game (according to the wiki) but if i should finish the game to have a decent weapon for my wizard, it is a bit frustrating (even in "Magic" shops like Arkemyr shop, there is only unique melee weapons or bow/crossbow not a single magic weapon)- Severity = 8 • In localized version of Deadfire (example french) why trying to translate the name of ship weapons (canons), and other gear ? I defy you to found any information about "Couleuvrine impériale", nothing on internet, nothing on the wikies and because during a ship fight we can't see what weapon do what, what range, how much of turns ? Do you expect us to keep any gear information in head, you try first ? leave their original English name so it is easy for us to found informations about it.. It is the same problem with area name translated, it is very hard to find any informations about "Promontoire de Periki", Names should never been translated, it is kind from you, but it don't help us (the contrary) - Severity = 5 • During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6 • After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)... - Severity = 8 • During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5 • When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4 to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5 • On town screen (Map ?), moving mouse cursor with a stick is also completely ridiculous, it should be with r1\l1 or with arrows, same goes for level up menu - Severity = ? • Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5 • no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (Me too, but we can at least re-create all our POE choices (and name the set of choices) while pressing Square during New Game creation, and then Selecting the set of choices in the end of NG creation) - Severity = ? • On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5 • The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4 • After we finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room like if Giacolo was still here and the quest not finished - Severity = 5 • when we are in shop inventory, there is no way to compare a seller item to our items (example : compare a seller glove to our gloves)... • When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty... • During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4 • After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ? • While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside... - It should be fixed - Severity = 4 • Most of the time, when we change the team composition (remove a companion to add another companion), the group is not complete and one of the companion (the new one or the removed one) is alone wandering and not part of the team, very annoying when you enter a battle thinking your group is complete and finally it is not, also the removed companion can be here and bug the fight, because ha have a turn even if he can't do nothing (no fight) and random companion in the group (may be more) can't do nothing to (can't attack even if it is his turn) - Severity = 2 I will continue to add problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searging internet a solution to bypass a bug we found in the game... The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes, save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.
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I'm not seeing any other posts addressing CTDs, so I'm wondering if it's just my PC experiencing this problem. It has gotten to the point (having just about finished with Monarch) where starting my most recent game Save does a CTD in less than ONE minute. So I started a fresh game, thinking the CTDs were to do with an inherent Save corruption. But even starting the game over, I can't get more than five minutes into gameplay and a CTD _will_ occur. My PC hardware (dxdiag) consists of Win 10 Home 64-bit @3.5 GHz i7-3770K CPU (8 CPUs) 16 Gb RAM NVidia GeForce GTX 660 Ti (Most recent driver) 2 Gb VRAM Shared Memory (?) 8 Gb ************* I would love to actually finish the game, but unless I can gets these CTDs to stop, that's not going to happen. Has anybody else experienced this problem? Or heard that others have experienced it? If so, somebody, please tell me how I can get a fix!
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So, I have been really enjoying The Outer Worlds, but I have run into a problem with persistent crashing in Stellar Bay. I have tried some suggested fixes, like capping my frame rate and turning off my overclock, but the problem persists. Is there a fix for this? If it is relevant, I got my game through the Windows store.
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I know there might be some threads on this already but i cant find them at the top. I have been experiencing crashes when exiting the ship and after talking to someone and using the inventory after. I will share a clip from my stream of one leaving the ship. There are more on my streams as well. I've also heard of the crashes at the last door when trying to complete the game. This being said i really love the game but its just a bummer i cant continue. I've tried uninstalling and reinstalling and it didn't help. The following clip is for Byzantium but it also has happened on Edgewater and Harlows base. All these reports come from playing it on PC through windows. AMD CPU AMD GPU
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I've had no issues playing the game on PS4 until arriving on The Hope. Once I entered the Restricted Areas within the Hope, every time I attempted to interact with a terminal or have a conversation with one of my Crew, the application immediately crashes every single time with the aforementioned Error code. I contacted Private Division first as was suggested on these forums, but after I provided them with the error code they just sent me a dismissive response referring me to Sony's help pages, which I'd already tried aside from wiping my hard drive. considering the error occurs with very specific in game activities I am holding out hope that other people are having this issue and it may be addressed in a forthcoming patch. As it stands I'm unable to continue playing the game, I even went back to a previous save file before I'd even boarded the Hope in case it was some kind of issue with the file itself, but I still ran into the same problem. Has anyone else on run into this issue? Is it a known problem or is there any kind of work around aside from wiping my hard drive?
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Hey, as some of you have experienced, upon getting into the room with the chairman your game crashes. For xbox people it also shuts the game down entirely and you have to start up again. This problem rattled my brain for a bit trying to find a fix, and I finally got a hold of one. I did this multiple ways to try and see if it would help me. On the same level you go into the room the chairman is in, go the opposite direction of him and wrap around along the edge of the pit till you see the artificially-made barriers used to stop you. You can actually climb onto the rails and go past the barrier to gain access to the chairman's back door to the room he is in. Go into the room slightly to deactivate your hologram, but then immediately go back out the room the way you came in from to reactivate it. Then proceed to the chairman as normal and try to initiate dialog with him. Alternatively if you have left anyone on the lower levels alive, you can get the dialog. While standing by the backdoor, find an enemy you have kept alive on the lower levels from the railing. you can shoot around them to initiate combat, or shoot them somewhere you wont instantly kill them. This will trigger a hologram disguise failed situation. Then upon killing them while you stand by the chairmans' door will also trigger the hologram to reset. You have to go through the back door because it gives you more room to step in and then out of the room. If there is another way I don't know of yet please let me know. That is how I got the scene to work. 1 /3 times did entering and exiting worked for me and 3/3 times did starting combat and killing the enemy. Also do not actually hit the button to talk to him, let him go through his script to initiate the dialog.
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So while wondering the lab during The City and the Stars, anytime I try to access ANY Terminal the game instantly crashes. Anytime I try to talk to Giles, the game instantly crashes. Walk to close to the chemicals I'm supposed to grab, game crash. Sometimes I try to go to the elevator to reset my disguise and the game will crash. This is a PS4 version, and it's currently impossible for me to progress the storyline. If someone has already started a thread about this, my apologies. EDIT* So after looking at another thread, I learned that dismissing companions tends to fix the issue, it does, but it's sorta irritating, I really like listening to whatever banter they have.
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After completing quest items inside Devils Peak, Leaving the area through either of the 2 doors causes the game to crash and return to Xbox home screen. Additionally I cannot fast travel out of the area. my previous save is also from inside the devils peak area, and reverting to this save still causes the issue.
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I am playing on PC with the xbox game pass version. After I installed the newest Nvidia drivers that were released on 10/29/2019, my game will run for approximately 3-5 minutes until it immediately crashes/closes. I own a RTX 2080 Ti. I receive no error message or pop up upon it closing and I am returned to my desktop. I experience the same issue every time I boot the game back up. I was having no issues with the game until I installed the driver.
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[Story spoilers] I’m on Tartarus and about to walk into a room with Chairman Rockwell standing in it with cameras around him, but every time I try to walk through the doorway, the game crashes. I assume there’s supposed to be a cut scene? Will try changing my loadout or seeing if I can Aggro the room before entering, but so far it’s crashed 4 times in a row and it’s getting annoying. Update: Firing into the room causes the shroud to fail and a fight to ensue, but at least with no crash, though I would rather not kill Rockwell (at least yet) Update 2: Tried Changing guns and running around to bring down my shroud, then walk through, but the game crashes all the same. Guess my only way to continue is to put ol’ Rocky down...
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So, While I'm playing the game the game with crash to desktop, no warning or notification of the crash the game will just close and I have to relaunch the game. I am running the game through the Epic Games Store. My specs are: CPU: Ryzen 7 1700X OCed to 3.8Ghz GPU: 2x RX 580 8Gbs OS: Windows 10 Pro 64bit RAM: 32Gbs of 3200Mhz I close all applications before starting the game just to make sure nothing is running in the background but it still crashes randomly, I'm not getting crashes in the same exact places either, they appear to be random.
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Problem is in the title- can't even make it past the tutorial. Crashes seem random, and result in a black screen, requiring a hard PC reset. From what I've read, this was a common and widespread issue back when the game first released, but any fixes used back then don't work for me. I've tried everything I could think of- Reinstalling the game and all my drivers, playing windowed on lowest resolution, disabling Vsync... Nothing works. Does anyone have a definitive solution? I use an AMD Radeon RX 590, so not an Nvidia....
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Game boots up, but will not let me play. What happens Double click and game tries booting up normally, a white window opens and stays on screen for a few seconds. Then goes away but instead of the title menu appearing, all I hear is the title music and see nothing. I mouse over the window on the toolbar and I see the game, but it won't open when I click on it. https://drive.google.com/open?id=1xpPHXOdYkgtI2EpfR6whb_omnF4N**** I have no idea how this happened and what I can do to recreate it, but last time It crashed and made a log. Specs: CPU: i5 4460 OS: Windows 10 64 bit GPU:GTX 970 (Recently updated) Here are the crash logs from today, yesterday it just refused to let me play, now its crashing if I let it sit open for a long time. https://drive.google.com/open?id=1vxu4s3I6a6nX6j_3D3oO-oYQ2U15XzZN
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Hello Obsidian! I need your help. After last update to v3.05 the game start crashes to desktop when I try to save it or on the loading screen when you change location. Also I attach DxDiag file and output log file. But can't attach my last save because it's more than 4 Mb. I hope you can help me, because I can’t finish the game. DxDiag.txt output_log.txt