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  1. Hello community! I was curious if anyone else has been having trouble with the Mint Chunks or certain weeds not repawning? My group had something unfortunate happen to one of our The player had their game client crash and wasn't able to get immediately back on. Thus we continued playing without them. To our dismay about an hour or so later when they returned they informed us that their inventory was empty and there was no bag on the ground. This is very disappointing and entirely that player's fault for not immediately returning so that we could have caught the mishap and rol
  2. Suggestion of new bug - Earwig (https://en.wikipedia.org/wiki/Earwig) I don't like them...
  3. It'd be cool if we were able to craft amor stands to show off the different sets of armor
  4. My nickname is Anye and I have a suggestion that is certainly very good! Currently I use Xbox One, there are few games on the market with Local Co-Op, this is very depressing, I would definitely buy a game because it has local Co-Op, so it is a suggestion. The implementation of a Local Co-Op. (I really love this game) Xoxo
  5. I like the focus on the garden, but I'm very curious on how it could be inside the house. I mean the large house which the garden belongs to.
  6. I notice as I progress I can build better structures. Instead of making us destroy our walls, how about a feature to upgrade them with our new learned analysis?
  7. Right now the wall mounts for spiders are... pitifully small. The Bombardier wall mount had me excited once I brought down my first Wolf Spider, but then I discovered that it was literally smaller than my own character's head. I want to be able to properly mount that beast's head on my gatehouse as a symbol of power, not a novelty doorknob.
  8. Loving the game concept so far. Currently playing a game with my husband. Just a few things: He created the game so when I join I usually don't have a saved character, which means I lose all my stuff when I join. I wish I could play the game without him online (the same game we started together) The game randomly has save points, there needs to be a way to save the game periodically Having a better bow would be nice (possibly haven't gotten to the point where we discover this). Spiders can glitch inside things, not necessarily a bad thing just a side note.
  9. I've only been playing for 2 days, but I'm really enjoying it. I love crafting/survival games and this is such a unique take. The biggest thing I would like to see is to be able to move items in my camp once they're placed so I don't have to recycle them. I think the game could also benefit from having a HUD. One minor thing would also be moving stacks of items into inventory/storage rather than just one at a time.
  10. The trophy you can craft of the wolf spider should be bigger, it's a big spider comparing whit the other one, and it is hard to kill, you should make his trophy larger like the ladybug and the other scarab
  11. GLITCHES: If you drop grass planks in areas with water texture they fall through the world, ants can take stuff out of storage boxes that shouldn't be accessible to them at all, larva have a huge spawn rate, ants and lady bugs spawn inside rocks and underneath water, armor dummy's allow you to sometime dup armor and dummy's also glitch amor pieces which switches them to a different type (spider and ladybug head changed to acorn), anything with a lunge attack can faze through walls and into buildings SUGGESTIONS: amor and weapons equipped shouldn't take up invatory space or ability to get
  12. Been playing since launch a few hours in with friends managed to farm out tier 2 weapons/tools and find labs before videos were thrown out revealing location. Here are some problems, chest will bug out and make items disappear from all players view and they won't fill properly, another problem is bugs will spawn inside bases destroying it if aggressive, ants will steal through walls, building is starting to become weird as some things won't click to one another, more structures are needed such as foundations/triangular foundations not floors. My friend lost all of their stuff after d/cing afte
  13. Here is a list of things that I would like to see added: 1. A pallet Lift that you could hang off of the side of your base or that looked similar to the large anchor system in raft that you would be able to put a pallet on for either grass or stems. The purpose of this would be so that you can carry items up the side of high objects or your base more effectively. My base is on a high hill to start and it has 10-12 flights of stairs in it to get to the top at the moment. It is taking me quite a while to build when i am only able to carry 8 pieces (ant armor) at a time. It would also be nic
  14. Online servers official server for several people, unofficial servers the same in the ARK: Survival Evolved game, if it is not possible to increase the number of friends from 4 to 8, it would be great if my friends did not depend on me to play, bad with 4 people I have to leave the connected PC, for them to play, for an online server to be better there, I would not host for them
  15. Could you add a building list to the side of the screen so when i place a blueprint it shows me what i need PS. I love this game and the concept is amazing cant wait to see what you do with it
  16. My buddies and I have been playing this game non stop and are having a ton of fun. I can’t wait for more updates to come out. I just wanted to make a couple of suggestions: 1. New creature -Stickbugs: These would be a new neutral mob that would sit on the grass. They would become aggressive to you if you hit them or if you cut down the grass they are sitting on. This could add a bit of danger to unsuspecting people cutting down grass. -Jumping spiders: These could be a new neutral spider that is about the size of a ladybug. When you attack them and when they become aggressive t
  17. great game, really enjoying my time here so far. not found any real bugs yet but i do have a big suggestion. is it possible to make a way to rename the game svae files? i have a single player game im playing and also a multiplayer game. when i go to load game it shows over 10 different save files ( because i have auto save turned on) and it is difficult to see which game file i need to select if i want to go to my last single player save or my last multi player save.
  18. Could we please have either different list or a better display for saved games. Currently I host a WHOA multi along and I play single Mild. They are both in the same list and I want to play a WHOA single game but it looks like it will clash with my multi WHOA in the game list.
  19. Just a couple Quality of Life suggestions, I know I've seen a master thread trying to do this, but all it devolved into was "i agree" not a clean thread at all. 1. When equipping armor, the armor takes up an inventory slot still, this should not be the case. 2. When transferring items from inventory to storage, a move stack option would be nice. Bugs/unintended exploits 1. When on top of the mysterious machine, you can stand in the middle and range attack larva and other ground based mobs and have no threat of being attacked by them. 2. Gotten stuck in grass blades a
  20. Since the game and its prequel has been lacking multiplayer support from the beginning, but my friends and I still want to play them that way, for replayability. I've been using Remote Play Together on Steam for a while, and I would LOVE Deadfire to support that feature. It would allow us to play it 'hot-seat' online, and since the addition of turn-based gameplay it would be perfect for our purposes. I don't know how much it would cost to do this, but I had to try. Thanks for reading. Edit: it looks like an easy process! https://partner.steamg
  21. I'm loving outer worlds.. Brilliant. Only two things I'd change at this point of my discovery... Multi quest tracking (already been suggested on forum) & Quicksave(ps4) , which could be placed just below 'resume' on the current options screen. Of course, the same save restrictions would apply
  22. I wanted to do a playthrough where I would have the worst character (every trait as very bad and all skills one) but noticed that you can't create a character until you spend all trait/skill points. It would be great to be able to make a character without having to invest all the points. It would also be nice if the "skill and perks available" notice would go away after a while because it makes holding on to skill points very annoying.
  23. As the title said the game needs a flashlight or some weapon mod functioning as a flashlight some darker parts of the ingame places kinda needs it imo
  24. I would love to see more interesting, gameplay changing perks, or a flaw system where you do not get a perk point but some tradeoff, for example: Go Slow, Reach Farther: If time is money you are rich. You cannot sprint anymore, but you walking speed is increased by 25%. Nerves of Glass: Spacer's Choice developed a neuro optical implant allowing for fast reflexes, unfortunately the glass wires can break easily. TTD time increased by 100%, health decreased by 50%. Far Sighted: +50% damage at distances above 15 meters, -50% damage below 5 meters. Space Ninja: You get 40points
  25. I absolutely love this game, and want to thank Obsidian for almost single-handedly keeping this genre alive! That being said, I have one small suggestion that I would love if they could incorporate into a patch for the game. The problem is that the same button used on the game pad (X on the Xbox Controller) to interact with an item/door/NPC/etc also causes the player character to unholster his weapon. That leads to many situations where I keep pulling a gun on an innocent NPC, when I’m just trying to have a friendly conversation! If the game could be patched so that the weapon is onl
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