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  1. I'm running into a problem under 10.1.1 on an iPad Air. When I go into quest mode, it goes to the intermediary screen, then crashes instead of loading the party choice screen. I can get to that screen in story, but not in quest. I have tried uninstall/reinstall. User ID is 6282.
  2. Description: No matter who I talk too, they don't want to hear it and the quest remains ever unsolved. Also ended up with two of the quest items. Steps To Reproduce the Issue: Talk to the Thristwin learn about the medallion, tell him you dont want to help and he says ill do it alone. Quest updates to go talk to Serel anyway so I did that. Itimidated then dex checked to get the medallion. Just to show her whos who for giving me a hard time, I killed her guards. Talking to her again, seems to prompt the other way to get the medallion and she hands it over... again. So now i have two of
  3. Stuck trying to close Junk Beach in Quest mode. Can't receive the item or move on.
  4. Sooo, I am in a tricky situation and I'd like some experienced players' insight. Spoilers ahead and all that. So, I visited Ondra's Gift before Brackenbury District and I reached the Vailian Trading Company. My aim was to get Pallegina. I got the quest "At All Costs". I have no interaction with House Doemenel up to this point. I've found that letter about the jewel theft but I have not showed it to anyone yet. Well, I went back to Copperlane District, at the inn, and now I know I will encounter Danna. I want to kill her, preferably in the Inn, I know I will fight her angry boyfriend later
  5. I've already bought the adventure pack because I think the devs have done a great job with the game. So I don't really need the gold. Either way there's a couple of points I don't like about the quest system: 1) Why do you only have 24 hours to complete a quest? I don't want to be forced to play everyday, not to mention if I start to play at night I only have some hours left to finish it. And if I make any progress it really doesn't matter because the quest is going to be swapped by a new one with zero progress, not much sense there. Wouldn't it better a system like Hearthstone wer
  6. Bug: Playing on Quest Mode, the game stops responding to player's input. Resetting the game returns to the situation that triggers the bug. I can't enter the options, nor chose another action other than the one that triggers the bug. When: Prompted to chose a card from discard to replace a card in my hand, after selecting a card. Where: Apothecary Who: Merisiel Card or event: Don't know PFID: 509CC6C87B4AAC5 Pass&Play: No Mode: Quest Difficulty: Normal Party: Mirisiel and Kyra SO: Android 5.1 Device: Asus Go (Asus_Z00VD) I don't know wich card triggered the event, but once t
  7. Found a bug. Harsk and Lini questing. Both leveled up (Harsk to 40). But because I ran out of time, neither character received their reward. Subsequent successful quests did not trigger the reward screen either. (
  8. Device: Samsung Galaxy Tab A | VER-565-20160810 | PFID-7C2B84EC54878488 Hi all, While playing quest mode, my party finally hit level 22 after many heartbreaking defeats. While it was good to finally reach that level, Merisiel ended up falling in battle and did not hit the level with the rest of the party outside of Amiri (19), who replaced a locked out one. One screen shows her with the lock by her name and the other doesn't but either way (13) Amiri is locked out. Needless to say, I was a bit displeased and disappointed, after hitting level 22, I did not get the reward. Since Meri was ve
  9. I am frozen on the second quest of Burt offerings. I have the full quest purchase with all the character. I shut down my device reloaded the app. As soon as I go to the quest this is nothing I can to to progess. I cannot forfeit or go back unless I relaunch the app. My id is DA230D2909408672 iPad Air 9.3.3
  10. Hi Playing quest mode, Heroic difficulty. Powers = An Ill Wind (difficulty to acquire boons +3), Scenario Power = (difficulty to acquire boons +2) MERISIEL is at the Prison. Encountered a follower, used the disable option. Difficulty required = 13 (8+5). Succeed. Discarded follower to search again Encountered Bracers of Protection. used the disable option. Difficulty required = 18 (8+5+5). ( (See attachments) Thanks
  11. Legendary Quest 2d4 modifier bug iPad A1566 iOS 9.3.3 PFID-2BD14393E980E175 Pass & play off Permadeath off Quest Mode (Legendary) Valeros and Lem (always located together in that order) Bug occurs on boss in multiple scenarios and multiple bosses whenever I'm at the last location with game modifiers "2d4 to increase difficulty"...example: modifiers UI updates to show Gogmurt's card restriction and difficulty modifier, then nothing happens. No die are on screen and no cards can be played. Going to and from the vault or main menu reset back to rolling the 2d4, but gets stuck in th
  12. What device type are you on? Android What version of the OS are you running? Android 6.0.1 What model is the device? HTC 10 What is your PFID#? D6AB8EB435C61EE I completed a quest, which gave me enough XP to push Seoni to 29. Upon trying to receive her spell card reward, the card never actually shows up. The effect behind it is there, but the card is missing. This is blocking me from doing anything in quest, as I can't quit/forfeit the adventure. http://imgur.com/a/ePy28 Thanks for your help! Derick/Quickhorn
  13. Apparently Level 30 still tries to give you a power feat instead of a card feat, even though it says (and should be) a card feat. I find it very frustrating to put the hours of effort into leveling up a party, especially having to forfeit if a character dies because of the death level bug, and when you get this far you have to pick the last power you didn't want your character to have instead of another card that you need to face the next tier.
  14. I hate it. Because I'm stuck. I thought the patch might fix this, but nooooo. I have good reputation with everyone. Ally with Dommenel (tricked their goons in Dryford village, let that dealer get killed) and Dozens (did get that armor back and accepted to fetch some weapons) With Crucible Knights I have a Hero reputation (did the quest with making those golem-things, and halped the guard in Heritige Hill and 1-2 minor things) I want ot ally myself with the Crucible Knight, but I got no option to talk to with their leader. I mena...really. Why the hell does a fetch quest signify m
  15. I've decided that I'm going to focus on doing a lot of Quest mode, trying to get a party to max level quickly and blast through these random scenarios quickly and reliably. I've worked on the best general approach, and then tried looked into what sort of team could get that job done. More characters lets you temporarily close more locations when you find the villain, and a bigger party has more versatility. On the other side of the coin, a bigger party is slower to manage and has less turns to work with. A party of 3 is a good choice, enough to cover everything you need to do without creat
  16. I was playing quest mode with a party of 6 on normal difficulty: Seoni 25, Meri 30, val 27, lini, 24, seelah 23, and sajan 5. Upon completing the scenario, sajan leveled up to 8, seelah hit 24, meri hit 31, and lini hit 25. I had no problem getting the reward cards for sajan and seelah. When it came to leveling up meri and lini getting role cards and power feat respectively, I was able to select a role card for meri and pick a power feat, but when it came time to select lini's, the power feat section wouldn't scroll up (the screen was on her beast mode section) and select the weapon or arm
  17. When in quest mode, encountering goblins (in my current case, I encountered Goblin Cutpurse) may cause the game to get stuck immediately after the dice roll. The modifier in question says "When encountering a goblin, roll 2d4 and add the total to the difficulty of the combat check". After the game rolls the 2d4, the encounter never advances to combat (or the wisdom roll in the case of goblin cutpurse). Closing and reopening the game causes a new roll. Opening the vault and closing it causes a new dice roll. Returning to menu and going back to quest/continue causes a new dice roll. None of
  18. Namaste. I got an issue with quest-NPCs not turning hostile after dialogues, when they contextually should do so. This problem occurs in every quest, where I need to fight or kill for progress. In this case I run the quest "Built to Last". I enter the abandoned house at Ondra's Gift, traverse through the corridor and open the left door. The quest triggers. I maneuver through the dialogue until it says: "Dodwyna- She raises her flail and rushes at you." She should turn hostile now, i thought. But the circle around her is still grass-green. I can't attack her and she won't
  19. I’ve been playing the Pathfinder Adventures games for a few days now on my iPad 3rd generation (iOS 9) and it’s fun. I’ve encountered a number of bugs more annoying than game-breaking, except the following one. I’m playing Quest Mode using Merisiel, Kyra and Valeros. On finishing a Quest, Merisiel and Kyra both reached level 8, and Valeros reached level 5. On tapping CONTINUE, I’m brought into the Victory screen where my characters get to receive their rewards. At first, Valeros can’t be selected until I select Merisiel’s and Kyra’s reward (in both cases, a card reward). When i get to Vale
  20. I have just arrived in Copperlane for the first time, and have taken a quest in the "Goose and Fox" that asks me to give back a ring from the wife (Kaenra) to the husband (Purnisc), and after going over, giving him the ring, peacefully leaving, and going back to the wife, she says I haven't given him the ring yet, even though I have. My journal seems to have been updated with the fact that I have given him the ring, but no more dialog options than "I haven't given returned it yet" appear in my conversation with Kaenra. Link to savegame with this issue (I hope it is reproductible): http
  21. Description: When you enter Ionni Brathr your journal is immediately updated with the information Ondra gives you when you advance a little towards the pool of water. Steps to reproduce: 1. Enter Ionni Brathr in Cayron's Scar. 2. The "Lair of the Eyeless" quest is updated. Expected behavior: The quest should be updated after you've finished talking with Ondra.
  22. So, I've completed the quest "Blood Legacy." Beside being disappointed at the very limited options as to what to do with The entire point of reputation is (believed) knowledge of actions performed. Even though I actually performed an action, no one knows about it, thus effectively rendering my actions (to others) as unknown.
  23. Hello all im triying to complete this quest to get Pallegina and i decided to Save the Merchant and kill the ambushers bug for some reason the quest wont complete ? name of the quest "AT ALL COST" Defeat Dana Doemenel . could anyone help
  24. Talking to Penhelm only 1 of 3 lines move the conversation forward, so you are forced to agree with him. The dialogue: "He finally went too far. He had the gall to suggest that we had strayed too far from our roots..." 1. I don't see the problem 2. If the knights obsessed over their past, they wouldn't have grown into the fighting force they are today. 3. That history made the knights what they are now. You can't just cast it aside. 1 and 3 loop back to "He finally went to far" A difference: 1 is an infinite loop, 3 eventually leads you out. [click 3 -> Sagani -> back to answers 1,
  25. Description: This is a guess at a bug, but when completing Ferry Floatsam the hero LOSES minor reputation with Defiance Bay. This seems to be a mistake. Description: Screenshot 1 Screenshot 2
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