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For people interested how to defeat the Adra Dragon with a ranger solo here's a little video. https://youtu.be/ewxtIFixUb8 In the video I forgot to show my accuracy vs dragon defenses in the logs. My max accuracy was 126 with bow while the dragon's lowest deflection was 96. I had 100 accuracy when I used Binding Roots and the dragon had 100 reflex. With Scale Breaker and the debuff from Lenas Er the dragon had 119 fortitude.
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Hi there. First of all, PoE is just awesome. So now, here is the question. Is there any way to get CladalĂath while soloing the game? I have a GoG account, so I don't care about achievements, yet it feels... well, wrong, to say the least, hiring two adventurers just to get the weapon. I have a lot of figurines, but I've cleared Lle a Rhemen and I'm not sure if it's even possible to use, let's say, the wooden beetles while on a simple combat to place them at the platforms so I can craft the spear. I now it's somewhat gamebreaking (not OP), because you're supposed to use two witnesses, not two creatures, but I really love that spear and I want to know if there's any way to get it without companions. Thanks in advance.
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I've finally managed to kill the Adra Dragon solo. As the strategy could be used on any class, I thought I could share. You just need to set a trap right down the stairs, then as soon as the fight starts, just run towards the trap and melt him with a lightning spell (I was using the animancer's boots which grant Jolting Touch) No need to make a video about it, the screenshot it's self-explainatory :D Screenshot here
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Greetings, all! How viable is a solo PotD Wizard? I assume you'll be sneaking a lot for exploration EXP to get your level up and generally avoiding fighting in the early game. When it comes to killing things, that... seems best left to an expert on the subject. What should people attempting this know beforehand?
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I really need help. I read that some of you guys actually make it through the game on PotD solo, and I just don't understand how. Ok so I've beat the game over and over and decided I wanted to try the PotD solo adventure. I'll save triple crown to after I manage to make my way through the normal save/load trial and error. But, after spending perhaps 30 hours trying most things, I can not get past the temple level 2 (yes, just in the beginning). When I say I have tried most things, I mean most things. I've tried Barbarian, Fighter, Paladin, Rogue, Cipher and Wizard. I've scouted every area for loot/enemies that I can handle. Basically my run looks the same every time I try a new class now, as I can't find anything else to boost my character with. I've read the various topics on the subject so I got a few starting pointers and the results are like this when I reach the shadows of the temple: Fine 2-handed weapon, Fine 1 handed weapon, Fine bow Large door shield from Smith quest. Double rings, tried both deflection + protection and double deflection. The DR belt from smith Cloak from starting area OR sometimes the game is nice to me and gives me Rymrgand's Mantle. Despite trying various rest / order things which does affect the loot I get from the box, sometimes the game won't budge and insist on giving me a ring, which I don't need cause I can find 2 others. Crafted potions + Fan of flame scrolls intending to use them on the perma freeze shadow. Using all kinds of food to get boost. I've tried most combinations of weapons and shields. As well as 1 hand no shield and 2 handed weapons. I'm usually around lvl 3.7 when I get to the temple. The best success I've had was with Fighter and Barb, both reached the room just before the Flail which is why I am there in the first place, but cannot win versus the perma stun shadow guy. I've tried using the ooze present to body block the shadow to cast my 2 scrolls of fire but, unless I reload 99 times just for that purpose, I'm never successful. "Graze, miss, graze, hit, miss" etc. Even two hits with it is not enough to kill it most of the time! How do you actually progress further in the game? Can you get to level 4 before the temple? The one quest I can't really finish on neither of my characters that could help is the Compass place. The champion + scirmisher perma stun is too much. Sometimes I can barely get passed the spiders in the room before the bells, which really puts me off.
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Hi mighty adventurers! Today's another great day of victory, Thaos died once again, but this time by the hand of a cruel and merciless Bleak Walker! This time I'm going to go a bit more in the details of the build that I used for my hero. 0. Introduction: Why a Paladin? Why a Bleak walker? Pros: - It's a good challenge to play a bad and mean character in a rpg - Paladins get bonus stats if you roleplay, and I was intrested in that kind of gameplay - Not the most common class used to solo the game, and I love new challenges Cons: - Not so many active and offensive skills, so a bit annoying the early levels - Extremely gear dependant - No shadowing beyond 1. Attributes - Might 18+ - Constitution 18+ - Rest of the stats 10 Constitution is the best stat to solo the game in my opinion. Some fights are really long (especially the last one) and without enough of Cons, you will not survive. Might is great, but I guess you can balance it with some Dex if you want to attack faster. 2. Skills Key points: - Athletics 2/3 (80/90% Combat fatigue reduction, essential imo) - Lore 2: You will need it the first part of the game to use flame fan scrolls for Caed Nua - Mechanics 10+ : OverPowered. Free traps, Free loot, Free XP all along the game. A Must have - Stealth: Optionnal, but still good to take when the rest is maxed out 3. Abilities & Talents Key points: - Faith and Conviction + Deep Faith: a must have to solo the game. Free defensive points - Lay on Hands: Free heal once per encounter - Cautious Attack (+10 Deflection) - Superior Deflection (+5 Deflection) - Unstoppable (+10 Defense against Blind, Daze, Hobble, Prone, Stuck) - Mental Fortress (+10 Defense against Charm, Confusion, Domination, Fear, Terror) - Zealous Endurance (+3 RD) - Sworn Enemy (Nice damage boost for single target) 4. Gear Those are Core Items, the rest of the gear is up to what you will find. Act1. - Outworn Buckler (Merchant Gilded Vale) - Gaun's Share (First dungeon, Gilded Vale) - Blunting Belt (Merchant, Gilded Vale) - Ring of Minor Deflection (Merchant/chest) - Plate Armor (Backer next to the tree, Gilded Vale) - Fire fan scrolls (Crafting + Chest) Act2. - Oaken Scarab Figurine (Hidden cache, Copperlane close to the comedians) - Iridescent Scarab Figurine (Heritage Hill) - Obsidian Lamp Figurine (First Fire) - Rotfinger Gloves (Merchant in Ondra's Gift) - Sanguine Plate (Task: The Forgotten) - Ring of Deflection (Merchant in Copperlane) - Gaze of the Adragan's Trap (Merchant, Copperlane) Act3. - Blesca's Labor (Merchant, Hearthsong) - Purgatory (On the way from Stormwall Gorge to Elmshore, group from the Key) - Animancer's Boots (on a corpse during the riot, end of act 2) - Bartender's ring (Locked chest, Copperlane) - Boots of Speed (Random loot) - Health potions (Craft) Screens of the Stats of my character here: - Attributes: http://i.imgur.com/1EfSeLU.jpg - Gear Bonuses: http://i.imgur.com/d2bAMEj.jpg - Abilities and Talent: http://i.imgur.com/yaHjino.jpg Final Boss Video: http://youtu.be/8GkU_V3gKVM I hope you enjoyed the video and the Build, if you need more explanations, feel free to ask as always
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Greetings, all! I'm currently soloing Path of the Damned. How common are camping supplies? I'm level 3 going on level 4 and my character (a Fire Godlike Chanter with full stats here) hasn't rested yet. I'm relying on kiting and summoning to get foes' attention. Yes, I'm at Critical Fatigue, but there's no Critical Critical Fatigue in this game, meaning I'm free to stealth and steal things throughout the game world! Mwahahaha! Yes, camping supplies. How prevalant are they? Can I run out? I'm still exploring the overworld map's northwest portion. I found 3 sets of camping supplies so far (1 in Cilant Lis and 2 in the next area). I have money to stay at inns, but there's the matter of avoiding fatigue when I transition maps. (I have 0 Athletics and no Stronghold.)
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Heyo I have been lurking both here and the Reddit sub for a while, and been reading all the fun builds people have theory crafted. After finishing the game on normal, cheesing my way through with 5 rangers and a cipher, I decided to try and rerun the game solo, going for the Triple Crown Solo, and starting with the hard difficulty. Was wondering if anyone could help recommend a good solo build, I especially had the Cipher kite and run and Rogue retaliation tank builds that are currently popular on this sub but any suggestions are welcome. Also if you wouldn't mind touching into gear, talents, attributes etc.
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Intro Greetings, all! I'm doing a Spotty run - solo Path of the Damned (SPOTD). Why? Because I think I've found a winning formula! The short answer? Bide my time with super high defenses then summon disposable minions and traps - repeatedly! (I call it "Stalling for summoning!" or SFS for short!) Having soloed Baldur's Gate Enhanced Edition, Icewind Dale Enhanced Edition, and much of Baldur's Gate II, I learned the best way to solo any game is to make your one unit have the strength of many via mind control, crowd control, and summoning. (Alternatively, just slaughter everything so well it can't fight back. That didn't work for me in Pillars of Eternity.) I got to the first town and am level 2 - sort of. I have the EXP but have not yet leveled. I wanted to ask y'all about your thoughts on this character. Stats, including from race and background! Fire Godlike Chanter1 (Fire Godlike is for the +Damage Reduction and fire damage on melee hit when below 50% Endurance. The +1 Intelligence also helps!) Might 3 (Summons do my work.) Constitution 18 (I must endure until I can summon.) Dexterity 4 (Summons still do my work.) Perception 19 (I dlslike being interrupted. See also Constitution.) Intelligence 16 (Larger AoEs and longer lingers and better dialog options? Yay!) Resolve 18 (Defense, ahoy!) Chants -Make It Go Faster [blessed Was Wendrigh, Quickest of His Tribe] (Kiting with ranged weapons and escaping hazardous situations are things.) -Sharp Weapon Resistance [Dull the Edge, Blunt the Point] (10% less damage is good.) Invocations -Phantom Pain [but Reny Daret's Ghost, He Would not Rest] (Phantoms have higher Deflection and attack than skeletons.) Skills Lore 3 (I like scrolls.) Mechanics 2 (I like laying and disarming traps.) Others 0 (I'd max Stealth if it meant a strong chance of total 'invisibility' a la Infinity Engine games.) End Current Stats - Begin Prospective Stats Items and Enchantments I plan to wear the highest Damage Reduction I can equip ASAP due to stalling for summons. Stat-wise, what are my priorities? I like all stats, but CON and Perception seem best for my continued not dying. Do I need a crafting/enchanting in-game recipe to perform the crafting or enchanting? What other items are best for me to get, enchant, and use? What enchantments are best? Remember, > > minimal spoilers! < < Prospective Skills -How much Lore do I need to use each level of scroll? -How much Mechanics do I need to unlock everything? How high should my Mechanics skill be otherwise? -How much Stealth is worthwhile? Remember, I can save and reload. -Athletics and Survival: What numbers of these should I have? They don't seem especially useful. Deflection and Prospective Talents As for the future, I've heard I should just stack Deflection (via talents, items, etc.) as high as possible. This means, talent-wise, I take Weapon and Shield Style then 5 stacks of Superior Deflection (+10 Deflection each). This seems... boring, but I know too little of the game to say otherwise. These talents look interesting: -Ancient Memory [Chanter-Only] (Heal while I chant? Awesome! The amount I heal per second? Um...) -Body Control [Any Class] (It's +10% resistance against most stunlocks, but the spirits who target Deflection make Superior Deflection a better choice.) -Fast Runner (+1 movement speed. +5 Deflection vs. disengaging. Kiting still works and this saves me a song most the time. It still stacks with Make It Go Faster.) -Powerful Traps [Any Class] (It's more damage from some traps. How worth it is it?) -Superior Deflection [Any Class] (+10 Deflection. Stacks with itself. Boring but practical.) -Weapon and Shield Style [Any Class] (+6 shield Deflection and my shield's Deflection bonus also applies to my Reflex. Sounds good - tentatively.) Prospective Phrases - Level 1 (+2 @L1, +1 @L3) -Chant of Broken Concentration (Enemies are more likely to experience interruptions in their flailings and castings.) -Chant of Slowly Killing Everything (It does Raw(?) Endurance damage to all foes in the area - slowly. My Might affects damage dealt. This seems like a 'meh' pick,) Prospective Phrases - Level 2 (+1 @L5, L7) -Chant of Disney's Frozen (Only matters if I'm moving away from my foes and they're following in my wake. Having seen how enemies cluster in some sections of this game, this seems like a low priority. See also the Chant of Slowly Killing Everything.) -Chant of Ranged Attacks (I like kiting. This helps me kite. It also relies on kiting. As useful as kiting.) -Chant of the Scaredy Pants (-2 Dexterity and -2 Resolve are just gravy compared to -10 melee and ranged accuracy! Note AoE though, and this is mostly better against melee.) Prospective Phrases - Level 3 (+1 @L9, L11) -Chant of Burning Blades (40 Slash and 40 Burn damage per tick to those near me. Might be worthwhile. Seems better than the Chant of Burning Hands.) -Chant of Burning Hands (Ally attacks do +25 Burn damage. Does Might affect this? Is it worth it?) -Chant of Practical Deflection (+10 Deflection to self and all friendlies in range. A debatably slight improvement over the level 2 version.) Prospective Invocations - Level 1 (+1 @L1, +1@ L2, L4) -Cone of Blown (Stuns foes in melee range then pushes them back slightly. Handy for disengaging. Is another invocation better?) -Cone of Moan (Summons 3 worms from the corpse of any foe that died this fight. Also explodes corpses in range, dealing Crush damage.) -The Thanatos Trio (Summon 3 skeletons. They help flank and deal some damage. Each is ntoably weak, even at level 1. This invocation doesn't scale well.) Prospective Invocations - Level 2 (+1 @L6, L8) -Be Mine! (Charms foes in melee range for 8 seconds. Mine!) -Summon Dragon Babies (Are the 3 units I get with this summon better than the 2 I get with Summon Wisps?) -Summon Wisps (If I get 2 units per summon instead of 3 from the same level ability, they seem more individually powerful. True?) Prospective Invocations - Level 3 (+1 @L10, L12) -Disposable Drake (I summon a drake. Worth it?) -"He Did It! No, He Did It!" (Summon 2 ogres. How does this compare to a lone drake?) -Let It Snow (45-60 Freeze damage - before Might? - to foes around me. I may already have Chant of Burning Blades. I'm not convinced Let It Snow is worth it. Convince me.) End Prospective Stats
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Hey guys! Here is finally the video of the final boss in PotD with my Rogue with all the explanations you need! https://www.youtube.com/watch?v=562MPFJzgOc I hope you'll enjoy it ! Sorry in advance for my bad english and accent, i'm french you know Cheers
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Hi adventurers! I am very happy to share with you my new victory: After finishing the game Solo in normal mode 1 week ago (remember HERE), I finally achieved the Game in Solo and Path of the Damned! http://i.imgur.com/wkUDqTgh.jpg http://i.imgur.com/88bFM8yh.jpg http://i.imgur.com/bvGFuiKh.jpg I achieved this with a Rogue once again, with a Retribution / Tank build. I you guys are intrested, I will make a post to explain the detail of my full build and the strat I used to defeat this last boss! Triple Crown solo, here I come Did some of you manage to finish the game in PotD solo too? Cheers !
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Hello adventurers! 0. Introduction Let me first introduce myself : I have been playing Baldur's gate the day it was released. I was young and innocent, and I never could finish it as a kid as it looked impossible to me. Since they re-released it last year, I totally jumped on the opportunity to avenge myself and I managed to solo it. I absolutely wanted to accomplish the same challenge for this awesome game that is Pillars of Eternity. So far, I managed to reach the final boss in normal mode with absolutely no companion, and with a Rogue, and as it seems to be a challenge that a lot of you want to realize, I decided to share my experience with you all so you could try on your side. Don't expect me to detail every fight of the game or on how to get each item, 'cause they are numerous and because the behavior of monsters are random. I will try to explain you all the tips, tricks and ideas i used to get this far. 1. Why chosing a Rogue? I always loved the Rogue of 4 mains reasons : - If you have the initiative of the fight, you can quickly 1 shot a mob (Especially with Crossbows) - Mecanics and Stealth allow you to gather a lot of treasures fast and overstuff your character - Mecanics that allows you to remove Traps and use them before starting a fight - The Vanish in combat that allows you to run out of a fight (extremely useful late game when you have scripted fight and you need your placement to be perfect before starting the fight again) 2. What stats to take during the creation? - Main stats: I maxed out the STR and the DEX. But to be honest, if I had to do it again, I would probably balance them a bit more with some more defensive stats - Secondary stats: As explained above: Mecanics above all > Stealth secondary 3. Cap'tain Obvious tips and tricks before starting your adventure This is common sense, but still a small remider to think all along the adventure: - Buy food at the tavern. This is not expensive at all and gives you great bonuses for each fight (I personally prefer the Chicken as it lasts 5 minutes and gives you Resistance and Endurance bonuses) - Sleep at the tavern. Small bonuses make the difference - Gather potions, love them. They will save you and allow you to win fights more than anything else - Don't forget to get tents - Try to do as many side quests as possible. They are your main source of XP and Magical items, and you know how much it matters 4. Your adventure has just started! What gear should I take? Hi fellows, now that your rogue is created and ready to fight! I will try to detail here the different gears I used all along my way. - First rule: Even though it's tempting to sell all those shining armors for coins, I would hardly recommend you to keep 1 Copy of each specific amor / weapon / necklace and such in your storage, and expecially the magical onces as they will be usefull in a situation soon or late (trust me on this). - Second rule: ALWAYS use a shield. I know this can be frustrating not to use 2 handed weapons, or Dual weapons. Unfortunately, you are playing solo, and this means that you will have to tank a minimum. The Shield offers ones of the best protection for a few drawbacks: You will lose a tiny bit of accuracy which should be compensated if you have a high DEX. > I used the Round Shield for the most part of my adventure as it offers a good protection for a minimal accuracy loss. - What main weapon to use? For here, you have the freedom to use the 1h weapon of your choice. I would highly recommand swords that benefits for the Life Leech enchant (20% of your damages restored as Endurance) as they greatly increase your survivability. I used the Oidhreacht until the end of the game : Life Leech + Reduction Damage + High attack speed (more interruptions, more possible actions) are one of the best combo for a weapon in solo. - Secondary weapon? For the first part of the game, I highly recommand you to get an Arbalest as soon as possible. You will find one of good quality in Anslög's Compass that I kept for a long time. Why that? Because for engaging groups of monsters, this is simply the best early game: get into stealth mode, initiate the fight with your Arbalest, one shot a monster (you can hit up to 70 dmg if you crit, perfect initiation), then swap to your shield / dagger stance before the mobs get at your contact. (it will be all detailed later) - Armor / Rings / amulet ? The rest of the gear is totally up to you, but here are some suggestions of items i used all along my adventure: * I prefered the Leather armor as it is protects you enough against physical attacks and doesn't slow you down too much. * Belt: I highly recommand the classic Blunting Belt, especially early game to compensate the lack of defense * Ring: Contextual: I mainly use the Ring of Protection in addition to the Ring of Deflection for an optimal defense, but also use the Bartender's Ring when having to face hard CC's packs * Coat: Contextual. Try to get the Amulet of Summer Solstice as soon as you reach Dryford as it will greatly increase your AoE cleaning capability early / mid game You have to keep in mind that those items are contextual: the 1h weapon can be swapped with a blunt weapons if you fight skeletons, you can use the cloak of Cold Protection if you have to face shadows (sorry i forgot the exact name) and so on. Be smart, if you play solo you need to have a huge gear arsenal and use it wisely. 5. Combat mecanics : How to face huge packs of mobs This is the most tricky part of the solo game. You will have to face packs of mobs, and some of them won't give you a single second of rest because of their CC's. But you are a thief! You are smart, and you need to use your brain. There are currently multiple ways I fought packs of mobs, and it all depends on the environment you're fighting on. Initiation This is the most important part of the fight. It will probably define the success or failure of the rest of your battle. You absolutely need to initiate your fight to get a significant advantage on your opponent! How to pefectly initiate: - Analyse your environment and chose the right place to fight before starting the battle (Explanations about this point right after) - Set up traps that you gather all along your adventure thanks to your mecanism. Set them where there is most likely the chance that mobs will walk on it when they'll be packed - Use stealth mode and your Arbalest at max range on the mob that you wanna see dead first (i recommand mages if there are some) - Pray for a crit - Swap weapons, run to the spot you prepared with the trap - (Optionnal) Drink buff potions if needed before the mobs touch you - Fight to death The right spots to fight : * In dungeons / houses / Caves The first thing to do before starting a fight is to study your environment and looking for the narrows corridors: Example : the places circled in green are the good places to fight. Those are the pefect places to fight because all the monsters won't be able to be at your contact in the same time, they will stack and eventually allow you to hit them thanks to some spells like Sunbeam graned by the Amulet of Summer Solstice. *Outside The outside fights are the tricky ones. You can't really cheat because there aren't usually many narrow places to fight. But this is where your Vanish skill will be the most useful. You will notice that the mobs in a pack are not totally linked to each other. Which means that if you can attack a mob that is far enough of the rest of the pack, you have a good chance that the other ones won't come to his help. Here are the steps to make some isolated victims before fighting the rest of the pack: - Set up a trap where the monster is most likely to walk on it - Use stealth mode - Use your arbalest to pull a mob at max range - Pray for a crit > There is a good chance that at this point for the monster you pulled to be dead. A arbalest shot + a trap are most of the time enough to kill any common monster of this game. If not, I advice you to reload the game and to try again. - See how many mobs are running to you. If you pull from far enough, only a part of the pack may come to fight. - If the monsters are too numerous, use Vanish, run away, and start again from the first step. Conclusion And it's over for my tiny guide (for now!) I hope you liked it and I hope that it will give you inspiration to handle this game in Solo which is a super huge challenge. As explained, for now i'm stuck on the final boss so I can't really give you advices on him, but if some of you like it and comment it, I will probably edit this guide and add more details about other bosses or quests ! Good luck :D ( And sorry if my english is not perfect, i'm French )
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Heya! Just curious if we will be able to save our characters with current level/equipment and restart the game to explode our enemies even harder than before? Also will this game be soloable? My personal belief is first playthrough should always be with a party. But the thought of an uber powerful character chunking all enemy comers Irenicus style is just too good to pass up. My sorcerer solo in BG2 was probably one of the most awesome gaming experiences and I really want to relive that. Any thoughts?
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Greetings, all! As a fan of the Infinity Engine games, I generally prefer to play with one character (plus summons) instead of six. It's easier to manage and I get more EXP for my main character, who is usually my favorite in terms of mechanics. In Icewind Dale Enhanced Edition (IDEE), I've soloed a lot of the main game (pre-Heart of Winter) expansion starting from level 1 on Heart of Fury mode, where things' HP is 80 + twice that of normal, and foes deal double damage. When I can reliably do about 10 damage per shot of my bow, that takes a long time to kill even one enemy, though having crowd control abilities and minions helps tremendously, even making the game possible. I'm curious how readily Pillars of Eternity can be soloed, and what sort of character would be best at it. Again, I ask for minimal spoilers for why such a character would be great. System-level stuff, like knowing when to pause; being smart about the auto-save functionality; kiting; buffing; and using summons are pretty typical tactics for soloing games meant to be played as a party.