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  1. I finished Deadfire four months ago and then I let it rest a while. I didn't hate the ending, but what I mostly thought was "what was this all about?" I didn't think we would fight Eothas, but I thought there would be something. We did all this work and then this ending. But a few sleepless nights ago I got an idea: what if this was the whole point? To ask ourselves, what one individual, even a capable one as the Watcher, could really do to change the world? We did so much throughout our journey, influenced leaders of nations and changed the course of history forever. But that was mortal stuff, things we could handle. Buttnaked Eothas was something else, a force of nature, that couldn't be stopped. He would destroy the Wheel, no matter what we did. So why keep going, if we couldn't stop him? Well, my Watcher wanted to see this to the bitter end and because he believed in the potencial of Animancy. If he couldn't stop the catastrophe, at least he could help the world healing faster. So, what was it for you and your Watchers?
  2. The room Scyorielaphas is trapped in has a bug with the ambient audio. There is a distinct pop in the sound that occurs at regular intervals. I haven't encountered this anywhere else yet.
  3. Hi! There is either a bug here, or I don't get something. In Fort Deadlight I messed up the stealth part at the beginning got a castle wide red alert and everyone was attacking me. So I cleared out the castle. Apart from the people in the jail, now one was talking to me, everyone was hostile. Before going to the court Serafen told me that he had some quarrel with Syri and it might not end up well. Anyway, even there everyone attacked me, there was no one to talk to. I don't even remember if Syri was there, whether I killed her or not. So the quest seems to be stuck here. Syri is not there to talk to here and I did not find anything relevant in the rooms there. What do you think?
  4. That's all I really wanted to say, but let me elaborate. He is such a brilliant companion to have around with his funny quips and responses to quips form other companions. Then there are all the priceless puns and innuendos in the stories of his conquests, and lovely naughtiness all around. Last but not least, to make all of that serve a greater purpose and hide a much deeper layer to the character was a beautiful move from the writers. The "grand finale" in the Wild Mare was actually very touching and made me fall in love with the character even more. One thing I either missed out on or that was not present is a follow up to his goddess mom's threat that she wanted someone better for her son. I honestly expected some sort of an epic confrontation at some point, but... part of me is glad it did not happen. That could not have ended well. I wish he and the watcher had a chance for a happy together forever, though, just as they had promised each other in the tavern to always wake up together, but... here's hoping for something of the sort in the future, yes? Because I need more Tekehu in my life, seriously. :D Anyway, thank you for Tekehu, he was like a breath of fresh air for this old and often bitter gamer.
  5. I really was looking forward to having a herald in my party(and PoE1 companion), but because she was banished by the VTC, she ditched me at the docks. Fast forward a bit to the Serpent's Palace, and there's a weird sequence in which they're like, "Take Pallegina with you! Oh, she's banished? Nvm, lol." Anyone import or create this history and find her as a recruitable unit later on? I'm going to start scouring the city, but I wanted to get the weight off my shoulders of knowing whether or not she's lost forever.
  6. Twin Elms side quest spoilers ahead * * * * * * * * So in Twin Elms I just did the quest with the Three Fang Stelgaer chief. Now, he wants you to steal a baby and sacrifice it so he can distill it's essence and drink it, so I'm all "aww hell naw" but I wasn't willing to fight him right then and there. Thankfully his son walks up as you're walking out and tells you you have the option to poison the chief instead, since he'll likely not know what the distilled essence looks like. I'm like, cool, that solves things, but if I were asking some random chick to sacrifice a baby to get me something to drink, I'd want to have a scout watching the baby to know that this chick actually went through with it. Naturally my plan is to take the baby to fool the spies, carry it with me as I got the poison (note to self, put labels on baby bottles during plan), then kill the chief. Well, the son is a paranoid douche who confronts me as I steal the baby, and I'm forced to kill him, but I continue with the plan. Now the chief's dead, but so is the son, and the cradle I stole the baby from isn't interact-able anymore. Now I have a baby in my backpack and I don't know where to put it. Am I just supposed to take this kid with me as I go fight dragons and ****?
  7. So I'll try and go through this step by step to make sure I get it right. When I first got to Twin Elms, I approached Teir Evron and got the main quest update to enter and talk with the gods. However, I figured I'd visit Oldsong first and maybe do some side-quests and stuff. So I did, picked up the quest from the priests of Hylea to clear out the dragon, the quest to look for the woman's missing sister in Noonfrost, and finally, The Old Queen and the New King. Since that seemed contained to the same area, I figured I'd just solve it straight up, and went to Sul's lair. But I didn't feel right just killing one of the beasts since that would be interfering, and I didn't see any other option in dialogue or otherwise, so I decided to do that most unholy of things and google the quest, and found out it it was apparently a sub-quest to gain Galawain's favor, and it also looked like there was also apparently a dialogue-string related to it that would offer an alternate way to solve the quest. So, I decided to go and get it - and the other quests - before continuing my faffing around. After all it might give me a better solution to the quest, so both Sul and Oernos are still perfectly alive and friendly to me. So I went there, read up on the gods and goddesses relevant from the conveniently placed books, and approached all four. The other three followed the same pattern - see vision, get explicitly told by the gods to do thing, exit dialogue through the normal 'End Dialogue' button at the bottom of the screen, get notification of a journal update, and finally get both a sub-quest for the god to gain their favor, and an update in the main Council of Stars quest about what the god asked of me. As I would expect. This is also true for Hylea whose sub-quest I'd already accepted, obviously simply updating the sub-quest rather than giving it to me again but still updating Council of Stars to add it in there, and so on. However, none of this happens with Galawain. I do see a vision of the Lion and the Bear, however rather than being told I need to solve it, I simply get a conversation prompt (NOT the End Dialogue button at the bottom of the screen like the other three have, but [1. Turn back to Teir Evron]) to leave the vision. At this point I get no journal update, the text in The Old Queen and The New King doesn't update at all to clarify that Galawain wants me to interfere or the like, and it's not added to Council of Stars at all - it only shows the quests from the other three. Praying to him again offers me no new options whatsoever, however, where praying again to the other gods simply give me a brief description of the vision and the End Dialogue button, I still have the same options when praying to Galawain as I had in the first place, including the Howl and being forced to turn back at the end. As mentioned before, I'd also accepted Hylea's quest prior to going here, so it's not some universal quest-trigger issue with accepting a favor quest prior to getting asked to by the relevant god At this point I have not yet tried to complete the quest although from searching apparently several other players have had an issue with getting the game to recognize the quest as done at all and/or to get Galawain's favor afterwards. Best case, the interaction of the main story quest and sub-quest, as well as praying to Galawain, is very unclear and different to the other favor quests, and could make it tough for players to understand what to do - if I hadn't googled it myself and figured out it was supposed to be a favor quest, the only hint I'd have would be the Lion and Bear in the vision, nothing in my journal. Alternatively Galawain's quest needs a certain stat or background or whatever to be able to get his quest, but I feel pretty confident that's not how it should work, and if it is it's not at ALL clear either. At worst, the quest-interaction is actually outright broken.
  8. Hi, Please post whatever is on your mind that may further balance the mechanics and gameplay. You don't have to agree with mine, and a objective discussion is always welcomed. Here are 4 I can think of: 1. Remove pet collision (Quality of Life improvement) - Pets can still block the way from time to time; when the party is out-of-combat it is possible for the characters to trigger traps due to pets. Taking off pets and then putting it back on kind of defeats the purpose of having something that "passively" observes your progress. 2. Buff Constitution (Mechanics Balancing) - Right now, I believe the consensus is that constitution is the most effective "dump" stat out of all the other stats due to its low negative/positive effect on character health. This drastically makes the joinable companions weaker than hired adventurers even though they have the early advantage of higher exp (2k exp or higher, depends on how fast the player hires the adventurers) Punish the player even further for having low constitution characters, and award those that commit points into it. 3. Allow minimal customization on post-hired Adventurers (Character Portraits, voice sets, perhaps even biography) - I loved the Icewind Dale series, and I dare say the series are held in higher regard to other IE games (for me) due to the fact that I get to fully customize all 6 characters to my heart's fullest extent. Though if I made a mistake on or disliked the character portrait or voice set, I can always change it via character sheet in IWD. Of course, the choices I made on the classes and leveling will still be stuck. 4. "Annoyed" Voice-overs (Quality of Life improvement, not urgent) - Icewind Dale had the best player character voice-overs out of all the IE games, I dare say. And as of now only 5 selection of voices for each gender is simply not enough! I really missed how if you click the characters enough times, it will voice its annoyance over the player's selection. "I know a druid who can hook you up with some good stuff" - Unknown male rogue
  9. The story suggests us several ideas about the soul : if it cannot leave the cycle it returns to a new body on birth or to a weak body controlled by a weak mind the soul itself is a mixture of many souls the soul itself continues over many centuries of cycles and has the feeling of a new life only because it lost all the memories of its past lifes THE AWAKENING The explosion, biawac, machine and Thaos seem to have awoken a long forgotten memory that was inside your soul. As death seems to take you, you find life rekindled inside of you - life that has a different purpose and demands answers to a long forgotten question. It is at this point that you have the same vision that you will see at the end of the game - it suggests us that you were murdered after confronting Thaos that day; leaving you restless with no closure. ALOTH The same analogy seems to be true for Aloth himself - in his story we find out that he was beaten to darkness by his father only to be saved by either a memory within his soul or another smaller soul that took over to save him. His awakening was traumatic as well, and as we find out his life changed dramatically - the major difference between your 2 awakenings is that yours demands closure to a rekindled memory, while his simply embodies fire of a certain kind - willpower and decision making. Yours also enables you to become a Watcher - suggesting that indeed you roamed around a long time ago, and many cycles so far - you recognize other souls and their patterns and the more you come to understand the way they work the more this power grows - essentially, this memory becomes a completely new identity - contrary to what others make you believe - that you are here on a limited time, as a memory eventually ends its story. THE ENDLESS PATH OF BUILDERS We learn from the endless path that the Builders, the greatest civilization to walk amongst the other races, were highly advanced and developed. Other, lesser races, thought of them as gods and the term Builders tells us that they were Creators of many things. As chaotic events of life would have it, the King's son dies. We learn that there was conflict between them - the son was not intelligent, clever or strong enough to become the future King - a struggle for the father. Their conflict eventually made the son run away and die in doing so. The King then uses all available geniuses and technologies of his people to find the source of life and return his son. He tells us that it doesn't matter if he wasn't able to impress him, all that he wishes is to see him live. A noble quest began - the search for life itself; the quest of souls. Alas, time became their biggest enemy; something that the King promised they would be victorious against if their mission were to succeed. As their research grew and people joined up, time would grow its seeds as well. Conspiracies, conflicts, whispers. The closer they were the more mad the situation became. It would be at the very end that his people would betray him - knowledge of the soul was gained, but the end was not be achieved at this place anymore. An enemy arose in the last layer beneath them and the King would not recognize the trouble. His people split, taking the knowledge while abandoning him. He was no longer King, no longer a guidance, no longer a beacon of their people. They realized that the knowledge they found was gained through his will; by his power; by his guidance. But, how can a mortal preserve these characteristics? When does the mind begin to decline? When does the flesh become a rotten burden? Surely, they could come up with a better solution, now that they knew how to control souls. THE TRUE GODS They spent years coming up with systems and projects that would ensure this guidance. Their people were slowly becoming history themselves. The race became not important anymore, the knew they conquered that quest - it was winning the cycle and life itself that seemed to be the only true purpose. The other races were growing stronger - not so much in knowledge, but in numbers and dedication through their false gods, created by imagination and will of the few. They would not be able to survive this onslaught, but perhaps they would be able to guide them, give them sense and meaning and thus continue their own research and work through them? They finally agreed upon merging their souls into one entity that was able to leave the cycle, the shroud, yet remain above it in seemingly control over it. These entities would become their true gods. They would become gods themselves. Each body represented certain values and philosophies of life and seemed limited in its way and purpose. The pantheon would work in collaboration ensuring guidance and a sensible path for the races. However, one part of the Builders recognized that this division would not lead anywhere - it was a King, one person, that enabled them to grow. One purpose, One will. This division could only cause chaos, the very thing they wanted to evade. Thus, Woudica was born - however, she left behind a prophet whose mission was to collect souls for her to grow; to grow to such a degree where she would be able to control all other entities and thus make sure that the people of the world had proper guidance with one true purpose and will. A King that would never die or go mad. THAOS THE MESSENGER OF THE ONE TRUE GOD The prophet Thaos had to make sure that these souls were pure in their will - in terms of giving themselves for this purpose. A religion had to be created, an organized faith to delude people and to make them abandon life willingly so that the soul could be easier harvested in its purest form. Another source of such easily harvested and pure souls were newborn cycles - souls that were caught while trying to inhabit newborn babies. The prophet also had to make sure that the now developing races were never to achieve this same level of understanding of the soul or technology - for the path of the Builders required many thousands of years to accomplish their understanding of life. Many sacrifices... the death of a whole people. He knew that even though their actions looked ambitious, it would take them thousands of years to get to the level he was - something that could backfire and ruin everything he stood for. On the other hand, it could threaten the mission of his own people - a never ending research of life itself from a position of godlike entities who had a ever-lasting memory. A scientists dream. Essentially, you end this mission and purpose of the Builders, depending on your choices at the very end. However, the god entities still exist - but it would seem that they themselves will lack guidance and thus the Builders are dead; leaving behind them a set of gods, each operating within their own field and limits. And perhaps that is better so, one wonders? Perhaps the Builders are just one of many layers of god entities which are meant to ultimately guide a certain generation of people unto the real path. But, life seems to play strange games as we see that even these god entities created certain alliances - perhaps, one day, they would find real purpose behind their knowledge - something what Thaos and his goddess wanted to ensure. HE DIDN'T LIE! Thaos said - he never lied - the gods existed! And he told the truth. You never asked him who or what created the gods, even though he hints to you that the gods were required to exist in order to have order. STORY REFERENCES The references we see in Pillars of Eternity can actually be found in real life and probably exist as such in a certain way - certain degree - or perhaps are the absolute truth : Daoism - The endless path. Od Nua, The Builders - Anu, god of Annunaki; Bloodline masons are often refered to as the builders - perhaps prophets of such old knowledge themselves The Cube - Kabba Pantheon - Paganism Order out of Chaos, Adra, Soul and its harvesting - Transhumanism, Illumination, Archons Thaos - Theos in greek for God
  10. I was playing my character as a soldier based character and I was helping out both factions, my issue is that I preferred the Knights and wanted to side even sabotage the chosen dozen (even though I ended up doing the expidition quest for them with the dud weapons). My big gripe was that I had completed the quest for the metal soilders for the knights and got the armor for the merc boss npc. the commander wanted no accociation with me because afterwards (assuming there was a secondary quest from completing the animated bronze guards) I was hanging around the chosen. I went back to see if I could quit the dozen quest and close my accociation permenetly and choose the knights but was not given this option to end my accociation. Maybe this is just some minor quest but considering its a massive Fortress in the First Fires area and has many minor quests within the building, and that they are running the law and order you would think I could be given the chance to make my choice being the (ignorant outsider with no past ties). Loving the game so far even though I have a few personal minor tastes that would do nicely for adjustment ie carry capacity/resting. Dont know if this is been reported as a bug but while I am here someone can forward it to me if its not been listed. (spoiler) When trying to complete the quest for the thugs harassing the girls at the brothel. Picking the lock on the Ramshakle house in the Port district (forget the name) circumventing the bandits with the key and directly attacking the band will bug the quest. I assumed it was this leader simply because his men were called "Harrasing Thug" and referred it from my journal. Killing the band of thugs outside and taking the key, forwards the quest journal log but it ends up a dead end as soon as you enter the ramshakle house to comfront the instigator (because obviously he has already been killed)
  11. I still have not used a single chanter ability, I am a level 7 chanter now, even my chanter companion who is with me exploring the endless path underneath my keep is level 7, combat never last until round three. I even try and drag combat from multiple encounters into a single fight. I once hit round three, cast a summon just as combat ended. Completely useless class: Chanter. I would have had a more meaningful experience with any other class. I have no abilities to use except the chants themselves, which do very little. If you want an AoE fighting team just make 6 priests and use holy radiance all at once, when the enemies encircle you. The chants are way to small, your stats do not effect the Endurance from ancient memory, which is another thing that makes them suck alot. This saddens me, because I figured, knowing most the story before the game came out, I knew I wanted to play chanter or cipher to go through the game. Buts its also as meaningless as any class would be towards the story - EXCEPT being a certain priest type, or certain God-Likes. Seems aside from being a watcher, those class/races get all the lore. Fire or death-godlike and priest of Eothas would be best.(IMO) anyways, the game is really easy. TOOOO easy. and if I am what the devs called "Half-way" then the game is roughly only 15-20 hours long or so. So, I fear I might be heavily disappointed. Though, I did like the gaunts ring, the cloak of obsidian would be nice if it at least did something other then look cool/neat too. I do not use the ghost pig much, after travelling around, I noticed he didn't matter, so i switched to the Black hound, which is much nice, plus, as an adventuring team, having a blood hound just makes sense! OH and P.S Eder, is just the best character Ive seen in an RPG in yeaaarrs! Way to go whomever designed him, I friggin love you ! So, realistic and well rounded, emotional, thoughtful, concrete, idk, he's awesome, and believable. better then the characters in Torment, form back in the day even.
  12. Guys, I've come across a chasm in the Dyrsford Ruins and the wonderful artwork description mentions that my grappling hook and rope could be used to get across; however I have no idea how to use the grapple and hook, it won't go into any of the quick slots so how do I actually use the item? It is interesting in that the item description it mentions that the limits to how you employ tools are your imagination which filled me with hope; however, I am really stuck here, any advice would be great. Many thanks in advance.
  13. I just beat my first playthrough, and did every side quest. I loved the game, and equate it with a season of the show. I have been watching SP since season 1 and am a huge fan of the series. I expected to see every character from the entire series, and while some of my faves had cameos, there were alot that got left out. So I ask, who were your favourite South Park characters left out, and do you think we'll see them in any future DLCs or even in Stick of Truth 2? My picks: Starvin Marvin and the Marglars Stan's Grandpa The old man thats always tellin people 'ya don't wanna go up the k-14' Goobacks Imaginationland!!!! (I would be so stoked for an imaginationland DLC) Fish Stickye West Getting Gay with Kids George Lucas and Spielberg Mel Gibson The Golden PSP Kyle's Cousin Towelie Some sort of cheesing/heavy metal world DLC
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