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Showing results for tags 'Level up'.
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Game was stuck after Alt-Tabbing so I thought I'd note what I've seen so far. I'm able to start the game through character creation without spending any attribute points. I can't leave the Level Up menu without actually leveling up. Can't open the menu and just exit. In the Options Menu the bottom item in a list will be overlayed with the fade effect even when scrolled all the way to the bottom. See Fade.jpg attachement. When talking to an NPC, if you keep your mouse on the NPC then their name/title covers their speech bubble. See Speech.jpg. Cumulative attachment size too big so I'll upload this in a moment. When changing submenus in the Options Menu the submenu titles will alternate appearing and dissappearing as you change submenus. See Submenu.jpg. Was playing in full screen mode and Alt+Tabbed out, and when I tried to go back into the game it would bring up the top of the game window as if it were in windowed mode, but nothing else. I could still see my desktop. Checked Task Manager and the game was still running fine, and I could still hear the music and background sounds. I'm unable to reproduce this issue now, so unfortunately no screenshot, but I do have the output_log.txt attached. Nothing that isn't too obvious so far, but I thought I'd report them nonetheless. output_log.txt
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- Conversations
- User Interface
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I can't, for the life of me, doing remember anything that gave me XP. Maybe the quest rewards aren't implemented yet, but I feel that whenever you quest XP for doing something, it should be announced loud and clear. I'd post a list of steps to reproduce, but since I don't know any even where you get XP, I can't have such a list except a theoretical one 1) Do something that should give you XP 2) Notice that you aren't notified of it Expected behaviour: You should get some form of notice. My preferred option would be to use those "Quest Updated" scroll, and have something like |-------------------| | Bob's Toothache | | ~Completed~ | | 1500 XP | |-------------------| Accompanied with some appropriate sound / fanfare to celebrate and catch your attention.
- 13 replies
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Currently, prerequisites don't seem to be implemented. For example 1) Create a fighter 2) Level up, at level 2, pick Weapon Focus: Adventurer 3) At level 4, notice that you are given the option to specialize. You are not restricted to the Adventurer class of Weapons. Expected: At level 4, you are given the choice to Focus on a different class of weapon, or to Specialize in the weapon group you previously focused on.
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No matter what class i take after leveling i end up with the same amount of HP.
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Rogue gets Devastating Blow before Finishing Blow
samm posted a question in Backer Beta Bugs and Support
Description: When leveling up my rogue character, he gets the option to chose the talent "Devastating Blow" on level 3, which improves "Finishing Blow". However, he does not get "Finishing Blow" until level 4. Expected: I would expect to gain the base talent first, before the improvement of said base talent. Reproduce: 1. Create a new rogue character in Backer Beta 2. Start game and level up twice- 1 reply
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- talents
- devastating blow
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A simple question, should experience scale with player level or should experience be static for enemies killed? Example of level scaling experience: At level 1, Billy kills a rat and gains 5 experience. At level 2, Billy kills another rat and only gains 3 experience. At level 5, billy gains no experience for killing rats. At level 10 Billy kills Firkraag, and gains 96,000 experience experience . At level 20 he kills Firkraag again (damned cults, resurrecting evil dragons...) and earns 6,000 exp. I'm a fan of scaling experience myself - I like it because it keeps numbers on the smaller side (no millions and millions of XP to level) and really rewards players when they accomplish more difficult tasks (assuming we can avoid easily cheesed encounters), rather than reinforcing a grinding ethic that having no scaling can lead to where players just plow through all the easy stuff first so they can breeze through things that are actually close to their level of difficulty. Scaling experience also allows players to choose to do difficult tasks but not "lose out" on the experience provided by doing smaller quests or tasks since killing those bandits without having leveled yet will counter any exp lost by not collecting 10 herbs for the merchant and leveling before the fight. Thoughts?
- 48 replies
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- experience
- level
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