Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
  • Search By Tags

    Search will match any tag entered
  • Search By Author

Content Type

Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Grounded 2
    • Grounded 2: Announcement & News
    • Grounded 2: General Discussion (NO SPOILERS)
    • Grounded 2: Stories (Spoiler Warning!)
    • Grounded 2: Technical Support (Spoiler Warning!)
  • Avowed
    • Avowed: Announcements & News
    • Avowed: General Discussion (NO SPOILERS)
    • Avowed: Stories (Spoiler Warning!)
    • Avowed Characters Builds, Strategies & the Unreal Engine (Spoiler Warning!)
    • Avowed: Technical Support (Spoiler Warning!)
  • Pentiment
    • Pentiment: Announcements & News
    • Pentiment: General Discussion (NO SPOILERS)
    • Pentiment: Stories (Spoiler Warning!)
    • Pentiment: Technical Support (Spoiler Warning!)
  • The Outer Worlds 2
    • The Outer Worlds 2: Announcements & News
    • The Outer Worlds 2 General Discussion (NO SPOILERS)
    • The Outer Worlds 2: Stories (Spoiler Warning!)
    • The Outer Worlds 2: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds 2: Technical Support (Spoiler Warning!)
  • Grounded
    • Grounded: Announcements & News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements & News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements & News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements & News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements & News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements & News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog
  • The Community Blog

Find results in

Find results that contain...

Date Created

  • Start

    End

Last Updated

  • Start

    End


Filter by number of...

  • Minimum number of comments

  • Minimum number of replies

  • Minimum number of views

Found 1 result

  1. I tested spell speed this evening. Fast 2.23 seconds consumed Frames to Effect: 14 Frames to Completion: 35 Frames of Recovery: 32 AVERAGE 4.3 seconds consumed Frames to Effect: 53 Frames to Completion: 79 Frames of Recovery: 50 SLOW 7.93 seconds consumed Frames to Effect: 128 Frames to Completion: 132 Frames of Recovery: 106 I used naked Wood Elves with 10 Dexterity as a baseline. Recorded casting in FRAPS at 30 FPS and checked speed frame by frame in After Effects. Dissected single spells and verified with queues of 5 spells. Speed seems to vary some within categories, as fireball and burst of summer flame gave different results. There is a slight delay between when the system declares a spell has been cast and when it realizes that spell's effect, probably based on the effect's animation. I tested the same spell with 10 Dex and 20 Dex to find that the next spell occurs 30% faster, so Dex expedites casting time and recovery time, but had little effect on realization time. For comparison, a hunting bow is 3.0 seconds consumed, 45 frames to completion, 45 frames of recovery. Fast spells are ~25% faster than hunting bows, deal ~100% more base damage and can reach a 1.4x damage multiplier (talent, bracers), so a good fast spell is akin to a hunting bow with a 2.4x damage multiplier and swift aim. Below is my raw data pasted from notepad. --------- FAST --------- (DRUID summer flame) 10 frames to be told cast 13 frames to see damage 35 frames to end casting animation 32 frames to start new casting animation //13 to damage [0.43 seconds] 35 to end [1.17 seconds] 32 to new action [1.07 seconds] 67 frames total [2.23 seconds] (DRUID summer flame [20 Dexterity]) 7 frames to be told cast 12 frames to see damage 29 frames to end casting animation 23 frames to start new casting animation //12 to damage [0.4 seconds] 29 to end [0.97 seconds] 23 to new action [0.77 seconds] 52 frames total [1.73 seconds] (WIZARD fireball) 14 frames to be told cast 17 frames to see damage 36 frames to end casting animation 34 frames to start new casting animation //17 to damage [0.56 seconds] 36 to end casting animation [1.2 seconds] 34 to new action [1.13 seconds] 70 frames total [2.33 seconds] --------- AVERAGE --------- (DRUID blizzard) 50 frames to be told cast 53 frames to see damage 79 frames to end casting animation 50 frames to start new casting animation //53 to damage [1.77 seconds] 79 to end [2.63 seconds] 50 to new action [1.67 seconds] 129 frames total [4.3 seconds] --------- SLOW --------- (DRUID returning storm) 128 frames to be told cast [4.27 seconds] 132 frames to end casting animation [4.4] 106 frames to new action [3.53] 238 frames total [7.93 seconds] *Changed a few frames after verifying with a paused queue. Fast -1 frame, Average +3 frames.

Account

Navigation

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.