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  1. My friends and I have just started a multiplayer game. I am on PS5, and my friends are on PS4 and PS5. Initially it worked fine, but them started crashing when I tried to load the game up. The crash happens after I have chosen my character. At first the crashes would happen a few times before it loaded up successfully. In the past two days the crashes are happening every time (I have made approximately 30 attempts). The error code is CE-108255-1. I have tried deleting all other saves, reinstalling the game and rebuilding my PS5 database from safe mode. All my other games work fine. Any ideas would be greatly appreciated. Thanks.
  2. is there a good place to post bug reports for the ps4 version of the game? is there a separate company that obsidian hired to make the console port that i could report it to? also wondering if anyone has actually gotten feedback on bug reports recently or if im wasting my time. much as i completely adore this game, it wouldnt surprise me at all if they abandoned bug fixing it given the poor sales. the console release is so buggy it almost feels like a lost cause but iv noticed a few particular areas that the game has a very hard time with (tikawara is completely inaccessible in my game due to instant crashes), as well as a number of quests related to crookspur that seem seriously bugged. I would love to give some feedback if possible. Thanks!
  3. I own the Outer Worlds for PS4, a physical copy. I updated the game before purchasing the DLC bundle including Peril on Gorgon. I have multiple saves that are post-Radio Free Monarch and pre-Point of No Return, yet traveling in the Unreliable doesn't trigger the DLC. It's installed, I even got a little banner flash at the bottom of the screen when I loaded up the game that said "peril on gorgon available!" But again, none of my multiple post-RFM, pre-PONR saves seem to be working -- I've tried flying from Terra 2 to Groundbreaker, from Monarch to Scylla, nothing. It really sucks that I actually followed directions and kept the correct saves and I STILL have to replay the entire game if I want to play the DLC. Not cool, Obsidian. Anyone else experiencing this problem?
  4. Hello.. Is the persistant stuttering and frame drop issues on both the pc version and console versions going to be fixed at ANY point in the future? I mean we barely seem to get a patch to fix minor issues once every three months if lucky and you are not addressing folk like myself who have this issue on the pc and ps4 versions. My pc spec.. Gtx 1080 I7 8700k 32gb ddr4 Game is installed on a m.2 ssd Windows 10 Gsync enabled.
  5. Hello, First of all, thanks for designing such a good game. It is great! If I were playing it on PC or Mac probably I would love it. I wish I could say the same thing for its PS4 version. It is horrible. I bet you are already aware of it. So my question is simple, are you planning to improve it? (BTW, I am playing it on PS4. Not PS4 Pro. Not PS4 Pro + SSD upgrade. Simple, Vanilla, PS4.) If you are not aware of the problems, these are the major pain points I am experiencing: Slow, very slow, loading times: It gets even worse in Neketaka. I saw some other entries about it but I don't see any comment on when (or if) it will be fixed. Lags, frequently lags: Just cast an Essential Phantom spell and see it yourself. Or at midnight wait until morning. Or go to a water side with some reflections. Or ... Crashes: It crashes regularly. Sometimes it semi-crashes (exits to main screen) and sometimes it crashes completely. Semi-crashes are happening because it cannot load a map which is a transient issue and when I start the game again it will be able to load. the game. I don't have any idea why It crashes completely. I am trying to send a feedback from PS4 but I am not sure if you are getting it or not. Bugs, bugs everywhere: Even in a simple team management screen. Sometimes it doesn't get my team selection. Sometimes it does get my team selection, removes a character from the team but same character stuck to same location on every map. Fun, isn't it! I am not even expecting you to go into detailed bugs like certain scripted interactions keeps playing same sound file over and over again until you restart your game. No. I am just expecting most used features to be worked as expected. At this level, game is almost not playable. I like this kind of games but if I knew it was this state I wouldn't buy it in the first place. When I realise its state after I played it couple of hours, I considered returning it but PS4 store didn't accept returns for digital copies. Before I bought it, I read it was slow but I wasn't expecting this slow to be honest. I wish you had spent same amount of time for PC version and deliver in similar qualities. So my question is simple, are you planning to improve it? If yes, when? If no, why? As I said, it is very nice game! I wish to be able to play it (ideally multiple times) without getting annoyed by the loading screens, lags, bugs or crashes.
  6. Hello folks, I know Versus Evil did the port for console and Obsidian isn't in charge and no one will read this here from official site, but I will report all here reported bugs to Versus Evil. Feel free to post your found bugs here or directly on Versus Evils Discord channel. I do this because Deadfire on PS4 ir console in general is filled with bugs and we have to report them to get them hopefully properly fixed ! I opened this thread for all PS4 Bugs that occure while you are playing. I will post here when I reported a bug. Please get sure that you have the latest update installed. Please describe SHORT what happened and use the following format. Mode: Real time with Pause(RtwP), Turn Based(TB) or both When: Does this bug occure always or just if you have made something special before What: Please give a short but detailed description about what happened I hope this thread gets rolling ! Greetings Dyxx
  7. So I am wondering if anyone else has run into this problem, but I am in Mother Sharp Caves, every time I try to fight the Xuarip within the cave. Everything goes as normal until one of them attempts to cast Holy Power, the game then gets stuck in a loop and the spell is never cast. Any advice ?
  8. I am playing on a 55" tv that sits about 7 feet from my couch. I have really good eyesight, but I still cannot read 80% of what pops up on the screen. Is there ANY WAY to increase the size ? This is not the only game that is like this, but it is definitely one of the worst I've seen Thanks
  9. I play on PS4 and I am new to pillars. I am playing the deadfire ultimate addition. I like to start with a good Paladin (single class), a shieldbearer. A tank with a shield and mace. I’ve deducted that the attributes most beneficial to me would be; might, constitution, resolve, intellect. Am I correct, and what are the best numbers for those stats?
  10. This PS4 port is a joke. I paid 50£ price for the game which constantly crashes for no reason. I still wanted to play it really much so i continued anyway but yesterday something happened to ALL 6 of my save files and i can't load them anymore. I lost over 40 hours of progress. I can start a new game but god knows if it won't happen again. I dont want anyway because all that crashing every hour (especially in enchanting menu) and crazy long loading times drives you insane. I think people who bought this game should get a refund because it is unplayable the way it is now. I play on PS4 Pro and error i get is always (CE-34878-0).
  11. Hello, The goal of this topic is to list all the problems we (PS4/XBOX players) found on Deadfire Console version. Feel free to add the problem/bug/crash you constated and rate it with a severity note (from ++1 to 10, ++1= it break the game and make it unplayable, 10 = visual bug nothing too bad but should be fixed)... I will try to edit this topic regularly to add new problems we found in the list... I start with : Very SERIOUS problems which make the game broken, or break the gameplay : • The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1 • Sometime Deadfire completely freeze the PS4 and we can't do anything except removing power (very very dangerous for the PS4 or any computer), it happened to me in Poko Kohara (can't remember the exact name) in the outside while i opened the inventory, game freezes for 1s on equipping item in inventory - Severity = ++1 • Too frequently, when we try to click "Enchant" on an unique weapon, the game is crashing, and we get a blue screen, i thought i found a way to avoid this while enchanting a weapon which don't crash, i mean one i already tried to enchant like Xoti reaping hook and the enchant screen displayed, but 10 seconds after it crashed the game, great another blue screen, i am not frustrated, not a bit i swear - Severity = ++1 • Under some circumstances (dying in a random?area) the game save can be corrupted (if it happen to me ....) - Severity = ++1 • Sometime transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map - Severity = ++1 • Sometime the game crash during save, very nice when you save after a though fight like the one with Concelhaut, i recommend you to buy this broken game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1 • When swapping characters in any location the game shuts down with PS error code (annoying because you can't complete their personal quests!)- Severity = 3 • Too frequently we click or select an interaction which is right in front of us (door, chest, attack enemy) or we launch an AOE spell and the companion (or watcher) go straight in the opposite side, very very annoying specially during a fight when your tank go at 10 km and can't protect the group or if there is traps around.. Also, because of this sometime it take hours to enter a room, because the interaction is misplaced, we have to trigger cursor mode (triangle) and search the exact point which trigger the interaction/room entrance, ... reloading a save seem to fix this, but it is very disturbing - IT BREAK THE GAMEPLAY PLEASE FIX THIS - Severity = 1 • Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund • Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2 • Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3 • Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3 • Paladin "Lay on Hands" ability is broken, it don't heal, which make the paladin a bit useless - Severity = 2 • Auto pause is bugged (for me auto pause is set if a trap or secret detected) when a secret or a trap is detected during fight, the game auto pause as intended, but it is almost impossible to remove the pause (usually if not during a fight pressing two time square on PS4 remove the pause - this don't work during fight) - FIX : if this happen to you and you can't remove the pause during a fight, disabling the auto pause from the settings should solve the problem, don't forget to re-enable it after your fight... - Severity = 4 • One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2 • During fight, the status window come on top of the spell windows, and we ca no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2 • It would be nice if we could zoom in/out the world/Sea map/any map, as we can do when we navigate or are walking, some of us have difficulty to read small characters... Severity = 5 • In the old city, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping and i have to enable cursor mode to get through it (very annoying when it happen every 20 seconds) - Severity = 4 • We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE - Severity = 3 • AOE Spells should be more visible, the AOE area should always be visible like it was on POE (if i recall correctly), and we should see the area of effect of spells like the druid Relentless Storm, the first time i launched it i didn't realized it was an AOE, because we don't see any AOE... - Severity = 5 • In a city like Neketaka, we should be able to travel from any room, shop,.., (from the 2nd floor terrace of The Wild Mare in Queen's Berth for example) to any other location in the city, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city - Severity = 2 • Wizard "Dimensional" spell do not work as it should be, it don't stun enemies which are between the caster and the ally target. Severity = 2 • Wizard "Expose Vulnerabilities" seem not working, it don't expose vulnerabilities like on POE (we don't see anymore what are the target vulnerabilities, on POE, we have all the infos in the target info windows, if vulnerable to cold, fire, slash, and how much), another broken thing in Deadfire Ekera - Severity = 2 • Sometime (happened several times after i finished a scripted event with Ooze in Neketaka, and during burning house event with the thugs in the back of the house ), if we display the map or any item information pressing "O" to return to the game do not work, only thing which work is force quit the game, anr restart from a save (Fantastic) = +1 • On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ... • In Junvik Village, Gabel shop is bugged, we can open the store inventory but can't buy anything from her, navigation in her inventory is not possible Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire. • Sometime, in our inventory the little description popup disappear, pressing Triangle button work, but... - Severity = 10 • In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5 • "Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5 • Sometime after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... - Severity = 5 • During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2 • We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) a command which enlight the character, so we can see his exact location... Severity = 7 • Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ? • Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity = ? • When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity = 8 • When Eder is killed and get second chance during fight, and it is his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity = 2 • During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, and we don't get a game to be frustrated (frustrated because the AI can not be set manually, i mean by us), if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2 • The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8 • Wizard "Essential Phantom" is attacking enemies charmed by Seraphin (they are in green and there is other enemies around, but this stupid phantom attack them and remove the charm), Fantastic when enemies are almost immune to our damages and it take several turns to have enough energy for Seraphen to use its LV1 spell ... Severity = 5 • it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7 • Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7 • Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money to the recipe? - Severity = 4 • During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity = 5 • As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, i found a lot of unique melee weapon, some unique pistols/blunderbuss/rifle, but not a single unique wand/scepter/magic stave, may be later in the game (according to the wiki) but if i should finish the game to have a decent weapon for my wizard, it is a bit frustrating (even in "Magic" shops like Arkemyr shop, there is only unique melee weapons or bow/crossbow not a single magic weapon)- Severity = 8 • In localized version of Deadfire (example french) why trying to translate the name of ship weapons (canons), and other gear ? I defy you to found any information about "Couleuvrine impériale", nothing on internet, nothing on the wikies and because during a ship fight we can't see what weapon do what, what range, how much of turns ? Do you expect us to keep any gear information in head, you try first ? leave their original English name so it is easy for us to found informations about it.. It is the same problem with area name translated, it is very hard to find any informations about "Promontoire de Periki", Names should never been translated, it is kind from you, but it don't help us (the contrary) - Severity = 5 • During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6 • After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)... - Severity = 8 • During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5 • When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4 to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5 • On town screen (Map ?), moving mouse cursor with a stick is also completely ridiculous, it should be with r1\l1 or with arrows, same goes for level up menu - Severity = ? • Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5 • no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (Me too, but we can at least re-create all our POE choices (and name the set of choices) while pressing Square during New Game creation, and then Selecting the set of choices in the end of NG creation) - Severity = ? • On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5 • The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4 • After we finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room like if Giacolo was still here and the quest not finished - Severity = 5 • when we are in shop inventory, there is no way to compare a seller item to our items (example : compare a seller glove to our gloves)... • When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty... • During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4 • After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ? • While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside... - It should be fixed - Severity = 4 • Most of the time, when we change the team composition (remove a companion to add another companion), the group is not complete and one of the companion (the new one or the removed one) is alone wandering and not part of the team, very annoying when you enter a battle thinking your group is complete and finally it is not, also the removed companion can be here and bug the fight, because ha have a turn even if he can't do nothing (no fight) and random companion in the group (may be more) can't do nothing to (can't attack even if it is his turn) - Severity = 2 I will continue to add problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searging internet a solution to bypass a bug we found in the game... The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes, save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.
  12. I have a problem with the VTC quest line. After finishing Skipping Ahead Director Castol said I should talk with Govenor Alvari, but she is not in her office. In fact I have never seen her so far. Her office is always closed. And I checked the VTC headquarter every time I visited Neketaka. I have finished Dirty Laundry and I believe I have finished The Storms of Poko Kohara without ever speaking with Alvari. The main quest is on the final step (The Coming Storm). Now I'm a bit at a loss as how to proceed to advance in the VTC quest line. If I gatter the information on the internet right, "A Vote of No Confidence" should start now, but no source explains as to how and where. P.S.: I play on PS4, if this has some relevance to the problem.
  13. Hello, Please, fix the game, its always CE-34878-0 crash error. Most often it happens then you are at fight. Im playin in turn based mode. And i did reinstall the game, then i reinstall it to external hard drive, and then i made initialization for my ps4 pro deliting all data, but nothing helps! And i dont have the same crash in other games for my ps. I just dont want to tell about the longest loading screans on my console like im loading The Witcher 3 huge 3d map, instead of 2d map with minimal graphics and its loading even then i enter in the smallest area in it. Its a shame guys, like its your first game. regards, Aleksey
  14. Hello, I purchased the game for PS4 on launch day. Installed all current updates, played for about 10 hours. Now i cant load any saves. i get the error ( paraphrasing) - "cant load map, return to main menu to prevent corrupting saves". Can this be fixed? Can i get a refund?
  15. Coming across multiple issues with the ps4 version. Combat UI is horrible to the point of nearly making the game unplayable with overlapping windows for the action bar and combat text. Movement becomes broken when switching to a custom formation and I can no longer move through narrower areas if my character is moved to the back. Load times are insane! Nearly a minute and a half to load an area that's one room and a single npc making quests or tasks where you need to move in and out of multiple areas repeatedly a chore. I could understand the time if you're loading a larger map for the first time but not consistently. I'm really enjoying the game but some of these issues are sucking the fun right out of it and I'm just curious as to whether or not we'll see fixes for these soon? Thanks in advance for any information. Edit: Also now experiencing multiple crashes at random points, lagging and freezing during combat, PC's being dragged around an entire map to attack enemies and the Take all command not working after ship combat.
  16. So, I went to the gullet in Neketana and did the quests. Went to leave after and neither the left or right exit highlight to let me leave. Same with the lift to the old city, I was given the okay to go down but none of the map transition icons appear. Not sure what to do at this point because I can’t progress the game.
  17. Every time I die get near the end of the game (25 hrs in) after skipping the hope my save files will not load to allow me to continue. This has happened 3 times now and each time I’ve started the game again for it to happen again either on phineas base or tartarus!! This is really pissing me off now! What’s going on?!?
  18. So I’m on the Groundbreaker after finishing a mission and as I am leaving I hear this lady (Ellie) in the medical bay complaining about something or whatnot, so I talk to her and start the ”Worst Contact” Mission but before I went ahead I told my current companion (Parvati) to go back to the ship since I figured I didn't need her then I set off to go to that hidden entrance to the restricted area of the medical bay thinking the id cartridge was back there also but no it was in the nonrestricted area as a found out later but I thought I could sneak past the guard and get it but they caught me and I had to kill them which lower my reputation which I didn't want so I went to a previous autosave so I could do it with getting the id cartridge fist then going past them but here's the problem: when I loaded back in I noticed the Parvati’s character model was there want this was after I dismissed her but there she was. I couldn't interact with her and she had the original outfit she has at the beginning of the game. I didn't think too much of it I've seen this happen before in other games but I'll tell you why I made this when it comes up anyway I finish the mission and go back the Ellie and Parvati is still standing there just the way I described before but I still don't this much of it (besides the fact that it's still there) and I go the Ellie and finish the mission and recruit her and we go my ship and I go around the ship to see where Ellie would be and before that happens I see Parvati doing her usual thing but in the same outfit from the beginning of the instead of what I gave her so I go to see whats in her inventory and there's nothing. So that's the problem and I wouldn't as upset about it if she didn't have the prismatic hammer which isn't replaceable. Now the only save I have before this happened was 6 hour prior so I was hoping to find a way to fix this or at least get the hammer back without doing 6 hours worth of stuff I already did and if not then tell me. The video was a save I went back to before I finished the mission so that I could show what was going on with Parvati. The second video is showing everything that was reverted back Including her skills. 59927233842__DAD3E270-B302-4F3D-9341-4DD519AC2ED2.MOV 59927196644__2F9038AE-40FC-4F02-8B20-83974F2B1ED8.MOV
  19. I purchased the physical copy of outer world's for my ps4 and played without updating to any patches till I found I couldn't access any of my saves after going on the mission to meet Elli's parents and skipping the hope. After trying to load a save, my game would "freeze" on the title screen with no available options, music still running and never go to an actual loading screen. I have tried skipping Elli's quest, uninstalling and reinstalling the game, moving my save files to usb storage and all of my "inaccessible" saves are all around 9 mb. I saw there were some people on the forum with similar sounding problems, so yesterday I finally updated the game to the most recent patch (1.3?) and now receive the error code e-b51d0002 when trying to access the files, instead of the "glitch" where the game would crash. I have started a new game to see if there is any hope, but it does suck losing so many invested hours and worrying about encountering this problem ahead.
  20. Tried starting new game, redownloading, everything you can imagine. Lootable/ intractable items are no longer highlighted. Please look into this.
  21. During radio free monarch, i decided i wasnt going to deal with MSI, so i killed Hiram to stop the MSI broadcasts and bolted from stellar bay with the guards hot on my tail like the badass space cowboy i am; i then completed the iconoclast missions and took the bay for them but now whenever i am in Stellar bay i am stuck in combat. Nobody attacks me because I'm cool with the iconoclasts, everyone acts normally but i can't interact with any NPC's. I have gone and done missions on other planets, generally tried to avoid the bay for as long as possible, slept, searched everywhere in the city for anything that might still have aggro with me, killed every sprat (ok that was for fun) but i still hear combat music as soon i load into stellar bay. Please help :).
  22. I’m not sure if this has been addressed yet, but are you’s aware of the fov problems on console? Iv seen so many post about people talking about getting head aches and nausea from playing, and I’m in the same boat, I play a lot of video games and this is the only game that’s made me feel nauseous and gave me motion sickness after about 20mins of playing, iv only played about 2hrs of the game so far but iv stopped and don’t want to play until something gets fixed, it’s really ruining the experience with this awesome game
  23. As per title - no matter which caffeine item I use, the status effect never occurs. This makes getting the well-rounded breakfast trophy impossible. A quick search shows others having it as well: https://forum.psnprofiles.com/topic/80734-problems-with-well-balanced-breakfast/
  24. I've been playing the outer worlds and enjoying it but for some reason while running around I occasionally get debilitating stuttering and frame rate drops. I've restarted my ps4 and that helps temporarily but the always seem to come back. It is making combat borderline unplayable. Any advice would be appreciated.
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