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  1. I'm putting together an article over on the wiki (https://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_II:_Deadfire_backer_created_content) which aims to list all of the backer-created (or at least backer-inspired) content that was added to the game as a result of the Fig campaign. While I have some of this already - since they can be inferred by their debug names, a lot of it I have no clue about and could really use some help on. If you backed one of the below tiers, or know any information regarding (perhaps the devs have a list?), please leave a reply below, it would be much appreciated! If you would like your name/handle attributed to the item alongside the listing on the wiki (knowing well that it is a public site), feel free to add this information too. The categories which I need input on are as follows: Items in the "Create an Item" and "Create an Item II" rewards tiers, should be at least 35. Portraits in the "Portrait In-Game" tiers I through IV, should be at least 18. (see https://pillarsofeternity.gamepedia.com/Category:Pillars_of_Eternity_II:_Deadfire_portraits) Spells in the "Create a Spell" tier, should be at least 3. Inns in the "Create an Inn" tier, should be at least 3. Islands in the "Own an Island" tier, should be at least 2. The soulbound item that was created by backer in the "Top Backer" tier. Additionally, there are some discrepancies between the amount of claimed rewards, and the actual content in-game. For example there seems to be only 8 backer NPCs, while there have been 10 rewards claimed. Is there any particular reason for this? Since I don't want to force people over to another site, here is what I've got so far: Pets (complete): Super Pets (complete): Items (incomplete): NPCs (complete?): Portraits (incomplete): I got nothing, see https://pillarsofeternity.gamepedia.com/Category:Pillars_of_Eternity_II:_Deadfire_portraits Spells (incomplete): Also nothing Pirates: Inns: Nothing Islands: Nothing Soulbound items: Nothing
  2. What are the dialogues (no need to be too specific) and consequences in Deadfire of choosing the destiny of souls in the end of poe1 ?
  3. Long story short Pillars of Eternity 2: Deadfire saved my life with it's beautiful world and storytelling when I was suicidal and in a deep psychosis. Thank you to all of the developers of this game for saving my life! Greatest game ever made. <3
  4. So both Pillars Of Eternity and Deadfire reviewed very well and were (so far for deadfire) well received by players too. However I do remember hearing a lot about how the story for POE was slow, boring , "dry" ect especially at the start. I've looked at a few reviews for this game and I am noticing that although it is reviewing very well some of the critics are saying the story is bad, they couldn't get into it and it's slow at the start. Now I don't think the story of Pillars Of Eternity is like the best story I have ever played in a video game or anything. I have plenty of criticisms of it but then I have plenty of criticisms of the story in many games. Compared to other games though I really don't get why it got these comments and although I am still pretty early on in Deadfire I feel the same about this game. What is it about the way these stories are told that is putting people off? Where as a relatively simplistic story like in the Divinity OS games does not seem to be getting this kind of response (and I am not bashing those games I loved those too). The "slow at the start" comments especially are odd as this is pretty standard for this kind of rpg and a lot of people who are making these arguments should know this.
  5. I finished Deadfire four months ago and then I let it rest a while. I didn't hate the ending, but what I mostly thought was "what was this all about?" I didn't think we would fight Eothas, but I thought there would be something. We did all this work and then this ending. But a few sleepless nights ago I got an idea: what if this was the whole point? To ask ourselves, what one individual, even a capable one as the Watcher, could really do to change the world? We did so much throughout our journey, influenced leaders of nations and changed the course of history forever. But that was mortal stuff, things we could handle. Buttnaked Eothas was something else, a force of nature, that couldn't be stopped. He would destroy the Wheel, no matter what we did. So why keep going, if we couldn't stop him? Well, my Watcher wanted to see this to the bitter end and because he believed in the potencial of Animancy. If he couldn't stop the catastrophe, at least he could help the world healing faster. So, what was it for you and your Watchers?
  6. I can't seem to find any info on xp bonus for having less than 5 people in party. It this still a thing? I recall it being a thing in PoE 1.
  7. Jason Seow was one of the portrait artists for Pillars 1, and he made a number of additional character portraits that weren't officially included in the game. They're available for download here http://www.jasonseow.com/poeportraits/ , and I'd like to update them with watercolor counterparts so they can be properly used in Pillars 2. I've sifted through both of the other Portrait threads and gathered what ones have already been made. I'll maintain a list of what ones lack watercolor iterations so they can be downloaded piecemeal until people with the means and talent put the others together. Once they're all complete I'll make a cohesive .zip with the full color portraits for people to use. In the mean time, here's the list. COMPLETE Eothasian Paladin Female Death Godlike Female Moon Godlike Female Ocean Human Female Wild Orlan Male Savannah Human Male Coastal Aumaua Lord Sawyer Male Death Godlike INCOMPLETE Frog-Helm Knight Male Ocean Human Female Savannah Human Male Grove Human 01 Male Grove Human 02 Update #1. Lord Sawyer completed courtesy of illathid. Update #2. Male Death Godlike completed courtesy of myself.
  8. I'm a fig backer and I have just claimed my steam key for POE2, however I noticed that the key I was given is for the deluxe version, which does not contain the DLC, I purchased the DLC as an addon during the fig campaign so I'm wondering if I was given a wrong key or if I will be given another key later to add the DLC? Sorry if I posted this in the wrong place btw, I couldn't find a "fig backer support page" or something like it.
  9. So I'm at the end game and in my journal it lists the upgrades I need to get for my ship and where the leaders of the different factions are located, as well as either what they need me to do before allying with me or a separate journal entry for Hazanui Karu which warns speaking to her will cement my loyalties to them. The only faction is the Vailian Trading Company. It simply says their headquaters are in Queen's Berth. I've spoken to all the other factions (reloaded each time) and the Vailians are the only one where there are no new dialogue options. I can't side with them.
  10. The description for Wahai Poraga pollaxe I just found in the Undercroft reads: System.ArgumentNullException: Argument cannot be null Parameter name: key Then it has its actual flavor text. Also the tooltip doesn't appear for this weapon. I'm on the latest mainstream patch, and I verified the game data through Steam. I can provide the information listed on the stickied post, but file attachment size is currently limited to 0.5MB; too small for savefile of 2 MB. I will provide screenshot and savefile through whatever means is requested.
  11. So, after recruiting Maia in Neketaka with my ranger, you can talk to her about her brother, and, depending on the import, get some choices concerning his death, which is a nice bit of reactivity. I've also heard there's good reactivity if you sacrificed him, which is a very nice touch. However, in this particular playthrough, Kana died sacrificing himself to stop the Eyeless at the end of the White march expansion. A pretty heroic death, yet there's no way of telling Maia what happened, as there is no import for that particular situation in Deadfire. While I understand that it's not that important a choice to carry over, it still stings that there's no chance to inform Maia of her brother's sacrifice, especially since she's the one to ask for closure and the only other options are to lie, say nothing, or act like he just happened to die at some point with a varying degree of empathy. ̶I̶n̶ ̶o̶t̶h̶e̶r̶ ̶w̶o̶r̶d̶s̶, ̶l̶i̶t̶e̶r̶a̶l̶l̶y̶ ̶u̶n̶p̶l̶a̶y̶a̶b̶l̶e̶ It's nothing game-breaking and won't stop me from enjoying the playthrough, but it's still disheartening for that particular choice to lack impact on said conversation.
  12. I would love to have a chest of consumables that I could use to upgrade weapons and armour with. The scarcity of consumables is an important part of the game's balance, I'm aware, but this is for fun and possibly a useful thing for those intending to solo deadfire and I'm a linux player so I don't have access to windows-based cheat consoles to just give me the stuff. You can put an upper limit (but make it large) if you want, or make them infinite, but bear in mind there are about 15 that are very heavily used in upgrading the quality of items. Some items like adra ban and sapphires are almost never repeated or offered in vendor reloads, whilst a bunch of items are rare drops from unique entities, and there's only so many xaurips you can kill. Some items are equivalent but only work for certain weapons, eg to upgrade some items to legendary you can use kraken eyes, but that doesn't always work for other items. The chest should be on the initial island somewhere, whether with a vendor or not is up to you. Anyway, let's have a stab at it and I will do a solo run and advise requirements as I go if you wish.
  13. Accidental repost, my apologies. Feel free to delete.
  14. BUG: Solo Rogue "Smoke Veil" Instantly Wins Boarding Combat When going through the scripted dialogue into boarding during normal ship maneuvers, and while playing a solo Rogue, you appear alone on deck. Activating 'Smoke Veil' and pulling out of aggro/vision range ends the combat immediately. No treasure is awarded and the 'Details' box shows incorrect information. It is unclear to me if this affects quest items received like ship triumphs. I did not have a relevant quest while discovering this bug, and I am still investigating. Attached are screenshots of the victory window, the ship I boarded, and my main menu (with version number). Please excuse any pixelation - I had to reduce the file size to fit posting limitations. Pillars of Eternity II: Deadfire v1.0.1.0064 (1153) -steam
  15. Hi there, Experiencing lots of crashing to desktop while going into or out of the buildings in Periki's Overlook. Some crash output logs and system specs in the attached zip. Thanks, Crash.zip
  16. Seeing as the gods were a much bigger focus in this game than the last I want to know what people thought of them and how they were handled.
  17. After having completed the Lighted Path and having saved the kid I went about doing other stuff for a few hours and then quit the game for the day. When I came back the following day the ship with the Lighted Path on it was back so I went over to it again and the whole crew and the kid were all dead. I figure the boat shouldn't have come back after I cleared it the first time.
  18. Yes there already is am orchestra soundtrack for the game itself. The idea that is being shared by me, is if there is a list of tracks that the writers listen to while writing quests and character dialogue for the game? Such as Awesomesauce Mix Vol. I & II for Guardians of the Galaxy, or there is a series of songs that Stephenie Meyer listened to while writing Twilight. For choosing to share your time and Force, grateful am I.
  19. In the ending slides for Xoti, I was surprised to learn that the MC had "taken her virtue" then split up with her, because it never happened. When she initiated her advances, I remember the dialogue choices I selected to be "I thought you liked Eder?" and then "Not Interested." Last save before confronting Eothas attached. Don't see this exact issue mentioned elsewhere, but this is similar.
  20. It's almost become a running joke that wild orlans have one set appearance, and all you can do is change their fur color. And I get it. Wild orlans are probably the least played character race. No sense putting so much work customizing a race that most players won't even play, and when you won't even run into that many NPC's of them. And since in-universe they're the least "humanized" of orlans, they don't have many hair or beard styles in-universe. I guess it just felt like it made more sense in PoE1 because the character was so small that most physical features came from the portraits anyway. But with the characters being bigger and more detailed in Deadfire makes it feel a bit more iffy. Mostly I'm just confused on why Wild Orlans suddenly have blue eyes?? In the first game, our one set eye color was cat-like golden eyes, while Hearth Orlans (who had more head options anyway) had blue and green eyes. What changed? I wish we could at least customize our eye color, because I always took pride headcanoning that my girl had cat-like golden eyes.
  21. So one of the problems I had with the first game was that the way the game reacted to your character and some of your choices felt lacking in places. It was a well established world that had all kinds of cultural differences and history ect. However I get that there has to be some limit and an rpg can't be tailored around every specific choice. One of the biggest examples of this were the godlike, it's supposed to be this big deal to pretty much everyone yet if you play as one it doesn't come up very often. You can't even talk to Pallegina about also being a godlike (which i found really weird) or any of the gods about it. In Deadfire not only does the game have your character choices to react to but it also has choices you made in the last game as well and in my opinion it is a lot better but there are still some issues. Godlike for example aren't really a problem it comes up all the time and it can be brought up by your character in most relevant discussions. The game often has npc's referring to some aspect of my character's history and even their reputation in this game I think it is for the most part done really well. Also the fact that most of those lines are voiced makes it even more impressive. However sometimes I feel like some of it is actually too much. For example my character is from the living lands and several npc's have commented on this. Now I know the watcher is kind of famous but I did start to wonder why so many random people knew where my watcher hailed from. Like sure some of them would know but even like some random dude in Hasongo brought it up. I guess maybe there is an accent or something. Still it's a minor issue and for the most part I am happy with the reactivity to your character. On the other hand the reactivity to previous choices seems very strange to me. The game forces you to import a save, pick a set history or a created history in the intro and then that history doesn't really seem to matter all that much. There are a lot of lines in the game with the (this is a result of your choices from the previous game) icon but many of them are very pointless and sometimes I am not even sure how the game is supposed to be reflecting that choice, or even what choice it means. Sure sometimes it's great, if you break an oath to Hylea her reaction is hilarious and I think that worked well but if you gave the souls to Woedica it barely even comes up and I feel like this is one of the most impactful choices you could make in the first game. I suppose it's always going to be an illusion of choice, that is really how it has to be for the most part because there has to be a plot that will always be the plot regardless of what choices you made but it seems odd to me that Obsidian would go to so much effort to have you import your choices and bring them up so much only for them to not matter really at all. I didn't refer to import bugs here because they are not what the developers intended to be in the final product. I am Interested to hear what others think on the topic. I do not have experience with every choice and every type of character to fully judge the reactivity here. I do want to stress that I am more impressed than not with what they have done in this area.
  22. Edit: Please disregard and delete this topic, I figured out what's going on and will post an appropriate (and accurate) bug report at a later date.
  23. After finding that one of my characters received a boon from Hylea due to pledging to her in pillars one, yet another didn't for her pledge to Galawain, I tested whether Obsidian's pre-created Galawain history would receive a boon. Since I didn't receive on there either, I decided to waste some time testing every pledge to see which ones received a boon and which didn't. I used the pre-created POE1-histories for each god except Skaen, since it wasn't entirely clear whether that one involves actually pledging to him: for that one, I only filled in the Hollowborn Crisis choices, including pledging to Skaen alone, and sending the souls to Woedica. Results: only the Characters who pledged to Berath and Hylea received a reward, "Berath's Black Bell" and "Hylea's Bounty" respectively, available in the armoire in the cabin you revive in. The others choices either aren't supposed to grant a reward, or are bugged. Unfortunately, i couldn't attach the .savegame files here, and find myself unable to insert screenshots of the ones with boons without screwing this post up.
  24. The talent "Great Soul" and a specific pet you get from one of the most difficult fights of the game (no spoil) give max empower uses. What is the point of these though? Aren't they useless? Shouldn't they be max empowers that can be used in a fight for these end-game bonuses to be useful?
  25. Because atm they are underwhelming and un-fun. Complained in 1 about that as well. Saying this after a complete playthrough. DnD spells (in any DnD game up to now) were impactful - they felt powerful. PoE spells (except the best spell in the game- chill fog), even with a large amount of perception and accuracy, are unreliable and not worth casting except for crowd control in some situations. See much better results with non-wizards in my party. And the new grimoire/spell system is not intuitive at all. Every grimoire has assortments of spells that I don't like tbh and re-training seems a must for every wizard. With these spell/element resistances in the game, if wizards can not versatile, they end up being useless in half of the fights. Why not let us write our own grimoire and use that as a gold sink as well?
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