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  1. Greetings, I just ran in to a bug with the game, where my characters attributes are ruined, http://images.akamai.steamusercontent.com/ugc/716413223222274622/0580A9B8A6ACA01CC1E6A98C7B0234E058557F8A/ screenshot of my characters attributes after loading back in to the game. Basiclly how it happened and what is casuing it as far as I can tell, I had Wild Leech used with my character, so I had very high stats when I saved, then I left for a while and now that I got back to play some my characters attributes turn in to that after a few seconds after loading in, when I get in and instantly paus
  2. Hi, I have recently finished my PotD run with a full party of 'supposedly min/max'd' (ew) custom characters. Now that I feel comfortable enough with the mechanics, I feel like it is now time for me to focus on the one aspect I have always loved in the IE games: theme of the party. Before we (or I) start, here are some links to some amazing high quality portraits with similar styles; permission already granted through their websites: http://www.jasonseow.com/poeportraits by Jason Seow - full permission to modify and repost http://wespenfresser.deviantart.com/ by wespenfresser - disall
  3. This is a bug that happened after 1.0.3. It worked in 1.0.2 so it seems to be a bug. The problem: Changes from console command "skill" does not persist; every time i reload the game, the changes get reverted. An example: I want to change the player stealth to 10 1.) Enalbe the cheat console by typing in "iroll20s" 2.) Change the stealth-skill by typing in "skill player stealth 10" 3.) Look at the character screen: stealth got changed to 10 (or more if you have some bonuses or set some points in it already) Until here it works. Now here comes the bug: 4.)
  4. So basically I'd like to try modding some of the textures in the game, but I'm having a hard time finding the assets. I already found weapon icons, meshes, and textures. They're located in Pillars of Eternity\PillarsOfEternity_Data\assetbundles\prefabs\objectbundle But I can't figure out where to find the files for armor textures, character basemeshes, monsters, etc. Anyone know? Post ITT if you have a modding related question, I guess, until we get a dedicated modding subforum.
  5. I'm on my first play through, and I'm having a hard time knowing what type of armor to match up with which character. For my main I picked a Tanky paladin (based on a guide I read) mostly because I wanted to have a lot of dialog options. But now I'm just overwhelmed with all the armor types and weapon types. I kind of get that probably for my tank characters I want heavier, then lighter toward the guys in back. What throws me off are the details. Should I choose leather or scale for my ranger? Or hide? or any of them. I'm just not sure what to use. Here's a screenshot showing my
  6. So my character is stuck on the ground. He cannot move. Its not a huge problem, as I can save and load, and have it "reset" back to normal. I figured I'd report it anyway. I'm not permitted to upload jack, so here's a dropbox link: Log: https://dl.dropboxusercontent.com/u/64975302/output_log.rar (A lot of nullpointers in there)
  7. The question pretty much sums it up: what was the character (class) you decided to roll for your first play through? As I personally remembered it from Baldur's Gate, the first one is always special. Feel free to elaborate in the comments if you wish. (By the way only 10 options in the poll so I joined Barbarian and Fighter...) In BG my first character was a ranger which ended up as a tank / dual wielder. In PoE I wen't with a ranger as well, with a similar goal...
  8. Hello guys. When i try create my character after aperiance done button my game always crash. Some solution? Thx
  9. I want to just start with a bunch of Adventurer's Hall Characters, but I don't know how to remove the default party members. Is there a way to do that?
  10. Is the experience cap only 28,000 i.e just hitting level 8 ? if this has been written else where, I did not find it when I did a search. Thought the cap as 12, that i have read, but in the beta (If I can say this here) it was/is currently 8 levels.
  11. I excluded Priest from the poll due to the 10 choice limit per question. I figure that as the only true healing class most party's will include one regardless of usefulness. That said, please feel free to tell everyone if the Priest is awesome or terrible in the comments!
  12. I didn't see a character thread around so I figured I'd make my own! Bonus: I found a pretty good portrait for a male nature godlike, so feel free to use it if you like, it should be the proper size. ----------------------- Verdane, Chanter of the White that Wends, Mystic, Godling and Companion of all-folk. Verdane's birth was unlike most of his kind. It was uneventful. He came into being deep a in a hidden place that did not judge him to be a monster. Instead, it judged him be alone. Verdane was abandoned deep within a chill pine forest, a glade that was untouched by evi
  13. Hi! I don´t know about you guys but personally I would have loved to see some more options during character creation regarding scale. An example could be: Character frame: Small, Medium, or large. This should be fairly easy for a programmer to create at low cost with the existing assets: Just input the different scales to the entire rig or character asset and speed up the animations accordingly to prevent sliding? What do you guys think about this? Cheer´s!
  14. In old IE games when you wanted to create a character with whom you could really role-play your way out of situations and unlock special dialogue options that made the story deeper you just had to pump charisma up. That of course gave you a weaker character in many situations as for many classes charisma was a dump stat. So basically some roles were more appropriate to become a role-playing character and this in some way forced you into making certain choices if you wanted to role-play. Now in PoE, because the focus has been put on giving us the chance to have all kinds of viable chara
  15. Hi! So I got Wasteland 2 from Steam and absolutely loving it. It feels slick! Regardless, that's not what I wanted to talk about. Character creation. Some backstory to the idea: Wasteland 2 has a very nice chargen, there's lots of pieces you can put together to create the character. I do have one issue with Wasteland 2's character creation, and that's the biography/history section where you can write your characters history yourself. Wasteland 2 has a very open ended beginning so your character can truly be anyone... but who is anyone in the Wasteland 2 world? When did the fallout begin? W
  16. Hello, and welcome to the Eternity Showcase Character Enrichment Thread. Perhaps one day you were walking on the street or doing whoever knows what, and thinking of the standard thing (Pillars of Eternity, of course!), and you got a really cool idea for your main character. This is the thread where you try to delve back into your memories and bring out the amazingness you dreamt up on a whim. Furthermore, if you need ideas or just want people to see the glory you have invented, then this is the place! Indeed, the Eternity Showcase Character Enrichment Thread is just that! A thread where you sh
  17. Companions are, and have been integral parts of party based ©RPGs for as long as I can remember. It's already been discussed to great length that, for any companion to stand out, they need an enticing back story and have some sort of meaningful relation to the story yet to unfold. The above problem is usually handled fairly well, with specific honors going to Mass Effect 2 (Garrus, Tali), Planescape: Torment (Morte, Dak'Kon) and Baldur's gate II (Several characters) However, more often than not, and not to knock those examples specifically, characters in RPG's are only really interesting fr
  18. Hi there I heard about Pillars of Eternity about 6 hours ago, checked it out about an hour ago, and now I've thrown my money at you. There are many things that I love about RPGs, needs that I am confident will be fully satiated by this game, but the one desperate desire I wish to express this: give me one or two memorable and, hopefully, utterly mad (but in a nice way) characters. My favourite part of playing Baldur's Gate, and this is one of the best games I've ever played so there was a lot to love, was directing dearest Minsc, and his mighty Space Hamster Boo. I don't know how m
  19. I don't think the devs have talked too much about how the character creation will be yet, but one thing I loved from both arcanum and fallout were the different strengths/flaws/perks that could make your character feel much more unique. Often times though, they are usually made to make the character stronger in some way, with only a small penalty at something at most (since most people don't want to gimp their character voluntarily). While I would like that too of course, I would also be happy to see some more serious flaws. I actually googled a little about this and found this page: http
  20. I was wondering if it's possible for players to complete the game while using only your main character. I understand that a lot of these kind of games are suppose to be played with a group of characters. However, I was wondering if its even possible to go around solo. I personally like to invest in choices for just a single character, I tend to have a really hard time focusing on what every character is suppose to do, and keeping track of how i had planned to level up every single character in the party. Also, when you have like a 6 man party your main character kinda boils in the middle
  21. I don't actually make it a habit to playing games through multiple times, but like many of you when I do so I try some things differently the second time around. However, the issue I often run into is that there is a latency period at the beginning of the game before my character has had the chance to make any choices, or at least before those choices have had a chance to affect the gameplay experience. Even if later on in the game's trajectory a lot of differences do come into play, the beginning of successive playthroughs always seems to feel the most repetitive part and skipping through the
  22. Different types of paths and/or professions. Starting off as nothing but a commoner, the Event might not have happened or it is what happens on Square 1, opening scene or whatnot. Regardless, I'll use the "commoner" because I think that appeals to most different styles as possible. I had this idea for a mod for Baldur's Gate, instead of starting off as a "Fighter", you start off as a commoner. Going to Winthrop could make you a Bard, to the Priest and you can become a Cleric etc.etc. different types of professions instead of "just a class" that you choose during character creation. Being a
  23. Forum search didn't turn up much specifically for this, so I thought I'd start my very first topic. (I got the idea from the Barbarian thread, 8P) What kind of problems and qualities are there in various racial bonuses and traits (sometimes penalties, for balance) from previous games, and, naturally, how could this help determine how to handle them in P:E? Personally, I'm not a fan of the "this race is basically meant to be these 2 classes, and that's it" "bonuses" that are sometimes seen in RPGs. "Sand Elves -- Suffer an inherent -3 to STR, but get 150 bonus mana!" That's basi
  24. So does the game end or can we continue to treck on in the world? This could go in the category of "Narrative Second Wind" but wanted its own topic. What I am suggesting is that the main characters role is rather slim and it is the party's role that is overcome objects. Not only does this add more intensity to a solo play, but I think it might create some pretty interesting plots. And hey, if you die with your character on a solo play that's pretty much that anyways. Basically, your main character dies, and you can continue the game with the party that you have (No Gameover). With
  25. I've had some thoughts on experience (most of it gathered up in my wall of text in my signature though) and how I view experience. I am slightly concerned about P:E (as thus far revealed) being tied to Objective Based experience. I like it a lot, but I'm also scratching my head about it; "Are there more ways to improve it?". Now I don't realize to what extent this is going to be implemented and "How", merely just discussing and sharing some thoughts on what I see could be an issue.. to the point: Being rewarded after getting from point A to point G. I experience a lot during the journe
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