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Showing results for tags 'Role-playing'.
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I would like to hear everybody's favorite role-playing custom party. My favorite was probably my first playthrough with customs. which included Luke a mountain dwarf drifter veteran of many wars. Unbroken/Shieldbearer. Una his right hand a Blood thirsty loner wood elf who is an expert hunter. Bleak Walker/Assassin (build from Fextralife) Kaden the bloodthirsty warrior island amaua out for revenge after his entire family got killed by some principi pirates. Devoted/Berserker Alde a former slave wild orlan who still believes in Eothas despite what he has done. Eothas/Troubado
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Hello again, I couldn't find a thread referring to this, so I might as well make one where we can discuss this properly. Being a sucker for roleplaying, I always tend to build up an extensive background on my party as soon as the game starts. I wear certain equipment on city areas for roleplaying purposes, refuse to take in certain characters according to my allignment: the works. However, I wish PoE had a little feature implemented that could make all this roleplaying much more easy and inmersive: A second equipment tab for clothing. Much like in other installments, this tab would have no ef
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Please discuss your thoughts, ideas, complaints, suggestions etc. on Pillars of Eternity here.
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A simple thread for community brainstorming, suggesting possible feats or traits that allow different builds and methods of role-playing. Weak of body/Strong of mind You were born the runt of the litter, weak of body and with a Soul that was broken and shattered, and you suffered. But you would not give up, you would not die and you would not accept that only the strong deserve life. You fought against this injustice, you struggled tooth and claw to survive, against everything that life could throw at you. Your resolve became as iron, and your will was unbreakable. Effect: Might su
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Pillars of Eternity is a Role-Playing Game. One would think that role-playing would be important in a game like PoE, and that it's systems would be designed around it. That is however just not the case with the attribute system. This thread will be about the attribute system and it's effectiveness in making a character from a role-playing perspective. It will not be about attribute balance. It is also aimed at PoE's lead designer, Josh Sawyer. I'm going to compare Obsidian's Neverwinter Nights 2 attribute system(d&d) to Pillars of Eternity. I'm not saying the former has a perfec
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Based on recent E3 previews -.-.- Congratulations ! The hype, recognition & anticipation received is well-deserved and all I have to add is how proud I feel that I have backed this project. From one GM & RPGamer to another, congrats on making the dream come true !
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I already knew that The New Kid, a.k.a. "Sir Douchebag", would be a silent protagonist. However, I always took that to mean that, while the player character wouldn't have a VA, there would still be some kind of dialogue system - like in other Obsidian games. But, after watching the gameplay trailer, I'm not so sure anymore... To me, RPGs are all about interactive dialogue and moral choices. That's the reason I've never really liked jRPGs (okay, that's not completely true - I used to love them back in the mid-'90s, but that was a long time ago). I knew this game would have FF-esque combat when
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While I nonetheless expect this to be somewhat controversial, I want to start this off by saying that I appreciate Infinity Engine games for what they are, and this thread is not about what Project Eternity should be. Rather, I ask what Project Eternity is, which is very related to what Infinity Engine games are, or even more broadly DnD-based cRPGs. The reason is that I have noticed an increasing overlap in the past several years between the "action/adventure" and "RPG" or "role-playing game" genres, and it got me thinking about what the difference between them actually is. The obvious re
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I both like and dislike what I've been reading about the companion characters in the party. Deep stories and so on are great, but there is a downside. Dragon Age is a good example of having a few very deep NPCs to add to the party. The characters in Origins were mostly all fantastic, and I enjoyed them, but there were a couple of issues. 1) The NPCs got so much camera time and were so interesting that I felt my PC was somewhat overshadowed. It felt a lot like I was just there to be a witness to all the cool things happening to these other characters. By necessity, I was somewhat of
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