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Interests

  1. It would be interesting to be able to plant plants and be able to create orchards of certain components to have it in the place where the house or shelter is built to have easier access to those components. Having to water the plants by spending the water whose resource can also be achieved within the game. Imagine having an orchard to plant and having to spend water to be able to have new resources almost unlimitedly having to spend other resources to grow. What do you think of this idea?. Thank you and a greeting.
  2. You can think about the possibility to add the split screen from the same console or pc to play the adventures of the Grounded. I think it would be an interesting feature to add and not just the possibility to play online with our friends. What do you think about this idea? Greetings.
  3. Hey guys! First of all I would like to tell you how much I love your game! What you're producing is amazing! It's super addictive and captivating and after 20 hours of gameplay since last week, I can't wait to get of work so I can play more. Feedback: Lack of enemies - I feel like there could be A LOT more insects on the lawn. I run around exploring and don't see that many to be honest. I feel like I want to be swarmed, overwhelmd and run over if I run into a hoard or group of dangerous creatures. Maybe you're just targeting the more softcore audience, which is totally
  4. I would like an option to make a burgl mission harder/bigger for a larger reward. It could be limited to one fully “buffed” mission (maybe 10x is max) at a time. Alternatively he could have a “memory capacity” To allow multiple small buffed missions or a single full buffed mission. You could increase it by a slider in the UI. This could be explained by “overloading” burgle’s circuitry. ————— so instead of - 10 Lawn mites for 100 Rs you could increase it to - 100 Lawn mites for 1200 Rs ————— I think a 10x
  5. Howdy all! I'm a long time survival player and recently picked up Grounded. What an awesome game! I love the style and feel and atmosphere. Very happy to be playtesting this awesome game. I recently unlocked the ability to build and have started to lay out my first base. One thing that immediately jumped out at me is the choice of basic building materials (square and triangle). I noticed that Obsidian chose to go with a 90°-45°-45° triangle piece rather than a 60°-60°-60° which unfortunately limits our building shapes, especially circular building. I've created a little graphic that
  6. I have to rebuild them each time I do some changes near them >_<.
  7. Whole family is really enjoying the game so far. Though those spiders are a bit daunting! . A few suggestions for the game below: Would be great if you could change or customise the difficulty in game. That way if you are finding it too hard/too easy you don’t have to start over from the beginning. Having the grass and clover move or sway as you walk/run around. Keep getting stuck on them and being killed by insects as the grass and clover act like a wall. When playing with another person; being able to bring your inventory into their game would be great. That way you or the ho
  8. Hey obsidian! Loving the game so far I am HOOKED! I'm about 20 hours in here are my thoughts and suggestions; 1. The inventory could be a little more complex, shouldn't have to carry armour that we have equipped and it should re equip when you pick up your back just like the tools and weapons 2. Add some alternate control schemes or at least re vamp the custom control mapping for xbox because i can't place 2 commands on the same button, eg; swimming up to be added with jump on A button cant be done. 3. Make the wolf spider head bust bigger meaner, scarier and hairer than
  9. Here are just some overall fixes and feedback I have for the game after playing it the first few days it came out. Keep in mind I have not played since so these may already be fixed. -Faster way to transfer larger quantities of items from inventories as well as for crafting. -The enemy Ai and health is difficult to deal with if you have just started. -The areas that you are able to build structures onto need to be more clear. Or make a way to terraform or flatten the ground. -When holding a stack of planks or grass, if you are selected on a bow in your hot bar, you are unab
  10. One of the biggest problems in Grounded is to find even surface to build on it. Or, there is place I want to build the base, but terrain is too uneven? For something relatively small like buildings it can be solved by using scaffolds and clay foundation, but for something bigger like home surrounded by a fence? It would be great to build first simple home without floor near the first field station, but the ground is too eneven there. This leads to the situations when you start planning the base from one side, and when you came to the opposite side, you have a fence or the door hanging in the a
  11. It would be super helpful if you could flag an item/tool/ETC to alert you when you have gathered all the parts to craft it. That way you wouldn't have to repeatedly check your inventory to see if you've got enough of something to craft it. I imagine you could either have all the needed parts on screen, or a less intrusive system where it just pops up when all the parts have been gathered. Loving the game! Keep up the awesome work! Thank you!
  12. Hi everyone! I’m brand new here and I just want to start by mentioning how excited I am to have found this game! I think it has a lot of potential and I’m really interested to see how it grows and changes. This post is intended to give devs (and whoever else is interested) an idea of what the game looks like to a player that is brand new. Hopefully you can glean some interesting ideas or useful pieces of information from it. Let’s get right into it! Progress through the game so far: Spent roughly 10 hours (over about 3 sessions) in a single world on moderate, playing wit
  13. Posting this here as the interview covers a lot of threads I've read under this category. Some things covered or hinted at during the interview: Equipment no longer taking up inventory slots. Shared/dedicated servers Dungeons / boss battles Additional ways to travel around the world World changing events Road map coming Improvement to combat Interaction with items (sitting on chairs) Naming saved games files If it's already been posted, sorry but didn't show after a quick search.
  14. Suggestions as far as building... I think it would be a good idea for you guys to continue adding to the base building. Great start with what is offered, but I think there’s great opportunities to add more. Such as making “metal” or “aluminum” walls and doors from salvaging soda cans. Defenses against bugs like traps and large spiked barricades. Railings, fences and walls. Carts to haul large loads of items like weed stems that we usually have to search large areas for small amounts of. P.S. Bug taming with cages to lock them up in would be such a cool idea. I think you guys have cr
  15. I'm truly having fun in Grounded and can't put it down at the moment. Throughout the past few days I noticed a few things I would like to give feedback on. - I'm loving the jump mechanics, please don't change anything. - The building got me carried away and I would love to see more pieces, ie inverted corners, half fences for balconies, hanging lights, pillars, etc. - Craftable option for the pollen. For example a beehive or a fly lure to get these pesky gnats away. - The big rock in the Flooded Zone and the rocks along the Pond have insects get stuck inside them and are
  16. Big fan of many aspects of this game -- charming art design, great concept, and I really like that the story so far has been clear and easy to follow unlike other survival games I've played. Alas, the spiders and larva feel extremely unbalanced at the moment and kill the fun for me. I'm playing on medium difficulty and even with armor, larva take off a third of my health in a single hit and as we all know, larva like to come in swarms of a dozen+. This becomes extremely unfun when they spawn camp you and your base becomes a prison, and the only gameplay mechanic is trying to escape your
  17. OVERALL EXPERIENCE (This part won't be really elaborate, this is just my raw experience with the game, felt like it could also be useful but you can skip to "BUGS" for the "real" feedback) When I first tried the game my first impression was really positive, as soon as I entered the world it felt really immersive and every little detail I saw gave me even more desire to explore Grounded's wrorl. The start fel quite relaxing, which was very appreciated since I was still learning the basics of the game, then the first night came. The first encounter with a spider was terry
  18. The game is great! I'm having a blast, awesome work, nicely done!! Here some suggestions: 1) Block attack button should draw back the arrow from the bow 2) Resources tab under crafting should be listed alphabetically 3) Filter option to show Trail Markers on the map 4) Larva Blade is tier I, so it should show first in the Workbench Tools tab Here some other things that would be great! 1) If we could create a dedicated server and have more than 4 people playing together 2) More character options, skins, clothes, etc. 3) Pets! Besides that, I wou
  19. Ladies and Gents. First thankyou for all your hard work so far, you have produced a gem. Understandable that grounded is in early access but even so it is still FAR better than other survival games that were at similar stage. My tupence worth. 1. Content content content ! The coninuing problem with most survival games is keeping the interest and not just a grind.. please continue to expand the already intriguing story line and the excellent enviromental effects.. (Really like this aspect). 2. Without knowing your dreams for the future i can only advise on what i know from s
  20. First I'd like to say I absolutely love this game. My first play through no Raw Science ever spawned. I didn't realize this until I had played for 3+ days IRL. I had to restart witch was fine. . . My second playthrough around 20 days in game my clock stopped. I was able to load a save and get it going but every time my friend on Xbox joined it stopped again. I'm not sure if that was the cause OR if it was building a sky fortress. . . The next day when I loaded up a good save everything was fine until I started building the same stairs we had been working on the day previously. So I did
  21. Here is the few things I figured out after 20 hours of playing in WOAH! Difficulty Solo and Co-op. Insects: Spiders should be alot fewer and be a more lethal threat: The Orb Weaver's web spit never hit its target, and its bite is really easy to perfect blocks, the same with the Wolf Spider's bite, its jumping attack is a bit more complicated to perfect block and deal alot more damage, that really the only thing that make the Wolf Spider a bigger threat.More patterns should make them more difficult, maybe multi-attacks like the Larvae's one where you need to perfect block
  22. I am playing on Xbox one X. My game is having some issues: 1) the door of the oak laboratory closed after I did a quest of the robot. 2) When I create a clay foundation, I cant put structures on the top of it. 3) When a berry get into the water I cant pick the berry chuncks cause the option to use the axe is disabled. 4) when I get in a place with a lot of insects togheter ( such as an ant nest, for example) my game start to freeze. 5) Sometimes when I fighting a big insect ( ladybug, spider,etc) and it get with low healt the insect glitches and run without phisics) and then the healt restart
  23. Feedback/Experience/Suggestions This feedback is based on 8 hours of playtime on medium and easy difficulty. I play coop with my girlfriend where she gathers most materials and I do the main of the combat and building schematics in the game. After my playtime I’ve got a grasp of the main gameplay and experience of this early access and would like to hereby share my highlights and suggestions for the game to hopefully better help the future design of the game. I see a lot of potential in this game and love the way it makes you feel so small and fragile in the backyard. The ambience an
  24. So after much deliberation over the course of the weekend, my friends and I (more commonly known as the Cheesebags) love the game to bits so far and have come up with some cool ideas for things we'd love to maybe see in future updates. I will sort the lists into categories for convenience. Possible new Creatures: We decided to ballpark some new ideas for possible future creatures to add to the garden. Due to the wasps in the banner image on the steam page we assume you already intend to add them into the game. So we have left them out of this list, but below we have some
  25. Im not sure if my feedback sent before i made my account so im going to post it again just in case. Ok so me and my freind have been playing through the game and so far we have really enjoyed the game, although there are a few small bugs that we have found that i feel should be fixed, plus i have some suggestions that might help the games growth. Ok so the first problem we have had is when we go to harvest berries, the berries arent in the same place for both of us so we cant both harvest the berries. Its not a massive issue but it is an issue because we cant both harvest the berries
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