Search the Community
Showing results for tags 'armoring'.
I tinkered armor and after tinkering it up a few levels it disappears from my list of armor i can wear. Specifically i tinkered Elite troop armor Aramid Ballistics up to 44 with a couple of mods. I can only find the armor in the workshop screens but not anywhere else. I have xbox. This happened before the update and wasnt fixed with the update
I can hopefully explain this without the need for a screenshot. The shoulder pads added by an Armoring Mod to the Halcyon Holdings (black & white) version of the Ordnance Control Armor are the wrong colour. It currently uses the bright blue and yellow shoulder pads that the MSI version of the armour also uses. It's pretty jarring and unsightly to see bright yellow shoulder pads on an otherwise monochrome piece of gear. I don't know if other shoulder pad colour schemes are wrong for any other armours but for the Ordnance Control Armor I managed to test the Rizzo's (pink & blue), C&P (red & gold), Spacer's Choice (green & grey) and MSI (blue & yellow) versions and they are all fine. I get that there are probably more pressing bugs to deal with and this is only a minor bug, but I thought I should report it in case it hasn't been already.
There are currently 2 bugs with armoring mods. 1 is if you apply armoring to your armor first, then add skill kit, gadget, or utility it will negate the armoring value back to the default. For example if you add a plasma resistance then add the other mods it will reset the plasma value back to default. The way around this for now is to add armoring AFTER skill kit, gadget, and utility. 2 is when you add armoring after tinkering. For example, if you tinker your armor up by 5 levels then later decide you want to add plasma resistance, it will actually reset the value for that element back to what it was before you tinkered. So be sure to add armoring mods AFTER skill kit, gadget, and utility. BUT BEFORE you start tinkering. Cheers