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Found 15 results

  1. So I posted the profile and background I wrote in the The Outer Worlds: Stories (Spoiler Warning!) subforum, as I thought the "stories" part of the forum's title was suitable. But then I realized that might have been a mistake since there are not any spoilers in it, and posting it in a forum in which there are posts with spoilers might mean that not a lot of people see it. I'd love to get critique and thoughts on my character, so I'm reposting it here, which I hope is okay. Let me know if it's not okay, or if I need to delete the other one. Anyway, I'd love some comments! Basic inf
  2. I'm not sure where to write my grounded idea sketches. Do I get an answer as to whether it is right here? Thank you so much for the great game and all the imagination you leave us! The File "Ideenskizzen_Grounded.docx" (35 kb) is in german, should I translate it with google translator, or would you do it yourself? I would appreciate a short message about the receipt of the file. Ideenskizzen_Grounded.docx
  3. I found the background skills for some of the backgrounds a little bit odd in terms of logic and rp. So I changed them. Dissident : History => Streetwise Hunter : Alchemy => Stealth Laborer : add Streetwise Scientist : Arcana => Mechanics Philosopher : Insight now (1), add Metaphysics (2) (Seriously, if there is one skill that screams "PHILOSOPHY", then it's metaphysics. ) Clergy : add History Raider : Stealth => Explosives Apprentice : add History Farmer : made Survival/Religion/Stree
  4. Hello hello! I'm loving this game (despite running into a few bugs!) but one bug seems to have stuck over the last day or so and I fear it's too late to revert back to an earlier save (if one exists at all!). Basically I can hear a constant noise in the background on every map I'm on apart from when I'm sailing It sounds like the footsteps of a giant and it's constant, literally repeating every second, it's driving me mad! Weirdly the noise gets more pronounced when I scroll to the bottom right of the map and quieter when I'm at the top left of the map Turning down the volume of Ef
  5. This is a place where one gives inspiration, and another takes from it. Feel free to either inspire others with your own Watcher ideas, or to become inspired by them. ^^ You can type down as much, or as little information as you want. -------------------------------------------------------------------------------------------------------------------- 1. Hylea's Blessed (ARTIST watcher, commoner - play as Rogue maybe.) AGE IN PoE1: 21 RACE: Heart Orlan CULTURE: Old Vaillia PERSONALITY: Benevolent, Passionate, Clever. TRAITS: Friendly, Good natured, 'Weak', Romanti
  6. Let's pretend for a while that we aren't grown-a** adults, and play a 'who would you be in a fantasy world' like game. Make the stats reflect you, add or remove as many as you'd like! 10 always means you're 'average' however. And 20 is the highest score! Choice of stats; Might: How strong you are, physically. Constitution: How endured you when something hits you + how long you last (I mean...stamina....yeah...) Dexterity: Balance, Reflex and quickness. Perception: How well you notice things, how quick you catch someone in a lie etc. The good stuff! Intelligence: Logical IQ p
  7. 1. Developers, can you share information on the backgrounds and cultures that will be in the Pillars of Eternity 2? We can assume that all the variants from the first part will remain ... But will there be new options? 2. I would also like to touch on the backgrounds of the companions. When will you reveal this terrible secret? Eder - Farmer; Aloth - Gentry; Pallegina - Soldier; Maia Rua - ?!? Xoti - ?!? (Farmer?) Serafen - ?!? (Raider, Slave or Pirate?) ? ? ? ? ?
  8. Hi, first of all thanks for this amazing game to the developers My problem is that all the backgrounds in scenario are now in complete darkness. I was previously gaming in non-connected mode and all worked perfectly, but I finally buyed the Valeros pack to enjoy this fantastic game. My smartphone is a Huawei Mate 9, Android 7.0 mali GPU Images:
  9. Hey, I just stared a new game in Pillars of Eternity 3.0. Of course I have noticed that there is a new title screen. Sadly the animation that plays whenever you start a new game doesn't fit with it at all with the new background. Can we please have an option to use the pre-3.0 title screen again? Best, ShadowOwl
  10. I was surprised not to find a huge thread containing the backstory of every Watcher you've created, so I'm starting it. I mean, yes, you used to be a raider from Deadfire Archipelago but why did you become one? Why did you leave your old life? Why are you traveling? Did you have any friends? A love, maybe? Who are you really and what made you the person you are today? It would be nice if you included an image of your character as well as their initial stats. Since this isn't related to character building but more to story telling I decided to post it here. If the mods think this is the wr
  11. You set your character background at character creation, but there's also the first conversation with Callisca. What you say ends up in your biography. Some people in the game will react to this - I'm not going to list those in this thread. Some backgrounds hide professions you wouldn't expect there. Now you can choose something you like the most without restarting. Maybe I should update the wiki. Aristocrat (all except The Living Lands) Artist (Old Valia) Clergyman (Aedyr) Colonist (Aedyr, Old Valia, The Living Lands) Dissident (Aedyr, Ixami
  12. The FoW interferes so much with the background art. The difference is night and day...almost literally: WITH FOG NO FOG Yes, there's that unsatisfactory "nofog" command, which also clears the unexplored fog, needs to be re-entered all the time and also disables steam achievements...
  13. There's been some discussion of how some players prefer a game where it is possible to make bad character design decisions. Given that the game is being designed to avoid bad builds, would it make sense to add optional background picks that deliberately create an unbalanced character? For example, a background pick that starts with the PC receiving an initially negative reception from some key factions, but the pick is partly rewarded by gaining a specific bonus talent.
  14. I don't actually make it a habit to playing games through multiple times, but like many of you when I do so I try some things differently the second time around. However, the issue I often run into is that there is a latency period at the beginning of the game before my character has had the chance to make any choices, or at least before those choices have had a chance to affect the gameplay experience. Even if later on in the game's trajectory a lot of differences do come into play, the beginning of successive playthroughs always seems to feel the most repetitive part and skipping through the
  15. I am curious if the 2D backgrounds will be finalised (pre-rendered + touched + post-processed) in a single high resolution and then downscaled either by the engine or come pre-downscaled by Obsidian for lower resolutions OR, finalised in several for a range of resolutions. Surely, this being 2012 and the limitations of IE games being apparent now (namely the resolution inflexibility), I thought perhaps they would opt for a more compatible and maybe even future-proof method than locking the scenes to a single resolution for everyone, regardless of their choice of (or their monitors') resolu
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