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  1. Hello! First of all, LOVE the game, this is why I'm such in a panic to post this and see it resolved. A game breaking bug happened this morning, as I spoke to Maerwald, listened to his rambling and initiated the fight. I noticed the ranger pet's icon was suddenly turned white, I didn't pay attention to it due to the intensity of the fight but when it ended, I realised I couldn't find the wolf anywhere. In fact, double clicking it just pointed to a point on the map which has nothing in it. Now, as much as it sucked, I figured "damn this will cost me a lot to dismiss this companion a
  2. I do realize other people have made posts about this, just wanted to throw some more output logs and saves into the mix. I did attempt the restart fix, but it was a no go. Not sure if you guys need more outputs and saves, but there they are. Output is attached, dropbox saves are as follows. https://www.dropbox.com/s/xmn5owamb7d508m/54e9e5de-d056-45e5-91e4-43119f3e75dd%20autosave.savegame?dl=0 https://www.dropbox.com/s/m7sexh4etclu3jb/54e9e5ded05645e591e443119f3e75dd%207789958%20GildedVale.savegame?dl=0 https://www.dropbox.com/s/m7sexh4etclu3jb/54e9e5ded05645e591e443119f3e75dd%20778
  3. I love the portraits in PoE especially the newer ones. But if you play with an animal companion a huge portion of your portrait is cut off, which annoyed me quite a bit. Is it possible to either change the shape or size of the animal companion icon or place it completely elsewhere (like above the portrait as an example) so that everyone including the rangers can appreciate the awesome artwork? Screenshot: http://cloud-4.steamusercontent.com/ugc/526132676951183015/738A3BE1567476B00EEEB9DD6E4F59C73C774A46/ The latest build is great btw! I'm counting the days to the final release!
  4. Update by Josh Sawyer, Project Director Welcome! First things first: if you have backed Pillars of Eternity but not yet completed your order on our website, please do so as soon as possible. Even if you have an all-digital order, we need information from you to make sure you get everything you are supposed to. If your backer tier includes an NPC, item, portrait, or other custom piece of content, an early response will make it easier for us to work with you on your designs and preferences. As always, we appreciate that our backers have made Pillars of Eternity possible and we want to e
  5. I searched these forums for topics on the animal companions, but couldn’t find anything dedicated to animal companion mechanics. Hence this topic. When I first played the BG series, I rolled an elven ranger who I stuck with throughout both games and the expansions. I really like the idea of a marksman tracker and therefore I’m toying with the idea of playing an elven ranger again. However, I feel that the ranger class is not quite as appealing as some of the other classes (e.g. the cypher or monk) based on the details that have been revealed so far. Where the cypher and monk have a lot
  6. Hi all, I wasn't sure how Pillar of Eternity was going to handle Party traveling. I know in the old BG & Icewind Dale games basically had a random chance to have npc/monster encounters which was always cool but I was wondering you there was any thoughts on expanding that. It would be interesting to see if you tie into a Ranger skill. Perhaps like a trail blazing skill- that could help in a number of ways: 1) The PC party travel fasters from location to location 2) Avoid less monster encounter or not as difficult mobs 3) Find undiscovered locations (ancient tomb/burial ground,
  7. Are Rangers being included? I always liked Ranger classes, not in the sense that they are necessarily archers but rather protectors of the wild. Think BG2 or LotR, that kinda Ranger. Equipped with typically (for me, anyway) a sword, bow and perhaps a spear. Some minor healing abilities and ability to calm enemy beasts and scan the ground for signs of whats ahead e.g. lots of wolf prints here so expect wolves ahead kinda thing.
  8. Not so big issu but what do you think about renameing this class ? Im for it becouse when i hear "Ranger" the first thing that somes to my mind is coockies or helping turist in mountains ... monster killer, troll hunter more like insted of thypical D&D "forest potector" sound more cooler and propably will be more interesting ... Expecionaly if Hunter can don't give **** about animals or forest ( not like druids ) ... That can be interesting character ...
  9. First of all, is this role even desireable? A scenario: Ragnar and Erule went first down the thick of the forest, shadows all around them. Sparkles of slight light, eyes in the blackness. One of the beasts lunged forward, and as if appearing out of the very shades themselves appeared Orianna and pinned down the beast to the ground by its neck. She whispered some carefully laid words into the beasts ear and shortly thereafter it ran away back to the pack, now leaving each other respectfully and knowingly alone. Later, accidentally falling into the beasts lair, the Wolves Den. At the he
  10. As these are the three classes which haven't really been talked about by Obsidian, I thought I'd bring them up for discussion, particularly as to some degree I think they are all classes which have had conceptual problems in some games, so more or less just opening this up to have a place to debate a bit at what these classes are about/how to fix the problems. MONK Issue 1: Monks as the loot-poor class. I think this is perhaps the most pressing issue of the class historically in D&D as far as IWD2, NWN and NWN2 had it - because the whole point of monks was that they are a class w
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