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  1. Anyone every notice, once you use a chanter's summon ability, the enemies instantly stop attacking your party and go directly for the summons? It almost feels as if this breaks combat.
  2. Hi All, When I was choosing my first character to play through PoE, I decided that Chanter sounded like my kind of thing. So, I rolled one up and started to play. I wasn't very satisfied with it, and started combing google for tips on how to make one and how to play it. In the process I came across a fair bit of information that didn't seem to match up with what I was seeing in game, so tonight I started doing some testing myself to make sure. First up: Chants and Phrases. 1) My testing confirms that Phrases are completely unaffected directly in duration or effect by any stat. Many
  3. Issue: This issue occured after respeccing my Chanter who is my main. Reloading my game doesnt fix anything and niether does restarting the game. Unable to edit phrases within the "edit chants" book. The right page is blank and where you would normally assign phrases into ABCD etc... is not centered on the page and is running off the bottom of the book. If I do try and assign phrases to the book to chant, it simply creates multiple copies of the chant and the action bar grows longer with multiple copies. No chanting icons can be seen on the right page only the off center chant grid things ru
  4. I've read guides, manuals, wiki, and still not understand well how to plan a character, this game really needs a character planner, but meanwhile I need a reference. I know that we can reach level 12, but is unclear how many stuff I can pick per level. I need a step by step Chanter's build guide. I know about the character creation process; my problem is that I need a schedule to a target a end-game build like this: (I'm guessing) Level 1 Character Creation (Chanter) Level 2 1 Skill, 1 Talent Level 3 1 Attribute Level 4 1 Ability ...till level 12 I want to be a not-summoning Chant
  5. Hey all, I was thinking of doing a casual replay through the game with a caster group, basically the characters we usually use as support and back-line, but rather, build a few of them through the main character and hires (I don't care for the characters in the game that you can meet and get to join you) for a party of 5 to 6. The goal to play through Hard. POTN is not friendly to "casual playing" for me at this time. But Hard is fun, while being casual. I like hordes of enemies (except enemy Druids packs!). I'm looking at the Chanter, Wizard and Priest. The beauty is, all characte
  6. ::sigh:: I hate to sound like an idiot, but I don't understand how the chants work. The chanter sounds like fun, but when I tried to use Kana in my party, I had no idea what I was doing. I love the idea of the chanter and want to run my next character as one, but I don't understand the mechanics of the class. As near as I can tell, the chant is automatically activated at the start of combat. Does it then stay active for the fight even if the chanter is actively fighting? And my understanding is I'm supposed to run three chants together...how do I build the chant? Am I supposed to find or b
  7. When opening up the Chanter UI for my Chanter (lvl 6, INT 17) I noticed for all level one chants: Duration 4.0 sec. Linger 2.7 sec. Aura: .... for 8.1 sec. Now: I might not be getting something, but from my understanding 4.0 + 2.7 should be 6.7, not 8.1 I thought (Wiki, forum posts) the INT bonus is not applied to linger duration. Was that changed? Not that I mind, 0.7 seconds is really not that much but it makes the investment into INT feel more worth while. I noticed the above also for newly (i.e. post patch) created Chanters. For INT 10 duration is 4, linger is 2 and (what
  8. So, how far i would get in hard mode with party of 2 fighter as tanks (10/10/10/19/10/19, kinda ballanced), priest, cipher, wizard and chanter.Fighter with shields, and casters with guns. What do you suggest as dps?Is chanter worth just for reload speed aura?I got cipher and priest using pistol and arbuegus and is pretty good.Should i make chanter as off tank when some mob pass my fighters? I played party with 4 melee dps, and i ofted dont have room for them to properly place on target.
  9. Seven Nights She Waited While the White Winds Wept says it's foe damage but it clearly hits my entire party.also the priest spell Prayer Against Treachery doesn't seem to work on a target thats's already dominated.
  10. Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila. Ok, so there will be a nerf.I admit that im using my chanter for nothing more that summoning, chanting this phrase and shooting along with other gun-crazed team members.4 people with guns...Thats a lot of reloads.And it is realy effective.I dont say that this will broke chanters.But it will move them down in class tier... What about you?Will you still include chanter in your party?Will you respec him into off tank? Personaly i think i will give druid a try
  11. Not sure if this is a bug or not but when I read the description of the 3rd level invocations it says "Foe target" which to me would suggest that it doesn't affect allies but as you can see in my linked screenshot it is most distinctly affecting my party members. Is this intended or is this a bug/error?
  12. Can anyone out there peel back the onion of a particular Chanter phrase for me? I'm wondering exactly how Come, Come, Soft Winds of Death works. As in, does it do the listed damage (something like 4.1, I believe) multiple times at a particular interval over the phrase's duration, or does it just do the 4.1 damage once? And if it's the latter, is the 4.1 damage applied over multiple incredibly small hits? Either way, it leads me to my next question... Does it have a chance of interrupting opponents? I've got a high-Perception Chanter tank in the works, and it seems like -- depending on what
  13. So I was wondering, does the Might stat affect the amount of health healed via Constant Recovery or Ancient Memory, or are they calculated independent of the Fighter or Chanter's (respectively) might? Thanks in advance.
  14. I just arrived at the area just north of Gilded Vale and went to fight the few mobs there and notice my chanter (my main) no longer had the scrolling music showing, the staves are stll there and I am still chanting and still gaining points (and its effects are working) but the bars are empty. Sadly I have already copied over an old save before I realised there was a problem, so couldnt revert back to troubleshoot.
  15. I notice that upon trying to level from 7 to 8 on Kana the chanter companion, any phrase I choose does not show up in his phrasebook when I go in to edit. In picking from either 1st or 2nd level chants, nothing chosen during levelup shows up in the phrasebook. Is this a known issue, or am I missing something mechanically? Thank you. EDIT: I'm sorry, don't know how to delete this post/thread. I figured out I was confusing more than a few things about the class.
  16. When Kana joined the party he has some armor which has a -50% recovery time. Would changing that armor to something which has less RT speed up his chants. IE. Take less time to build up the 3 chants required for an invocation. Or is there anything else I can do to reduce the time it takes to build the 3 chants? Cheers!
  17. Hey there, Does anyone have experience with Chanter builds that are not tanky but more DPS oriented? If I were to build one, how should I arrange my stats? What type of weapons should I go for? What about chant choices? Or should I just forget about the whole thing and go the cookie-cutter tank route? Any kind of input is much appreciated!
  18. I still have not used a single chanter ability, I am a level 7 chanter now, even my chanter companion who is with me exploring the endless path underneath my keep is level 7, combat never last until round three. I even try and drag combat from multiple encounters into a single fight. I once hit round three, cast a summon just as combat ended. Completely useless class: Chanter. I would have had a more meaningful experience with any other class. I have no abilities to use except the chants themselves, which do very little. If you want an AoE fighting team just make 6 priests and use holy rad
  19. What class you think does the best buffs and why? Chanter, pally or priest? - I like the chanter, but don't like summons - Pally would be too busy tanking - If I make a priest it's to heal from afar. Thoughts?
  20. Here's the manual: https://steamcdn-a.akamaihd.net/steam/apps/291650/manuals/pe-game-manual.pdf?t=1427236869 Go to page 33-34 of the manual (page 19 in PDF form). Here is the excerpt in question: "Chanters can string any number of phrases together into a chant that can be used in combat, with each phrase taking effect as it is chanted and lingering for several seconds after the phrase ends. This allows the chanter to combine overlapping bonuses (or penalties), something which is known as twisting the phrases. Multiple chanters can twist their phrases for bonus effects, too. Note t
  21. How does phrases work (how much time)? I've watched videos from character creation and phrases didnt have any information about how long each of it works (base time - i assume its modified by INT) - i heard that phrases are overlapping so they obviously last longer than the time of chanting them, but do they last long enough that all of chants possible phrases will be stacked at once? What is the average duration of effect of one phrase - 2/5/10/20 sec? What is the max ammount of phrases stacked at once?
  22. I unfortunately lack access to the backer beta, and so in my research to figure out what class I'll play on my first runthrough of the game I'm finding myself wondering about how 'active' some of the classes are. Specifically I'm interesting in rolling a more melee oriented character, however I'm concerned about how many of the abilities on the melee classes actually involve active use vs. giving passive buffs. From what I can tell it seems like the Fighter and Paladin, for instance, have a lot of abilities that just buff their own combat capabilities or that of their party whilst having relat
  23. So, I have focused a lot more on the Chanter than other classes as it is the class I plan on playing first. I want to get into some of their abilities and why they are probably overpowered. I am going to keep this as brief as I can. Why are they OP: Summons - I am unsure if summons are broken mechanically or whether they are intended to last as long as they currently do. Currently... you summon creatures during the first beetle encounter, and they can work in the frontline for the rest of the map. Three Skeletons + fighter in the front line reduces the parties need to cast spells, and
  24. -------------------- [Description of the issue] Chanter UI acts very erratically and gets worse the longer the game is open; restarting fixes it. Specifically, when creating a sequence of chants, clicking on any chant on the left hand side will create a copy of an existing sequence, rather than creating a new one. Or sometimes an existing sequence will be deleted and replaced with 4 sequences, all blank, on the right hand side. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Select Chanter PC (mine was a male amanua) 2) Open Chanter UI 3) Create new
  25. So the interface for making a prepared chant is baffling to me. How does this work? It seems I can endless add chants to the list. Any help is greatly appreciated.
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