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Found 11 results

  1. just finished deadfire and kind of disappointed that there is no become a god ending it would fit really well for my character because she would think she could do a better job running eora than the gods especially after finding out that they're artificial constructs anyway also would've been cool to agent smith eothas ya know and then take his power for ourselves as well as the souls from the first game and the ones in xoti's lantern then take the power of the rest of the gods and turn our self into the one true god Mu hu ha ah ha
  2. TLDR: It's fundamentally dishonest and evil. Note: Milo is easily the most qualified person on the planet to be Trump's Press Secretary. If only....
  3. A Lakeland teacher who admitted to having sex with some of her students will spend the next 22 years behind bars. http://www.wtsp.com/story/news/local/2015/07/02/polk-teacher-sentenced-for-sex-with-students/29624059/ If you kill a man - you get 10-15-20 years in prison; when you bring joy and happiness to 17 yo boy - you get 22. Boy wants to have sex, teacher wants to have sex - so what's the problem? Let's free this innocent woman just because love is not crime! https://www.change.org/p/us-justice-system-jennifer-fichter-doesnt-deserve-a-life-sentence
  4. If it was a fact that hell existed and it is 100% for sure that evil people go to hell - wouldn't you try to be good? One thing which really bothers me is that in a lot of fantasy settings the people of those realms *know* for sure that gods and the associated powers exist. Also, it is a fact that there is a hell and heaven (or multiple hells, heavens etc.) as in Forgotten Realms or Planescape settings. For instance, in Planescape Torment, every person living in Sigil knows there exists multiple planes of hell/heaven, and you end up at hell if you are an evil person. Hell is not a nic
  5. Hello people, let's take several minutes to talk about morality. Everyone agree any morality system like it's been done in KOTOR can't handle well the shades of grey everyone is expecting from an Obsidian game. That's cool. I don't like black and white morality either. But why must other worlds follow our morality? Why must they think good and evil must have the same definition? Let's take a simple example. Witches for example. Burning witches just because is hella bad. Sure, if they slaughtered a village for some kind of potion, it's justified. But going randomly after witches when they
  6. BBC link. Be warned, it's not easy to stomach. Just piling up ammunition the next time someone tells me morality is relative and subjective. "A Briton faces up to 27 years in a US jail for plotting to kidnap, rape, kill and eat a child, authorities say. Agents found the basement of Geoffrey Portway's Massachusetts home equipped with a steel cage and a child-sized home-made coffin, in a raid last year. ... The dungeon was further kitted out with a chair, a television, and what appeared to be cable access to the internet, officers said. Outside the room detectives found a chest f
  7. Forgive me if it's already been posted, but I did a search and didn't find anything quite what I was looking for. Here's something that I've always wanted to see in a game, but rarely saw executed to any real extent in an RPG, and I think Project Eternity certainly has both the team and the means to get it done, though the desire, the economy or the value of the idea is certainly arguable for either side. Anywho, here it is. Let the player be evil. Now now, I don't mean "But I selected Neutral Evil at character creation for my prestige class later" or "He just sucker punched an orpha
  8. Not sure if this has been really addressed before in here, if it has please link to the thread and close this. In many Bioware games, and, indeed, RPGs in general, when rpesented with choices/options in conversation or for resolving quests, the "good" choice is almost always the choice that nets the biggest/best rewards. I dislike seeing this dynamic, and I hope that this game addresses that. Just because the "evil" way can be the quick and dirty, doesn't mean it should quantifiably net less reward for the duration of a campaign. Example: Do a quest to retrieve a clan's legendary sword for
  9. Can we please not reduce the plot of this amazing project into "Super Devil wants to dominate the world and creates an eternal dictatorship and we have to stop them"? I have great rejection to plots based on shallow "good vs. evil" line. Maybe it is my history major, summed up with the reading of my old dusty books from AD&D, stuff like Complete Book of Villains, Dungeon Master Guide, specially the part of story creation and motivation, or my many years of DM-ing... well, i just don't like to be caught into moral presumptions of a eternal battle of good vs. evil. It is very annoyin
  10. Okay, so I apologize if there are already threads on this, but I was unsuccessful at finding them. I don't want to get into some sort of semantic battle of the "definition of evil", but I used that word to loosely define aggressive/ruthless/violent behavior. I'm really hoping their are legitimate options to pursue those paths. For instance, perhaps instead of clearing out the band of local bandits/necromancers or what have you, instead, you could chose to assist them by assassinating the mayor/"sheriff" or whatever. Maybe you could actually ASSIST THEM, because they promise you a better cu
  11. Taking an evil character has always intrigued me but I've never gone through with it because of the way hostility was handled by the engine. Once I agro someone it was permanent, and there was no way to interact with that NPC beyond that point. This limited your options severely, because I knew if I kill this guy right now, the whole town would go agro on my ass and I would miss out on a ton of quests / events. If I did attack someone the AI would kick in and I would say to myself "Welp, I guess I have to kill everyone in Beregost again". Which is fun in it's own right.. heheh I'd like to
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