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  1. I must say that i alway love D&D games like BG, NWN, Icewind Dale etc. But somtimes the Prologs of this games was realy disapoining (in my opinion). Let's take NWN 2 for exampe. YOu created our character and then you land in sobe house in West Harbor. You are a man from the small village. You pick up driud class and ..... and problem. HOW you obtain you druid abilitis ? In West Harbor was no driud tu teach you ? Bisides Druids don't live in big citys, they live in forest .... So you go to a conclusion that you will play paladin .... bumm... second problem .. there are no paladins in hest harbor .. agoin who thech you this kind of abilitis ? The come fron thin air ? But for mages there was an option tho than "mages student biografy" and then 1 of lokal mages becomes your teacher. You abylitis are justyfide by this mage, when you aske your self "How i abain that mage class?" ... the answer was "Tarmas show you some tricks" etc. That was simply not realistic, samtimes i felt that my character comes from moon. There are few ideas of fiksing this unseanseably issu 1 Class obtaining thru the story line Let's say that you edit everything BUT you charatcer class, you always start as "undefined" class at the begining with no abylitis (or with abilitis that all classes has) and thhen you must lat's say join some gild for obtaining it for mages - mages gulid, for paladins - paladin orders, druids - druids "gulid" (you whould propably need to leave the city). Then you must do same quests and when you done you get fully nominated for you first class and you luses "Undefined" becomeing new. 2. Difrant orgins of you character according to class. (dragon age orgins) This is secoud option, you can start game, chose your class but when you do this you will start in difrent circumstances. 3. Choiceing or creating biography. This way of explanation for the presence of your character and you abylitis we seen in BG, NWN and Ice wind dale. In my opinion it worked for some classes (those that could be larned from 1 person and not need to join organisations). Fighter, rouge, mage, bard, wizard and soucerer lived with it but classes like druids, clerics, hunters, paladins or even barberians not so well in my opinion. In my opinion it fulfills its primary role, but it was not a solution to our chaaracters beginnings of our characters and the biography as it should. 4. Explaining charakter class and knowledge/ talents by presence of proper teachers. This type of solution we seen in NWN 2 when we played as mage, then whe got you techer Mage named Tarmas that was teaching from chilhood. It's good option but again no all of the classes. Druid still will feel that he don't belong to the pleace. If you had your own thaout or solution to this problem please please share your thoughts with us. Thank you.
  2. Flagellants were mentioned in Shadenauts' post in the Monk topic; I think they're an interesting concept - what if they were one of the classes of PE? Here's a few ideas : 1) Overview So, who are we dealing with exactly? Using Warhammer as a point of reference : In other words, flagellants in Warhammer are usually simple people who have, figuratively speaking, gazed into the abyss, but the abyss gazed into them - and their minds simply snapped. It could've been a supernatural event, or a personal loss. Sanity was then replaced with fanaticism - this renders them utterly fearless and nigh unstoppable. They have little regard for themselves. 2) Combat role and ability proposals - Flagellants would fight in a frenzy, making them equally dangerous to foes and friends alike. - Their conviction grants them supernatural strength and makes them immune to psychological effects (there's simply nothing left in the world that could scare them anymore). - Highly resistant to magic, especially psionics. - Through practice of self-mutilation they can empower themselves even further, but at the cost of their health (think blood magic). - Martyrdom - protecting their companions with their own bodies. 3) Implementation - Having one as a companion seems feasible - with a flagellant being a subset of a priest or monk class. - New class (or a subset of a priest or monk class), available to the player - unlikely, but possible with some changes. 4) Companion Interacting with those crazed individuals opens up some interesting opportunities. First - having them fight by your side is a big gamble - the risk is certainly high, but so is the reward. Perhaps the player will help them exorcise their horrors once and for all (which would allow them to control their frenzy) ? Or maybe send them even further down the spiral of insanity (that'd increase their combat prowess but render them even more dangerous to their friends) ? Also, who wouldn't want to have a Malkavian in their party? 5) Concept art example What are your thoughts?
  3. I've read a lot about etnic conflicts within the game which I think sound interesting, but it's also something that almost every RPG contains. Something we see a lot more seldom is conficts between classes. Not classes as in rangers vs. wizards, but as in serfs vs. their nobles and workes vs. manufacutry owners. Pesant-revolts against taxes, serfdom and the nobilitys privileges, skilled and unskilled workes revolting i the cities, conflicts within the manufacturies that should start to pop up now historically and so on. I think it would be very interesting if these things were explored. If you look at the historical period that this game is supposed so be similar as (late Middle ages), these conflicts were very common. Merchants not directly tied to land were starting to grow as a powerful class and were starting to demand political rights and question the nobilitys privileges, taxations increased which led to armed revolts on the country side, more and more people lost their land and a class of landless, travelling day-labourers started to appear, revolting artisans in the cities, political ideologies were taking root, and so on. I think there's a lot of potential in this.
  4. I've seen countless threads on a variety of topics, and having watched the forum like a hawk, I.. don't think I've seen a thread like this. If there is and it's not antiquated already, point me in it's direction and I'll see if I can trash this thread. Saw one for races a while back, but none for classes. Anyway; We already know that we will be seeing some traditional fantasy "races" (god how I hate the way "race" is basically "species" in the fantasy context) such as humans, elves and dwarves (le sigh). So I think that a lot of us are also expecting the nauseatingly predictable classes, as well. But this thread isn't really for what we can expect to see (although quips about that is welcome). It is about what we, I, you, want to see. I know that there's been threads on specific requests, such as Ninjas/Samurais (which I generally detest, personally, depending on setting) - but this is a chance for everyone to come out and talk about what they want to see. Alchemists, Pyromancers, Knights and whip-wielding Archaeologists, step right up! It doesn't have to be specifically classes, I'd like to hear some ideas regarding Kits or Specializations, or just class features that you'd like to see a specific, expected class to have! What would you want for your dream-class to have? What kind of class would be the most suitable for your favourite kind of character? I have a few ideas of my own that I'd love to see, but I'll try to write about them later in the thread, as to not derail my own thread before it starts.
  5. I wanted to start a discussion on what kind of consequences the (sub)race of the PC people like it to have. With this I was thinking about reactions from NPCs about, but also item restrictions for example. I think most people will expect some kind of realism in the responses from NPCs. Some communities or regions are less stranger-friendly than other, some indivuals might be openly racist, while others are but won't say it outloud and some think they're not but actually think a lot in stereotypes. Ofcourse the way it's handled in the setting can make a huge difference. However do expect to get denied access to buildings because of your race? or that of your party members? Get more quests offers because of your race, or more specific kind of offers. Do you expect race restrictions on romances? Maybe party members only willing to join with PCs or certain races. And do you think the racism should be more or less equally divided? Humans hated in the first town, dwarves in the next, etc. Or one race egtting screwed over through the entire campaign? And do you expect each set of armor to be tailored to a race? I don't think it's very realistic that a dwarf and an elf can wear some piece of armor. But having a race restriction on everything can be annoying. Personally I think it hads a lot of replayability, it's fun, but better to keep it to limited area's of the game. This because of it can very annoying to miss out on a lot in a playthrough or be very restricted by the character you love so much. With campanions I'm all for it, maybe not refusing to join PCs of one party, but being more judgemental or quicker to leave the party based on PC race.
  6. The implications of soul-based magic already sounds interesting. Especially if your actions in-game actually affect your characters soul, changing the intricacies and options of your spells. The type of magic you perform can take on all sorts of different colors, according to how your story plays out and what kind of person you become. But what do you guys think about a psionic class? Perhaps there are people in the world who reject the philosophies behind soul-based magic, and turn to cerebral-based magic. I loved Dakkon being themed as a psionic, but it kind of sucked that he basically played just like a normal mage. In Eternity, a psionic could explore an interesting niche of play, being casters of an unusual sort that might rely more on personal augmenting magic and doesn't suffer from effects that normally disprupt soul-based magic. Perhaps they could even function as anti-mages, having a sort of affinity for taking out soul-casters? They could be silencers, disruptors, have high resistances against magic, and maybe even become empowered by dispelling/destroying soul-based magic. I remember in a 3rd Edition D&D book, Masters of the Wild, there was a class called Forsaker who basically denounced all magic and gained all these neat powers when he destroyed magic items. I loved the idea of the class, even though it was poorly designed for party-friendly play. It also reminds me of the Wizard Slayer kit from BG. What if psionicist worked in a similar way? They can't use any magic items, and gain interesting abilities by destroying them? Psionics are so underused in RPG's these days. Why not give it a try?
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