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  1. Game is lagging on the title screen and game is unplayable after the update. The lag during play is crippling. Unable to play now.
  2. List of Bugs identified (following recent patch) Dew Collector - Spawns water once but then never again. Insect Spawning inside Solid Objects - The longer I play, the more bugs I notice are 'stuck' inside objects, such as rocks, or tree branches, it's starting to become an issue.. A bug respawn upon sleeping would be good to resolve this? Insects Teleporting through Walls (Note: I have not noticed this since the Larvae spawning on base fix, but I suspect it is still an issue just now less frequent) Spiders and the Lab - Frequent for spiders to get stuck in the entrance
  3. Hey guys, my friends and I have a big issue with playing coop together. At release date, everyone played solo to get the game better known. Yesterday we started a multiplayer session to play together. We realised that its not possible to play with your character you played already solo or even go on at the saved game, if you are not the host. It would be great, if there is the possibility to configurate server based games. 1. - Server based Multiplayer. Host can change the settings, like how dangerous the enemys will be, how hard hunger and hydration will affect you, etc. 2. - Host c
  4. Ok, I’ll make this a straightforward feedback and opinion post... Played now for 40+ hours between the demo and this pre-release. I’m a veteran of larger survival games, so my views are based on that experience. This game has so much potential, but it seems even in it’s early state, there are core design decisions that lend itself to a entry level (easy) survival game and that’s all. - There isn’t much here. The story literally takes you 15 minutes to complete if you follow the queues. Then you do dailies to waste your time on building components that shouldn’t require this much
  5. Just a couple Quality of Life suggestions, I know I've seen a master thread trying to do this, but all it devolved into was "i agree" not a clean thread at all. 1. When equipping armor, the armor takes up an inventory slot still, this should not be the case. 2. When transferring items from inventory to storage, a move stack option would be nice. Bugs/unintended exploits 1. When on top of the mysterious machine, you can stand in the middle and range attack larva and other ground based mobs and have no threat of being attacked by them. 2. Gotten stuck in grass blades a
  6. Please add keyboard & mouse Support for Ground on Xbox, if it's not already implanted. With there being Full keyboard & Mouse support on Xbox there really shouldn't be any reason why this game shouldn't have keyboard & mouse support allowing gamers on Xbox to have the option play using a Controller or keyboard & mouse . Gamers such as myself want to see more games taking advantage of the support by Devs adding the feature into there games for Xbox , just as they have support on Xbox Game pass Ultimate on PC every title that's on Xbox Game Pass Ultimate that has keyboard & m
  7. My steam account cannot get access for your game's forum so I come here to offer my advise for your masterpiece, hopefully it will be of some help. 1. Mite's action: they can sometimes bypass objects like grass and attack players, which seems unreasonable for me. 2. Spiders' action: I was spawn camped by a wolf spider for many times when I first try this game, could u plz add a safe zone for players, or limit these noob players' super predator's playground. It feels terrible for me to be spawn killed by a GIANT SPIDER times after times. 3. Add camera lock for controller users:
  8. Dear Obsidian In response to your fantastic game, please consider my priority list for The Outer World 2. Please please include; Customisation of the SHIP! or possibly the ability to build a ship from scratch!? A Player Home: How about we can terraform a moon and build a settlement/moon base? Implement some of the 'build' software from Grounded? More of ADA! And generally more of everything! More planets, moons, stations - a new star system maybe? Awesome work! Love this game! Everyone boycott Bethesda and all hail Obsidian!! P.S. - P
  9. If this already exists please merge. - When ship is docked, and you enter ship, looking outside shows you in space. But you are technically docked. Add a way to go from orbit, to dock, and vice versa. Would be really amazing to sit in the captains chair and see through windows traveling from orbit to dock and vice versa. Would make it feel like we have more control of the ship. - Add a way for us to control the ship and fly around in space, between locations. I know this is a big ask, but it's the only thing this game is missing. You could even add a few hidden easter eggs uncharted
  10. Since initially talking to Junlei Tennyson in the Groundbreaker, Parvati will no longer engage in any combat. She just continues to walk around whilst in combat, doing the barks of "that's the last of them" etc, but not fighting. I've returned to the ship, reloaded a previous save, taken just Felix on a mission then rotating Parvati again all with no luck. I really like her as a companion and want to keep using her, but she's useless currently - What can I do? Playing on PS4.
  11. So love the game so far. But im abit of a crazy person that loves the ide of eating sleeping ect in games. I was happy to see it was a thing in OW but was sad to see it locked behind its hardest difficulty. And the harsh nature about not being able to save or rest anywhere but you're ship made the game abit to dull and boring having to run back to my ship all the time. Is there anyway to enable the "survival" part of the game in the other difficulty modes? Sorry if my english is abit on the bad side.
  12. If you put a character in stealth mode and move to the shelf or npc you want to steal from, regardless if spotted, you'll easily pickpocket without much effort. How? Just pick another character and start a dialogue with any character in the map. Upon starting a dialogue, the cone of view / range of alertness is reset for any character, not only for the interlocutor, so you can just wait the alertness to drop, end conversation, pause the game, steal. Make sense if this work only on the interlocutor: you distract him/her so the lose of alertness can be a thing, but distracting someone from th
  13. Any chance to add a way to active level scalling and change up difficulty in middle of playthrough??? Both seems to be locked for now, only startting new game is possible to change.
  14. Working my way through a tactical battle in the first game, and I noticed something: The auto-pause options in PoE I don't cover every situation where characters are twiddling their thumbs. For instance, when you're done quaffing a potion. Rather than set lots of options for specific things that tend to leave your character idle, why not auto-pause on the idle state itself? As soon as your character has the [...] over their heads, auto-pause. Then I can rest assured Aloth isn't lollygagging after nipping from his purple flask. It also covers "xaurip gibbed" and "finished moving out of the
  15. I was one of the folks who waited until patch 3.05 to start playing this game. That being said, I would like to share my thoughts about it now that I finished my first complete playthrough (I skipped White March... will save that for another time). NARRATIVE DESIGN - VERY POSITIVE: I loved the variety of it. There was a wide range of themes (some of them rarely addressed in cRPG's), people with different points of view about the same issues and A LOT of roleplaying options. This variety is very important to keep the player interested, mainly in the second half. Can you imagin
  16. Hey guys, Would anyone else like the ability to make discovered traps incorporate into the path finding, so that your characters can't accidentally set off traps they've already been discovered? (Or make this a setting we could turn on at least?) This seems like it shouldn't be too hard to implement, and it would be quite helpful imo.
  17. Hi Guys, Wasn't this feature already in the original Pillars of Eternity ? If not, it was in Tyranny right ? Where you could tell any of your 3 companions (Verse, Lantry, KIS, for ex.), how to react in combat in certain circumstances. (Like : Protect, Full Aggro, etc) If not... what is this Player AI Scripting for Companions ? What does it bring to Obsidian for Pillars II ? Thank you
  18. Got a second deathbane crossbow in a proper quest mode play through . And I'm of the understanding this is gravity vault defying stuff. So what gives ?
  19. I'd seen this happen many times with the scenario power of summoned ancient skeleton after a henchman encounter in quest mode. May or may not be reproduced with a normal horde barrier. Haven't tested or remembered to observe it in such instances.
  20. Thinking ahead to the role cards specialization, I have these questions for ezren's force expertise power 1) if he has the power "Electricity and fire expertise" activated, will it give the bonus to check on recharging and acquiring spell cards with the 2 traits. There is no mention of it specifically applying to combat check. 2) if he has the same power activated, when throwing a lightning bolt and then using a flask of fire to apply fire trait, will he get 2 or 4 bonus to his arcane check?
  21. Is there any combination of location power, scenario power , monster , bane power etc that could cause involuntary banishment of cards from deck with a check failure ? I ask because I'd notice from time to time certain cards that just vanished without my knowledge after a scenario ended. obviously there's deliberate banishment of card we choose for location closure but I'm talking about cards that, without my knowledge, just poofed. Edit: can the mods move this to bug section. I'd clearly like your technical team to look into if it's not too much trouble. A debug log of events woul
  22. The item frozen will extend its extra combat die to all combat roll so long as the character that place it next to deck doesn't take it off, regardless of locations. I think it's description imply only the character that use the card This becomes overpowering especially when in large party and facing a horde barrier of some sort. Pic shows wizard placed the item, Character elsewhere benefits from extra die Ps: not meaning this to be rude , but this game is a bug galore . this technical support section plainly outstrip other forum segment. I wonder if you guys could really fill r
  23. Came across something curious , please refer to attached pic. The vanquished undead henchman in a quest mode scenario seems to add to a difficulty modifier for for the scenario's combat check against undead if I'm not wrong. Is there some hidden rule governing this ? I don't find any description on this.
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