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  1. Hi All, I've decided that since I have a lot of ideas for the game and am a big fan I wanted to create a forum for all my ideas and thoughts. Critiques are always welcomed. Thanks,
  2. Hello everyone! I'm Uburian, a long time Pillars (and Obsidian) fan and Lego enthusiast from the basque Country. I'm currently working on my doctorate thesis on art and technology, but because of certain global affecting events which I'm sure you are aware off, i have found myself unable to continue my work properly until the situation improves. Now i have plenty of extra time to burn and nowhere to go, so i have decided to start a Pillars of Eternity (I & II) Lego recreation that focuses on my most significant play-trough of the games, and to share it with those who i know will appre
  3. https://youtu.be/R-4-JT6Pp9w I took a timelapse of the emerald vale. I was entranced by the aurora and thought itd look awesome. I also love how the ships fly by. They did an amazing job with the environment.
  4. Long time purchaser, first time writer... I just wanted to thank all of you at Obsidian for releasing a game with the level of art and style I have been waiting for pretty much since NWN and PS:T. So many isometric style RPGs or ARPGs have come and gone while the art (both in terms of pure graphical fidelity and overall execution) have malingered somewhere between their ancient forebearers and something that would be in line with a mobile game of yesteryear. PoE2 finally has that graphical upgrade I kept thinking was inside of each new title... only to be disappointed. While story
  5. Hi ! I was wondering if I may ask for a favor... So I'll just throw it and see how it goes. Is it possible for you to get in touch with Kaz, to ask him if it's possible for him, to have this White/Blue Art above your head, implemented as a portrait ? Haven't got the chance to see it entirely yet ( )... but it seems to look absolutely gorgeous ! Or even quicker : Maybe posting an average High-Res picture of it ? So we can make a portrait of it by ourselves ? In fact, I'd like Kaz to implement it, because it would require a "water-colored" version of it aswell, to fit Scripted I
  6. Hey guys! Because our Fig updates are only emailed to backers from the Fig site, we're going to start posting our updates to the forums when we release a new one. That way, more of you will be up to date with what we're working on. UPDATE #30 - We have an awesome environment art update for you this week, but let's start with our Slacker Backer totals: Slacker Backer Funds Fig Slacker Backers - $112,200 Backer Portal - $143,900 This brings our Slacker Backer total to $256,100 and our grand total to $4.66M. We have one more week to try and reach our $4.75M stretch goal. We believe in you!
  7. Hello everybody ~ I noticed that by now I made by far enough fanart of Obsidian's games to warrant it's own topic here on the forums for it. You'll mostly find NWN2 stuff here, but also some PoE and even South Park. And some crossovers. I like crossovers. If you want to see all my stuff, I suggest checking out my Tumblr, DeviantArt or Twitter. Well, have fun browsing! - Old Illustrations (2013/14) - - Old Doodles (2013/14) - - DeviantArt Memes - I have to link these seperately, because they are too huge to share directly. Spoilers all over the place. NWN 2 Meme - MoTB Meme - Po
  8. Hey everyone! I started playing Pillars of Eternity recently and I really wanted a custom portrait for my female moon godlike character. Last week I had some time on my hands so I painted this - I'm hoping that someone else will find this portrait useful as well. I've included a full res along with the large and small cropped portraits for in-game use. Alternatively you can just download the zip file (linked below) with the cropped portraits. Enjoy! <3 Here is what they look like in-game for those who may be curious: ZIP File Download: http://www.amegani.com/port
  9. After years of silence in which I have played games casually while studying philosophy I think it is evident that some problems may be persitent or it may be, that what I think is problematic and a flaw in the design is not something the community or the designers feel urgent to correct and change. Many things can be said to strengthen such a view, but I will leave it at that. I will in the following make a comment to the combat system and how it handles the translation from program structure (mechanics or systems) to meaning for the player. Pillars of Eternity is a game I backed from the
  10. The FoW interferes so much with the background art. The difference is night and day...almost literally: WITH FOG NO FOG Yes, there's that unsatisfactory "nofog" command, which also clears the unexplored fog, needs to be re-entered all the time and also disables steam achievements...
  11. I saw IGN's review they gave it a score of 9 which is awesome but they also had one negative point in the summary. That the art style was dated. I understand that the graphics might not be the best but the art style has really invoked that feeling of tabletop roleplay and as a roleplayer that is more than awesome and fits the setting perfectly. What are your thoughts on the art style in the game?
  12. Will the Pillars of Eternity collector's book be sold separately since it is being published by Dark Horse? If not, will there be a "world of" or "art of" book in the future? I am a big fan of the designs!
  13. My main focus here is going to be on the forced use of Character portraits. I understand they are near and dear to a lot of people in this type of community but I'd again rather have a system that just shows a crop of my created character. I don't want to have to use a custom portrait and spend 20 minutes of my life every time I created a different character due to me being unsatisfied with the provided (vanilla) character portaits. Now, moving on to lack of customization options for faces and my issues with bodies and height. Why is it that all of the faces have the same deminsion and
  14. Update by Rose Gomez, Associate Producer Greetings backers! In today's update, we've got some great new character, and area art for you to check out. Our artists have been hard at work creating beautiful new areas and lots of new armor for the game. Our next update will be the next chapter in the class series, all about chanters and priests, by Josh Sawyer. Characters Recently our character artists have been hard at work crafting as many armor types as possible. All of our armor types have a variety of quality levels: normal, fine, and exquisite. JD Cerince recently finished up the p
  15. This poll and thread is a 're-launch' attempt of another thread (@ http://forums.obsidian.net/topic/65236-co-operate-with-torment-ton-in-allowing-shared-art-assets/ ), with clearer languaging around the (now multiple) poll questions. The really key thing that would make this happen (or not!) in any form is dev interest, of course, and that is what these threads/posts will hopefully stimulate. For myself, Q1: Yes - of course. :D Q2: Only if the devs feel like it. Not attached either way. Q3: As Q2. Cheers!
  16. Hello all, This is cross-posted in the Pillars of Eternity General forum (waiting for approval, I'm still a newb there!) and the TToN Game Ideas user voice section (same subject but with different game title in the subject line). Background: there were (and ARE still) a lot of awesome mods for the infinity engine games. However, there was some flak about 'illegal' mods - specifically, mods that extracted and used cross-game art assets, such as IWD components inside BG2, without the IWD game being present. However, now there is a great opportunity: two awesome rpgs being developed at the sam
  17. Update by Rose Gomez, Jr. Producer Hello everyone! My name is Rose Gomez - I'm the newest Producer on Pillars of Eternity. I'll be handling a lot of the Kickstarter related duties for the game from here on out. I've been working at Obsidian Entertainment for a little over three years now. My previous titles include South Park: The Stick of Truth and the Fallout: New Vegas DLCs. I'm thrilled to be able to work on Pillars of Eternity and can't wait to interact more with all of you in the coming months. For this update, we've got some awesome new character, area, and concept art that we're e
  18. Update by Josh Sawyer, Project Director Welcome! First things first: if you have backed Pillars of Eternity but not yet completed your order on our website, please do so as soon as possible. Even if you have an all-digital order, we need information from you to make sure you get everything you are supposed to. If your backer tier includes an NPC, item, portrait, or other custom piece of content, an early response will make it easier for us to work with you on your designs and preferences. As always, we appreciate that our backers have made Pillars of Eternity possible and we want to e
  19. Hey, everyone. I just wanted to share a really awesome piece of fan art that we received this morning from Chris Bischoff. It's inspired from the Twin Elms concepts that we released in our last update. If Chris' name sounds familiar it's because he has his own Kickstarter going for the game STASIS. If you haven't checked it out yet you should. What's not to like about a 2D, isometric, sci-fi, horror adventure game? It's in its last few days so lets help him push it over the edge and get it fully funded. Click for a larger image.
  20. Update by Brandon Adler, Producer Hey, everyone. We decided against releasing the Backer Portal right before the holiday break. We wanted to make sure that we had a full staff on board to solve any technical issues that might arise on the site during its launch. We are just as excited as you are for the Backer Portal and we want to make sure it has a smooth release. To keep you sated in Project Eternity goodness we decided to show off some of the artwork we have been putting together this milestone. We are pretty proud of it. Hope you enjoy. Areas Last week on the forums Sensuki,
  21. Update by Kazunori Aruga, Concept Artist, and Brandon Adler, you-know-what-I-do Hello, backers. This week we are profiling another talented Concept Artist on Eternity, Kaz Aruga. While Kaz wears many artist hats his largest contributions are area and UI concepts. Enjoy. Q: Hello, Kaz. What is your job on the Project Eternity team? Before I start I want to quickly thank all you awesome peeps who backed our game. I wouldn't be here working on my dream project if it weren't for you all, so thank you for making this a reality! I have two responsibilities on Project Eternity. The
  22. I mentioned in the P.E. Kickstarter threads that my husband is an artist and crafter RL, at what you'd call a 'Master' level. I think I should back that boast up... This is a custom made 5-Bottle winechest with an infinity celtic knot on the top. I wanted to show off his amazing work to y'all... BTW - these are hand-made to order and Yes, you can buy one if you're interested by PMing me... Also if anyone at Obsidian wants to buy one with a company logo engraved, you're welcome to PM me too. :D
  23. Today we have a meet the developer update with Dimitri Berman, Lead Character Artist on Project Eternity. We are planning for a design update next week, and then we will be going on hiatus for two weeks due to the holiday break! Q: Hi Dimitri! What do you do on the Project Eternity team? A: Hi everyone! I make sure all characters and creatures meet our set quality bar as they enter the game, this includes creation of high poly and low poly models, textures and materials, and occasional skinning and rigging. I work closely with animators, programmers, and designers to make sure our st
  24. Hi! Wanted to first say what an amazing piece of art. Good job. It is very beautiful. I've looked at it with a zooming glass, just because I appreciate the detail you managed to capture half a face in the waterfall as well, an angry God perhaps? Maybe even a statue in the waterfall which the water runs off from? No matter. The rock just next to the boat looks like a bearded man's head as well. Has the thought struck you about one big world? One giant canvas? How intriguing does it seem versus the workload it naturally presents? Out of the scope or possibly a reality? A sandbox pain
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