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  1. I have encountered a bug in the quest getting sustenance for Aldheim. I released the captives in Icantha`s house long before I went to the tower where Aldheim wants sustenance. Now I am stuck as they do not reappear, so much for unlinear gameplay. Do I need this to progress ingame? I play solo, so it takes time getting around. Reloading will take me back 30 hours worth of gameplay. Fix: Get meat stew from Icantha through conversation option.
  2. I finished the game and found lack of content for Pallegina surprising. Digging around text files I saw lines for a quest that didn't trigger for me. The quest is meant to happen in third act and involves Leaden Key assassins going after her and the Valian Ambassador. What triggers the quest? Do you need to go to a certain location?
  3. I am doing the main quest Through Death's Gate and after I interacted with the soul energy in front of the soul machine in the ruins my journal does not update. The journal entry for Through Death's Gate has all of the entries grayed out. I read somewhere that the quest actually ends after you interact with the soul but my quest did not. I'm afraid I don't have a save close to that point either. I would attach my output log but it seems to be too big. I'm just looking for any information at this point, if my information is correct, if there is any workarounds. Thanks
  4. During my adventure with Pillars of Eternity (btw. great game:)), I have faced issue related to quest "The Man Who Waits". I have already finished initial part of the quest, opened the door downstairs the sanitarium and talked to Freyol, who advised me to find Caedman Azo in his laboratory - room next to his office on the map. Unfortunately, NPC does not spawn in this place. Therefore I cannot complete the quest. Steam version of the game owned Thank you in advance for your support ! Please find attached prt screen and saved game to chec
  5. I'd opened the chest from the quest "A Voice from the Past" and . Now, I can't go ahead with the quest "The Man who waits" because I should have spoken with him firsts. I was at the step in which you need to ask to Animancer around the place. Considering that this quest is categorized between the main quests, it should be fixed asap. Is there any workaround to move to the next step of the quest via console?
  6. My list of bugs: Character gets stuck in a "falling" animation after battle if knocked unconscious, upon loading a game I get white boxes and green circles in the boxes above the portraits, I can't finish the ogre quest because the head (and blood) always disappears from my inventory (after loading), Ogre never has the club, missing equipment (after loading/ sometimes on stratup), quest disappearing after loading but coming back after quitting the game and restarting, attack animations are buggy; ranged weapons are used as melee weapons, character sounds missing, weapon sounds missing (guns),
  7. TLDR: Scroll to bottom for main points. I've been playing through Fallout NV recently. It's excellent quest design has brought to my mind a few points I'd like to share about NPC agency. Let's talk about the oldest trope in fantasy RPGs - that of the "quest". Usually a PC is given quests that entails "solving" problems for NPCs. If the player accepts a quest, then directions to complete said quest and possible rewards for doing so are made clear. If the player chooses to ignore the quest, then not much of anything happens (more on this point later). This plays into the power-fantasy that t
  8. Hello ! What type of quest whoud you like to see in PE ? What type of quest you like most ? What "quest" was your favorite. I personaly whoud like to see 2 types of quests: 1. (Mystery) Find out who is werewolf in port last (NWN1) my personaly favorite from that game. 2. (Mystery/ghost) A mansion with ghosts from Vampire Masquarade Bloodlines. The best known quest on the planet in my opinion. It whoud be awsome to see quests like that in PE. I also enjoyed "orzamar deep roads" from DAO (best quest from that game). Rakghouls and sewers from Kotor1 (also good). And allmos
  9. First of all, Obsidian, thanks for everything you have done to the RPG world. I am 29 now and a lifetime fan of your works (back and then). Project Eternity is a dream for me, still i can't believe it's happening. We have waited for so long.Well, i'm very excited. Can't wait to play. This post may be unnecessary or useless, i don't know, i just wanted to write to you, so pardon me. Oh, and excuse me for my lacking english. Here we go. You will read a lot of "in Baldur's Gate this was bla bla bla". Don't get mad. Sorry for this but that game is my gold standard. (whole saga) I am a big
  10. What type of quest you like the most ? What type of quest you whoud like to see in PE most ? My favorite quest is ocean house in Vampire Masquarade the bloodlines. I also liked playing Detective in wither 1
  11. Could the Player take the "Quest" in a completely new direction by the actions he/she is taking? Say, there is a Side-Quest to banish a Demon, but instead you release him and becomes his master. Now this wasn't just some "Hey Demon become my summon!" but an actual "Doomsday Demon" making it even more threatening than the task previous task at hand, and he's on your leash Could the player produce some "doom events" themselves? Basically, instead of facing Sarevok, the Bhaalspawn goes off elsewhere on a "X" choice. Choosing to face other player triggered events that is way more a proble
  12. I've had some thoughts on experience (most of it gathered up in my wall of text in my signature though) and how I view experience. I am slightly concerned about P:E (as thus far revealed) being tied to Objective Based experience. I like it a lot, but I'm also scratching my head about it; "Are there more ways to improve it?". Now I don't realize to what extent this is going to be implemented and "How", merely just discussing and sharing some thoughts on what I see could be an issue.. to the point: Being rewarded after getting from point A to point G. I experience a lot during the journe
  13. This is a legendary quest to conquer rats at a tavern, but how many rats can there be... A great part to this quest could be to add as many rats as there are backers and name each one a backer
  14. It bothers me alot in roleplaying games that you see a bunch of npcs named for example citizen and one John. Well we know from the start that John has a quest for us or something. I would rather have a system were after a conversation mwhere the NPC introduce themselves ,the name appears above the npc. Also it is stupid that u walk to every npc and ask them if they need help. Quests should be done differently. 1. The NPC approaches you by himself 2. The NPC is in a situation which is visually presented 3. A information board,book,notice or a towncrier And many other possibilities which
  15. Do you know what makes great quests and decisions less great? Predictability. Peeking at the guide and doing a second playtrough and all the mistery is gone. What I propose is to have consequences be somewhat random (when appropriate of course). Let me give an example: REDCLIFFE from DA:O You got 3 choices of which one (getting help from mages) is superior because there is no danger in it. You KNOW nothing bad will happen when you leave. Something that is a risk, a chance, ceases to be. But what if you didn't know? What if - no matter how many guides you read, how many t
  16. Hey kid, we have different stories about it. What do you think about building storyline mechanics with respect to different difficulty options? I mean that gameplay would vary not only in difficulty, but in storyline or amount of quests that player receive. It may look like developer have to build handful unique stories and will demand double of money and HR. My idea is to build one complete main plot and set of side stories/quests, and until certain difficulty modes (suppose those 3 special most difficult goals) player wont get all side quests (developers may even randomize offered set) an
  17. Imagine, travelling through highland (possibly rocky montane area) around the rocky corner of the road you hear some not so distant sound of blast and rockfall on the way ahead (possibly down the pass or on the other side of linn/combe/ravine). Later you see that way (road) was blocked by rockfall you've heard and, when approached the site, you see dead bodies in white torn robes and body parts scattered among the rocks all around the place. Searching around you discover one laying male person that moving his limbs like still alive. Man, middle aged, wear white bloody robe above strange suit,
  18. Hello Obsidian, This is an open letter requesting Lichs be included in the game as either, a) A playable race. b) Ascension as a result of a wizard/cleric/cipher(?) only quest (allow melee classes a quest to become either vampires or fiends) c) A companion. Lichs are the best undead archetype and too long have RPGs mistreated, misrepresented, and mishandled their inclusion in their game world. Lich discrimination includes but is not limited to: Type casting as mid-boss level villains, untrustworthy quest givers who will betray you after completion of the quest, secret loot pinata
  19. Kind of, Quest events. Imagine doing Kivan's quest, but from being a third-party. Where he leads and you follow (and would you walk back he would continue forward). During the time you follow on his quests you would pretty much be a 7 man party, with perhaps some basic shouts a la "Watch out!", "Get over here", "Follow me for a while". You wouldn't have any mechanical control but this could be a tactical aspect in itself in combat (Controlling an out of Party companion with limited tactical management, controlling several? Lead an army? xD). Of course, the companion should have some proper
  20. Any RPG has its fair share of quests. Themes include: . Progresing the main story line; . Increasing your status in a guild; . Helping an NPC find something they've lost; . Killing on contract; . etc What sort of quests are you looking for in Project Eternity? Would you like to play soul quests, ones that take place in the ethereal realm with your soul and a projection of your physical self, or a projection of whatever was occupying your PC's mind? Personally I prefer quests that make me think. Ones that put my character in a position where the choice I make changes the evolut
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