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  1. Encountered a bug where I cannot progress to the Vox Relay station without killing my way the the entire Protectorate faction or doing other janky things. TL;DR I can't use the Writ of Conscription to get in. I did the quests for Milverstreet to recruit/sabotage the people in Westport and got the Writ of Conscription from Vigilant Hogarth. However, I can't show the Writ to the Protectorate guard on the bridge leading into the Vox Relay. This is (likely) because I already chatted with the guard about finding the traitors (and turning in Inez, though I didn't follow through that dialogue option) as an alternate means of getting access. I refused the quest to find the traitors, but in my exploration, I must have come across one of them. I had dialogue with the guard relating to a person jumping to their death and needing proof of this but I don't recall where this person would have been and don't actually have the quest in my quest log (since I never accepted it). It's worth noting that, during the Westport sequence, I also sent the guard's cousin (Charleston?) to see her and try to convince her to leave. This interaction where he gets crucified may also be contributing to the bug. Regardless, I can't show her the Writ to get past, I don't want to do the quest to find the traitors, and it would be a huge pain if I did want to because it's not in my quest log. My only options are basically to turn over Inez to be hanged or stumble upon the arm of the traitor. I'm just starting over because it's only 7 hours in but definitely a punch to the gut.
  2. On the XBox: 1) "Sir, I'm Going to Have to Ask You to Keep your Boots off the Table" or "Whatever are They Putting in the Drinks These Days" or "I'll Have What He's Having" The patron at the table farthest from the door (but before the seating divider) in the Fairfield Saloon is positioned in mid-air in a seated position at start. Later on, he'd moved and was no longer seated. I suspect that any time this particular NPC sits, we'll see that issue, but will report back if I see otherwise (it might just be a problem that only appears upon init). 2) Locker Woes I stored an advanced encryption key in a locker in the workroom in Incognito and when I returned after saves/a restart, it was gone. It was the fourth locker from the work bench, counting in a clockwise direction. It didn't prevent me from completing any quest, but it's annoying, since they're relatively hard to find. As far as I can tell, this hasn't impacted any of the other lockers (in particular, the first three, which I use to store materials, armor & weapons, and junk, respectively). 3) Okay, I Guess I'm Storing Them All, Then If I have more than one of a thing, and I store those things in the lockers in the workroom in Incognito, pressing "A" results in the dialogue that I'm sure say something like, "how many do you want to store" (and slider) appears and disappears in a flash and all the things are automatically stored. This is okay, because generally I really do want to store all the things. I'm pretty sure this isn't a controller issue as nothing like this has happened before (storage in Avowed, for example, worked fine) 4) Fairfield: Kinda-Fast Travel or You Can Have Anything You Want -- As Long As It's Not Fast Travel to Fairfield or Your Ship The map reticule is hard to control. Sometimes it takes me a considerable amount of time to get it to settle on the Fairfield Landing Pad; it just wants to snap to anything, and everything, else in that area. Likewise Fairfield: the reticule wants to settle on points of interest in Fairfield -- anything but the Fast Travel marker. It's especially difficult if there's a quest active that is just slightly on, but not actually on, the Fast Travel marker (i.e., VAL's upgrade quest). Note: using Left Stick works great to cycle between options in the ARC facility, but it didn't work when VAL's quest was active on top of the landing pad Fast Travel marker (I tried). 5) You Want What, Now? Bringing up the inventory/data interface works inconsistently: sometimes, pressing the View Button does nothing. I can restore function by double-tapping the button (which flashes the UI on and off), after which a single press of the View Button will bring it up (for a while; haven't timed it yet). Again, it could be an issue with my controller, but I didn't have this issue with Avowed and it's also persisting across battery swaps (it's a wireless controller). 6) Where Beast? I seem to have gotten the majority of my pre-order items (I have the Moonman stuff and all of Zane's stuff); however, I was given to understand that there was supposed to be a pet Sprat. This beast has not appeared yet, unless I'm just looking in the wrong place or this is actually a mini-quest I haven't run into. Update: I suspect the bug (in which the sprat and Zane's drone aren't available) is due to the fact that the Incognito's pet feeder doesn't load until you purchase a pet. The ideal situation is that if a user has a premium package/pet, the pet feeder should load at main-game start. Maybe the ultimate solution is to just load the pet feeder for everyone at main game start so that people know that pets are a thing they can bring onboard. Anyway, the temporary solution for people facing this issue is to go buy a pet. There is one for sale in the ARC facility if you have gotten credentials and are allowed access (the Quartermech sells it). Update 2: There is another pet you can adopt if you successfully heal her, and that's Lucy the Crabble at the Paradise Island Crabble Farm (opposite direction as Fairfield from the landing pad, past the Desalination Plant). Update 3: I was hoping that getting a pet and adding the pet feeder would not only bring in the missing pets, but all the missing items for the PS5 users who aren't able to access their bonus pack stuff, but alas, it did not. If you all need me to be more specific with what flavor of XBox I have, let me know. : )
  3. There is a bug with UI that makes frame generation look glitchy. On the top center of the screen most of the time is visible shadow that is probably part of the UI for showing some text. Sometimes it is not there for a while but keeps showing back. It is hard to see without frame generation enabled (shadow is very subtle). With frame gen it is very visible, making it glitch in this area (showing only real frames?). I see it with xess fg enabled but it is probably the same for users with dlssg.
  4. That's about it, I guess. Those speech bubbles never went away, even after the latest patch. Loving the game but it's pretty annoying to turn around and see those damn bubbles on their heads at all times. I hope there's going to be a solution soon.
  5. I came back to the incognito and my premium edition sprat is stuck in the wall according to the map icon
  6. I made my way through the tutorial and stealth seemed really fun, so I respecced before leaving. Now ALL recipes I acquired during the tutorial are showing as learned but cannot be crafted. This includes compact rounds, magpicks, grenades, distraction devices....unfortunately all the things you want to craft with a stealth build. Any way to get around this in the meantime? I'm 8 hours in and would hate to have to start over.
  7. I'm permanently in combat which prevents me from interacting with the transformer to sabotage it. I killed everything I could find to resolve the issue but it appears to be combat behind a hatch I have no dialog to open it with. I walked all the way back to the other mission branch to lose aggro, but that did nothing and it was sealed off anyway. Managed to resolve the issue by throwing a grenade by the hatch which killed the bot hiding in the door. Ugh.
  8. Has anyone else experienced this? I fixed the elevator at Sweet Spire Grove using engineering, and then I saved and exited and came back to the game the next day and when I went to the elevator it is stuck halfway up again, and both terminals say disabled, but the engineering hatch is not active. I can fast travel, so it isn't stopping me from getting back and forth, but wanted to put this on the radar for a future fix.
  9. Quest dialogue for Acquisitions Officer Kaur is bugged after accepting her side of the quest but then choosing to repair the facility. When returning to her, Kaur had dialogue as if you are meeting her for the first time. There is no way to progress or resolve the quest in this state.
  10. There is a bunch of floating grass in the north of the first map near the drop pods fast travel marker.
  11. As titled, there is a section on sub-level 3 of the N-Ray Range on Dorado where a bunch of purple lasers are summoned as a trap on your way to Victor in the N-Ray Range. After the lasers, there is a blue, transparent energy barrier preventing access further unless you go into the vents underneath and turn off the power switch. As soon as the trap and barrier are spawned, extreme lag begins plaguing the game, causing excessive stuttering and rendering the game nearly unplayable. This persists even after completely exiting the game and reloading. Turning off the hidden switch (which requires navigating several traps while this is occurring) immediately resolves the lag. If you turn the switch back on, the barrier will reappear (though not the lasers) and the lag will immediately resume. RTX 5080, Ryzen 7 5700X
  12. The Stalker perk, as currently described: "You gain increased sneak attack damage against hostiles that are investigating you, a distraction device, or a corpse you've left behind. +200% Sneak Attack Damage" Currently, it seems that the extra sneak attack damage only applies when an enemy is investigating you (the first condition). The damage bonus does not apply when investigating a distraction device or corpse. When investigating a distraction device or body, the enemy does not have the purple stalker icon above their heads, indicating that it's not activating anyway. Regardless, the below numbers were a test conducted on one singular enemy, reloading between tests and the shot conducted from the same place, with the same weapon, so as to minimize interference from other sources. Stalker Perk, Enemy Not Investigating Anything: 424 Stalker Perk, Enemy Investigating Distraction Device: 424 Stalker Perk, Enemy Investigating Body: 424 (shot was taken as soon as the enemy started moving towards the body after noticing it) Stalker Perk, Enemy Investigating Player: 706
  13. So I hit level 12, and went to go assign my skill points, but they were greyed out and I couldn't click on them. Thinking maybe it was because I was in a combat zone, I left the planet. Still couldn't. I have since leveled up, stripped naked, etc in game, reloaded the save, and I still can't assign skill points. Worse, I tried respeccing thinking that would help. I now have 120 skill points I can't assign. So basically, my character has become unplayable
  14. Wolf rug places about 90 degrees off of the intended placement Here's a video of what i mean
  15. On the quest "A Final Death for Gravity" it looks like if you don't grab the boots off of the corpse right away, when you come back the corpse is gone. I ran around looking for where it could have gone and it looks like it's under ground now. It used to be on the ground in front of the giant lift, but now the only marker for the quest I see is down underneath the lift, which you can't get to. See the attached screenshot.
  16. Hi, I peeped every creature except the red baby ant in my first playthrough. I then had to go into NG+ to get it, so went through and peeped it but the achievement did not unlock. My assumption is that this is due to peeping my missing card in NG+ and it's not taking into account the cards from my first playthrough. I just wanted to check if this was a bug or intended? I can't attach a screenshot of my creature cards or my save (due to size) but I have every card (8/8, 48/48 & 15/15). I am logged into Xbox and am not in a custom game. I peeped the red baby any about a week ago and have played daily. Thanks DxDiag.txt
  17. 1. PC Game Pass (user-TecknoTot2), shared world 2. Continue to get crash after I choose Pete. The game either loads in and immediately crashes OR just crashes before I can see anything. 3. I even lowered my settings to Medium and Low, the last build was more stable then this one. I tried to lower my Render Scale too and nothing seems to fix it this time. I think I need to revert to an older NVIDIA driver again. sad face. LoginId:863fb4b542bec3bfa1badaa19edb2cc1 EpicAccountId:1e793af2e9ba459c9592c2bac4c97a21 GPU Crash dump Triggered Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping kernel32 ntdll DxDiag.txt
  18. Platform (Xbox Console, PC Game Pass, PC Steam). PC Game Pass Multiplayer or Single Player Game (if multiplayer, can you let us know how many players in total in the game, and their platforms if you know this). Multiplayer host Shared world, 2 players, Steam (he), PC Game Pass (me) Description of issue. A screenshot or video can be helpful as well. I tried to load up my game after playing last night after 0.1.2 update, and everytime I try to continue my Shared world as host, it keeps on crashing and the Unreal engine error menu shows up, report and restart. I wonder if these reports go to Unreal or Obsidian or both but anyways, I cannot continue my game. Please help. (OneDrive link to saved crash. UECC-WinGDK-C214E750479CE081138422AD4F8424FD_0000.7z ) Last thing you did in the game before issue occurred, if applicable. We made it the Stranger and were fighting her and quit for bed before defeating her. (PC players) Zipped save folder that is having the issue. (Xbox One) GamerTag. TecknoTot2 Unreal Error. LoginId:863fb4b542bec3bfa1badaa19edb2cc1 GPU Crash dump Triggered Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping kernel32 ntdll DxDiag.txt ***As of NVIDIA driver 581.08, the constant crashes still occur. Only driver version 577.00 is stable.*** LoginId:863fb4b542bec3bfa1badaa19edb2cc1 EpicAccountId:1e793af2e9ba459c9592c2bac4c97a21 GPU Crash dump Triggered Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping kernel32 ntdll ***Today's patch update 0.1.3 and NVIDIA driver 581.08 so far, are very stable after a few times restarting and reloading the game. NO crashes! YAY!
  19. 0. Asus RTX 5090 GPU 1. PC Game Pass 2. Multiplayer Shared (Host) 3. I have to revert to an older NVIDIA driver for the game to load up. Not sure whats going on, I think its something to do with shaders cache. (My guess) The reason why I say this is because the game works and loads perfectly the FIRST time after a new game or driver update then after restarting PC the second time on, continuous crashing at startup. The freezes at the load screen then crash never to load into the game. 4. See below. LoginId:863fb4b542bec3bfa1badaa19edb2cc1 EpicAccountId:1e793af2e9ba459c9592c2bac4c97a21 GPU Crash dump Triggered Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping kernel32 ntdll DxDiag.txt
  20. This as started happing after switching from ptb to current update. it shows in both solo and multiplayer worlds I have switch platforms and still having this happen this is the first time am seeing this.
  21. My character is stuck in terrain, on Rodrik Keep sewers. Closing game and reloading didn't help. Cannot switch instances. Is there code for teleporting character? EDIT: If anybody gets the same bug, solution is painful : tylde + "iroll20s" + "manageparty". I lost my achievemnts but at least I can progress :/
  22. Even with sizzling armor, fresh mutation and eating mint I only last a few seconds to harvest Everchar Coal. Just run very quick and break it and then run away again to cool down before losing to much heath. If it is low again run to collect the few shards and run away again. I read somewhere that the problem could be fixed with respawn but that did not work. Respawn to a Lean-to did nothing and respan to nearest Outpost worked for a short while. Next time I played the game I kept burning again. I hope this is fixed with next patch cause I wanted to gather enough Coal. In the Icecar I can keep walking around with the right gear and the freezing meter won't do anything.
  23. So Windows Update had a couple updates (When you have get the latest updates as soon as they're available on) today and not sure but maybe those broke the game again? At the launch of v0.1.3 with the latest NVIDIA driver I had no issues then I come home tonight after Windows Update (KB5064081) (KB5064401) So back to the testing board and let me uninstall those updates to see if those are the culprit, otherwise I'll revert back to NVIDIA driver 577.00. LoginId:863fb4b542bec3bfa1badaa19edb2cc1 EpicAccountId:1e793af2e9ba459c9592c2bac4c97a21 GPU Crash dump Triggered Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping kernel32 ntdll -XBOX app, PC -V0.1.3 -Medium difficulty, shared world and multiplayer world (Both causes constant crash)
  24. Moving forward all bugs will be added to the spreadsheet. Each build having it's own sheet. Considering most of these are pretty obvious, I'm going to assume most are known issues. If you want any additional info for any item, let me know. 8/23 Edit: Created spreadsheet starting with 0.1.2.1 8/26 Edit: Added new sheet for 0.1.3.0 ======================================= I have been playing Grounded non-stop for the past month or so and wanted to try out Grounded 2. Here are my initial reactions. Dropping notes here since I'm sure many are already known. Happy to write up full bug reports for anything below with screenshots. PROS: LOVE the Omni tool. Thank you! Love being able to hold X to harvest. Excited to see the new possibilities with a park map. Having different menus for crafting different things (workbook, hand crafting, omnitool thingy, etc) took some getting used to but I think it's more intuitive this way and will be better in the long run. CONS White (default) trail marker label is yellow. I thought I was going crazy so I switched to yellow and it looks the same. Had my GF verify I wasn't seeing things. Grounded had the most unique UI I've ever seen. It took a long time to get used to it. And now I have to relearn everything it feels like. Hate having to hold x to drop things. Also holding x doesn't work with only one. So you have to go back and forth between holding and pressing X depending on how many you have. Able to get the Omni tool popup without being able to swing it. Usually when it is interrupted, you have to walk away and come back to get it to work again. Hitbox too sensitive, swinging clover often get stuck mid swing. Often when trying to pickup things you have to be pixel perfect with the cursor. Which is annoying on console Mutation quest doesn't start counting until you leave the lab. Specifically the kills with a spear was still 0 after killing the first mite in the tutorial. Same as the dropping stacks. Can't super build with one item left. My default is to just hold it down to super build but if only one item is still needed, it's not an option. Dandelion drop rate is way too low. I thought it was too high at first in Grounded, but soon realized you really need that many with how much platforming there is in a game not designed for platforming. (Not a complaint just an observation) New items: I was hoping Grounded 2 would solve this problem, not exasperate it. When you have new items in the crafting menu (!) you have to scroll down to find them. But the only way to scroll is by going through them all so you highlight them before you see the (!). In the first game you could get around this by scrolling to the bottom of the viewable list, moving the cursor over to the ingredients and then back to the list and it would push the list down another 3-4 items. This way you could see an item before you highlight it. You can't even do that now. Grounded2Feedback (1).xlsx
  25. When you place Wolfsbane Fangs on a weapon wall mount, it does not show up. See image. Wolfsbane Fangs not visible on weapon mount
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