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Found 5 results

  1. So it's the 1st of July and I still haven't received my Collector's edition box (or the disc) yet. I got the "your swag is on the way" email a long time ago, since then I've contacted Paradox and they promised to send a replacement shipment, but it's July and nothing. And of course, they can't be bothered to provide a tracking number (the support guy specifically said "the package does not have a tracking number"). Well I'll be damned. I do live in a pretty remote place, but I've had stuff delivered to me from all over the world - US, UK, Europe, China, no problems this far. So I'm guessing this is Paradox screwing up once again. I mean how hard can it be to just attach a tracking number to the fking thing?! I mean I'm kind of glad I backed the game but... that CE was my birthright, and I was denied
  2. Update by Brandon Adler, Patch Wrangler Hey, everyone. The Pillars of Eternity team is still hard at work in stomping out bugs, balancing gameplay, and adding in some additional polish where needed. Patch 1.04, our latest patch that dropped earlier today, has a good amount of these fixes. You can find the patch notes at the end of this update. For patch 1.05, which we are targeting for a May release, will continue adding these fixes along with some additional new features. For example, we are adding in the ability to change your player's portrait and voice set any time during the game and adding new shaders for Afflictions (like Petrified). Patch Betas After consulting with the community the Pillars of Eternity team has decided to start making patch betas available. This will give players the opportunity to get new fixes faster and it will allow developers the chance to see potential problems in a patch sooner. Due to technical limitations, the patches are only being offered on Steam. We are investigating getting the patch beta process on GOG, but it may not be possible. When we make new patches available for beta we will let the community know on our Announcement and News forum. If you would like to join in the beta fun, please take a look at this post that describes the exact process for getting into the betas on Steam. Patch 1.04 Notes Here are the patch notes for 1.04: Items, Spells, and Abilities AOE indicators should now properly resize if the caster has a sub 10 Intellect score. Fixed an issue with over-time aura spells not applying the correct value on the final tick. Knock Down will now correctly be applied for the full duration of the effect. Mantle of The Dying Boar will now trigger at 33% Endurance with the effect of 5 Endurance a tick. Talisman of the Unconquerable will now give a 1.25 Focus multiplier instead of .25. Blooded should trigger properly in all cases now. Boar Animal Companion bonus damage should now work as intended. Prone Reduction mod should now work correctly. Quests and Companions Fixed Aloth and Kana speaking when they weren't in the party in one of the last levels. Sagani's fox-specific banters now require the appropriate items in the player inventory. Falanroed's dialogue no longer displays a script node. Durance will now properly discuss your dream with you if you've already discussed his staff. Relaxed some constraints on Durance's quest conversation. This allows all characters, regardless of background or stats, to finish his quest. Players can now loot the nest in Oldsong. Fixed an invalid conditional check in one of Pallegina's conversations. Heritage Hill tower will be fully revealed when exploring the map. Fixed spawn issue in a scripted interaction near the end of the game. Fixed an invalid creature spawn in the Ogre Lair in Od Nua. Sagani no longer references the antagonist by name before you know it. A container in the Catacombs of Od Nua will now remember if it was looted. The "Master's Tools" quest will now work if you have the required items before starting the quest. The "A Two Story Job" scripted interaction will not require a second grappling hook to climb down from the window if one was already used to climb up. General Fixes Fix for camera movement problems when the game is paused or in a cutscene. Fix to retroactively restore party movement in saves that display movement speed problems. Made some fixes to movement speed problems that were being reported with some items. Optimized Save/Load game system for better performance. Optimized how scene transitions are handled for better memory usage on 32-bit machines. This may allow players to transition to new areas without running out of memory. Sound Sets from hired companions will now be properly restored when adding them to the party from the stronghold. "All Stronghold Upgrades" achievement now checks 25 upgrades instead of 26. This will properly reward the achievement if you already have fully upgraded your stronghold. The "Kill All Dragons" achievement will now properly fire if they are killed indirectly (like by a trap). This is a retroactive fix and will be rewarded if the dragons are already dead. Fixed issue where store prices were getting exceptionally large after receiving a discount. Fixed issues with gaining infinite XP from bad Stronghold data. World time will not get very large in some cases after Save/Load. Modelling offset with Durance's head has been adjusted. Icon scale is now correct on Hearth Harvest and Reghar Konnek. All shaders will now compile properly under DirectX 11. Restored all the missing effects in the intro cutscene. Removed Blunderbuss item from an early game loot table. Changed the cursor type on the blood pool in the Temple of Skaen to conversation. Fixed a few save game issues with dead summoned creatures. Fixed issue where occasionally a crash would occur when initializing the Steam API. Draggable windows are now handled properly when running at very high resolutions. Swamp Lurker's animation wont spaz anymore when the game is paused. Fixed an issue to prevent binding mouse buttons to window controls. Game will now pause if you alt-tab during a cutscene in full screen mode. Audio will now resume properly if the game loses focus. Fixed an issue with infinite load screen if you transition while hovering over a container. Characters will now wait for their idle animation before trying to reload which fixes an animation sync issue. Damaged characters performing AoE attacks will not overload their AI state stacks anymore.
  3. There was a topic already posted by someone who I'm guessing was granted a key, I'm reposting a thread because that one is now marked as Solved and there's still so many people (myself included) who are having the same issue due to having planned to play along with a friend or significant other and the shipping delay has really messed that up. Before anyone says that would be like having a 3rd copy, they already said those with physical rewards would get a digital version so they would not miss out on playing at Launch and the disc is DRM free so as many computers can have it anyway. The only person getting hurt are those waiting for their copy when they purposely bought two to, in most cases, play with someone. I don't know how many other tiers have this same issue--but most seem to have the $65 tier (myself included) while others have higher ones. But yes, if you have a tier that includes at least one digital copy and one physical copy, PLEASE post here if you only have one code in your portal (for the digital version)! Hopefully everyone who was planning to play with someone will be able to play with them already
  4. Update by Brandon Adler, Producery Fellow Hey, everyone. This is just a quick and dirty update for you on the backer poll we mentioned in our update from last week, some pics of the strategy guide, and news about PAX East. Our next update will come out in the next few weeks when we will discuss how backers can redeem their game from the Backer Portal. Poll Results First, we would like to thank all of our backers for taking the time to vote. It is very important to us that you are able to express your choice and voice your opinion about the shipping of rewards. At close to 75% of the vote, it looks like shipping the physical rewards at the game's release and the game discs at a later date is the winner. This is how we will proceed with the shipping. We realize that some of our backers have been asking about the possibility of selectively opting out of this choice and instead getting their items shipped to them all at once, multiple weeks after the game's release. We don't have an answer for this right now, but we are discussing the possibility with Paradox. Depending on the logistical realities we may not be able to provide this option, but we will explore the possibility. As for now, everyone will have their physical rewards shipped as soon as possible, and their game discs at a later date. Prima Games - Collector's Edition Strategy Guide We've been hard at work collaborating with Prima Games on the strategy guide for Pillars of Eternity. The folks over at Prima Games are not only working on creating the awesome Digital Guide for you backers, but will also be releasing a beautifully printed copy of the guide. Pillars of Eternity is a big RPG, and Prima Games is working to make sure that every inch of our huge game world is covered. The guide will include: Main Quest: A comprehensive walkthrough of the main story. Side Quests and Tasks: An easy reference to all side quests. Atlas: Maps for all critical locations in the vast world of Eora. Training: How to create a character and expertly assign points to attributes and skills. Achievements, Secrets, and exclusive bonuses. The guide will also feature a Thank You section. If you pledged at a tier that included getting your name in the game's credits, you'll also find yourself featured here! As an added plus, all physical copies of the guide will include an access code for a free digital guide, viewable on any connected device. If you missed out on pledging for the strategy guide, the Collector's Edition Guide is a great option for getting all the tips and tricks you'll need for your journey through Eora. To preorder the guide, you can head here. PAX East The Pillars crew will be heading to PAX East to give a panel on March 7th. Josh, Tim, Adam, Chris, Shane, and I will be there to demo and answer questions about the project. If you are going to be there make sure to stop by the Albatross Theatre at 4:30 PM to check it out. That's it for now. Talk to you folks again when we give instructions on how to redeem your game and rewards.
  5. Ever since i first put money into this project and selected the signed collectors edition i have been wondering how the physical goods are gonna be shipped and how they will be "classified", for lack of a better word, during shipping. I'll explain why this is important, at least to me. My country has a very low value treshold for importing foreign goods for personal use. Anything above about 35$ you have to pay a fee for clearing it through customs and some 25% of the goods' value. What exactly is going to determine the goods' value when i didn't directly purchase them? Is it going to be the total amount i pledged? Dear gods, the guys that gave 10k is in for a surprise then. Will the various items be designated a static value by either publisher or developer? Or will they be marked as "gifts" with or without a value stamped on the package?
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