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Found 27 results

  1. What I miss the most in recent rpg is the lack priotity put on the lore, every object is bland with +1 str +12 hp or whatever but no description at all and that makes them having unfortunatly no identity. But that is something that was found in great quantity in classic rpg like baldurs gate etc.. Every items in those games (even junk loot gems etc..) had a background story behind them. And then we had books if we wanted to learn more about the history of different civilizations in the game world, the adventures of some important character, or the story behind major artifact as well as maybe some clue to find them etc... Getting a glimpse at the world by just reading some items description was great and made those classic rpg game really immersive to me. Please bring back the lore to rpg with Project eternity.
  2. Pretty much what the title says, and the polls say; what would you say would be the best system or even combination of systems you'd like in Project Eternity? Would you like it if everything the characters you fight against are lootable, entirely randomized loot, what? Personally, I enjoy a combination of them; what you see is what you get, and being able to take what would otherwise be vendor trash items -- like Golden Idols or plates -- and giving them to NPCs that will give you a slight discount in return, or even open up new items to purchase, giving the player a wide variety of options. Sadly, this is not the case in most RPGs, but you know, I'm not terribly picky about it. Still love the 'you get what the character is wearing.' the best out of the options, but this being a poll, I also wanted to know what you all think, and would enjoy in Project Eternity on a personal, as well as a 'fun' level, and whatnot.
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