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The consumable item Lager, which may be used when resting, lists "-1 Perception, +2 Might | Accuracy vs. Deflection". Does the item provide a bonus to accuracy attacks vs deflection and if so how much ? Or is it simply an erroneous description ? Edit: list of items : - Lager - Mead - Grog I see an alcohol-based theme developing here...
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Disappearing act/ right click item issue
audiotremour posted a question in Backer Beta Bugs and Support
I have discovered that when in stealth and equipping armour my character portrait will disappear. So far this only happens when I equip fine level equipment and while in stealth. To recreate I just go into stealth and equip armour of fine quality or higher. As soon as I leave stealth and equip a different piece of armour the issue goes away and then I just need to re-equip the armour from before to see it on my character. The second screen shot here shows an issue I have discovered with equipment. When I right click Cruelty and Curious to show more information it closes the window. The only way to see what the ability does is to left click on it. This can be reproduced with any item in the game which has right clickable text in its description. My apologies if these have already been brought up I went through the forum and didn't see anything talking about this but I may have missed a thread. -
I was looking for consumables in my stash and move some of them to quick slot of my party members. Suddenly I cound't pick anything else from stash besides weapons. All (crafting?) materials and consumables in stash don't react on click. I can put consumables and weapons from inventory to stash and back to the inventory but all other items (besides weapons like I mentioned) that were already in the stash can't be move. log file and save: https://www.dropbox.com/sh/ud0yxmha1h4k3oz/AAAJV07DjNTJDE7w1Tm4laDJa?dl=0 Btw - in this save file you can check grimoire of my wizard. It has only two class abilities but no spell at all while merc wizard has entire set of spells in her grimoire. Scepter Proficiency skill (+2 penetration, +20% damage) - it affects damage of spells. It's a bug, a feature? Edit: It looks like these items are used during rest so probably they can't be picked from stash and placed in the inventory.
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ITEMS - unbound soulbound items don't work on enemies
dam posted a question in Backer Beta Bugs and Support
Since I've managed to dupe the Marux Amanth, I've chosen to outfit my whole party with it. Y'know, the rogue, the fighter, the priest obviously... Now, while my rogue and monk can damage each other with the dagger outside of combat, they just can't hit monsters with it. Abilities such as Force of Anguish show that they're being cast, they consume a Wound, but they just never roll (no log entry, no hit). Switching to a saber/mace weapon set does get logs + rolls + hits. Now I understand these other classes aren't allowed to bind the weapon. Something must be done to prevent them from equipping it in the first place, if it just won't roll for attacks. -
The Saber Beza's Toothed Blade doesn't even seem to register as an actual weapon, when equipped. When equipped in the off-hand, only my character's main hand attack stats show. When equipped in the main hand and with a legitimate off-hand, the main hand shows unarmed damage and accuracy, the off-hand shows normal stats. When equipped in the main hand with nothing else, unarmed stats show. Additionally, the corpse where the blade is found shows a detection cone, during stealth, with the TAB key held down.
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Well now, that one's funny. 1/ Put the dagger in Mercernary Priest's inventory, take note of what *inventory* slot you put it in 2/ Equip "Marux Amanth" in Mercenary Priest's weapon slot (1 or 2, main/offhand, doesn't matter) 3/ Make sure the inventory slot the dagger used to be in, is free. 4/ Bind it 5/ Sever binding 6/ Free dupe in said inventory slot \o/ 7/ Give the dupe to another character (you can't keep it in your inventory or the dupe chain doesn't continue) 8/ loop
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1. After completing one of the scripted "choose your own adventure" interactions on the map (the one to the left of the starting village with large lagufaeth) there was a constant sound effect of using a skill from that scripted interaction. Could only fix it by quitting the game completely. 2. Stormturner cloak's visuals are bugged. EDIT: Tried another enchanted cloak and it's bugged as well, only normal cloaks seem fine. 3. Some popup textboxes are not formatted properly and go beyond the screen area:
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The biggest issue IÂŽve always had with pillars 1 was the ammount of "obligatory" items required to pass at least most statchecks, wether they were in scripted actions or dialogs. You were punished by the game, if you chose different than an item with +3 or +4 attributebonus. Whats even worse, those items were rarely worth the effort, since they both exhibited useless or even downgrading second enchantments (speedpenality or spellbound) and occupy itemslots better used on other items/effects (bonus spells for example). However what makes these items so terrible is the fact that they have little to no alternatives. The player cannot enchant items with a +4 boost to any stat. They cannot anything except armor, weapons and shields to begin with (so no headgear, rings, etc.). I wish Obsidian would remove this issue in upcoming games (probably to late for POE2 now) or at least not make matters worse as with the white march dlcs (I HATE those rings +4) As I can see it they could: 1 Add a wider variety of items with the higest available attribute-bonus 2 Making all attribute-enchantments usable (as an option for crafting) to the players 3 Implementing bonus attributepoints as a part of characterdevelopement The last option could be done either by granting points upon level-up (easy way, but unpersonal) or by rewarding points for progressing the characters reputation. As for the last mentioned option, let me explain. Pillars 1 had 10 reputations/allignments, always in opposing pairs (benevolent/cruel, diplomatic/aggressiv, clever/stoic, passionate/rational and honest/deceptive) Each of them maxed out (to my knowledge) at 4. If each reputation grants boni to an attribute that seems logical for it (aggressive->might, benevolent->perception, clever->intelligence) based on its own progress and countered by its oposite, the players would be both rewarded and supported for their chosen playstyle. Example1: 4 Benevolent/ 0 Cruel -> +4 Perception/ 0 Might Example2: 4 Ben/ 1 Cr -> +3P/+1M Example3/4:2 Ben/ 2 Cr OR 3 Ben/ 3Cr OR 4 Ben/ 3Cr -> +2P/+2M for ambivalente personality etc. What is your opinion on the subject?
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So I have just finished the tutorial on my first save. I picked my characters, changed their cards, using all the special cards I had received from chests and completing the tutorial. Clicked finished and then it returned me to pick a party screen, no sign of my characters, and I could not do anything. Force close the game. Open up, return to save, go to character cards, and all the special cards I equipped are gone, no longer in my stash or anywhere. So Far I have lost all my special cards except one. Would appreciate some kind of in game compensation, and in the mean time I am going to wait on continuing. Thanks for any help edit: in game id: sectbrn #6938
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[3.02] Lavender Wreath bug
Gairnulf posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
The Lavender Wreath's "Irritating" effect comes up in the console as "*Effect error*". Its duration is adjusted for the character's intellect bonus, but the adjusted value is not shown in the effect's description, only the base value is. Also, shouldn't it have an icon too? Screenshot: -
I'm not sure if this isn't related to going into/out of combat, but Concelhaut's skull (pet) sometimes seems to stop in place, instead of follow you. I have to reequip the pet item to reset the skull. I'm not sure how his special ability should be used either. I don't see it in my "quick items" list.
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I was just able to kill the Adra Dragon on PotD thanks to the fact that the Cape of the Master Mystic had turned me invisible and the invisibility wouldn't wear off. My party got killed with the dragon remaining at "Near Death". Since the dragon couldn't attack my character but my character could hit him, and the invisibility wouldn't wear off, and the dragon's health doesn't regenerate, I was able to just sit and watch as my character slashed the dragon to death. Well, the dragon is dead, so I guess that still counts I could give you a savegame, but after game load, the effect was not reproducible. I also have a savegame from before I started combat.
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I think my character was "rolled back" somehow. Please update the topic title. Happened somewhere around raedric's keep or gilded vale - not sure :/ 1)My helm,ring,amulet and boots disappeared from the character slots and appeared as buffs on the character icon. 2)ll my 3rd and 4th level spells disappeared completely. Watcher fear ability gone. 3)Quests/level remained the same. and unfortunately I didn't realize it until all my saves were overwritten (perception in rl 3). Verified files, didn't help. Is there any way I can fix my character? :/ Edit: Actually another thread seems to describe the same problem as this - not sure if it's the same though https://forums.obsidian.net/topic/83027-bug-character-and-items-gone/
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I just finished my battle with Maerwald in my Solo playthrough. I had one occurance of the battle state never ending, but that's very difficult to reproduce: After killing Maerwald I used Bewildering Spectacle on the fire blights which had ganged up on me, and I managed to confuse all of them, turn them to green circle. Since that broke engagement, I took the chance and ran away to the room where the conversation with Maerwald takes place, since by now we had moved to the corridor. Some time later, since combat state wasn't ending, I showed up in the corridor looking for the blights. They were nowhere to be seen, combat state wasn't ending, and I had to load game. Anyway, the bug I want to report is from another attempt at the same battle. I summoned the Animat with the Bronze horn figurine which I had bought from Gilded Vale's smith. We defeated Maerwald and the blights, but now the Animat won't go away. Not that I mind that much, but I still consider it a glitch Link to the savegame: https://www.dropbox.com/s/bl9i9hwy7glmtqj/b4182f2badfd4ca2922d3e8a26c5b32f%2010866773%20EndlessPathsofOdNuaLevel1.savegame
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(Very minor spoiler warning) I found a Minor Ring of Protection in Easternwood (in a hidden brick in the graveyard), and I tried to put it on Eder.... It didn't do anything. I put it on my main character, and it increased two of the three stats it was supposed to affect. I put it on another character, and it increased all three stats. It appeared to increase stats that were below 50, but have no effect on stats above 50. I've attached two screenshots of my attempt to have Eder wear it. The first one shows the infobox for the ring, while it's in Eder's inventory (you can see it just to the right of the infobox): The scond one shows the ring on Eder: In both screenshots, you'll see that his Fortitude, Reflex, and Will are 70, 50, and 50. The ring should increase them to 75, 55, and 55. As the subject says, I'm using Steam version 1.0.6.0591.
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[591] Transitioning is causing equipped items to disappear
Cluas posted a question in Patch Beta Bugs and Support
[591] Transitioning is causing equipped items to disappear 1) Load attached savegame 2) Select Maya and check her equipment (character #1) 3) Click on the area exit, wait for new area to load 4) Notice that Maya's eqipment is missing Expected: The eqiupped items should not disappear! [comment:] I have not noticed this problem in earlier builds, and I am on win 7 [Files] save2.zip -
Hi All! Question regarding Enchanting. If I have a Fine pistol (2 anvil 'cost') and want to upgrade it to exceptional (3 anvils), is the anvil cost accumulative, or does it straight override the lower enchantment. I ask because I would like to upgrade Forgiveness, but if taking Kith Slayer prevents me from also taking Exceptional / Superb, then I've got to think about which I'm going to take. Cheers
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So yesterday I started a new game and noticed that my pre order items (space pig and ring) aren't showing up in my characters inventory. When I load my older save they are in my inventory like they should be. But for whatever reason they wont appear for the new save file. This is the first time that I have started the game up since the new patch. And was wondering if anyone else has run into this problem? or am I just really stupid and missing something obvious? Its not really a big deal but I do miss my space pig...
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[530] Wrong Image Asset Used on Hearth Harvest Hatchet
Gairnulf posted a question in Backer Beta Bugs and Support
The image used on the Hearth Harvest hatchet is either the wrong size or the wrong image. It was curious that the image is actually even larger than the Description window image. So I take it it's possible to make Description images larger than they are right now? -
-Description of the issue- (also some spoilers Warning) I am playing solo with a moon godlike barbarian wearing Saint's War Armour which grants "second chance" passive ability. When I die for the first time the "second chance" occurs, revitalizes me but the moment my character stands up the "your have died" message pops up and forces me to load. I can upload a short video and post the link if that helps.
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Hello Backers, So it appears that we have a large amount of missing string data in various locations throughout the beta. Since these issues need to be resolved individually, I am building a master list of the missing strings. This is both to organize the data in a way the developers can easily fix and to relieve pressure on the forums from these bugs being posted multiple times. Please post any findings of Missing Strings in this thread and I will come through periodically and update this post with the full list. Screenshots are still great for this, as it gives us a clear visual of the location of the issue. So please attach any screenshots of the missing string to your posting. I'll be starting the list with an example of some known strings. In an effort to keep the list readable, a primary location where or on what the string was found followed by a short description will be how I will be listing them. MISSING STRINGS Races Character Sheet - Human's Fighting Spirit description (when clicked) Character Sheet - Coastal Aumaua's Towering Physique description (when clicked) Character Sheet - Island Aumaua's Long Stride description (when clicked) Character Sheet - Boreal Dwarf's Hunter's Instincts description (when clicked) Character Sheet - Mountain Dwarf's Hale and Hardy description (when clicked) Character Sheet - Pale Elf's Elemental Endurance description (when clicked) Character Sheet - Wood Elf's Distant Advantage description (when clicked) Character Sheet - Hearth Orlan's Minor Threat description (when clicked) Character Sheet - Wild Orlan's Defiant Resolve description (when clicked) Character Sheet - Death Godlike's Death's Usher description (when clicked) Character Sheet - Fire Godlike's Battle-Forged description (when clicked) Character Sheet - Moon Godlike's Silver Tide description (when clicked) Character Sheet - Nature Godlike's Wellspring of Life description (when clicked) Classes Character Sheet - Chanter's Chant descriptions shown in the character sheet (when clicked) Character Sheet - Rogue's Deep Wounds Ability (when clicked) Inventory - Druid's Spiritshift weapons for all forms (Bear, Boar, Lion, Stag, and Wolf) when moused over or right-clicked Wizard Spell - Thrust of Tattered Veils has missing string in its description and debuff tooltip Talents Character Sheet - Hold the Line description (when clicked)Items Item - in Winfrith's Shop named Missing String purchased for 90cp also has missing description Item - Weapons with Reach show a missing string in their description Item - Weapons with 10% Graze to Hit effect show a missing string in their description Bestiary PƔgra - lacking flavor description when selected in the cyclopedia/bestiaryOptions Options menu - Missing String shown when selecting Polski language Controls menu - Missing String shown under Cancel Action key binding Graphics menu - Missing String shown when mousing over resolution Misc. Loading Screen - from front end "Did You Know? : Missing String" Party Records - Various enemies display their names as Missing String Lle a Rhemen - Staircase inspectable displays Missing String when clicked Thank you all for your tremendous support !!
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A group of issues, all either introduced with the most recent patch & hotfix, or which were in the launch version on Steam and persist post-patch. Win 7 64 bit, 8gb RAM, GTX 660 video Thanks in advance! New glitches: Roderic's Hold -- Unable to reproduce (will try some things later and upload a save if I can trigger it again) but I have screenshots - Went through hold, entering via climbing vines in NW corner. Killed many of the enemy groups in there except Roderick's group and mercs near the front doors. Wore priest robes to bypass floor full of priests (and loot it clean - possibly WIA, but wearing the robes allows looting of every container on that floor safely). When I went to the front door area (both inside and outside), enemies were red as usual, but most of them simply stayed put, and made no attempt to fight me even if I had attacked them; affected melee enemies would not even move to my position. Once it began, this behavior carried over to other areas of the Hold where I had not yet killed all of the enemies. Stronghold - "bad" visitor shows up, has an escort assigned. After save & load, his effect on stats is no longer shown on his status screen, though the penalties are still in effect Pet names sometimes doubled (one on top of the other, with an Endurance meter) -- only happens in combat Old glitches still in there: Books with really really tiny text titles at default font size -- Increasing size fixes those but makes many others oversized Not all Stronghold updates show up (esp building completed messages) (no screenies because...well...^_^:>) Stronghold messages queue hotkey (on the left) shows a number even though there is nothing on the list Stronghold messages -- Sometimes "Recall" will change to "Assign" even when an ally is already assigned to a Stronghold mini-quest Item names sometimes blank in shops -- scrolling the item off of the screen and then back on, or exiting and re-entering shop usually fixes this All screenshots may be found here, named to suit: http://www.mediafire.com/folder/y0qwc94mub9nv/set_01
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Maybe it is just cosmetic, maybe the values are ****ed but : Stat of my paladin witha fine spear : ACC : 58 DEFLECTION : 54 Stat of the Fine Large Shield : DEFLECTION : +16 ACC : -8 FINE : + 4 shield deflection What I should have : ACC : 58 - 8 = 50 DEFLECTION : 54 + 16 + 4 = 74 What i have : ACC : 38 DEFLECTION : 80 or 76 depends if I drop the shield ON the spear or not (If i swap from empty <> spear+shield I have the same)
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For some reason when you equip this item to Aloth, he only gets one intellect and one resolve rather than two intellect and one resolve like the rest of the characters. Is this a bug or does he have an intellect cap at 18 or something. I have screenshots but they are to big. This is the item you get when you save Purnisc from Nyrid, and you tell his wife Kaenra about what has happened in the quest called HIS OLD SELF Act 2?