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Found 258 results

  1. There is another thread on this topic with plenty of information, but does not seem to have any response even though many people are consistently having this issue even after the most recent patch. I have had it intermittently since I purchased the game 2 months ago. At first it seemed to be solved by turning of Steam Sync, then it came back. Then it seemed to be solved by deleting as many additional saves as possible. Then it seemed to be solved by the first autosave "clearing" somehow - IE if I tried to quick or manual save, it would crash, but after an autosave triggered, it would go away. Now it is back again for auto, quick, and manual saves. PLEASE AT LEAST RESPOND TO THIS ISSUE. Many people have it and the game, while excellent, is not cheap. I and everyone else expects more for this price. I am on a MacBook Pro late 2013 Retina, 10.10.2, 2.4 Intel i5, 8 GB RAM 1600 MHz DDR3, Iris Intel 1536 MB
  2. Playing for about five hours. Everytime I try to save (either via the menu or quicksave) the game is saved but immediately locks and eventually crashes. Apple Crash Report Process: PillarsOfEternity [764] Path: /Users/USER/Library/Application Support/Steam/*/PillarsOfEternity.app/Contents/MacOS/PillarsOfEternity Identifier: unity.Obsidian Entertainment.Pillars of Eternity Version: Unity Player version 4.6.1p2 (4.6.1p2) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: PillarsOfEternity [764] User ID: 501 Date/Time: 2015-03-28 11:59:06.420 -0400 OS Version: Mac OS X 10.10.1 (14B25) Report Version: 11 Anonymous UUID: 7ECF8214-9381-8842-F90B-7A0FDDB6A45E Sleep/Wake UUID: 1EDCF1DF-9CF2-40E6-8C79-5F5D0CBD3BF9 Time Awake Since Boot: 3400 seconds Time Since Wake: 1000 seconds Crashed Thread: 4 UnityGfxDeviceWorker Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Application Specific Information: abort() called Application Specific Signatures: Graphics hardware encountered an error and was reset: 0x00000013 Thread 0:: MainThrd Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fff9778e582 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff99953658 MPWaitOnSemaphore + 87 2 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010071ab9d 0x100000000 + 7449501 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100739220 0x100000000 + 7574048 4 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001003b06b6 0x100000000 + 3868342 5 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001003b1191 0x100000000 + 3871121 6 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100703080 0x100000000 + 7352448 7 com.apple.Foundation 0x00007fff9c370023 __NSFireTimer + 95 8 com.apple.CoreFoundation 0x00007fff8fad1b44 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20 9 com.apple.CoreFoundation 0x00007fff8fad17d3 __CFRunLoopDoTimer + 1059 10 com.apple.CoreFoundation 0x00007fff8fb44d9d __CFRunLoopDoTimers + 301 11 com.apple.CoreFoundation 0x00007fff8fa8e268 __CFRunLoopRun + 2024 12 com.apple.CoreFoundation 0x00007fff8fa8d838 CFRunLoopRunSpecific + 296 13 com.apple.HIToolbox 0x00007fff9532743f RunCurrentEventLoopInMode + 235 14 com.apple.HIToolbox 0x00007fff953271ba ReceiveNextEventCommon + 431 15 com.apple.HIToolbox 0x00007fff95326ffb _BlockUntilNextEventMatchingListInModeWithFilter + 71 16 com.apple.AppKit 0x00007fff98cdb6d1 _DPSNextEvent + 964 17 com.apple.AppKit 0x00007fff98cdae80 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 194 18 com.apple.AppKit 0x00007fff98ccee23 -[NSApplication run] + 594 19 com.apple.AppKit 0x00007fff98cba2d4 NSApplicationMain + 1832 20 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100702c47 0x100000000 + 7351367 21 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001000017b4 0x100000000 + 6068 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x00007fff9779422e kevent64 + 10 1 libdispatch.dylib 0x00007fff9c76ba6a _dispatch_mgr_thread + 52 Thread 2: 0 libsystem_kernel.dylib 0x00007fff9778e56a semaphore_wait_trap + 10 1 libmono.0.dylib 0x00000001011555cd 0x100fc5000 + 1639885 2 libmono.0.dylib 0x00000001010ab288 0x100fc5000 + 942728 3 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 4 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 5 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 6 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 3:: UnityLookForNewInputDevices 0 libsystem_kernel.dylib 0x00007fff9778e52e mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff9778d69f mach_msg + 55 2 com.apple.CoreFoundation 0x00007fff8fa8eb14 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fff8fa8dfdb __CFRunLoopRun + 1371 4 com.apple.CoreFoundation 0x00007fff8fa8d838 CFRunLoopRunSpecific + 296 5 com.apple.CoreFoundation 0x00007fff8fb43ed1 CFRunLoopRun + 97 6 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010070f0d1 0x100000000 + 7401681 7 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 8 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 4 Crashed:: UnityGfxDeviceWorker 0 libsystem_kernel.dylib 0x00007fff97793282 __pthread_kill + 10 1 libsystem_c.dylib 0x00007fff943deb73 abort + 129 2 libmono.0.dylib 0x0000000101037991 0x100fc5000 + 469393 3 libmono.0.dylib 0x000000010107f218 0x100fc5000 + 762392 4 libsystem_platform.dylib 0x00007fff9cbf8f1a _sigtramp + 26 5 libsystem_kernel.dylib 0x00007fff97793282 __pthread_kill + 10 6 libsystem_c.dylib 0x00007fff943deb73 abort + 129 7 libGPUSupportMercury.dylib 0x00007fff94e01bd9 gpusGenerateCrashLog + 173 8 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x000012340043395c gpusKillClient + 9 9 libGPUSupportMercury.dylib 0x00007fff94e030c0 gpusSubmitDataBuffers + 500 10 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x0000123400003cd6 IntelCommandBuffer::getNew(GLDContextRec*) + 48 11 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x0000123400106b35 intelSubmitCommands + 191 12 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x000012340005e4c3 Gen7Context::CheckOOM(USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, unsigned long long, bool&) + 1665 13 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x0000123400103154 Gen7Context::CheckOOM(unsigned long long, bool&) + 100 14 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x00001234000fe04f Gen7Context::ProgramPipeline() + 91 15 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x000012340043f0a8 glrIntelRenderVertexArray + 328 16 GLEngine 0x00007fff93712f46 glDrawElements_ACC_Exec + 526 17 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100721254 0x100000000 + 7475796 18 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100740d03 0x100000000 + 7605507 19 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010073db5c 0x100000000 + 7592796 20 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 21 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 22 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 23 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 5:: UnityWorker 0 libsystem_kernel.dylib 0x00007fff9778e582 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff99953658 MPWaitOnSemaphore + 87 2 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010071ab9d 0x100000000 + 7449501 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100469f7a 0x100000000 + 4628346 4 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 5 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 6: 0 libsystem_kernel.dylib 0x00007fff9778e56a semaphore_wait_trap + 10 1 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001000587e0 0x100000000 + 362464 2 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 3 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 4 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 7:: UnitySubstanceThread 0 libsystem_kernel.dylib 0x00007fff9778e582 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff99953658 MPWaitOnSemaphore + 87 2 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010071ab9d 0x100000000 + 7449501 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100343428 0x100000000 + 3421224 4 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 5 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 8:: com.apple.audio.IOThread.client 0 libsystem_kernel.dylib 0x00007fff9778e52e mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff9778d69f mach_msg + 55 2 com.apple.audio.CoreAudio 0x00007fff9b539980 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98 3 com.apple.audio.CoreAudio 0x00007fff9b53990e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42 4 com.apple.audio.CoreAudio 0x00007fff9b537f60 HALC_ProxyIOContext::IOWorkLoop() + 952 5 com.apple.audio.CoreAudio 0x00007fff9b537b0e HALC_ProxyIOContext::IOThreadEntry(void*) + 88 6 com.apple.audio.CoreAudio 0x00007fff9b5379eb HALB_IOThread::Entry(void*) + 157 7 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 8 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 9 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 9: 0 libsystem_kernel.dylib 0x00007fff97793486 __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff943ffe70 usleep + 54 2 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100ab912f 0x100000000 + 11243823 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100aa0227 0x100000000 + 11141671 4 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 6 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 10:: UnityPreload 0 libsystem_kernel.dylib 0x00007fff9778e582 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff99953658 MPWaitOnSemaphore + 87 2 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010071ab9d 0x100000000 + 7449501 3 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001003b2bdc 0x100000000 + 3877852 4 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001003b2b19 0x100000000 + 3877657 5 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 6 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 11: 0 libsystem_kernel.dylib 0x00007fff97793486 __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff943ffe70 usleep + 54 2 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100ab912f 0x100000000 + 11243823 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100aa0227 0x100000000 + 11141671 4 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 6 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 12: 0 libsystem_kernel.dylib 0x00007fff9778e52e mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff9778d69f mach_msg + 55 2 com.apple.CoreFoundation 0x00007fff8fa8eb14 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fff8fa8dfdb __CFRunLoopRun + 1371 4 com.apple.CoreFoundation 0x00007fff8fa8d838 CFRunLoopRunSpecific + 296 5 com.apple.AppKit 0x00007fff98e3e7a7 _NSEventThread + 137 6 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 13:: IOPollingHelperThread 0 libsystem_kernel.dylib 0x00007fff97794216 kevent + 10 1 libtier0_s.dylib 0x000000011c0d523f CatchAndWriteContext_t::Invoke() + 111 2 libtier0_s.dylib 0x000000011c0d4c7b CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209 3 libtier0_s.dylib 0x000000011c0d4d4f CatchAndWriteMiniDumpExForVoidPtrFn + 78 4 steamclient.dylib 0x000000011abfe173 OSXHelpers::CIOPollingHelper::Run() + 27 5 libtier0_s.dylib 0x000000011c0d8ef1 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 6 libtier0_s.dylib 0x000000011c0d523f CatchAndWriteContext_t::Invoke() + 111 7 libtier0_s.dylib 0x000000011c0d4c7b CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209 8 libtier0_s.dylib 0x000000011c0d4d4f CatchAndWriteMiniDumpExForVoidPtrFn + 78 9 libtier0_s.dylib 0x000000011c0d8e65 SteamThreadTools::CThread::ThreadProc(void*) + 205 10 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 11 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 12 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 14: 0 libsystem_kernel.dylib 0x00007fff97793132 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101125521 0x100fc5000 + 1443105 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 15: 0 libsystem_kernel.dylib 0x00007fff97793132 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101125521 0x100fc5000 + 1443105 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 16: 0 libsystem_kernel.dylib 0x00007fff97793132 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101125521 0x100fc5000 + 1443105 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 17: 0 libsystem_kernel.dylib 0x00007fff97793132 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101125521 0x100fc5000 + 1443105 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 18: 0 libsystem_kernel.dylib 0x00007fff97793486 __semwait_signal + 10 1 libmono.0.dylib 0x000000010114c8cc 0x100fc5000 + 1603788 2 libmono.0.dylib 0x000000010111e410 0x100fc5000 + 1414160 3 ??? 0x000000011ffe8e4e 0 + 4831743566 4 libmono.0.dylib 0x0000000100fcf1ac 0x100fc5000 + 41388 5 libmono.0.dylib 0x00000001010f1e3f 0x100fc5000 + 1232447 6 libmono.0.dylib 0x00000001010f6b85 0x100fc5000 + 1252229 7 libmono.0.dylib 0x000000010111cf94 0x100fc5000 + 1408916 8 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 9 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 10 libsystem_pthread.dylib 0x00007fff981372fc _pthread_body + 131 11 libsystem_pthread.dylib 0x00007fff98137279 _pthread_start + 176 12 libsystem_pthread.dylib 0x00007fff981354b1 thread_start + 13 Thread 19: 0 libsystem_kernel.dylib 0x00007fff97793946 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff981354a1 start_wqthread + 13 Thread 20: 0 libsystem_kernel.dylib 0x00007fff97793946 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff981354a1 start_wqthread + 13 Thread 21: 0 libsystem_kernel.dylib 0x00007fff97793946 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fff981354a1 start_wqthread + 13 Thread 4 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x0000000000000006 rcx: 0x000000010d9fed48 rdx: 0x0000000000000000 rdi: 0x000000000000b603 rsi: 0x0000000000000006 rbp: 0x000000010d9fed70 rsp: 0x000000010d9fed48 r8: 0x000000010d9fec50 r9: 0x000000010da01000 r10: 0x0000000008000000 r11: 0x0000000000000206 r12: 0x0000000136276e98 r13: 0x00007fff7e566c50 r14: 0x000000010da01000 r15: 0x0000000136276e00 rip: 0x00007fff97793282 rfl: 0x0000000000000206 cr2: 0x00001234006aa0fe Logical CPU: 0 Error Code: 0x02000148 Trap Number: 133 Binary Images: 0x100000000 - 0x100de9fd7 +unity.Obsidian Entertainment.Pillars of Eternity (Unity Player version 4.6.1p2 - 4.6.1p2) <029C1DE8-C5E1-3F37-8C5F-3CC1CCE2F20F> /Users/USER/Library/Application 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<B05578A8-FE08-310C-BF91-C1BDE10858CD> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL 0x11c1d0000 - 0x11c1e2ff7 +crashhandler.dylib (1) <7AB00A56-35DC-3EEE-B1AD-42E5A55B0776> /opt/homebrew-cask/*/Steam.app/Contents/MacOS/crashhandler.dylib 0x11c200000 - 0x11c208fff +com.googlecode.google-breakpad (1.0) <93DADE0F-8791-30F2-9A8D-526BB12AE54C> /opt/homebrew-cask/*/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Breakpad 0x11c216000 - 0x11c226fff +breakpadUtilities.dylib (1) <1D47FFAB-06EB-3EC6-9413-998362AEA107> /opt/homebrew-cask/*/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Resources/breakpadUtilities.dylib 0x123400000000 - 0x1234004f7ff7 com.apple.driver.AppleIntelHD5000GraphicsGLDriver (10.0.86 - 10.0.0) <03454F0A-EEE2-3B25-8DB2-A32FA24CE699> /System/Library/Extensions/AppleIntelHD5000GraphicsGLDriver.bundle/Contents/MacOS/AppleIntelHD5000GraphicsGLDriver 0x7fff67594000 - 0x7fff675ca837 dyld (353.2.1) 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com.apple.QuartzCore (1.10 - 361.11) <7382E4A9-10B0-3877-B9D7-FA84DC71BA55> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore 0x7fff8da3a000 - 0x7fff8da72ffb libsystem_network.dylib (411) <C0B2313D-47BE-38A9-BEE6-2634A4F5E14B> /usr/lib/system/libsystem_network.dylib 0x7fff8da73000 - 0x7fff8da9eff3 libarchive.2.dylib (30) <8CBB4416-EBE9-3574-8ADC-44655D245F39> /usr/lib/libarchive.2.dylib 0x7fff8da9f000 - 0x7fff8dac7fff libsystem_info.dylib (459) <B85A85D5-8530-3A93-B0C3-4DEC41F79478> /usr/lib/system/libsystem_info.dylib 0x7fff8dac8000 - 0x7fff8dae9fff com.apple.framework.Apple80211 (10.0.1 - 1001.57.4) <E449B57F-1AC3-3DF1-8A13-4390FB3A05A4> /System/Library/PrivateFrameworks/Apple80211.framework/Versions/A/Apple80211 0x7fff8dba9000 - 0x7fff8dc10ff7 com.apple.datadetectorscore (6.0 - 396.1) <5D348063-1528-3E2F-B587-9E82970506F9> /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDetectorsCore 0x7fff8dc11000 - 0x7fff8df2cfcf com.apple.vImage 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/System/Library/PrivateFrameworks/CoreUtils.framework/Versions/A/CoreUtils 0x7fff9cae9000 - 0x7fff9cb19ffb com.apple.GSS (4.0 - 2.0) <D033E7F1-2D34-339F-A814-C67E009DE5A9> /System/Library/Frameworks/GSS.framework/Versions/A/GSS 0x7fff9cb1a000 - 0x7fff9cb1cff7 libquarantine.dylib (76) <DC041627-2D92-361C-BABF-A869A5C72293> /usr/lib/system/libquarantine.dylib 0x7fff9cb1d000 - 0x7fff9cb25ffb libcopyfile.dylib (118.1.2) <0C68D3A6-ACDD-3EF3-991A-CC82C32AB836> /usr/lib/system/libcopyfile.dylib 0x7fff9cb7c000 - 0x7fff9cba5ffb libxslt.1.dylib (13) <AED1143F-B848-3E73-81ED-71356F25F084> /usr/lib/libxslt.1.dylib 0x7fff9cba6000 - 0x7fff9cbf3ff3 com.apple.CoreMediaIO (601.0 - 4749) <DDB756B3-A281-3791-9744-1F52CF8E5EDB> /System/Library/Frameworks/CoreMediaIO.framework/Versions/A/CoreMediaIO 0x7fff9cbf4000 - 0x7fff9cbfcfff libsystem_platform.dylib (63) <64E34079-D712-3D66-9CE2-418624A5C040> /usr/lib/system/libsystem_platform.dylib 0x7fff9cbfd000 - 0x7fff9cc46ff3 com.apple.HIServices (1.22 - 519) <59D78E07-C3F1-3272-88F1-876B836D5517> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices 0x7fff9ce1a000 - 0x7fff9ce9cfff com.apple.PerformanceAnalysis (1.0 - 1) <2FC0F303-B672-3E64-A978-AB78EAD98395> /System/Library/PrivateFrameworks/PerformanceAnalysis.framework/Versions/A/PerformanceAnalysis External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 1 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 1525 thread_create: 0 thread_set_state: 0 VM Region Summary: ReadOnly portion of Libraries: Total=260.8M resident=136.4M(52%) swapped_out_or_unallocated=124.4M(48%) Writable regions: Total=1.9G written=1.3G(69%) resident=1.6G(83%) swapped_out=0K(0%) unallocated=343.8M(17%) REGION TYPE VIRTUAL =========== ======= CG backing stores 288K CG image 180K CG shared images 304K CoreImage 16K IOKit 356.1M Kernel Alloc Once 8K MALLOC 1.0G MALLOC (admin) 32K Memory Tag 242 12K Memory Tag 251 8K OpenCL 16K OpenGL GLSL 256K STACK GUARD 56.1M Stack 26.8M VM_ALLOCATE 599.5M VM_ALLOCATE (reserved) 40K reserved VM address space (unallocated) __DATA 20.5M __GLSLBUILTINS 2588K __IMAGE 528K __LINKEDIT 87.7M __TEXT 173.1M __UNICODE 544K mapped file 64.8M shared memory 68K =========== ======= TOTAL 2.3G TOTAL, minus reserved VM space 2.3G Unity player.log Initialize engine version: 4.6.1p2 (961a19933c56) GfxDevice: creating device client; threaded=1 LoadSystemBundle - Could not create bundle URL for framework 'OpenGL.framework' OpenGL: Version: OpenGL 2.1 [2.1 INTEL-10.0.86] Renderer: Intel Iris OpenGL Engine Vendor: Intel Inc. VRAM: 1536 MB Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL: Detected 59776528 MB VRAM Begin MonoManager ReloadAssembly Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/SteamworksManaged.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/SteamworksManaged.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/MySql.Data.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/MySql.Data.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEICommon.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEICommon.dll into Unity Child Domain Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEIFormats.dll (this message is harmless) Loading /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEIFormats.dll into Unity Child Domain - Completed reload, in 0.081 seconds Switching to 1650x1050 fullscreen Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.dll (this message is harmless) Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Xml.dll (this message is harmless) --->InitializeDisplay()... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 0 ] 2560x1600 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 1 ] 2048x1280 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 2 ] 1680x1050 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 3 ] 1650x1050 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 4 ] 1440x900 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 5 ] 1280x800 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 6 ] 1152x720 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 7 ] 1024x640 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 8 ] 840x524 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 9 ] 825x525 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 10 ] 720x450 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 11 ] 1024x768 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 12 ] 800x600 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->SortedResolutions[ 13 ] 640x480 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -->Largest resolution is [ 0 ] 2560x1600 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->InitializeRoutine(3, Fullscreen, )... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeResolutionRoutine( 3, False )... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeResolutionRoutine( 3, False ) _currentResolutionIndex is 0 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeResolutionRoutine( 3, False ) calling Screen.SetResolution(1650, 1050, True). (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Instantiating global. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ---- GAME BUILD VERSION: 508 ---- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Game is not running Windows 32 Bit (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Setting breakpad minidump AppID = 291650 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198002471070 [API loaded no] Loading table: ClassDefenses CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier Undefined,25,20,20,20,40,40,36,36,12,6 Fighter,25,20,20,20,30,30,42,42,14,5 Rogue,15,20,20,20,30,30,36,36,12,4 Priest,15,20,20,20,20,20,36,36,12,3 Wizard,10,20,20,20,20,20,30,30,10,3 Barbarian,15,20,20,20,25,25,48,48,16,6 Ranger,20,20,20,20,30,30,36,36,12,5 Druid,20,20,20,20,20,20,36,36,12,4 Paladin,25,20,20,20,25,25,42,42,14,5 Monk,25,20,20,20,30,30,42,42,14,6 Cipher,20,20,20,20,25,25,30,30,10,4 Chanter,25,20,20,20,25,25,36,36,12,4 Troll,25,20,20,20,30,30,84,84,28,6 Ogre,30,20,20,20,50,50,84,84,28,6 Wolf,25,20,20,20,30,30,42,42,14,6 Spider,25,20,20,20,30,30,36,36,12,6 Ooze,15,20,20,20,25,25,48,48,16,6 Stelgaer,25,20,20,20,30,30,42,42,14,6 Imp,25,20,20,20,30,30,36,36,12,6 DankSpore,10,20,20,20,30,30,72,72,24,6 SwampLurker,10,20,20,20,30,30,72,72,24,6 Eoten,25,20,20,20,30,30,48,48,16,6 Xaurip,25,20,20,20,25,25,36,36,12,6 Vithrack,25,20,20,20,25,25,36,36,12,6 WillOWisp,40,20,20,20,25,25,36,36,12,6 Delemgan,25,20,20,20,25,25,36,36,12,6 Pwgra,25,20,20,20,25,25,36,36,12,6 Wurm,25,20,20,20,35,35,48,48,16,6 Skuldr,25,20,20,20,25,25,42,42,14,6 Drake,45,20,20,20,55,55,72,72,24,6 SkyDragon,55,20,20,20,60,60,72,72,24,6 AdraDragon,65,20,20,20,60,60,72,72,24,6 Blight,25,20,20,20,25,25,36,36,12,6 Animat,25,20,20,20,25,25,30,30,10,6 FleshConstruct,25,20,20,20,25,25,72,72,24,6 Shadow,45,35,35,40,35,35,30,30,10,6 Phantom,45,35,35,40,25,25,30,30,10,6 CeanGwla,45,35,35,40,25,25,30,30,10,6 Skeleton,15,20,20,20,25,25,36,36,12,6 Revenant,15,20,20,20,25,25,72,72,24,6 Gul,25,20,20,20,25,25,72,72,24,6 Dargul,25,20,20,20,25,25,72,72,24,6 Fampyr,35,20,20,20,25,25,72,72,24,6 Wicht,25,20,20,20,25,25,30,30,10,6 Beetle,25,20,20,20,25,25,42,42,14,6 AnimalCompanion,25,20,20,20,30,30,36,36,12,5 WeakEnemy,1,0,0,0,0,0,1,1,1,1 HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Loading table: Experience ExperienceTableData;Level;,Experience,StrongholdTurns 1,1500,4 2,3000,10 3,4500,15 4,6000,15 5,7500,15 6,9000,20 7,10500,20 8,12000,20 9,13500,20 10,15000,20 11,16500,20 12,0,0 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 3 data files parsed! (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->MatchResolutionToIndex(1680x1050) returning 2 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(2, Fullscreen)... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(2, Fullscreen) _currentResolutionIndex is 3, _currentDisplayMode is Unknown (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(2, Fullscreen) returning false. Not initialized. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True )... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true). (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Switching to 1650x1050 fullscreen UnloadTime: 0.337379 ms Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Shader warmup: 14 shaders 32 combinations 0.291s Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Configuration.dll (this message is harmless) System.SystemException: Error running gmcs: Cannot find the specified file at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFile (System.CodeDom.Compiler.CompilerParameters options, System.String fileName) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 2981. Total: 10.693746 ms (FindLiveObjects: 0.125177 ms CreateObjectMapping: 0.226821 ms MarkObjects: 8.767588 ms DeleteObjects: 0.246062 ms) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) Platform assembly: /Users/todd/Library/Application Support/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Boo.Lang.dll (this message is harmless) Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 20851 unused Assets to reduce memory usage. Loaded Objects now: 14892. Total: 39.955669 ms (FindLiveObjects: 1.801767 ms CreateObjectMapping: 2.785432 ms MarkObjects: 19.922363 ms DeleteObjects: 15.090518 ms) (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0801_Black_Meadow_Wilderness. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Instantiating in game global. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -------- LEVEL LOAD COMPLETE -------- Level = AR_0801_Black_Meadow_Wilderness. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 110.896835 ms Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 68 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 648 unused Assets to reduce memory usage. Loaded Objects now: 38733. Total: 50.302265 ms (FindLiveObjects: 2.191125 ms CreateObjectMapping: 4.310348 ms MarkObjects: 36.272972 ms DeleteObjects: 4.524460 ms) Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V02 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Global variables restored (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V02 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Global variables restored (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V02 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 3 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 27835 unused Assets to reduce memory usage. Loaded Objects now: 92717. Total: 987.268372 ms (FindLiveObjects: 6.659458 ms CreateObjectMapping: 26.458260 ms MarkObjects: 904.143738 ms DeleteObjects: 49.601208 ms) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Apple System Info Hardware Overview: Model Name: MacBook Pro Model Identifier: MacBookPro11,1 Processor Name: Intel Core i5 Processor Speed: 2.6 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache (per Core): 256 KB L3 Cache: 3 MB Memory: 8 GB Boot ROM Version: MBP111.0138.B11 SMC Version (system): 2.16f68 Serial Number (system): C02MQ1GMFH04 Hardware UUID: 05EA51DB-CC7D-532F-AFB3-30D906DAC7D1 I can't attach the saved game because it's too big to upload. If you need it I am happy to put it up on my server.
  3. Update by Brandon Adler, Lead Producer Hello, everyone. I have two exciting bits of news for you today. Our new update is now live and our friends at inXile just released a Kickstarter for a new Bard's Tale! So we don't leave you all in the cold on the Pillars of Eternity expansion, we just might (wink, wink... nudge, nudge) have some stuff to talk about after E3 (week of June 22nd) and we'll also have some really cool news to talk about with Update 1.07. Bard's Tale IV Kickstarter If you are like us, you probably spent an unhealthy amount of your childhood playing The Bard's Tale. It was a seminal title in the dungeon crawler, cRPG genre and shaped many games that came later. Well, inXile is helping to bring the party-based dungeon crawler back to the forefront. In their new The Bard's Tale Kickstarter, inXile is creating a mix of that old dungeon crawler feel with newer innovations in the genre. Their phase-based combat allows players to constantly react to each action's result, leading to very dynamic gameplay. Players can also input commands as quickly as they like, while not having to wait on character animations to finish. This allows players to play the game at their own pace. If you have a single-player, party-based, dungeon crawling, cRPG itch that needs to be scratched, join inXile by backing the project's Kickstarter now. Update 1.06 Update 1.06 is up on Steam and will be released on GOG and Origin shortly. This update contains lots of great fixes and some cool paladin balance changes. It also contains two major fixes that Unity just released: Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font. Fixed severe slowdowns when streaming in assets if the user had specific network adaptors or was running programs like Hamachi. Take a look below for all the details: Balance Blacsonn was modified to have a focus gain multiplier (+20%) instead of a flat gain. Added the Flanking and Engagement entries to the Glossary. Also updated the Flanked entry to link to Flanking and Engagement. Minoletta's Concussive Missiles AoE is now set to foe only. Lay on Hands increased from 1/Encounter to 2/Encounter. Base healing value was increased from 20 per tick to 25 per tick and Greater Lay on Hands increased from +7 to +12. Flames of Devotion was given a +20 Accuracy bonus. Spell Holding: Blessing Accuracy bonus reduced from +10 to +5. All Zealous auras set to the same size. This decreased the size of Charge, but increased the sized of Focus and Endurance. Bonus Graze to Hit rate added to Zealous Focus. Bonus Hit to Graze rate added to Zealous Endurance. Sworn Enemy will no longer call a hit reaction when applied. Endurance reduction on the end of Reviving Exhortation was reduced. Suppress Affliction base duration lowered from 15 seconds to 10 seconds. All Exhortations are now set to recover immediately. Reinforcing Exhortation now grants +25 deflection instead of +15. Hastening Exhortation lowered to 9th level (was 11th). Items, Spells, Abilities Arcane Assault and Flagellant's Path have received animation polish. Quests and Companions Fixed an issue where a door in the Stronghold's Great Hall could become locked after the Steward unlocked it. This is a retroactive fix that should fix a saved game on load. Fix for Against the Grain where you were able to convince Trumbel after convincing Sweynur. Players in broken states can speak with Trumbel to complete the quest. Entering Lle a Rhemen will now force an update to The Bronze Beneath the Lake to the proper step if it's somehow been reverted to an earlier stage, allowing the Engwithan weapon container to appear. Fix for cases where hurting a Crucible Knight during the Forge Knight attack on Crucible Keep would cause Lady Webb to assume you had burned the bridges with the knights' faction, thus forcing the invite to the hearings to come from Dunryd Row. This fix is also retroactive for cases where Lady Webb still waits to hear your word about getting an invite - head over Hadret House and speak with Webb to continue with the Crucible Knight's support as intended in your playthrough. Attacking any main faction after acquiring their invite will now properly result in a quest update that asks you to talk to Webb about getting an invite in some other fashion (Dunryd Row support). UI Added the correct icons for items that were displaying an incorrect icon. Fixed a minor issue with Scripted Interaction images not animating correctly at times. When dragging items in the inventory, you can now see their stack counts. UI fix made for some localizations that were seeing text flow over their button's bounds. Highlight shader will now properly render behind objects in the scene. Added notifications on skill level up that lets users know that skill points may be saved for subsequent levels. Spell bars now clear out correctly when users switch party members with hotkeys. Fixed a bug where the second line of an object could get covered by newly gained objectives. Fixed a UI issue where icons on an expanded spell bar could show blue or gold glows behind them. Added notification when a player attempts to target a spell or attack when Paralyzed or Stunned. Reordered spells and abilities on the character sheet UI. This was a fix to abilities being displayed under the spells category. Fixed a bug where placeholder icons might appear in combat tooltips. Suppressed effects on the party portrait icons now show their effects with a "suppressed" qualifier on tooltip. Added a "per X sec" clause to beam spell descriptions to indicate how often they hit. Transition icons will now revert to their non-glowing state if you attempt to transition, but click away before completing the transition. Stronghold upgrade "purchase" buttons are now greyed out when another upgrade is already in progress. General Fixes Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font. Fixed slowdowns that could be caused by certain network adaptors or programs like Hamachi. Fixed a problem where interacting with the ability bar in certain ways could disable mouse input. Fixed an issue where SFX were not playing properly on containers. Fixed a bug where Deceptive disposition was gaining ranks too quickly. Wolves now have an ambient animation for knocked-down state. Fixed an issue where grimoires were getting corrupted when sending a wizard to the Stronghold. Fixed Commander Clyver's barkstrings to be hostile if the Keep is hostile.
  4. So I've gotten PoE a few weeks ago...during the 1.05 patch. So far the game has run well enough for me, but lately I been experiencing a really annoying crash/error that seems to happen sporadically. Although from the notes I been taking it seems to happen more during when the game is first started up. After I relaunch a couple times it seems to go away or stabilize. I'm sure theres been gameplay bugs as well but I can manage playing around those...I just can't stand crash errors though. So posting here to get feed back on whether its my laptop that needs tweaking or upgrading or is it something else. Running on the game on: Mac Book Pro 2.4 GHz Intel Core i5 4 GB 1600 MHz DDR3 Intel Iris 1536 MB (retina display) with 38GB free Hard drive space (after game has been installed) Anyway the main problem for me is that it frequently crashes when loading into a new area, new map, saving, etc. and I an error message. That list a lot of threads but at top says GRAPHIC ERROR occurred. Any suggestions? THanks IN advance
  5. Its fairy easy not to do but still. After I've right click on a skill to view the full description, If I unpause the game without closing it first, it crashes. Is anybody else having this issue or just me? P.S. Also for what its worth the skill descriptions stack up on top of one another instead of disappearing when click on something else causing you to have to click the x five times.
  6. I'm crashing consistently when moving from one area to the next. I'm playing version 1.0.4.0540-steam of the game on OS X 10.10.3. I've gathered my Player.log, autosave game file, and system info into a zip file. You can get it from this dropbox link: https://www.dropbox.com/s/xg0e1rb09nnl85k/PoE_crash_when_loading_new_area.zip Let me know if you need anything else. Carl
  7. Oh, so this is where I was supposed to post now. B-) I'm not even sure how to get relevant debug info out of Pillars. Using the Steam version, on Arch 64 bit. Whole computer goes down. I've had this happen before with Wasteland 2 and XCOM, intermittently. Wasteland 2 apparently figured out what the problem was because it stopped doing it after a while. Pillars consistently crashes a bit after the screen starts moving at the beginning, after character creation. Also game looked … interesting in 2560x1440: Running it in a lower resolution (i.e. 720p or 1080p) makes it look like it's supposed to. It still crashes after character creation though. (I've got a six-core athlon can't-remember-exactly, ati radeon hd mumble (radeonsi iirc), six gigs of ram. The specs are OK.)
  8. Hi there Pillars of Eternity fans, backers, hamsters and rangers! The issue I'm experiencing crashes after the game has launched, about 1 minute into gameplay. My computer completely freezes, and forces me to hard boot to restart my Mac. Here's the diagnose: The screen freezes completely after 1 minutes gameplay This forces me to reboot, since I can't exit the game in any way Does anybody have this issue and/or know how to fix it? What I've tried This has happened on a daily basis for the past couple of weeks. Here's what I've tried: Installed the latest Mac Updates Clean up my entire Mac, Uninstalling unnessesary apps Allocating 385 gigs of storage Specs: Model: MacBook Pro (13-inch, Mid 2012) Processor: 2,9 GHz Intel Core i7 Memory: 16 GB 1600 MHz DDR3 Graphics: Intel HD Graphics 4000 1024 MB OSX Yosemite Version: 10.10.3 (14D136) ...Any help will do guys ! Kind regards Nicklas
  9. Hi. I have a problem with Pillars of Eternity. I entered the Temple of Eothas then talked to a guy that gave me quest to search the temple for dead priests. After that, everytime I try to exit the temple in order to search a guy near the forge - the game crashes. I tried to explore the temple further before exiting, but with no luck. Everytime I try to exit - the game crashes. I attached a save gamefile from Steam, dxdiag log and crashlog. Thanks in advance. 2015-05-03_140510.zip DxDiag.txt Pillars of Eternity-save.zip
  10. Intermittently during gameplay, I'm getting a crash or freeze where the screen goes a solid color with vertical lines. Audio keeps playing, either normal music continuing, or a loop. No response to Alt-Tab, Alt-F4, Ctrl-Alt-Del or anything short of the reset or power button. Not getting any crashes or artifacting in any other games or stress tests like Prime95, IBT, Furmark, 3DMark, Unigine Heaven, I have to assume this is not a hardware issue. Temperatures are also not an issue. Hardware specs: Core i5-3450 Asrock Z75 Pro3 2x4GB Corsair Vengeance DDR3-1600 CL9 MSI Radeon R9 270 Corsair GS600 Running 64-bit Windows 7 Home Premium SP1, and with Pillars installed on a 256GB Crucial MX100 (less than half full). Latest release GPU driver, AMD Catalyst 14.12. I've attached an output log from the latest crash. output_log.txt
  11. I've endured constant crashes, I suspect, because I have a 32 bit OS. I've "solved" this by repeatedly quicksaving throughout my game. I have, however, encountered a persistent and nagging crash every time I try to load up my quicksave in the Dyrford Ruins. My last save is four hours back. I've tried to enlarge my RAM by bypassing PAE. I've tried to run with -high. I've tried every setting and resolution. Alas, I'm forced to turn to the expertise of the technical team here. I have Windows 8.1 (32), 4 GB of RAM, a GeForce GTX 650, and an AMD Phenom II X4 965 Processor. Error log: Unity Player [version: Unity 4.6.1p2_961a19933c56] mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 001b:101192aa. Error occurred at 2015-04-26_234038. C:\Program Files\Steam Plus\steamapps\common\Pillars of Eternity\PillarsOfEternity.exe, run by Sean Weeks. 94% memory in use. 1024 MB physical memory [125 MB free]. 2048 MB paging file [806 MB free]. 2048 MB user address space [206 MB free]. Write to location 02000000 caused an access violation. 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Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Windows NT Image Helper FileVer: 6.3.9600.17415 ProdVer: 6.3.9600.17415 Module 91 C:\WINDOWS\SYSTEM32\sechost.dll Image Base: 0x77620000 Image Size: 0x00041000 File Size: 257216 File Time: 2015-03-23_144506 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Host for SCM/SDDL/LSA Lookup APIs FileVer: 6.3.9600.17734 ProdVer: 6.3.9600.17734 Module 92 C:\WINDOWS\system32\ADVAPI32.dll Image Base: 0x777e0000 Image Size: 0x0007c000 File Size: 507152 File Time: 2014-10-28_200614 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Advanced Windows 32 Base API FileVer: 6.3.9600.17415 ProdVer: 6.3.9600.17415 Module 93 C:\WINDOWS\system32\IMM32.DLL Image Base: 0x778c0000 Image Size: 0x00026000 File Size: 151288 File Time: 2014-10-28_201204 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Multi-User Windows IMM32 API Client DLL FileVer: 6.3.9600.17415 ProdVer: 6.3.9600.17415 Module 94 C:\WINDOWS\SYSTEM32\ntdll.dll Image Base: 0x77900000 Image Size: 0x00169000 File Size: 1468920 File Time: 2015-03-23_144506 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: NT Layer DLL FileVer: 6.3.9600.17736 ProdVer: 6.3.9600.17736 == [end of error.log] == output_log.txt
  12. Since I run a 32 bit system, I've experienced the crashes during loading that everyone's been talking about (even though I have the 1.04 patch). No problem. I save before exiting areas and frequently quicksave. I currently have quicksaved at the Dyrford Ruins. Now my system crashes whenever I try to load that quicksave, and the most recent save outside of that one is at least four hours back. I've tried multiple times and even enabled PAE to no avail. I suspect that my 4 GB of RAM is causing these problems, but I can't be sure. Here's my crash log: Unity Player [version: Unity 4.6.1p2_961a19933c56] mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 001b:101192aa. Error occurred at 2015-04-26_234038. C:\Program Files\Steam Plus\steamapps\common\Pillars of Eternity\PillarsOfEternity.exe, run by Sean Weeks. 94% memory in use. 1024 MB physical memory [125 MB free]. 2048 MB paging file [806 MB free]. 2048 MB user address space [206 MB free]. Write to location 02000000 caused an access violation. Context: EDI: 0x01000000 ESI: 0x0e98c710 EAX: 0x00040000 EBX: 0x0b53b870 ECX: 0x02000000 EDX: 0x00000000 EIP: 0x101192aa EBP: 0x007ce438 SegCs: 0x0000001b EFlags: 0x00210216 ESP: 0x007ce414 SegSs: 0x00000023 Bytes at CS:EIP: 66 0f 7f 01 66 0f 7f 41 10 66 0f 7f 41 20 66 0f Stack: 0x007ce414: 0b53b870 02000000 10004b2c 02000000 p.S.....,K...... 0x007ce424: 00000000 02000000 01000000 00800000 ................ 0x007ce434: 0e98c710 007ce454 10106eb4 0e98c710 ....T.|..n...... 0x007ce444: 01000000 0e98c710 00000001 0b53b870 ............p.S. 0x007ce454: 007ce464 10106f08 0e98c710 4372dc80 d.|..o........rC 0x007ce464: 007ce47c 101071ef 0b53b870 0e98c710 |.|..q..p.S..... 0x007ce474: 0000057e 0000057e 007ce4a8 1010751f ~...~.....|..u.. 0x007ce484: 0b53b870 43729000 00000004 0000057e p.S...rC....~... 0x007ce494: 0000003f 0b53b870 00000040 000005f1 ?...p.S.@....... 0x007ce4a4: 00000020 007ce4b8 10107572 43729000 .....|.ru....rC 0x007ce4b4: 0b53b870 007ce4cc 10107591 0b53b870 p.S...|..u..p.S. 0x007ce4c4: 0e98cc18 437346d0 007ce4ec 10107532 .....FsC..|.2u.. 0x007ce4d4: 0b53b870 0000003f 0b53b870 00000040 p.S.?...p.S.@... 0x007ce4e4: 000005f1 00000020 007ce4fc 10107572 .... .....|.ru.. 0x007ce4f4: 4372f000 0b53b870 007ce510 10107591 ..rCp.S...|..u.. 0x007ce504: 0b53b870 0e98cc18 4373bce0 007ce530 p.S.......sC0.|. 0x007ce514: 10107532 0b53b870 0000003f 0b53b870 2u..p.S.?...p.S. 0x007ce524: 00000040 000005f1 00000020 007ce540 @....... ...@.|. 0x007ce534: 10107572 43736000 0b53b870 007ce554 ru...`sCp.S.T.|. 0x007ce544: 10107591 0b53b870 0e98cc18 4373ef80 .u..p.S.......sC 0x007ce554: 007ce574 10107532 0b53b870 0000003f t.|.2u..p.S.?... 0x007ce564: 0b53b870 00000040 000005f1 00000020 p.S.@....... ... 0x007ce574: 007ce584 10107572 4373c000 0b53b870 ..|.ru....sCp.S. 0x007ce584: 007ce598 10107591 0b53b870 0e98cc18 ..|..u..p.S..... 0x007ce594: 43742b20 007ce5b8 10107532 0b53b870 +tC..|.2u..p.S. 0x007ce5a4: 0000003f 0b53b870 00000040 000005f1 ?...p.S.@....... 0x007ce5b4: 00000020 007ce5c8 10107572 43743000 .....|.ru...0tC 0x007ce5c4: 0b53b870 007ce5dc 10107591 0b53b870 p.S...|..u..p.S. 0x007ce5d4: 0e98cc18 43748450 007ce5fc 10107532 ....P.tC..|.2u.. 0x007ce5e4: 0b53b870 0000003f 0b53b870 00000040 p.S.?...p.S.@... 0x007ce5f4: 000005f1 00000020 007ce60c 10107572 .... .....|.ru.. 0x007ce604: 43749000 0b53b870 007ce620 10107591 ..tCp.S. .|..u.. 0x007ce614: 0b53b870 0e98cc18 43751d50 007ce640 p.S.....P.uC@.|. 0x007ce624: 10107532 0b53b870 0000003f 0b53b870 2u..p.S.?...p.S. 0x007ce634: 00000040 000005f1 00000020 007ce650 @....... ...P.|. 0x007ce644: 10107572 4374f000 0b53b870 007ce664 ru....tCp.S.d.|. 0x007ce654: 10107591 0b53b870 0e98cc18 437556a0 .u..p.S......VuC 0x007ce664: 007ce684 10107532 0b53b870 0000003f ..|.2u..p.S.?... 0x007ce674: 0b53b870 00000040 000005f1 00000020 p.S.@....... ... 0x007ce684: 007ce694 10107572 43756000 0b53b870 ..|.ru...`uCp.S. 0x007ce694: 007ce6a8 10107591 0b53b870 0e98cc18 ..|..u..p.S..... 0x007ce6a4: 4375b040 007ce6c8 10107532 0b53b870 @.uC..|.2u..p.S. 0x007ce6b4: 0000003f 0b53b870 00000040 000005f1 ?...p.S.@....... 0x007ce6c4: 00000020 007ce6d8 10107572 4375d000 .....|.ru....uC 0x007ce6d4: 0b53b870 007ce6ec 10107591 0b53b870 p.S...|..u..p.S. 0x007ce6e4: 0e98cc18 43763ad0 007ce70c 10107532 .....:vC..|.2u.. 0x007ce6f4: 0b53b870 0000003f 0b53b870 00000040 p.S.?...p.S.@... 0x007ce704: 000005f1 00000020 007ce71c 10107572 .... .....|.ru.. 0x007ce714: 43764000 0b53b870 007ce730 10107591 .@vCp.S.0.|..u.. 0x007ce724: 0b53b870 0e98cc18 437696e0 007ce750 p.S.......vCP.|. 0x007ce734: 10107532 0b53b870 0000003f 0b53b870 2u..p.S.?...p.S. 0x007ce744: 00000040 000005f1 00000020 007ce760 @....... ...`.|. 0x007ce754: 10107572 4376a000 0b53b870 007ce774 ru....vCp.S.t.|. 0x007ce764: 10107591 0b53b870 0e98cc18 4376f480 .u..p.S.......vC 0x007ce774: 007ce794 10107532 0b53b870 0000003f ..|.2u..p.S.?... 0x007ce784: 0b53b870 00000040 000005f1 00000020 p.S.@....... ... 0x007ce794: 007ce7a4 10107572 43770000 0b53b870 ..|.ru....wCp.S. 0x007ce7a4: 007ce7b8 10107591 0b53b870 0e98cc18 ..|..u..p.S..... 0x007ce7b4: 43775810 007ce7d8 10107532 0b53b870 .XwC..|.2u..p.S. 0x007ce7c4: 0000003f 0b53b870 00000040 000005f1 ?...p.S.@....... 0x007ce7d4: 00000020 007ce7e8 10107572 43776000 .....|.ru...`wC 0x007ce7e4: 0b53b870 007ce7fc 10107591 0b53b870 p.S...|..u..p.S. 0x007ce7f4: 0e98cc18 4377ddb0 007ce81c 10107532 ......wC..|.2u.. 0x007ce804: 0b53b870 0000003f 0b53b870 00000040 p.S.?...p.S.@... 0x007ce814: 000005f1 00000020 007ce82c 10107572 .... ...,.|.ru.. 0x007ce824: 4377b000 0b53b870 007ce840 10107591 ..wCp.S.@.|..u.. 0x007ce834: 0b53b870 0e98cc18 437803b0 007ce860 p.S.......xC`.|. 0x007ce844: 10107532 0b53b870 0000003f 0b53b870 2u..p.S.?...p.S. 0x007ce854: 00000040 000005f1 00000020 007ce870 @....... ...p.|. 0x007ce864: 10107572 43781000 0b53b870 007ce884 ru....xCp.S...|. 0x007ce874: 10107591 0b53b870 0e98cc18 43786340 .u..p.S.....@cxC 0x007ce884: 007ce8a4 10107532 0b53b870 0000003f ..|.2u..p.S.?... 0x007ce894: 0b53b870 00000040 000005f1 00000020 p.S.@....... ... 0x007ce8a4: 007ce8b4 10107572 43787000 0b53b870 ..|.ru...pxCp.S. 0x007ce8b4: 007ce8c8 10107591 0b53b870 0e98cc18 ..|..u..p.S..... 0x007ce8c4: 43793a60 007ce8e8 10107532 0b53b870 `:yC..|.2u..p.S. 0x007ce8d4: 0000003f 0b53b870 00000040 000005f1 ?...p.S.@....... 0x007ce8e4: 00000020 007ce8f8 10107572 4378d000 .....|.ru....xC 0x007ce8f4: 0b53b870 007ce90c 10107591 0b53b870 p.S...|..u..p.S. 0x007ce904: 0e98cc18 43799760 007ce92c 10107532 ....`.yC,.|.2u.. 0x007ce914: 0b53b870 0000003f 0b53b870 00000040 p.S.?...p.S.@... 0x007ce924: 000005f1 00000020 007ce93c 10107572 .... ...<.|.ru.. 0x007ce934: 43794000 0b53b870 007ce950 10107591 .@yCp.S.P.|..u.. 0x007ce944: 0b53b870 0e98cc18 4379ab60 007ce970 p.S.....`.yCp.|. 0x007ce954: 10107532 0b53b870 0000003f 0b53b870 2u..p.S.?...p.S. 0x007ce964: 00000040 000005f1 00000020 007ce980 @....... .....|. 0x007ce974: 10107572 4379b000 0b53b870 007ce994 ru....yCp.S...|. 0x007ce984: 10107591 0b53b870 0e98cc18 437a1060 .u..p.S.....`.zC 0x007ce994: 007ce9b4 10107532 0b53b870 00004bbf ..|.2u..p.S..K.. 0x007ce9a4: 0b53b870 00004bc0 000005f1 00000020 p.S..K...... ... 0x007ce9b4: 007ce9c4 10107572 437a2000 0b53b870 ..|.ru... zCp.S. 0x007ce9c4: 007ce9d8 10107591 0b53b870 0e98cc18 ..|..u..p.S..... 0x007ce9d4: 00000000 007ce9f8 10107532 0b53b870 ......|.2u..p.S. 0x007ce9e4: 0000003f 0b53b870 00000040 000055dc ?...p.S.@....U.. 0x007ce9f4: 0b237368 007cea08 10107572 19d95000 hs#...|.ru...P.. 0x007cea04: 0b53b870 007cea1c 10107591 0b53b870 p.S...|..u..p.S. 0x007cea14: 0e98cc18 446a2090 007cea3c 10107532 ..... jD<.|.2u.. 0x007cea24: 0b53b870 0000003f 0b53b870 00000040 p.S.?...p.S.@... 0x007cea34: 000005f1 00000020 007cea4c 10107572 .... ...L.|.ru.. 0x007cea44: 446a3000 0b53b870 007cea60 10107591 .0jDp.S.`.|..u.. 0x007cea54: 0b53b870 0e98cc18 00000000 007cea80 p.S...........|. 0x007cea64: 10107532 0b53b870 0000003f 0b53b870 2u..p.S.?...p.S. 0x007cea74: 00000040 000005f1 00000020 007cea90 @....... .....|. 0x007cea84: 10107572 446ac000 0b53b870 007ceaa4 ru....jDp.S...|. 0x007cea94: 10107591 0b53b870 0e98cc18 00000000 .u..p.S......... 0x007ceaa4: 007ceac4 10107532 0b53b870 0000003f ..|.2u..p.S.?... 0x007ceab4: 0b53b870 00000040 000005f1 00000020 p.S.@....... ... 0x007ceac4: 007cead4 10107572 446b6000 0b53b870 ..|.ru...`kDp.S. 0x007cead4: 007ceae8 10107591 0b53b870 0e98cc18 ..|..u..p.S..... 0x007ceae4: 00000000 007ceb08 10107532 0b53b870 ......|.2u..p.S. 0x007ceaf4: 0000003f 0b53b870 00000040 000005f1 ?...p.S.@....... 0x007ceb04: 00000020 007ceb18 10107572 446bf000 .....|.ru....kD 0x007ceb14: 0b53b870 007ceb2c 10107591 0b53b870 p.S.,.|..u..p.S. 0x007ceb24: 0e98cc18 00000000 007ceb4c 10107532 ........L.|.2u.. 0x007ceb34: 0b53b870 0000003f 0b53b870 00000040 p.S.?...p.S.@... 0x007ceb44: 000005f1 00000020 007ceb5c 10107572 .... ...\.|.ru.. 0x007ceb54: 446c9000 0b53b870 007ceb70 10107591 ..lDp.S.p.|..u.. 0x007ceb64: 0b53b870 0e98cc18 00000000 007ceb90 p.S...........|. 0x007ceb74: 10107532 0b53b870 0000003f 0b53b870 2u..p.S.?...p.S. 0x007ceb84: 00000040 000005f1 00000020 007ceba0 @....... .....|. 0x007ceb94: 10107572 446d2000 0b53b870 007cebb4 ru... mDp.S...|. 0x007ceba4: 10107591 0b53b870 0e98cc18 00000000 .u..p.S......... 0x007cebb4: 007cebd4 10107532 0b53b870 0000003f ..|.2u..p.S.?... 0x007cebc4: 0b53b870 00000040 000005f1 00000020 p.S.@....... ... 0x007cebd4: 007cebe4 10107572 446db000 0b53b870 ..|.ru....mDp.S. 0x007cebe4: 007cebf8 10107591 0b53b870 0e98cc18 ..|..u..p.S..... 0x007cebf4: 00000000 007cec18 10107532 0b53b870 ......|.2u..p.S. 0x007cec04: 0000003f 0b53b870 00000040 000005f1 ?...p.S.@....... 0x007cec14: 00000020 007cec28 10107572 446e3000 ...(.|.ru...0nD 0x007cec24: 0b53b870 007cec3c 10107591 0b53b870 p.S.<.|..u..p.S. 0x007cec34: 0e98cc18 446ea810 007cec5c 10107532 ......nD\.|.2u.. 0x007cec44: 0b53b870 0000003f 0b53b870 00000040 p.S.?...p.S.@... 0x007cec54: 000005f1 00000020 007cec6c 10107572 .... ...l.|.ru.. 0x007cec64: 446ec000 0b53b870 007cec80 10107591 ..nDp.S...|..u.. 0x007cec74: 0b53b870 0e98cc18 446f5ba0 007ceca0 p.S......[oD..|. 0x007cec84: 10107532 0b53b870 0000003f 0b53b870 2u..p.S.?...p.S. 0x007cec94: 00000040 000005f1 00000020 007cecb0 @....... .....|. 0x007ceca4: 10107572 446f6000 0b53b870 007cecc4 ru...`oDp.S...|. 0x007cecb4: 10107591 0b53b870 0e98cc18 446fe6a0 .u..p.S.......oD 0x007cecc4: 007cece4 10107532 0b53b870 0000003f ..|.2u..p.S.?... 0x007cecd4: 0b53b870 00000040 000005f1 00000020 p.S.@....... ... 0x007cece4: 007cecf4 10107572 44701000 0b53b870 ..|.ru....pDp.S. 0x007cecf4: 007ced08 10107591 0b53b870 0e98cc18 ..|..u..p.S..... 0x007ced04: 44709320 007ced28 10107532 0b53b870 .pD(.|.2u..p.S. 0x007ced14: 0000003f 0b53b870 00000040 000005f1 ?...p.S.@....... 0x007ced24: 00000020 007ced38 10107572 4470b000 ...8.|.ru....pD 0x007ced34: 0b53b870 007ced4c 10107591 0b53b870 p.S.L.|..u..p.S. 0x007ced44: 0e98cc18 44713050 007ced6c 10107532 ....P0qDl.|.2u.. 0x007ced54: 0b53b870 0000003f 0b53b870 00000040 p.S.?...p.S.@... 0x007ced64: 000005f1 00000020 007ced7c 10107572 .... ...|.|.ru.. 0x007ced74: 44716000 0b53b870 007ced90 10107591 .`qDp.S...|..u.. 0x007ced84: 0b53b870 0e98cc18 44722cf0 007cedb0 p.S......,rD..|. 0x007ced94: 10107532 0b53b870 0000003f 0b53b870 2u..p.S.?...p.S. 0x007ceda4: 00000040 000005f1 00000020 007cedc0 @....... .....|. 0x007cedb4: 10107572 44720000 0b53b870 007cedd4 ru....rDp.S...|. 0x007cedc4: 10107591 0b53b870 0e98cc18 4472ba70 .u..p.S.....p.rD 0x007cedd4: 007cedf4 10107532 0b53b870 0000003f ..|.2u..p.S.?... 0x007cede4: 0b53b870 00000040 000005f1 00000020 p.S.@....... ... 0x007cedf4: 007cee04 10107572 4472c000 0b53b870 ..|.ru....rDp.S. 0x007cee04: 007cee18 10107591 0b53b870 0e98cc18 ..|..u..p.S..... 0x007cee14: 447358a0 007cee38 10107532 0b53b870 .XsD8.|.2u..p.S. 0x007cee24: 0000003f 0b53b870 00000040 000005f1 ?...p.S.@....... 0x007cee34: 00000020 007cee48 10107572 44736000 ...H.|.ru...`sD 0x007cee44: 0b53b870 007cee5c 10107591 0b53b870 p.S.\.|..u..p.S. 0x007cee54: 0e98cc18 4473f660 007cee7c 10107532 ....`.sD|.|.2u.. 0x007cee64: 0b53b870 0000003f 0b53b870 00000040 p.S.?...p.S.@... 0x007cee74: 000005f1 00000020 007cee8c 10107572 .... .....|.ru.. 0x007cee84: 44740000 0b53b870 007ceea0 10107591 ..tDp.S...|..u.. 0x007cee94: 0b53b870 0e98cc18 447494d0 007ceec0 p.S.......tD..|. 0x007ceea4: 10107532 0b53b870 0000003f 0b53b870 2u..p.S.?...p.S. 0x007ceeb4: 00000040 000005f1 00000020 007ceed0 @....... .....|. 0x007ceec4: 10107572 4474b000 0b53b870 007ceee4 ru....tDp.S...|. 0x007ceed4: 10107591 0b53b870 0e98cc18 447523e0 .u..p.S......#uD 0x007ceee4: 007cef04 10107532 0b53b870 0000003f ..|.2u..p.S.?... 0x007ceef4: 0b53b870 00000040 000005f1 00000020 p.S.@....... ... 0x007cef04: 007cef14 10107572 44755000 0b53b870 ..|.ru...PuDp.S. 0x007cef14: 007cef28 10107591 0b53b870 0e98cc18 (.|..u..p.S..... 0x007cef24: 447622e0 007cef48 10107532 0b53b870 ."vDH.|.2u..p.S. 0x007cef34: 0000003f 0b53b870 00000040 000005f1 ?...p.S.@....... 0x007cef44: 00000020 007cef58 10107572 4475f000 ...X.|.ru....uD 0x007cef54: 0b53b870 007cef6c 10107591 0b53b870 p.S.l.|..u..p.S. 0x007cef64: 0e98cc18 00000000 007cef8c 10107532 ..........|.2u.. 0x007cef74: 0b53b870 0000003f 0b53b870 00000040 p.S.?...p.S.@... 0x007cef84: 000005f1 00000020 007cef9c 10107572 .... .....|.ru.. 0x007cef94: 44768000 0b53b870 007cefb0 10107591 ..vDp.S...|..u.. 0x007cefa4: 0b53b870 0e98cc18 4476ff30 007cefd0 p.S.....0.vD..|. 0x007cefb4: 10107532 0b53b870 0000003f 0b53b870 2u..p.S.?...p.S. 0x007cefc4: 00000040 000005f1 00000020 007cefe0 @....... .....|. 0x007cefd4: 10107572 4476d000 0b53b870 007ceff4 ru....vDp.S...|. 0x007cefe4: 10107591 0b53b870 0e98cc18 44777b70 .u..p.S.....p{wD 0x007ceff4: 007cf014 10107532 0b53b870 0000003f ..|.2u..p.S.?... 0x007cf004: 0b53b870 00000040 000005f1 00000020 p.S.@....... ... 0x007cf014: 007cf024 10107572 44778000 0b53b870 $.|.ru....wDp.S. 0x007cf024: 007cf038 10107591 0b53b870 0e98cc18 8.|..u..p.S..... 0x007cf034: 4477f8a0 007cf058 10107532 0b53b870 ..wDX.|.2u..p.S. 0x007cf044: 0000003f 0b53b870 00000040 000005f1 ?...p.S.@....... 0x007cf054: 00000020 007cf068 10107572 44781000 ...h.|.ru....xD 0x007cf064: 0b53b870 007cf07c 10107591 0b53b870 p.S.|.|..u..p.S. 0x007cf074: 0e98cc18 44788560 007cf09c 10107532 ....`.xD..|.2u.. 0x007cf084: 0b53b870 0000003f 0b53b870 00000040 p.S.?...p.S.@... 0x007cf094: 000005f1 00000020 007cf0ac 10107572 .... .....|.ru.. 0x007cf0a4: 4478b000 0b53b870 007cf0c0 10107591 ..xDp.S...|..u.. 0x007cf0b4: 0b53b870 0e98cc18 447922d0 007cf0e0 p.S......"yD..|. 0x007cf0c4: 10107532 0b53b870 0000003f 0b53b870 2u..p.S.?...p.S. 0x007cf0d4: 00000040 000005f1 00000020 007cf0f0 @....... .....|. 0x007cf0e4: 10107572 44795000 0b53b870 007cf104 ru...PyDp.S...|. 0x007cf0f4: 10107591 0b53b870 0e98cc18 4479b100 .u..p.S.......yD 0x007cf104: 007cf124 10107532 0b53b870 0000003f $.|.2u..p.S.?... 0x007cf114: 0b53b870 00000040 000005f1 00000020 p.S.@....... ... 0x007cf124: 007cf134 10107572 4479f000 0b53b870 4.|.ru....yDp.S. 0x007cf134: 007cf148 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p.S.@....... ... 0x007cf234: 007cf244 10107572 447c8000 0b53b870 D.|.ru....|Dp.S. 0x007cf244: 007cf258 10107591 0b53b870 0e98cc18 X.|..u..p.S..... 0x007cf254: 447d6970 007cf278 10107532 0b53b870 pi}Dx.|.2u..p.S. 0x007cf264: 0000003f 0b53b870 00000040 000005f1 ?...p.S.@....... 0x007cf274: 00000020 007cf288 10107572 447d3000 .....|.ru...0}D 0x007cf284: 0b53b870 007cf29c 10107591 0b53b870 p.S...|..u..p.S. 0x007cf294: 0e98cc18 447da2d0 007cf2bc 10107532 ......}D..|.2u.. 0x007cf2a4: 0b53b870 0000003f 0b53b870 00000040 p.S.?...p.S.@... 0x007cf2b4: 000005f1 00000020 007cf2cc 10107572 .... .....|.ru.. 0x007cf2c4: 447dd000 0b53b870 007cf2e0 10107591 ..}Dp.S...|..u.. 0x007cf2d4: 0b53b870 0e98cc18 447e68e0 007cf300 p.S......h~D..|. 0x007cf2e4: 10107532 0b53b870 0000003f 0b53b870 2u..p.S.?...p.S. 0x007cf2f4: 00000040 000005f1 00000020 007cf310 @....... .....|. 0x007cf304: 10107572 447e8000 0b53b870 007cf324 ru....~Dp.S.$.|. 0x007cf314: 10107591 0b53b870 0e98cc18 447ed1f0 .u..p.S.......~D 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0x007cfbc4: 00019541 0000cccc 00020000 8441a100 A.............A. 0x007cfbd4: 00000000 0000004e 00000000 00000000 ....N........... 0x007cfbe4: 58441028 0000004e 0001ff3f 00027879 (.DXN...?...yx.. 0x007cfbf4: 2b3e892c 0000004e 000069a2 00027879 ,.>+N....i..yx.. 0x007cfc04: 00027879 0b53b870 007cfc01 02002000 yx..p.S...|.. .. 0x007cfc14: 00000000 007cfc34 04e3902c 04e39030 ....4.|.,...0... 0x007cfc24: 04e3903c 00000000 00000000 00000000 <............... 0x007cfc34: 018a9cf4 007cfba0 007cfc48 04f7ce94 ......|.H.|..... 0x007cfc44: 00027879 068ac0ce 00000001 000533ff yx...........3.. 0x007cfc54: 00000000 0006dbb7 00000000 067eb0cb ..............~. 0x007cfc64: 00000001 007cfc7c 011b0c1e 00000001 ....|.|......... 0x007cfc74: 04f71304 6403a40c 007cfc94 011b1f19 .......d..|..... 0x007cfc84: 00000000 04f71304 00000000 04f71304 ................ 0x007cfc94: 007cfd64 011b214d 3c23d70a 0669b80c d.|.M!....#<..i. 0x007cfca4: 00000001 00000000 011ae495 00000000 ................ 0x007cfcb4: 00000000 75824240 01186ac7 00000001 ....@B.u.j...... 0x007cfcc4: 0104fb52 00000000 00000000 01220101 R.............". 0x007cfcd4: 00000000 7581a8fb 7581a8bf 007cfd80 .......u...u..|. 0x007cfce4: 00000000 00000000 00000000 00000001 ................ 0x007cfcf4: 01c69ea8 7f22e6cc 00000000 007cfcd8 ......".......|. 0x007cfd04: 007cfd40 01186ac7 00000001 0104ff55 @.|..j......U... 0x007cfd14: 75824240 00000000 05188c68 00000000 @B.u....h....... 0x007cfd24: 80000000 00000000 00000001 0fa00000 ................ 0x007cfd34: 01c69ea8 05188c68 04f4d958 007cfd60 ....h...X...`.|. 0x007cfd44: 01054c32 00000000 00000000 00000000 2L.............. 0x007cfd54: 00000001 00000001 0669b80c 017cfd70 ..........i.p.|. 0x007cfd64: 007cfda0 0122519b 00000000 00000001 ..|..Q"......... 0x007cfd74: 00000000 00000010 00000001 0016028a ................ 0x007cfd84: 00000200 00000000 0212035f 0003e7e0 ........_....... 0x007cfd94: 0000035f 00000212 000001e0 007cfeb8 _.............|. 0x007cfda4: 01226c85 01be42f0 00000000 7f22f000 .l"..B........". 0x007cfdb4: 04f1ca8c 01000000 019b8c20 02c988e8 ........ ....... 0x007cfdc4: 00000040 0000004f 04f01f20 04f1d400 @...O... ....... 0x007cfdd4: 00000028 0000000f 7fffffff 00000000 (............... 0x007cfde4: 0000000f 04f01560 6f6e6f00 6374652f ....`....ono/etc 0x007cfdf4: 02c98800 014e70c9 00000000 0000000f .....pN......... 0x007cfe04: 0000000f 04f1cd88 04f1cdc0 04f1cdc0 ................ 0x007cfe14: 7cdf8314 04f1ca20 007cfe44 556698b3 ...| ...D.|...fU 0x007cfe24: 5569a2a8 00000057 0000005f 556698f9 ..iUW..._.....fU 0x007cfe34: 04d29930 04f1cb64 00000400 a5259caa 0...d.........%. 0x007cfe44: 80000006 00000066 0000006f 49656e69 ....f...o...ineI 0x007cfe54: 04f1d400 00000000 00000000 01892eac ................ 0x007cfe64: 00000000 0000000f 007cfe9c 00000000 ..........|..... 0x007cfe74: 616e614d 00646567 014d527b 00000000 Managed.{RM..... 0x007cfe84: 00000007 0000000f 014d5288 04d29930 .........RM.0... 0x007cfe94: 6f6e6f4d 6e6f6d2f 6c642e6f 0100006c Mono/mono.dll... 0x007cfea4: 0000000d 0000000f 04f01560 00000000 ........`....... 0x007cfeb4: 00000000 007cfed0 0149cec8 01030000 ......|...I..... 0x007cfec4: 00000000 0091204a 0000000a 007cff60 ....J ......`.|. 0x007cfed4: 014d1db0 01030000 00000000 0091204a ..M.........J .. 0x007cfee4: 0000000a 2b130d1d 01be42f0 01be42f0 .......+.B...B.. 0x007cfef4: 7f22f000 00000044 009116ba 0091169a ..".D........... 0x007cff04: 009115ec 00000000 00000000 00000000 ................ 0x007cff14: 00000000 00000000 00000000 00000000 ................ 0x007cff24: 00000001 0000000a 00000000 00000000 ................ 0x007cff34: 007cff5c 014e30f4 c0000005 01be42f0 \.|..0N......B.. 0x007cff44: 00000000 007cfee8 007cdff4 007cffac ......|...|...|. 0x007cff54: 014d3b90 2acdcb3d 00000000 007cff74 .;M.=..*....t.|. 0x007cff64: 75b94198 7f22f000 75b94170 8588f9d9 .A.u..".pA.u.... 0x007cff74: 007cffbc 779532b1 7f22f000 87efdfe5 ..|..2.w.."..... 0x007cff84: 00000000 00000000 7f22f000 c0000005 .........."..... 0x007cff94: 75502120 00000000 007cdfd4 87efdfe5 !Pu......|..... 0x007cffa4: 007cff80 007cdfd4 007cffc4 77973090 ..|...|...|..0.w 0x007cffb4: f00d4d79 00000000 007cffcc 7795327f yM........|..2.w 0x007cffc4: ffffffff 7797f070 00000000 00000000 ....p..w........ 0x007cffd4: 01be42f0 7f22f000 00000000 00000000 .B...."......... 0x007cffe4: 00000000 00000000 00000000 00000000 ................ 0x007cfff4: 00000000 00000000 00000000 ............ 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  13. Title says it all, really. Today I got my gaming computer ongoing, and I was wondering how PoE plays in it. Well... It plays not so good. In fact, it crashes just after clicking the game exe. file. Soo... Here you go, here's the crash report (can you guys make something out of it?) https://www.dropbox.com/s/marwqyaf0v5jrnu/2015-04-25_230848.rar?dl=0 Info: So yeah, I have fresh windows 7 in this computer. And I'm preatty sure this should run the game just fine. Here's my specs. Intel Core i5 4670K 3.4 GHz (BX80646154670K) CLUB3D R7 260X 2GB DDR5 RKing
  14. Obsidian, guys, I really try to play your game. Its atmosphere is excellent! But I just can not. After about 2 hours of playing the game it began to crash when reading new locations. Nothing helps. I read on your forum an advice to reduce details and disable all other programs in the background. I did it, but it didn't work. Still after loading 2 or 3 locations in succession it hangs. I do not have the newest PC, but it's not the worst one either. Windows 7 32 bit Intel Core Duo T6600 2.20 GHz 4 GB RAM GeForce GT 240M Please advice me what can I do. I really want to play your game, but unfortunately it does not help me with that. Best regards, Szymon. PS I attach error and log files from the last crash. output_log.txt error log.txt
  15. I just registrated to say thank you to the developers for patch 1.04, because in my case PoE runs on a Win XP 32bit machine with 2 GB Ram only. Before the patch the game crashed on leaving the tutorial area, but now I can proceed a little further ) I know that XP is not supported and 2 GB Ram aren't either, but so far it works (because XP doesn't need so much ram space like other win versions). Loading times are very short compaired to eg. Divinity Original Sin (that actually still suffers from the saving bug on 32bit systems) and overall performance is really good. Keep up the good work *thumbs up*
  16. Since the 1.04 patch (or sometime shortly after?), I have been experiencing a major crash issue every time I try to play. I can start the game, but after about 10 minutes my computer crashes completely, requiring a reboot. This issue occurs regardless of which character or save file I load up, and has also occurred from the character creation screen (I learned this when I tried to start a new character, hoping the issue was just tied to my old saves). I am posting here because this issue has not occurred with other games. I'm no expert on hardware stuff, but when this happens it sounds like my GPU fan (or some other fan?) kicks into overdrive... not sure if that's useful or just potentially misleading. :/ Here are the crash logs from windows for the past three times this has happened (though they say "bluescreen," I never actually saw a bluescreen): Problem signature: Problem Event Name: BlueScreen OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional information about the problem: BCCode: 116 BCP1: FFFFFA80073E64E0 BCP2: FFFFF880050142DC BCP3: FFFFFFFFC000009A BCP4: 0000000000000004 OS Version: 6_1_7601 Service Pack: 1_0 Product: 768_1 Problem signature: Problem Event Name: BlueScreen OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional information about the problem: BCCode: 116 BCP1: FFFFFA800778C0D0 BCP2: FFFFF88004FF6A08 BCP3: FFFFFFFFC000009A BCP4: 0000000000000004 OS Version: 6_1_7601 Service Pack: 1_0 Product: 768_1 Problem signature: Problem Event Name: BlueScreen OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 1033 Additional information about the problem: BCCode: 116 BCP1: FFFFFA800AB494E0 BCP2: FFFFF88004FF2A08 BCP3: FFFFFFFFC000009A BCP4: 0000000000000004 OS Version: 6_1_7601 Service Pack: 1_0 Product: 768_1 Files that help describe the problem: C:\Windows\Minidump\041915-22713-01.dmp C:\Users\J Rol\AppData\Local\Temp\WER-58593-0.sysdata.xml Any help would be much appreciated! I love the game, and am desperate to be able to play again! Thanks DxDiag Rol.txt output_log.txt
  17. Please find the attach ouput_log. Also the game loads very long as it didn't fix the long load times. output_log.txt
  18. Hi, Still with patch I'm getting random crashes since the beggining. You can see the log atached. Thanks. output_log.txt
  19. Hi mates. First of all I want to thank you for this great game, I think is a very good game in all aspects. The thing is that I'm having random crashes since the launchment. Sometimes I can play 5 minutes other about 2 hours... I've tried all the solutions posted on forums: - Cap FPS - Audio Drivers - Desactive Vsync - Run as admin - etc... Reading the logs seems to be a memory allocation problem. My system: AMD 955 BE 8 gb ram ati radeon 6870 Windows 8 Atached you can find logs and saves(these should be so useful because crashing is random ;-) ) output_log.txt
  20. Description: The game crashes to desktop within 2 minutes of starting it, I cannot make it past character creation. I have bought the game full price on steam and have not been able to play the game at all. Every time I start the game this happens. I have attempted the fix regarding the UNCL font using the cmd function. This does nothing, there is no UNCL font. System Specs: Windows 7 Home Premium 64-bit SP1, AMD Phenom II X2 550 Processor, 8.0GM RAM, NVIDEO GeForce GTX 570 The game provided some logs at first but no longer produces error logs. Below is the error log: output_log.txt If someone couple please help me I would really appreciate it, I was really looking forward to playing this game and finally scrounged up the dough and purchased it today. Thanks, Banksta
  21. Hello forum! I just downloaded poe last night and installed it today. Most of my day has been spent trying to get the game working correctly. I require your assistance! system Win 7 sp1 64bit phenom 2 965 4gb ram nvidia gtx 285 ocz vertex ssd Lots of random crashes; longest i had the game running was about 20min, shortest ~1min. I have to restart the computer after every crash because my web browsers(chrome + firefox) will crash when started. Sometimes its bsod but most of the time game crashes with graphical and audio artifacts that somewhat persist even after the game is gone. Weird, no? Sometimes the crash box says ntdll.dll, sometimes pillarsofeternity, sometimes APPCRASH, and other times it says i should report the crash log.. So random. I'm pretty sure its a driver issue but this is what ive tried: Verify game data Run as admin Most of the games display settings Video + audio card driver uninstall + different versions Disable AA UNCL font thingy un/reinstall dx other stuff Haven't tried: reinstalling game (i am on satellite internet w/ data cap, ill try it when i have more data) clean win install (yea prolly not gunna do that) format drive (nope wont do it) punching screen (wont do it but temptation is growing) Thanks for the time, lmk what i should try next. Zak p.s. logs wont upload dxdiag
  22. Hi Obsidian Loving the game so far but I have encountered an issue preventing me from advancing into the city of Defiance Bay. Kind of a big deal. Description: During loadingscreen to enter Copperlane district the game never stops loading and eventually stops responing. Sometimes I can force shut the game client but other times I must hard reboot my computer. I have tried loading several older save games and speedrunning to Defiance Bay but still encounter the same issue. Steps to Reproduce the Issue: Happens every time I try to travel to the Copperlane district. Important Files: Savegames https://www.dropbox.com/s/alu2ccemrlp1w6v/feec09d5368241ee961930625b34e601%209918453%20AedelwanBridge.zip?dl=0 Output Log Attached. System Specs Attached. Screenshots Not needed. Thanks! DxDiag.txt output_log.txt
  23. HI soo i get the game for pc my pc is ....a...."bit" old but when i start the game they don't open but any mensage errors soo i tried to see what's happens in the task manager (very clever don't?) and the game opens (but without something on the screen) and they close I'M REALLY REALLY SORRY for my english because in a brazilian soo.....REALLY SORRY for the mistakes
  24. Description: The game crashes when I try to enter the Black Hound in. Steps to reproduce: Attempt to enter the black hound in. Uploads: Your uploader's 1mb cap is to small for the save files (or even a zip of all of the files with best compression) and won't accept .zip, .dmp, .log, or .ini files. Here's a google drive link to the zip instead: https://drive.google.com/file/d/0B0LEiSl05KJjRkhCWkZwQU00V1U/view?usp=sharing
  25. Constant crashes when entering an underground location. First, the problem occured at Dyrford Crossing (broken statue) Now, I can enter the location in Dyrford Village - the one under Trygil's place. Crash file and the save game available here - https://www.dropbox.com/s/2awnnv667wxv4mp/crash%20when%20entering%20a%20dungeon.rar?dl=0
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