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Showing results for tags 'Guardian Stance'.
Description: Not sure if this is the right section for it, but two Fighter abilities / talents aren't exactly working as intended - the Guardian Stance upgrade to Fighter Stances, the Unbending skill, as well as the Unbending Trunk upgrade. Steps to Reproduce the Issue: Guardian Stance reads: "Enemies that disengage from the fighter are immediately attacked and proned, if successful." What it does: It seems to occur regardless of who disengages, and if the fighter actually performs a disengage attack. You could be running in circles and proning everyone that you engage just by moving out of engagement range. Unbending reads: "50% of Damage Taken converted into Healing for 15.0 sec." What it does: It actually converts 100% damage taken to healing, a 1:1 ratio, effectively making the fighter immortal for the duration. Unbending Trunk reads: "75% of Damage Taken converted into Healing for 15.0 sec." What it does: Yeah, it heals more than your damage taken, so not only are you immortal, you actively heal any lost health the more you get hit. I'm not sure about Guardian Stance, but Unbending and Unbending Trunk applies to NPCs as well, so when they hit that button they become effectively unkillable until the ability expires. Important Files: Er, I think this is largely irrelevant, but I'll upload a few videos to showcase it the abilities in question. Guardian Stance: Unbending: Unbending Trunk:
Guardian stance does not apply deflection bonus to Eder. Here is my Eder without shield having 34 deflection. With the shield (34 + 12 from shield + 6 from shield specialization) = 52 so far so good. Here during the fight with guardian stance enabled. It is still 52 also in combat log. Please note it shows on active effects -10 acc + 10 deflection. This bonus is not applied however. (Penalty of acc is applied). Deflection bonus does work on my other party member. It just doesn't work for Eder (source of aura).