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  1. Hi, I've just defeated all foes with my last standing summoned creature. All of my heroes are unconscious, but they can not recover, because battle is somehow still pending. I think that I should either lose or my heroes should wake up in such a situation. Unfortunatelly, I can not save the game to show the problem, because battle is still pending...
  2. After Talking with the dragonslayer and telling her the truth,dragons amulet shatters at it says i feel dragon angry, while draonslayer says igained a powerful enemy and have to kill it. When i got to the dragon,it was soulles, had nothing to say and passive unles i initiated combat. If igo for treasure it attacks but stays green. During his converation first time he says he will place a portion of his soulinto the amulet. so both the conversation with dragon while accepting the quet and the qest part with dragonslayer would indicate that dragon shoulldnt be soulles when yougo back to fiish him is tis a bug or intended?
  3. Here are a list of current bugs not addressed in the patch notes for 1.04. Links to the threads are posted where found. 1. Perma health increase. http://forums.obsidian.net/topic/76268-why-do-these-two-characters-have-different-health-scores/?hl=%2Balready+%2Bactive http://forums.obsidian.net/topic/75484-bug-0526-health-still-perma-increasing/page-2?hl=sanitarium&do=findComment&comment=1649615 2. Already activated ability bug. http://forums.obsidian.net/topic/75071-into-the-fray-already-activated/?do=findComment&comment=1648202 http://forums.obsidian.net/topic/74833-grimoire-slam-already-activated/?do=findComment&comment=1648187 http://forums.obsidian.net/topic/76266-active-effects-still-sticking-even-after-103/ http://forums.obsidian.net/topic/74659-character-cant-cast-a-spell-says-already-active/?hl=%2Balready+%2Bactive http://forums.obsidian.net/topic/75252-druid-spirit-form-boost-always-active/?hl=%2Balready+%2Bactive 3. Sanitarium hostility bug. http://forums.obsidian.net/topic/74075-hostile-sanitarium-bug/?do=findComment&comment=1648561 http://forums.obsidian.net/topic/72139-possible-bug-in-sanitarium/page-5?hl=%2Balready+%2Bactive&do=findComment&comment=1642714 http://forums.obsidian.net/topic/75068-sanitarium-issue/?hl=sanitarium 4. Looting deselects party bug. Looting deselects party steps to reproduce: Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected. Expected behavior: Whole party remains selected while looting. 5. Sound cutting from companion dialogue. http://forums.obsidian.net/topic/72428-dialogue-sound-issue-glitch/page-2?hl=sanitarium&do=findComment&comment=1654194 http://forums.obsidian.net/topic/74154-voice-over-gets-cut/ 6. Reckless Assault bug. http://forums.obsidian.net/topic/75266-reckless-assault-rogue-skill-buged/?hl=%2Balready+%2Bactive http://forums.obsidian.net/topic/75852-rogue-reckless-assault-stacking/?hl=%2Balready+%2Bactive
  4. Hi all, i don't know if it's a bug or my fault but i can't re-enter in the endless path first level. The door in the hall is closed (it says i need a specific kay) and i can't speack with the stewart. Someone can help me?? i'm blocked from 2hours. Cant EDIT: Very minor spelling edit just to avoid confusion.
  5. Durance is stuck on a wall in the Endless Paths and I cannot seem to get him unstuck. I've read about some people experiencing this and were able to correct it by camping, using a knockdown on the stuck character, having the stuck character attack, etc. None of these have worked for me. Has anyone experienced this and have another idea on how to get the character unstuck? I don't have a save to revert back to, either.
  6. Hello there! Hope someone can help me with this bug. Description: I walked into a new area, right before a cutscene was about to happen. Loading screen goes normally, but when finished - everything is messed up... User interface is completely bugged, can't walk around or interact with anything, but I'm allowed to open C, H, I, J, load and save etc normally. Including save file, as I'm trying hardcore - and it saved when I walked into the new area. Steps to Reproduce the Issue: Walk into a new area right before a cutscene is about to start. Savegames https://www.dropbox.com/s/8stnaux4dq13wnv/d41a15eb7e1b4a6a9401eb9fd4f18c4a%2011022534%20HearthsongDwelling.rar?dl=0 Output Log https://www.dropbox.com/s/6mjd90xsgu2nv33/output_log.txt?dl=0 Screenshots http://imgur.com/bGazwge,PZ9FNee,T0XWzcM#0 http://imgur.com/bGazwge,PZ9FNee,T0XWzcM#1 http://imgur.com/bGazwge,PZ9FNee,T0XWzcM#2
  7. The issue appeared after i quickly exited and reentered the Blacksmith in Gilded Vale. Observations - I can see the party standing in the doorway, but i cant mark them. Also the portraits are not showing the the lower left corner of the screen. Nothing is interactable though the cursor can hover over items and the right cursor icon displays. When i display inventory the windows and frames of the inventory are blank, as if there were no party members. Both the quicksave and the autosave have the same problem. (I got no other saves then those effected) Quicksave dropbox link https://www.dropbox.com/s/bfn71btob4r88sh/00fcd979-abc7-4a28-92d2-b853347afd56%20quicksave.zip?dl=0 Outputlog dropbox link https://www.dropbox.com/s/3f89eod4sre9ewu/output_log.txt?dl=0 DxDiag dropbox link https://www.dropbox.com/s/az3tyjo5p1yqbu7/DxDiag.txt?dl=0 Here are two screenshots, one of the gameplay and one of the inventory.
  8. With to lollop I mean he je will jump forward feet by feet with no animation. Please compare screenshot and savegame.
  9. Sometimes Rolling Flame is not reflected at a wall or object but goes through it. In my recent case that was not only weired thing which happend: Rolling Flame went through the closed door north to me where it hit enemies. It got reflected, but not only one Rolling Flame came back but two. At the same time enemies south to me got magically hit by another invisible rolling flame. It's magic! Please compare screenshot and savegame. P.S. it's not the only bug related to this very particular spell, there are two other bugs too: one and another one.
  10. Ok, so I FINALLY got a chance to play SoT. I was loving it until my game came to a skretching halt due to a bug or something. I'm playing on a PS3. When I first enter the wall after the two fights with the underpants gnomes, I'm able to kill the rat and walk into the hole on the otherside of the rat that should lead to a cut scene in which Douchebag watches his parents talk through the vent cover (I only know that's what the cutscene is because I looked it up on YouTube to see if I was doing something wrong). HOWEVER... When I enter that area after the rat, my screen never loads and while I can hear the music bed that's supposed to play on that cutscene, I get absolutely no visual and no voices. What the hell is going on? I've reloaded the autosave and other (older) save files, restarted, turned off and on my machine, unplugged the machine entirely, and all sorts of other things, all to no avail. I'm not willing to go back and replay the whole damn game on the off chance that I wont have the exact same problem, but it's a damn shame as the game is ASTOUNDING otherwise.
  11. So on level 8 of the endless paths I've encountered a bug which has completely made it impossible for me to continue playing. Two of my characters do not get aggro'd by enemy NPCs and can not target enemies with spells or abilities that would not affect allies too. I imagine this has to do with the charm person spell Fampyrs cast causing them to bug out but basically this needs to be fixed cause it's a total joke. Attaching my save. Tried rezoning and reloading and am verifying game files atm. If that works I'll amend this post. save game here
  12. Haven't hacked, cheated, exploited in any way, shape, or form (intentionally, at least; I wouldn't know if I inadvertantly triggered a bug somehow). Cleared Endless Paths. Team's Eder, Aloth, Sagani, Durance, Kana, and my toon. All level 9. Came back to keep, to find Main Hall in tatters. Thought "maybe it's a scenario? Bandits came and looted it?" Checked keep; Main Hall was reverted to unbuilt. Everything else already built was active. Couldn't build new things because "Requires Main Hall." Logged out, hoping a restart would solve it, went to bed. Logged on today. Now, (at the least) West Curtain Wall has reverted to unbuilt. I can Purchase the West Curtain Wall, but things I haven't built yet "Requires Main Hall." What the hell's going on? Why is my keep degrading??? Is this a feature of the stronghold? Having to perpetually "rebuild" it? I hope to God that it's not an unfixable bug; I'm NOT going to load an earlier save game from before clearing the Endless Paths and do it all over again! -Disgruntled Lym Last login, was approx 24-25-ish hours ago, in case that matters. PS. Saw guideline posts; sorry. T.T 1. Added Savegames: https://www.dropbox.com/s/64b9y9obqsd6j3z/Pillars%20of%20Eternity.rar?dl=0 2. Output Log attached, tho not sure if it helps in this case 3. DxDiag attached, but again, not sure if it's necessary in this case 4. Screenshots initially attached, still there 5. Steps to reproduce... no idea whatsoever, since I don't know how/why it happened! (and it got worse since last night) output_log.txt DxDiag.txt
  13. The bug: Putting a one handed weapon in the monk's offhand slot will increase his accuracy with the fist attack. How to reproduce: Create a new monk. His starting accuracy with fists will be a certain value (in my case 30\30). Go to Heodan and buy a dagger. Equip the dagger in the offhand slot. His accuracy will now be 42/47 See also: https://steamcommunity.com/app/291650/discussions/0/618457398960796140/ (thread not made by me)
  14. I'm attempting to run the linux version, and all I get is the lower-left corner of the display output on my monitor (meaning I get a full-screen display, but the full screen is only showing the lower left portion of the game). The mouse does not map to the display, so I cannot select any options (I have to kill the game with my window manager rather than with the game menu options). Portions that show only a quadrant include opening videos and initial game menu (cannot get past the menu). I'm pretty sure this is multi-monitor related, because if I display on only one of my monitors, it appears to work correctly... but when I have my desktop across all four monitors, I only get 1/4 of the game. Steps to reproduce: Connect four (probably reproducible with less) monitors to your machine Set your desktop environment to use all monitors Start the game Game will show only a portion of the video output Current workaround: Reduce desktop to a single screen, then start the game. Seriously annoying, but it works. OS: Gentoo Linux with kernel 3.19.6 on a 64-bit architecture using 32-bit libraries for steam and games Desktop Environment: KDE 4.14.3 GPU: GeForce GTX 780 using nvidia-drivers-349.16 RAM: 16 GB VRAM: 3 GB Audio: Using ctxfi module
  15. The Arbalest Hold-Wall has the property of 1.2x Attack Speed. When using it, however, I've noted no change in speed compared to a Fine Arbalest. I don't currently have the means to measure this with great accuracy (I'm using a stopwatch) but the time between one attack and the next, and one attack and the two that follow (starting stopwatch after un-pausing game that was auto-paused by attacking with the Arbalest from stealth, and stopping when the next [or next-next] attack occurred) were indistinguishable between the two weapons. Has anyone else observed this, or gathered more accurate data?
  16. Some minor "not game-breaking bug" I saw in the game (after 1.03 patch.) 1. "His old self" quest- After you finished the quest with Kaenra, if you talk to her again, she will ask you how's the quest going, like she didn't already know the quest is completed. 2. "Champion of Berath"- The fampyr butler- the one escorted you to the rooftop - who suppose give you a option to acquire her to be your servant, disappeared after combat with Raedric. 3. If you have high enough Dex and Con, one of the prostitutes in Salty Mast will offer go to Caed Nua to serve you, but if you sleep with her/him in Caed Nua, you won't get the buff from her/him. 4. Sometimes the one who falled in a combat, won't revive after combat even he/she have health left. Since it's out of combat, you can't cast revive spell on him/her, and you can't do a save and load because the system somehow thinks you're still in a combat. You can, however, camp to fix this, but if you're currently in a non-camp zone like in the city or village, the save is broken. 5. The hirelings still have the "Currently unpaid" status all the time. 6. My save is currently in Act III, like 4-6 in game time i think? Never had a monster attack from the Endless Path. Don't know if it's a bug, but in the guide says there will be monster attacks if you don't clean the Path. 7. How does the tax system works? I now have both prestige and security 40+, but still lose around 200 to bandit and 600-800 earned. And I have to pay 1100 every 5 days to my hirelings. Even it's not a bug, still kinda broken. And why can't we have tax collected like, few days IN GAME DAYS like hirelings payday, not go with turns? It's bad business bro. updates: 8. Pallengina's voice being cut: Pallengina's voice usually started from the 6th or 7th word in a dialogue. 9. Dismiss a companion from party resets his/her combat record. Not sure if it's a bug, but I would like to view my companion's combat record from time to time even I have dismissed him
  17. Spell Slots Bug: Step 1, let your spell casters have bonus spell slot talents or items. Step 2, dismiss them. Step 3, you can change your party multiple times, every time you do it, your spell casters will gain 1 stack of bonus spell slots. Step 4, recruit them again to see the result. Paladin Ability Bug: Paladins have an ability which will suspend target's positive effects for some duration. This ability not only disables magical buffs but also equipments and talents, i.e. your bonus spell slot talents or sword+shield style. This effect can easily become permanent. The only solution I found is dismiss and recruit again, which will lead to the spell slots bug. However, you can not dismiss your main character. So you have to reload every time your main character got hit by this ability.
  18. I'm crashing consistently when moving from one area to the next. I'm playing version 1.0.4.0540-steam of the game on OS X 10.10.3. I've gathered my Player.log, autosave game file, and system info into a zip file. You can get it from this dropbox link: https://www.dropbox.com/s/xg0e1rb09nnl85k/PoE_crash_when_loading_new_area.zip Let me know if you need anything else. Carl
  19. Hi there, I'm on a MBP 2011 ( 2,8Ghz i7, 4go ram and intelHD 3000) so far so good, except that the game freeze every time after the animation in the hole's room on the second floor of the EndlessPath. The game just freeze after the Xaurip priestress pointed the hole to my party and that's it. Anyone encountered the bug before ? Thanks in advance.
  20. Hi! I'm italian and I found a bug in the Tips section of the Cyclopedia. All entries for the this section are without text. Here's the screenshot: I love this game, thanks for all your efforts!
  21. List of significant outstanding, and commonly recurring bugs: 1. Already activated ability bug. http://forums.obsidi...d/#entry1648202 http://forums.obsidi...d/#entry1648187 http://forums.obsidi...even-after-103/ http://forums.obsidi...already +active http://forums.obsidi...already +active 2. Sanitarium hostility bug. http://forums.obsidi...g/#entry1648561 http://forums.obsidi...ve#entry1642714 http://forums.obsidi.../?hl=sanitarium 3. Sound cutting from companion dialogue. http://forums.obsidi...um#entry1654194 http://forums.obsidi...-over-gets-cut/ http://forums.obsidian.net/topic/77895-patch-104-slower-load-times-and-broken-voice-acting/ 4. Reckless Assault bug. http://forums.obsidi...already +active http://forums.obsidi...already +active 5. Difficulty decreasing bug. https://forums.obsid...ifficulty-bugs/ http://forums.obsidi...y-decrease-bug/ 6. Defenses and afflictions don't stack properly bug http://forums.obsidi...stack-properly/ http://forums.obsidi...tribute-scores/ 7. Status Effect Bug (Especially Blinded) http://forums.obsidian.net/topic/77907-bug-report-three-of-my-characters-are-permanently-blinded/ http://forums.obsidian.net/topic/76967-some-status-effects-staying-on-permanently/?hl=blinded http://forums.obsidian.net/topic/76702-bugpermanent-blinded-icon/?hl=blinded http://forums.obsidian.net/topic/75491-blinded-icon-does-not-disappear/?hl=blinded http://forums.obsidian.net/topic/73991-bug-permanent-blinded-status-on-main-character/?hl=blinded http://forums.obsidian.net/topic/73430-perpetually-blinded-after-boss/?hl=blinded 8. Various Quest Bugs http://forums.obsidian.net/topic/77962-od-nua-dungeonsomeone-can-answer-to-me-plzif-you-dont-want-to-know-about-od-nua-dont-read-this/?hl=quest&do=findComment&comment=1666449 http://forums.obsidian.net/topic/77958-104the-sword-from-the-endless-paths-cannot-be-reforged/?hl=quest http://forums.obsidian.net/topic/77931-the-changing-of-the-guard-quest-eldrid-wenfeld-isnt-anywhere-to-be-found-help/?hl=quest http://forums.obsidian.net/topic/72793-major-plot-progression-bug-act-2-the-duc-invitation/page-3?hl=quest&do=findComment&comment=1665822 http://forums.obsidian.net/topic/77855-bug-quests-council-of-stars-and-the-old-queen-and-the-new-king-dont-play-nice-together/?hl=quest http://forums.obsidian.net/topic/73835-bug-blade-of-the-endless-path-quest-wont-continue/?hl=quest&do=findComment&comment=1662675 http://forums.obsidian.net/topic/76571-whats-up-with-all-the-quest-bugs-game-is-not-playable-like-this/?hl=quest http://forums.obsidian.net/topic/76017-cant-advance-main-quest-never-far-from-the-queeneven-with-iemod/?hl=quest&do=findComment&comment=1645628 http://forums.obsidian.net/topic/74942-main-quest-line-broken-bronze-beneath-the-lake/?hl=quest&do=findComment&comment=1648413 9. Save & Load time bugs http://forums.obsidian.net/topic/77203-quick-load-and-load-taking-over-a-minute-game-over-premature/?hl=load http://forums.obsidian.net/topic/72764-quick-saving-and-loading-times-increased-greatly-after-20-hours/page-8?hl=load&do=findComment&comment=1642515 https://steamcommunity.com/app/291650/discussions/0/618457398967718815/
  22. If I try to open info about any items in inventory interface can hangs for 10-60sec. And if I try to close it will be closed in 10-60sec... Reproducing: 1. Open Stash. 2. Switch on sorting by "Item type". 3. Press rigth mouse button on any items, if interface still fast, close info window and repeat this step again (until reproducing bug: 1-2 times). You can find save file here: https://drive.google.com/file/d/0Bx1KtBrQAwPueGlieUh3NEMzZnM/view?usp=sharing My system is: Windows 7 x64 AMD Phenom x4 840 3.2GHz nvidia gts450 4Gb RAM I haven't had any problem with interface in versions <1.05. P.S.: It is raly good feature (sorting). Thank you very much! But it doesn't work for me=(
  23. amazing bug if active -14 Deflection, but must only -3. http://i.imgur.com/oUnLjKZ.jpg
  24. Issue: Alt-tabbing with the loot screen open causes the game to hang. Reproduction steps: 1) Open a loot container 2) Alt tab out of the game 3) Alt tab back to the game. Result: the game window will not respond to any mouse clicks or input, and Windows will eventually tell you the game has hung. Viewing the game's memory usage in task manager in this state will show only ~16-32MB instead of the normal hundreds. Unfortunately it doesn't happen every time, but it's definitely present in 1.05b. I'm unsure if it was in 1.04 also.
  25. I talk to Cwenith and eventually decide to take the quest. I'd completed the other two or three quests in the area. I run around Twin Elms to get enough positivity to allow for the option to arrest the Captain. I ask the Twin Fangs hunter about surrender and if she wants him dead. I talk to him (Captain) and tell him he'll be a prisoner in my dungeon. He's a bit too happy about it, but oh well.. He walks down the path, fade scene...everyone's gone but my party. Wasn't the Twin Fangs hunter supposed to be waiting for me? Hmm... I would attach saves but I cannot get even one below the 1mb limit. The output log.txt is attached but it did take a while for me to realize the quest had not actually completed.. Northweald.zip
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