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Found 5 results

  1. I've got a bug where the fog of war isn't properly being removed when I walk into it. This prevents me from targeting any of the enemies inside. I attached an image displaying the issue. The arrow is pointing at the current active character, and I still can't see anything around him. This occurred in the Turn-based mode. I've only encountered this once so far. Edit: Was able to beat the encounter by using targeted abilities against the enemies in the turn-order list, but I couldn't get the area to light up at all.
  2. After loading a save in Bentbranch Bog, I noticed that the game re-applied the fog of war in areas that I explored few moments before. I loaded other saves in the bog and noticed the same issue. https://www.dropbox.com/s/pa1kx6ge38gr3i5/Bentbranch%20Bog.zip?dl=0
  3. From the output_log: ERROR: Scene AR_1507_Bog does not have a FogOfWar object. This is needed in each scene! Every time you enter this area, or load a savegame created there, the map appears covered in fog of war. The bug seems just aesthetic, not affecting the status of enemies and quests. https://www.dropbox.com/s/qcpkx813i3hfojl/map_fog.zip?dl=0 output_log - map_fog.txt
  4. The "fog of war" is distracting and makes the game look ugly at day. I don't like how the fog of war darkens every "day" in the game. I would love to see an adjustment option that allows the player to change the opacity of the fog of war. The visibility range of the characters at day is ridiculous. Sorry but I just hate it. 15 years old Infinity engine games already did that way better!
  5. There is ab it of problem with the agro mechanics. I have noticed it in small amounts in some interior dungeons but sometimes when you agro one group of enemies it chain agro into other groups obscured by unexplored FoW. This has manifested itself worst to date on the Northweald Map. In the far north I agro the first group of stilgears to the right of the cave and after they are dispatched I remain in combat mode, resulting in being unable to rest, use consumables or transition to other areas. As far as i can tell I have also agressed the additional packs across the stream but the AI does not consider me in its engagement radius. I don't think this will be patched int time for 2.0 but it still needs logging. Supplemental video in case My written text is less than clear. https://youtu.be/RZGsFUWgYWE output_log.txt
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