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Showing results for tags 'Kickstarter'.
I think that's what their called. When items be it an extra copy of the game or whatever is paid for by adding x amount on top of the selected tier. You can see it here http://www.kickstart...re/posts/308493 There's good and bad, as I see it, but basically folks might be willing to pay an extra $50 for one item that they want rather than an extra $100 for the thing they want and a bunch of stuff they don't want. The risk is that folks willing to pay for the next tier drop their pledge. There's also the extra hassle of sorting it all out I don't know of any finished projects that have used the idea so I don't know if it all ends in a nightmarish mess. Anyway was wondering if people think its worth it or if they know of other projects experiences doing something similar. Or put another way is this something Obsidian should look at doing or kill it with lasers?
Hi I'm Zoltan Gonda, the author of the NWN1 module series, Tortured Hearts (I & II). Me and my friend DrHoo have been working hard on a stand-alone RPG which is loosely based on these mods and now we need some material help to get the graphic and sound content done. This is why we chose Kickstarter. The title is: Tortured Hearts: Or, How I Saved the Universe. Again. Storywise, the game is DONE. Here are the features: -TH satirizes RPG cliches -Light-hearted story of a jaded, thrill-seeking adventurer -No need to play the prequels beforehand, but ofc there are refs for those who have played them -6 playable races: human, elf, dwarf, gnome, halfling, half-orc -Classic 6 person party (you can open their inventories for instance) -Non-linear gameplay, open-ended world with 3 choke points -Over 200 areas -Over 500 NPCs -Over 100 quests -About 100-150 hours of gameplay (just like the "prequels") -A long and complicated plot -A crafting system if you like to spend your play time working -Almost 500,000 words of dialog (including henchman conversations) already written, plus a journal to keep track of quests. -A variety of henchmen who contribute in an interactive way with the PC -A henchman relationship system which can lead to romance -A character development system, first used in Newcomer