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  1. My character has base INT of 10. When I equip the following 2 items: helm with + 2 INT and armor with +1 INT I expect his INT to go up to 13. However this does not happen and only the helmet's bonus is applied. Is this a bug or by design?
  2. Let's make a comprehensive list of everything in the game so far that has been Backer Made. Obviously, this will be filled in over time, but for now, I think we can get started with a few of the Backer Portraits and the Celestial Sapling. The rules are simple. We post images and/or name of people, places, and things such as: LARS WESTERGREN UNKNOWN CELESTIAL SAPLING ---- UNKNOWN UNKNOWN And then we fill it in as needed.
  3. Buffs display : 1. Engage in combat, buffs stay on. 2. save, load 3. BB Wizard Attack and the like are shown as white squares (Defender was fine) Stop Characters (shortcut x) fails while in pause : 1. pause 2. select everyone + order to move 3. press x to stop the group 4. only some (if any) members' moving position will disapear. if unpause, the other ones will keep moving Enchant interface while trading fails to render (pic 01) 1. talk to a vendor 2. right click on an item 3. Click Enchant 4. the enchant ui borders only will appear item disappearance 1. found a bow 2. gave it to BB Rogue to replace his equiped one 3. move BB Rogue's bow to his inventory 4. equiped bow disappeared Item prices at vendors 1 choose an item : pic 02 (fine hide armor : 300cp) 2 click on an item to move it at the bottom : pic 03 (fine hide armor now at 3200cp) 3 cancel the item to move it back in the list : pic 04 (fine hide armor now at 4800cp) price listed at the bottom center (total) was the price shown after back in the list (4800cp) ex 2 : hammer and chisel pics 05+06 (75 in list, 50 in tooltip when at the bottom+75 in the total price, 75 when back in the list) Duplicate rendering of characters and environement : pic 07 couldn't replicate but append 2 times, in the inn first floor and Tygil's Curriery probably due to the locked doors Attack interaction with doors 1. click on the blade icon at the bottom 2. click on a door 3. blade icon stay on the mouse but behave as moving/interact 4. click once again on the blade icon, click on the floor to get back the moving icon Gained an item, not in inventory/stach/treasure items (Skaenbone below Tygil's Curriery) windows 8.1 64B I5 3470, Ram 16G, AMD 7950
  4. When I enter the inn, I find a bunch of items on the floor: Fine Small Shield Fine Sword Fine Warhammer Fine Hatchet I've attached my quicksave - if you exit the inn and then re-enter you should see the items on the floor, these can be picked up and then the process repeated... quicksave.zip
  5. Hello, everyone. I just wanted to post to let you know that we have increased the character count for some fields in the item survey. Item Appearance has been increased from 375 characters to 500 characters and Item History has been increased from 500 characters to 1,300 characters. If you have already submitted your survey but want to change your Item Appearance or Item History, please let us know by emailing support@obsidian.net. We would be happy to change it for you.
  6. What I miss the most in recent rpg is the lack priotity put on the lore, every object is bland with +1 str +12 hp or whatever but no description at all and that makes them having unfortunatly no identity. But that is something that was found in great quantity in classic rpg like baldurs gate etc.. Every items in those games (even junk loot gems etc..) had a background story behind them. And then we had books if we wanted to learn more about the history of different civilizations in the game world, the adventures of some important character, or the story behind major artifact as well as maybe some clue to find them etc... Getting a glimpse at the world by just reading some items description was great and made those classic rpg game really immersive to me. Please bring back the lore to rpg with Project eternity.
  7. Pretty much what the title says, and the polls say; what would you say would be the best system or even combination of systems you'd like in Project Eternity? Would you like it if everything the characters you fight against are lootable, entirely randomized loot, what? Personally, I enjoy a combination of them; what you see is what you get, and being able to take what would otherwise be vendor trash items -- like Golden Idols or plates -- and giving them to NPCs that will give you a slight discount in return, or even open up new items to purchase, giving the player a wide variety of options. Sadly, this is not the case in most RPGs, but you know, I'm not terribly picky about it. Still love the 'you get what the character is wearing.' the best out of the options, but this being a poll, I also wanted to know what you all think, and would enjoy in Project Eternity on a personal, as well as a 'fun' level, and whatnot.
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