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  1. Hi, there have been a hundred topics about that, but I want to ask a more specific question. I played all the IE games and I'm a long time RPG fan. Sadly, I start every new game five times due to fact that I never can decide whom should I play with. I usually go with glass cannon or stealth and with Eternity I widen my choice to those: Rogue, Druid, Wizard, Cipher What I want: - I'll be definitely playing with pre-build characters, not creating my own, because I value their stories - my character needs to be the strongest - and that's not munchkinism! I just need to control the
  2. Short version: Does class have an effect on interactions? Will my character be recognized for the Wizard/Priest/Barbarian he/she is? Long version: I hate classless RPG systems. PoE has a strong class system, which is very good. Now if my character's class has an impact on the story telling, that would be even better. My favorite RPG is Gothic 2, in that game you will have to join 1 of 3 factions: Paladin, Mercenary or Fire Mage (priest). Depending on the faction chosen the whole game changes, sometimes in small ways, other times in a rather important ways. Classless RPG system is the
  3. I excluded Priest from the poll due to the 10 choice limit per question. I figure that as the only true healing class most party's will include one regardless of usefulness. That said, please feel free to tell everyone if the Priest is awesome or terrible in the comments!
  4. I'm thinking: 1: Priest (party healer) - Fire Godlike (for the DT bonus to keep the squishy priest around) 2: Fighter (obvious tank is obvious) - Coastal Aumaua (Resistance to stun) 3: Rouge (DPH and all dat stealth skillz) - Hearth Orlan (dat crit bonus + sneak attack) 4: Wizard (Crowd control and AoE) - Pale Elf (nothing really "screamed" wizard soooo... burn and freeze resist i guess) 5: Paladin (second-liner and
  5. I'd like to ask the backer beta players, based on their exp with the different beta builds, and their intution on how the classes will end up in the final build, to make a top 3 list of the most valuable classes, explaining the reasons they find them most valuable. Of course the top 3 will be subjective to one's playstyle (for example someone may manage without fighter's sticky methods, while someone else cannot picture playing without it) and to play difficulty (some classes may shine on hard-PotD, while others may become obsolete and hamper the player), but in general the feedback will b
  6. Being a 2nd ed. AD&D player and fan of old-school crpgs I have to say that Classes weren't balanced, but also that this was not a bad thing. Most Classes were unique in their abilities and were able to act in a seperate ways. Why have balanced Classes in PoE ? The effort to do that may result in a quite similar 11. People who have tried the beta can share their exp & opinions about this.
  7. Hey, everyone. I just wanted to let you know that your Pillars of Eternity team is hard at work fixing up the game based on the bugs you have been reporting. I can't give you an exact date, but we would really like to release the patch next week, if possible. We have been focusing on save/load, pathfinding, AI, and class fixes. When we get the exacts nailed down we will let you guys know. Thanks for all of the hard work you guys have put into helping us with the beta. The extra eyes are invaluable!
  8. Update by Josh Sawyer, Project Director In this, our final class update, we will be discussing fighters and barbarians. Along with the wily, pain-powered monks (covered in Update 52), these three classes form the front line. The front line defines the heart of any battle, where two sides tangle face-to-face. The responsibility of the front line is more than simply dealing damage. It means holding the line no matter what tries to break through. If the party rogue needs a breather, the characters in the front line need to be able to cover her retreat. If a swarm of xaurips descends on the gro
  9. I would first like to say hello to everyone. I've been lurking around the forums for a long time but I've only made a few posts. I thought that a party composition discussion would be interesting now that we have all of our class updates out of the way. In the IE games my PC would usually be on the front line as a fighter, paladin, multi cleric/fighter, or something along those lines. So I was really looking forward to update 80. How do you think paladins will compare to fighters in a tanking role? A damage role? Do we know if the Paladin abilities such as coordinated attacks, zeal
  10. Update by Josh Sawyer, Project Director An agent of Dunryd Row attempts to perceive a "housed" soul within a piece of evidence. Hello and welcome to today's class update! We'll be discussing some newcomers to the Dyrwood's "magic" scene, the enigmatic and deadly soul-manipulators known as ciphers. Read on to learn how ciphers went from being an animancer's theoretical possibility, to the feared foes of Dyrwoodan settlers, to an integral part of Defiance Bay's secret police, Dunryd Row. Cipher Mechanics Contemporary ciphers are fighting casters, like the Glanfathan "mind hunte
  11. Following on from a discussion in Sensuki's Class primer thread, myself and Malekith both found a dissonance present in the presentation of the Rogue as the superior damage dealer when compared to the Fighter. We both came to the conclusion that this dissonance is present because of terminology, a Rogue presents a certain image of thievery, stealth and misdeeds, while a Fighter suggests an expertise in the art of Fighting. Thus I believe a suggestion thread for alternate Class names seemed appropriate. Obviously this is a personal and biased opinion, and my respectful suggestions are simpl
  12. Hello everybody.I want to tell about the druid class in Project Eternity.How do you think Obsidian can make our beloved class more interesting to play?A big choice of nature powers,shape-shifting,summoning the creatures of mother nature-an ancient treeman is may favorite=). Some things about how the druids can look-good for me=) Watch attached pics.
  13. So, I have the various pieces of PE concept art cycling through my desktop background, and I was looking at the composite shot of the Monk, Wizard, Fighter and Cleric, and I thought to myself, 'I hope we see some Cipher concept art soon'. But this got me to thinking, what visual cues should the Cipher incorporate? I love the wizard designs we've seen, particularly Aloth and the female elf. They're a nice diversion from typical wizard designs whilst still having an inherent wizardliness. The cipher has much less existing expectation to work with, and its closest kin in other settings - psions -
  14. I am. A new element to branch out of would be a great way to add replay value and something new to the genre. Fire, water, ice, earth, lightning have seen its fair share of use since the ancient greeks first go the idea they made up the cosmos. Well, now that its 2013, how about we draw some information from more current sources understanding? Biology, particle physics, quantum mechanics, there's a great deal of awesome fields of knowledge to draw inspiration for! Why isnt anyone trying something new like this? The setting doesn't necessarily demand it, theres no rule saying a fantasy rpg has
  15. Ok, I recognize that we have a lot of different threads about individual classes or sets of classes. I'd think a major issue is really how each class fits into a role within a party. While the designers have expressed a desire to have flexibility enough where a party can be comprised entirely of one class, it's also been expressed that certain classes will naturally be stronger in certain areas than others. So, I think looking at the system from a bird's eye has some value. I'm going to provide a sketch of what I perceive as class tendencies and their natural roles, and others can add thei
  16. Reading the description, PE's "paladin" is basicly a warlord. A charismatic general. That's it. It really doesn't have the "feel" of a paladin at all. They might as well simply call the class warlord of something else. Of course, you might ask what makes a paladin a paladin? Divine powers? Well, not necessarily. At least to me, being part of a religious order, a brotherhood with oaths and rules to follow - that gives more of a right "vibe". Think Templars on DA:O. They weren't paladins. Yet they felt very much like them.
  17. First of all, is this role even desireable? A scenario: Ragnar and Erule went first down the thick of the forest, shadows all around them. Sparkles of slight light, eyes in the blackness. One of the beasts lunged forward, and as if appearing out of the very shades themselves appeared Orianna and pinned down the beast to the ground by its neck. She whispered some carefully laid words into the beasts ear and shortly thereafter it ran away back to the pack, now leaving each other respectfully and knowingly alone. Later, accidentally falling into the beasts lair, the Wolves Den. At the he
  18. Specifically to the classes. Is there some weapons that just has an "umpf" in terms of fitting with a Class? The Grimoire as an example, Wizard tool. Is there any other items, tools or weapons that just resonate with a class discipline? Would the Barbarian be better with Axes because they like to be up close and personal and hack and slash? Does classes have an innate practice towards one of the weapon disciplines, because they are devoted to it? Unlike this thread "Outlandish Weapon and Armor" that touches "Exotic"/"Magical" weapons/armors, and also unlike this thread "Armor & Wea
  19. Brainstorm = Cipher ability Hi I've had some thoughts on a system lately and it's starting to form more and more. The only issues with it (until I get feedback from lovely you ) is the Non-Lethal path (which wouldn't get as much combat skill or armor, not in the same way). First of all I've got thoughts on an Experience gain for more than just the Character and/or Out of Combat (coming soon in another issue of the WoT). Here goes: Growth Weapon Experience Sword Level 1 67/500 to Level Up (Caps at Level 5) So enemies, regular enemies, give experience, but only to the weapon yo
  20. I've been thinking about this question and I have read some previous discussions/arguments erupting due to what I believe are disagreements in what a class should be defined as. The discussion on "Monks" and especially Forton has made me continue to think about this, and I wanted to see what Obsidian has to say on the matter: What defines a class? What makes one character in your world a different class than another character? From the definitions provided, they seem to be descriptions for a career path or a mental state that a character would be. But I can't be sure how exactly you are di
  21. I don't find a topic for this subject on our beautiful forum. I want multiclassing. Warrior-mage, kenai-mage mage-priest were always my faworite multiclass i pick up. I think that not only i whould like tu play a character with 2 or mayby even more classes. Post your thouts about this. In the terms Multiclasser i mean a person that have 2 or more classes let's say fighter 10 lvl and mage 20 lvl. If you hawe your thouts about multi-class problems than tell as about it. Thank you wery much.
  22. This is all fictive ideas. * Character Creation You start out without any class but you get to put out stat points and get to choose some basic gear. Statistics effects Dialogue, Physique, Intelligence and so on and so forth. * Classes/Advancing A Class is something you find in the game, through a Trainer or through Learning by a book. You are the naked Adventurer without much skill and have to learn everything from scratch. Saga Frontierhas this random effect where there is a chance you might learn a technique in battle. Companions would/could teach you, and help you
  23. Like above whats Your expectations for the next companion ? You want dwarven warrior ? Orlan Rouge ? We have alrady 5 companions there will be 8 ... what races, classes they should be .... share with us your ideas on these 3 companions
  24. I must say that i alway love D&D games like BG, NWN, Icewind Dale etc. But somtimes the Prologs of this games was realy disapoining (in my opinion). Let's take NWN 2 for exampe. YOu created our character and then you land in sobe house in West Harbor. You are a man from the small village. You pick up driud class and ..... and problem. HOW you obtain you druid abilitis ? In West Harbor was no driud tu teach you ? Bisides Druids don't live in big citys, they live in forest .... So you go to a conclusion that you will play paladin .... bumm... second problem .. there are no paladi
  25. Flagellants were mentioned in Shadenauts' post in the Monk topic; I think they're an interesting concept - what if they were one of the classes of PE? Here's a few ideas : 1) Overview So, who are we dealing with exactly? Using Warhammer as a point of reference : In other words, flagellants in Warhammer are usually simple people who have, figuratively speaking, gazed into the abyss, but the abyss gazed into them - and their minds simply snapped. It could've been a supernatural event, or a personal loss. Sanity was then replaced with fanaticism - this renders them utterly fearle
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