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Is Sid really plucking her lute ? Maybe it has fireproof strings ;-) Small thing but I find it strange
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Minor bug: Grammar in Skull Puzzle storyboard
Dray Truoc posted a question in Backer Beta Bugs and Support
[Description of the issue] Minor grammar issue/typo in the storyboard (sorry, not sure what the little text vignettes choose-your-own-adventurey things are called) in Dyrford Crossing - the partial statue with the skull key puzzle before entering the dungeon. [DETAILED list of steps to reproduce the issue AND what to look for] Text says "You notice a rust between its jaws..." [Expected behaviour] Would think it should read "You notice rust between its jaws..." -
Game was stuck after Alt-Tabbing so I thought I'd note what I've seen so far. I'm able to start the game through character creation without spending any attribute points. I can't leave the Level Up menu without actually leveling up. Can't open the menu and just exit. In the Options Menu the bottom item in a list will be overlayed with the fade effect even when scrolled all the way to the bottom. See Fade.jpg attachement. When talking to an NPC, if you keep your mouse on the NPC then their name/title covers their speech bubble. See Speech.jpg. Cumulative attachment size too big so I'll upload this in a moment. When changing submenus in the Options Menu the submenu titles will alternate appearing and dissappearing as you change submenus. See Submenu.jpg. Was playing in full screen mode and Alt+Tabbed out, and when I tried to go back into the game it would bring up the top of the game window as if it were in windowed mode, but nothing else. I could still see my desktop. Checked Task Manager and the game was still running fine, and I could still hear the music and background sounds. I'm unable to reproduce this issue now, so unfortunately no screenshot, but I do have the output_log.txt attached. Nothing that isn't too obvious so far, but I thought I'd report them nonetheless. output_log.txt
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A piglet on the west side of Dryford village has a generic bark string. Only one of the two piglets here can be "spoken" to by left clicking on it, and when you speak to it, it says "I'm a bark string! Bark bark bark bark bark". It also says this randomly on its own as it wanders around the pen.