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Showing results for tags 'Jobs'.
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We've talked about the "drone doctrine" and runaway AI controlled guns going on killing sprees being the precursors of Skynet, but what do "robits" mean for the economy? https://medium.com/basic-income/self-driving-trucks-are-going-to-hit-us-like-a-human-driven-truck-b8507d9c5961 In a society that sees greater and greater mechanisation and automation, where does that leave the working population of that society in 30 years (if that) time? For every industrial revolution the world has undergone (and the lack of capitalisation of "industrial revolution" is intentional, as is the use of the plural), we've managed to see at least a new set of jobs around the new industries created that replace the jobs that were rendered obsolete on an almost 1:1 basis, and that manages to keep most of the general population employed. But in a notional future, how many people can be employed with the advent of autonomous production lines and 3D printers? Anecdote: I worked my way through college in retail and became acquainted with people who have had to do that for a living (plus 1 or 2 other jobs on top of that), frequently they were one catastrophe away from ruin. And after graduating from college I took up a position as a product photographer and photo retoucher for a fashion company that was very much production-oriented before finally getting promoted to a content artist. I was extremely grateful for that job since while I was able to be gainfully employed so soon after graduating (or at least get a position that had opportunities for growth, or gain experience as proof that I could be relied upon), I couldn't have said the same for about at least a fair portion of my graduating class. In the notional HAL-9000-oriented workforce of the future, what jobs for us squishy meatbags are left now that the only jobs on the market are CEOs, maintainers of HAL-9000, and his marketing team? I could definitely see that job I took up after college being done by a program in 20 years time (and there was already a great deal of automation being done with it, thanks to "Actions" in Photoshop) if it doesn't get shipped overseas before that, so some poor bastard who graduates from college will probably be SOL. Conservatively that can mean 25% unemployment; can our society function as it has with 1/4 of the working-age population idling about?
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WARNING: the following is an interview in RT. Watching it may turn you into a conspiracy theorist, a neo-soviet fifth columnist, a dirty hippie and/or possibly rot your brain. For the non TL:DR crowd, here's The Economist's take on the original piece. Even if we accept today's BS jobs as essential to the maintenance of this wonderful materialist utopia we've built, there's a good chance that eventually some bot will outcompete you — if you are lucky enough to currently have a job, that is. Ironically enough, you may have helped design, build, market or sell the bot that takes your job. This issue ties in with others such as the growing inequality gap and the long-term unsustainability of current economic models which were thought up under a paradigm of "growth" at all costs. Solutions have been proposed such as a reduction in work days, a universal basic income, etc, which invariably receive criticism as unfeasible or even as couterproductive and resulting in huge numbers of parasites suckling from the state's teat, people becoming unproductive slobs, a generalized moral decay as a result of not having to work to earn your keep etc, despite a lack of a sufficient body of empirical evidence, and even against the promising results of certain trials. Personally, it sounds too good to be true and I doubt our reptilian overlords would endorse it either. So, do YOU work a BS job? (being comrade Putin's shill in the OE boards is most definitely not a BS job, I'll have you know)
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Update by Rob Nesler, Art Director and Brandon Adler, Producer We showed you this concept that Polina Hristova had developed, back in Update #55: And here is the in-game level--about to get violent--as developed by environment artist Sean Dunny: We think it looks pretty good. Thoughts? -R Arcanum Playthrough This week, we have the second part of Avellone's two hour playthrough. Chris explores the Shrouded Hills Mines and dies to bandits along the road... multiple times. Obsidian Jobs Obsidian is putting the call out to enthusiastic game developers who are interested in working on Project Eternity. To be eligible, you must be in the Southern California area willing to make the daily trek to Irvine, California. If you or anyone you know fits the description and would be interested in joining the Project Eternity team, follow the links below. QA Lead The Lead QA Tester position requires managing a team of testers, delegating testing tasks, tracking tester performance, providing guidance as well as coordinating with department leads and owners to ensure all aspects of the project are bug free. The Lead QA Tester position requires a strong knowledge of QA methodologies and practices, as well as an ability to handle and act upon high volumes of information and responsibilities. Contract VFX Artist Obsidian Entertainment is looking for a talented self-motivated VFX Artist to create a range of 3D effects and animations for a 3D world. This artist will be responsible for creating both ambient effects (such as smoke, fire, and lightning) and more detailed prop animation (a tree limb breaking, a glass shattering, etc.). These effects will be created using Maya, but experience with comparable programs is acceptable. Stop by our forums and let us know what you think. See you in a couple of weeks.
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- Rob Nesler
- Concept Art
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Hi It was a long time since i been here, acording to new update there will be some nice crafting system. So for example if we create a magic sword in normal D&D games if we sold it whe have only 1/2 his total price. But thats not the worst, i somethimes think "beside world saveing" is my character realy ably to think for his own, for example a normal character beside being only hope for humanity he whoud like to ave some gold and some place in the world. I think that idea of small economy i wery good thing bt what is this "small" ecenomy i mean incomes and out comes, are party need money, need food, need some influnecne (gained by money) in the world. I played two games in with i realy like those things, it was fable 2 (jobs, and owning) and eroge kamidori (shop menagement). For example we can buy a shop and create some weapons and our clerk (not sed party member or hired one) will sell it when we are exploring dungeons. Secondly and idea of part time jobs like woodcutting gives some "life" into world, for course this tpe of jobs still requerie some animations but it also coud be done NWN type of style when you don't see animation and only tekst "a 5 pieces of wood was cut" etc. what are your opininion ?
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- jobs
- blacksmitch
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