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Showing results for tags 'Dialogue'.
What kind of movement options will be available? Traditional point&click like in IE? WASD? Will there be a zoom? If so, any plans for an auto-zoom to show all party members? And what about the dialogue? Will it be a carbon copy of IE games or can we expect some innovation, like finding from the journal the dialogue that triggered that entry?
I haven't seen any topic discussing this, so I'll start with some: - How good actions can create evil - The inability to solve all problems - Interaction with societies with different values - Contamination, environmental concerns - Cultural clashes - Characters with disabilities
I'm going to leave here a suggestion, that I'd love to see implemented, TEXT LENGTH ADJUSTABLE. Which means that you can choose either a short "TL;DR" version of the dialogue, or an expanded version