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  1. Suggestions as far as building... I think it would be a good idea for you guys to continue adding to the base building. Great start with what is offered, but I think there’s great opportunities to add more. Such as making “metal” or “aluminum” walls and doors from salvaging soda cans. Defenses against bugs like traps and large spiked barricades. Railings, fences and walls. Carts to haul large loads of items like weed stems that we usually have to search large areas for small amounts of. P.S. Bug taming with cages to lock them up in would be such a cool idea. I think you guys have cr
  2. I'm truly having fun in Grounded and can't put it down at the moment. Throughout the past few days I noticed a few things I would like to give feedback on. - I'm loving the jump mechanics, please don't change anything. - The building got me carried away and I would love to see more pieces, ie inverted corners, half fences for balconies, hanging lights, pillars, etc. - Craftable option for the pollen. For example a beehive or a fly lure to get these pesky gnats away. - The big rock in the Flooded Zone and the rocks along the Pond have insects get stuck inside them and are
  3. Big fan of many aspects of this game -- charming art design, great concept, and I really like that the story so far has been clear and easy to follow unlike other survival games I've played. Alas, the spiders and larva feel extremely unbalanced at the moment and kill the fun for me. I'm playing on medium difficulty and even with armor, larva take off a third of my health in a single hit and as we all know, larva like to come in swarms of a dozen+. This becomes extremely unfun when they spawn camp you and your base becomes a prison, and the only gameplay mechanic is trying to escape your
  4. OVERALL EXPERIENCE (This part won't be really elaborate, this is just my raw experience with the game, felt like it could also be useful but you can skip to "BUGS" for the "real" feedback) When I first tried the game my first impression was really positive, as soon as I entered the world it felt really immersive and every little detail I saw gave me even more desire to explore Grounded's wrorl. The start fel quite relaxing, which was very appreciated since I was still learning the basics of the game, then the first night came. The first encounter with a spider was terry
  5. The game is great! I'm having a blast, awesome work, nicely done!! Here some suggestions: 1) Block attack button should draw back the arrow from the bow 2) Resources tab under crafting should be listed alphabetically 3) Filter option to show Trail Markers on the map 4) Larva Blade is tier I, so it should show first in the Workbench Tools tab Here some other things that would be great! 1) If we could create a dedicated server and have more than 4 people playing together 2) More character options, skins, clothes, etc. 3) Pets! Besides that, I wou
  6. Ladies and Gents. First thankyou for all your hard work so far, you have produced a gem. Understandable that grounded is in early access but even so it is still FAR better than other survival games that were at similar stage. My tupence worth. 1. Content content content ! The coninuing problem with most survival games is keeping the interest and not just a grind.. please continue to expand the already intriguing story line and the excellent enviromental effects.. (Really like this aspect). 2. Without knowing your dreams for the future i can only advise on what i know from s
  7. I am playing on Xbox one X. My game is having some issues: 1) the door of the oak laboratory closed after I did a quest of the robot. 2) When I create a clay foundation, I cant put structures on the top of it. 3) When a berry get into the water I cant pick the berry chuncks cause the option to use the axe is disabled. 4) when I get in a place with a lot of insects togheter ( such as an ant nest, for example) my game start to freeze. 5) Sometimes when I fighting a big insect ( ladybug, spider,etc) and it get with low healt the insect glitches and run without phisics) and then the healt restart
  8. Feedback/Experience/Suggestions This feedback is based on 8 hours of playtime on medium and easy difficulty. I play coop with my girlfriend where she gathers most materials and I do the main of the combat and building schematics in the game. After my playtime I’ve got a grasp of the main gameplay and experience of this early access and would like to hereby share my highlights and suggestions for the game to hopefully better help the future design of the game. I see a lot of potential in this game and love the way it makes you feel so small and fragile in the backyard. The ambience an
  9. Im not sure if my feedback sent before i made my account so im going to post it again just in case. Ok so me and my freind have been playing through the game and so far we have really enjoyed the game, although there are a few small bugs that we have found that i feel should be fixed, plus i have some suggestions that might help the games growth. Ok so the first problem we have had is when we go to harvest berries, the berries arent in the same place for both of us so we cant both harvest the berries. Its not a massive issue but it is an issue because we cant both harvest the berries
  10. Been playing multiplayer for almost 3 or so days and I gotta say, the game is very pretty and I love it! This said, I have encountered a few bugs: Spiders randomly spawn en-masse in area near and around the neighboring area of the Oak Tree, making it impossible to run to it (found 5 spiders in a singular clump) or even navigate the area. Spiders also spawn outside of the Oak Tree lab and attack from behind walls. Larvae spawns are insane, after 1 hour or so of playing, we found a spawn of six Larvae around a Fruit Punch that almost killed us. Bombardier Beetles de-aggr
  11. Online servers official server for several people, unofficial servers the same in the ARK: Survival Evolved game, if it is not possible to increase the number of friends from 4 to 8, it would be great if my friends did not depend on me to play, bad with 4 people I have to leave the connected PC, for them to play, for an online server to be better there, I would not host for them
  12. So I've Played about 24 hours Or more. besides exploration gearing up and besting the enemies already available in the game. Opting to Building a base with a nice View in Lieu of a courtyard made around a can and a research centre. I was allowed to place my storage in said can, but ants would still poke their head through and steal my precious aphid honeydew. And spiders still finding ways to bite me through the can and my poorly constructed fence. So I had to move. Now I live under the oak tree. Blinded by the light of a solar powered lamp. Upon occasion the wolf spiders that lives ther
  13. I think there should leaf boats or some faster way to carry grass and stuff around like a wheel barrow
  14. Out of the hours of play that I have had there was nothing more than fun and I will keep playing more but over this time I have found some glitches and some things that I wanted to suggest. glitch one of two has to do with the ground allowing anything to go through it, Most of the time nothing happens but in some areas I can drop an item and it fall straight through the ground and the most frustrating part was it can happen with your death bag. Glitch two is that when building sometimes it wont allow placements and it mainly has to do with it not connecting properly at the top of f
  15. I love the theme and the in-game music, but I can't find a track list anywhere. Not on IMDB, not in the credits, not on Justin Bell's twitter. Please release the soundtrack.
  16. 1. Why is the button to reload the same button to engage dialog? It's a bit annoying to see my weapon get whipped out every time I talk to someone, like I'm trying to mug everyone I meet. I like having my weapon holstered when not in combat. 2. PLEASE GIVE AN OPTION TO TURN OFF KILL CAM. I hate kill cams in so many games because they wreck the flow of game play. I find myself getting killed because of how jarring and random the kill cam is when engaging multiple enemies at once. The only kill cam I've ever thought made sense was the approach used in Max Payne 3, in which it only ev
  17. The lighting in the character creator is too dark and is making all of the hair options look like variations of black. I've seen other forums of users complaining about lack of variety in hair color, but I think the problem is lighting, not variety. I created a guy with dark grey hair and in-game his hair is almost white. For context, the lighting on the skin is fine. For some reason the hair is just super dark in the creator. Please fix the lighting in the character creator to more accurately reflect it's true color in-game.
  18. TL;DR - I love the turn-based system on the whole and would choose to start PoE III in turn-based mode if it comes with that option. I hope the devs will take some time to have some fun with exploiting the new options in terms of counter-play by making combat at the higher difficulties more punishing not by simply inflating numbers, but requiring the proper response to certain actions (interrupts, movement, prioritizing the right targets) --- Intro: When I first played PoE II I felt its combat (and combat balance) was it absolute weakest point. On PotD I mowed through enemies,
  19. Right in the first fight I noticed that when multiple characters stand together and you give a movement order your path gets blocked off easily and your character 'tries' getting around by wobbling left and right which eats up all your movement points and you don't end up on the spot where you wanted to be when you gave the movement order.
  20. Just a minor flaw in the design. When you play the game in turn-based mode it is unnecessary to pause the game on the beginning of a fight since you already have all the time in the world to make your decissions.
  21. It took me 109 hours to finish my first game. I've left the game running, while being AFK and therefore the actual playtime is maybe around 90 hours. This duration should tell you: A) I did enjoy the game B) You get a lot of playtime for your buck (regardless the quality) C) I have probably experienced a LOT of the content. First I want to thank the devs for a good game and I want to express that I had fun playing it. This said, it wasn't all wonderful .. Here is my hopefully constructive feedback: - Why sidekicks? I did collect them all, but I never used them. To me they are the sa
  22. I have recently finished my first Deadfire playthrough (on v1.0.2), and decided to provide some feedback. Posting it here, since it can contain a few spoilers. First of all: I liked the game and yeap would bake a sequel. Second: sure the game came out a bit raw, but definitely less raw than I expected after trying the betas. So here we go: Things I liked: the atmosphere and exploration. I really enjoyed the grim nature of PoE1, but the bright and shiny Deadfire was also great to explore. the visuals. You guys made noticeable improvements to the game world, character models, lightning, shad
  23. I've been taking notes all through my playing of the Backer Beta and only now have I finally gotten around to sharing them. A lot of the stuff I wrote down were bugs, most of which have thankfully since been fixed, but here are some other thoughts I've had along the way. First of all, this game is gorgeous, from the scenery to the sprite details to the UI. Well done, artists. I absolutely love what has been done with scripted interactions in Deadfire. It's so much easier to go through that stuff now that I don't have to have everyone's stats memorized and companions can assist on ch
  24. [FIRST ROUND OF FEEDBACK] Feel free to Share your Goodies & Baddies. The Good : Might // Resolve coming back 2 Pts when reaching new Power Lvl for Single Class characters Speed Sliders // Overall Pace of Combat improvement // Casting Times. Ship Combat per Turns instead of per Rounds feels better to me. UI Improvements [Empowering, Uncheck Inventory Items, Etc, looks prettier] More Passives ! [Overall but Specially for Spiritshift Subclass who needed this the most for me] Optimization : The Game's loadings were already Quick. It now loads even quicker, & goes back to the main s
  25. Was thinking that a future Update could be set around : Most of the Feedback you've received from the Community & how it is regarded by the Devs.Like : "We've seen your concern about [X], here's what we think of your proposals". About [Y], we think you're right, here's what we intend to do to adress it". On [Z], we don't believe anything needs to be changed, here's why". Just to share, where you're at, what is being regarded, Etc. What are you thoughts on Community proposals, be it right or wrong. I don't really know how difficult it would be to do this but, answering everyones conc
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