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Showing results for tags 'Deadfire'.
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The description for Wahai Poraga pollaxe I just found in the Undercroft reads: System.ArgumentNullException: Argument cannot be null Parameter name: key Then it has its actual flavor text. Also the tooltip doesn't appear for this weapon. I'm on the latest mainstream patch, and I verified the game data through Steam. I can provide the information listed on the stickied post, but file attachment size is currently limited to 0.5MB; too small for savefile of 2 MB. I will provide screenshot and savefile through whatever means is requested.
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So, after recruiting Maia in Neketaka with my ranger, you can talk to her about her brother, and, depending on the import, get some choices concerning his death, which is a nice bit of reactivity. I've also heard there's good reactivity if you sacrificed him, which is a very nice touch. However, in this particular playthrough, Kana died sacrificing himself to stop the Eyeless at the end of the White march expansion. A pretty heroic death, yet there's no way of telling Maia what happened, as there is no import for that particular situation in Deadfire. While I understand that it's not that
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I would love to have a chest of consumables that I could use to upgrade weapons and armour with. The scarcity of consumables is an important part of the game's balance, I'm aware, but this is for fun and possibly a useful thing for those intending to solo deadfire and I'm a linux player so I don't have access to windows-based cheat consoles to just give me the stuff. You can put an upper limit (but make it large) if you want, or make them infinite, but bear in mind there are about 15 that are very heavily used in upgrading the quality of items. Some items like adra ban and sapphires are almost
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BUG: Solo Rogue "Smoke Veil" Instantly Wins Boarding Combat When going through the scripted dialogue into boarding during normal ship maneuvers, and while playing a solo Rogue, you appear alone on deck. Activating 'Smoke Veil' and pulling out of aggro/vision range ends the combat immediately. No treasure is awarded and the 'Details' box shows incorrect information. It is unclear to me if this affects quest items received like ship triumphs. I did not have a relevant quest while discovering this bug, and I am still investigating. Attached are screenshots of the victory window, the ship I boa
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Seeing as the gods were a much bigger focus in this game than the last I want to know what people thought of them and how they were handled.
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After having completed the Lighted Path and having saved the kid I went about doing other stuff for a few hours and then quit the game for the day. When I came back the following day the ship with the Lighted Path on it was back so I went over to it again and the whole crew and the kid were all dead. I figure the boat shouldn't have come back after I cleared it the first time.
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Yes there already is am orchestra soundtrack for the game itself. The idea that is being shared by me, is if there is a list of tracks that the writers listen to while writing quests and character dialogue for the game? Such as Awesomesauce Mix Vol. I & II for Guardians of the Galaxy, or there is a series of songs that Stephenie Meyer listened to while writing Twilight. For choosing to share your time and Force, grateful am I.
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In the ending slides for Xoti, I was surprised to learn that the MC had "taken her virtue" then split up with her, because it never happened. When she initiated her advances, I remember the dialogue choices I selected to be "I thought you liked Eder?" and then "Not Interested." Last save before confronting Eothas attached. Don't see this exact issue mentioned elsewhere, but this is similar.
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It's almost become a running joke that wild orlans have one set appearance, and all you can do is change their fur color. And I get it. Wild orlans are probably the least played character race. No sense putting so much work customizing a race that most players won't even play, and when you won't even run into that many NPC's of them. And since in-universe they're the least "humanized" of orlans, they don't have many hair or beard styles in-universe. I guess it just felt like it made more sense in PoE1 because the character was so small that most physical features came from the portra
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So one of the problems I had with the first game was that the way the game reacted to your character and some of your choices felt lacking in places. It was a well established world that had all kinds of cultural differences and history ect. However I get that there has to be some limit and an rpg can't be tailored around every specific choice. One of the biggest examples of this were the godlike, it's supposed to be this big deal to pretty much everyone yet if you play as one it doesn't come up very often. You can't even talk to Pallegina about also being a godlike (which i found really weird
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After finding that one of my characters received a boon from Hylea due to pledging to her in pillars one, yet another didn't for her pledge to Galawain, I tested whether Obsidian's pre-created Galawain history would receive a boon. Since I didn't receive on there either, I decided to waste some time testing every pledge to see which ones received a boon and which didn't. I used the pre-created POE1-histories for each god except Skaen, since it wasn't entirely clear whether that one involves actually pledging to him: for that one, I only filled in the Hollowborn Crisis choices, including pl
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Because atm they are underwhelming and un-fun. Complained in 1 about that as well. Saying this after a complete playthrough. DnD spells (in any DnD game up to now) were impactful - they felt powerful. PoE spells (except the best spell in the game- chill fog), even with a large amount of perception and accuracy, are unreliable and not worth casting except for crowd control in some situations. See much better results with non-wizards in my party. And the new grimoire/spell system is not intuitive at all. Every grimoire has assortments of spells that I don't like tbh and re-training seems a m
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I'm playing a Wizard and I've set it up so she'll cast spells while I manage the other characters. However I've recently encountered a bug where the game will not save the changes I make to her custom AI behavior. Since I've encountered this bug the same is now true for all party members. I cannot add, remove or switch out spells, neither can i change can i change the priority of the spells already in the Behavior list. Does anyone have a fix to this issue?
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For ours and the developers convinience, I decided to open this thread dedicated to first impressions, so they are gathered in one place. So here's mine: I played the game up to the first settlement, so it was two to three hours if you include character creation and restarting because it couldn't find my old saves I wanted to import so I had to do some improvization. Needless to say, I had a blast. The game is so much improved over the first one in literally all its aspects. Well, I haven't dived into combat a lot 'cause the first encounters were very easy so I'll have to recomment on
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MINIMALE : Système d'exploitation : Windows Vista 64-bit or newer Processeur : Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73 Mémoire vive : 4 GB de mémoire Graphiques : ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT Espace disque : 14 GB d'espace disque disponible Carte son : DirectX Compatible Sound Card RECOMMANDÉE : Système d'exploitation : Windows Vista 64-bit or newer Processeur : Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T Mémoire vive : 8 GB de mémoire Graphiques : Radeon HD 7700 or NVIDIA GeForce GTX 570 Espace disque : 14 GB d'espace disque disponible Carte
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Before posting: Please do a quick search of our forums to make sure what you have found has not already been reported. If it has, feel free to post your experience on that that thread. If not, start a new thread with the directions below. Please make sure that if you have been using any Mods, that you turn those off before reproducing the issue to be sure that the modifications are not causing the issue. Description: Describe the issue that is occurring. Steps to Reproduce the Issue: List the steps of how to make the issue happen. Important Files: If the files are too large to
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Is Concelhaut going to be "alive" and well in Deadfire? I love his character and was hoping to see him again in the new game. I'm assuming this is possible considering you can go through an entire playthrough of the original without killing him. It all depends on what Obsidian considers canon. Does anyone know if we'll see our lich friend again? I came across this and thought it was a promising sign:
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Will Pillars of Eternity II: Deadfire feature human female characters and NPCs Nudity officially?
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The One & Only - Blooper Girl [Katrina Garsten] : Our Lovely - PR Manager [Mikey Dowling] :
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Humor in Deadfire
Guest posted a topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I personally like black humor, sarcasm, irony and absurdities. Those usually fit games with a more serious tone and i think they would fit PoE2 too. PoE1 was quite lacking in that department in my opinion so i am curious if there is more in PoE2. A world with magic and technology certainly provides enough eventualities to include some. Ambitious experiments that go horribly wrong, magical rituals that end in disaster, hopes and dreams that get crushed or turn out in an unexpected manner. Is there any of that or should there be none of that ? -
Playing some beta, seeing how the new skill system works, Do you feel in Deadfire transferred character will remain his talents from PoE I such as: Gift from the machine The Merciless Hand / Second Skin / Mob Justice Flick of the Wrist Dozens Luck Mental Prowess and blood pool sacrifice bonuses? I have doubts... Cause it's not mandatory to finish PoE I to start Deadfire, and I don't think there will be a choice to choose all these talents for new Deadfire character... Still transferred character from PoE I to PoE II would have such immanence advantage having these! I wish they woul