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  1. Gameplay Suggestions 1. the ability to choose my respawn/lean-to on death from map..... few different times I've had to walk all the way across map to retrieve my bag. 2. also I think a time limit on common items on ground is needed .. main one for me being "plant fiber" ... after like 1 in-game day let it disappear... found myself many times going around and trashing 100's of them to declutter the ground.. Construction / Crafting Suggestions 1. roof clipping .... on more complex structures it would be nice to be able to join two perpendicular roofs...... say one roof is a
  2. I would like to suggest seasons. I know the most difficult thing would be there are hardly any bugs during the winter time or plant life. so it would make things difficult to obtain however my suggestion to help with materials would be to allow player to go inside the home where they could get crumbs from for food under the table or counter pantry and so forth. Water from the sink or toilet shower Etc. Fight ****roaches,mice and house flies inside the home along with common house spiders. This way you can get your bug parts and materials. And you could gather plant-based ma
  3. Suggestions as far as building... I think it would be a good idea for you guys to continue adding to the base building. Great start with what is offered, but I think there’s great opportunities to add more. Such as making “metal” or “aluminum” walls and doors from salvaging soda cans. Defenses against bugs like traps and large spiked barricades. Railings, fences and walls. Carts to haul large loads of items like weed stems that we usually have to search large areas for small amounts of. P.S. Bug taming with cages to lock them up in would be such a cool idea. I think you guys have cr
  4. The game is great! I'm having a blast, awesome work, nicely done!! Here some suggestions: 1) Block attack button should draw back the arrow from the bow 2) Resources tab under crafting should be listed alphabetically 3) Filter option to show Trail Markers on the map 4) Larva Blade is tier I, so it should show first in the Workbench Tools tab Here some other things that would be great! 1) If we could create a dedicated server and have more than 4 people playing together 2) More character options, skins, clothes, etc. 3) Pets! Besides that, I wou
  5. Feedback/Experience/Suggestions This feedback is based on 8 hours of playtime on medium and easy difficulty. I play coop with my girlfriend where she gathers most materials and I do the main of the combat and building schematics in the game. After my playtime I’ve got a grasp of the main gameplay and experience of this early access and would like to hereby share my highlights and suggestions for the game to hopefully better help the future design of the game. I see a lot of potential in this game and love the way it makes you feel so small and fragile in the backyard. The ambience an
  6. So far, Im glued and loving this game. However, I think there are some QOL features that would make things better. 1. The ability to sort your inventory/chest/container by type/quantity/name? 2. The ability to move items/furniture you placed in your base next to recycling. 3. a mini-map so I dont have to press M often when Im turned around?
  7. So far, really enjoyed the game. Really wish there was more to the story right now, as I like where it's going, but I guess we'll have to wait. Here's the bugs and suggestions I've found so far (Playing on Xbox One X, hosting a multiplayer game) Bugs: Grass planks (and other items) occasionally falling through the ground and gone forever If armor is created when you have a full inventory, it uses your materials but doesn't give you the armor. As with most base builders, the walls sometimes really struggle to snap correctly as they should, or they will be blocked f
  8. Hi guys! Im loving the game but i really like to be able to play with my son on the same console. My son has difficulties interacting and this game can be an excellent chance to get closer to him. So i would like to ask you, if possible, to add a local co-op mode. Thank you so much for this game! Greetings from Brazil.
  9. So I've Played about 24 hours Or more. besides exploration gearing up and besting the enemies already available in the game. Opting to Building a base with a nice View in Lieu of a courtyard made around a can and a research centre. I was allowed to place my storage in said can, but ants would still poke their head through and steal my precious aphid honeydew. And spiders still finding ways to bite me through the can and my poorly constructed fence. So I had to move. Now I live under the oak tree. Blinded by the light of a solar powered lamp. Upon occasion the wolf spiders that lives ther
  10. Out of the hours of play that I have had there was nothing more than fun and I will keep playing more but over this time I have found some glitches and some things that I wanted to suggest. glitch one of two has to do with the ground allowing anything to go through it, Most of the time nothing happens but in some areas I can drop an item and it fall straight through the ground and the most frustrating part was it can happen with your death bag. Glitch two is that when building sometimes it wont allow placements and it mainly has to do with it not connecting properly at the top of f
  11. Here's the list of all current racials: Also here's the list with descriptions included. As you can see some are more useful than the other; be it because some are more useful due to encounters we have to face, or as in case of moon and fire godlikes: lack of scaling. I have assembled a few suggestions in this regard, grouped in 4 sections (from important to optional): Suggestion Group 1: Scaling Silver Tide: currently restores only 10 hp per proc, and doesn't scale. This makes it a really weak racial. in PoE1 it was restoring 10 + 3 * (CL - 1). average health pool i
  12. So, didn't the devs mention the option to review your class' skill tree at any given moment (and not just at level up) being introduced at some point? Does anyone know what's going on with that?
  13. So, I was hoping that I'd be able to make this thread after finishing the actual game, but the issues with my computer are worse than expected (i.e. there's always a worse scenario than the worst case scenario) and so I doubt I'll get to finish it in some time. Likewise I've only been able to skim the boards of late so if this is all already being discussed elsewhere and people feel it comes across as spam or the likes, feel free to merge it with that other thread. For the most part I hope I can add something worthwhile to the discussion regarding the two titular topics and present some possib
  14. Like if my party member is a very beautiful women she can make some merchants give her discount or have more favorable options with males or lesbians in general. Likewise with the Watcher. Maybe ugly has bad options in dialogue and some interactions, but it repulses combatants making them aim worse or you smell bad etc. You can be ugly or beautiful depending on culture or race of people you talk to. Beauty can also just be female trait as it matter a lot more for them in most cultures, but with that you can also make them have less athletics, HP, or attack power etc to balance it out.
  15. I was attempting to make a Pale Elf Mystic (Cipher/Priest), since Pale Elves come from The White that Wends, and their culture also has the option of Mystic... it seemed to be a really tight knit concept expect for an oversight, Pale Elves typically worship Rymrgand Beast of Winter, God of Cold, Death, Winter, Famine, Entropy, Bad Luck etc, but clearly there is no Priest subclass for this god at the moment, I was thinking Ice damage/Debuff theme, likely from the mage tree of spells, with a favored weapon that also does ice damage (I'm thinking two handed Axe for the true executioner's vibe, o
  16. Hey there! One thing that always bothered about me is that I have this chronic thing of restarting a play through multiple times - I'm sure I'm not the only one with this issue among the fans of this kind of games. I'm trying to play the game again for a character to import in deadfire - the previous save I had were lost - but every time I put 2/4 hours in, I then restart again with a different build. I'm stuck in this unsatisfying loop! Main reason is because another idea pops in my head and I don't have the will force to resist eheh. So I thought to maybe gather from suggestio
  17. 1) In PoE1, most battles play out the same way over and over again, it gets boring. We should have less battles, but more interestingly-designed encounters with more variety. Hope to see more enemies with more pronounced strengths and weaknesses, e.g. extremely high hp and regen, low hp but extremely hard to hit, oozes that multiply, glass cannons, a huge army of weak enemies etc, that will require different strategies and gear, even on easier difficulty settings. Another aspect is to create interesting battle scenarios, e.g. split your party into groups to defend different entrances
  18. Working my way through a tactical battle in the first game, and I noticed something: The auto-pause options in PoE I don't cover every situation where characters are twiddling their thumbs. For instance, when you're done quaffing a potion. Rather than set lots of options for specific things that tend to leave your character idle, why not auto-pause on the idle state itself? As soon as your character has the [...] over their heads, auto-pause. Then I can rest assured Aloth isn't lollygagging after nipping from his purple flask. It also covers "xaurip gibbed" and "finished moving out of the
  19. Are there any "app only" exclusive cards? If not has there been any talk of them? Being that the game has gone digital I'm hoping that there ends up being an achievement system that can net you special things like exclusive cards, treasure chests, "Fate points" per scenario, +% of gold found, or +% of base items removed when advancing in levels... Kind of like "Badass Points" in Borderlands 2....
  20. In the dialogue between Lady Webb and Thaos, Thaos looked at the label of the bottle she drank from and wanted to taste it too. But she saw it and said that she's "been saving it for someone". I guess she saved it for me to celebrate the victory, right? So, Thaos replied "Pity." and "carefully placed the bottle back on the table". In the Lady Webb office, I see this opened bottle on the nightstand beside the bed. And there's even a clean glass beside it - the very glass Thaos was reaching for, I guess. But this bottle and the glass are part of the background, not game objects. So I can't
  21. I tag this thread with Possible Spoilers, not because there is intended to be any, but because there'll possibly be a few, probably minor ones, but possibly major, so if you are sensitive, stay out. Now, anyway, there was this other thread, where I found myself running away with a concept, and realized that we needed a thread for suggesting CNPC:s! Woo. As I have harped on numerous times, the number of CNPC:s in the game is abysmal, and leave very little options in regard to choice, and it's exceedingly hard to push them away. Also, their reactivity leaves a lot to be desired. And du
  22. Hello Obsidian Entertainment. Thank you for the incredible game and congratulations on the well-deserved accolades it has garnered. If I had to assign a number on a scale of 1-10 to PoE, I'd give it at a solid 8.8; an incredible game, albeit one with some room for improvement. I kept a document open while playing to jot down ideas/observations/bugs... it's a very long game so there ended up being quite a few of them! I can't wait for the sequel since I'm certain it will prove to be the BG2 to PoE's BG1... perhaps—hopefully—even surpassing that venerable legend. Gameplay Improvements:
  23. Not surprisingly, I thought the ranger was prett lack-luster. Although I don't think the ranger's in danger of winning any overpoweredness contests, I actually didn't think the ranger was too weak. The ranger is really just the pet-owner class. Other than the fact that D&D also had (and struggled with) animal companions, the class barely feels like a ranger at all. This wouldn't be a huge problem if it didn't mean that, in the end, there's almost nothing to do with the ranger in both character building and combat. In my opinion, the ranger would make more sense (and probably be a lot mo
  24. My PC was a Goldpact Paladin. Overall, I found the Paladin decently interesting to build and play. I liked the bonus to defenses from certain reputations. I felt that was a much nicer way to make Paladin's the "roleplay" class ala D&D without hamfisting it (like AD&D does with most things) and still allowing a wide representation of roleplaying Paladins that weren't all Lawful Good. However, I found the Paladin to be pretty boring in combat due to the low number of abilities, with a low number of uses, that were fairly niche as well and no distinguishing combat mechanics (other than a
  25. Pillars of Eternity Things I really liked: • The writing. It's nice to see a game that doesn't assume players are afraid of reading. I really loved the descriptions that came with dialogues - it's the kind of thing other games try to show through very expensive graphics and motion capture, but they never nail it. • It's not D&D. No tacos, woot! I like table-top RPGs, but I have never enjoyed D&D (Nobilis ftw). It's nice to see a fantasy RPG using the Infinite Engine not afraid of leaving the D&D roots behind. • Combat speed. In other IE games, combat always fe
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