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Showing results for tags 'Day'.
I have to believe most people want the ability to choose how fast the in game day cycle moves. There seems to be nothing to do during the night. Once it gets dark I'm just waiting until I can sleep again. Why not let us choose a long day and a short night. 3 second of real time to one minute in game time is way too quick.
I have made a little mod many people have requested. The title should say it already. https://github.com/Fhav6X/Stronghold-turns-to-days-Mod-Sttd-/releases/tag/1.2 also now on nexus mods https://www.nexusmods.com/pillarsofeternity/mods/194 Stronghold turns to days is now on v 1.2 (final version). for version 22.214.171.1248 of Pillars of Eternity What does it do? - This mod switches the turn based taxing, adventure spawn and ingredients spawn to day based. - I kept "visitor killed" events turn based for logical reason. - Anything else (Attacks, Visitors) have been day based fro
ANZAC day on wikipedia I don't want to be all gushing, especially on a day for Aussies and Kiwis, but my British family made a point of teaching me as a kid about the sacrifice their grandparents made alongside ours. Gallipoli in particular being a fight they could easily have stayed out of, WW1 being a European affair. Prof. Richard Holmes said to me that the thing to remember about the ANZACs is that they were almost a family affair. People back in their home countries knew precisely where they were fighting, and watched their (almost ) every move in the press. Their home countries w
I personally believe that some old and new RPG's lack certain aspects of realistic cities. I personally would like to see standard daily routines on many of the NPC's throughout the city. Some of these elements have been added in past games (like Skyrim, BG2, assassins creed) but not to an accurate enough extent. I understand that some of you may disagree with me and may believe this to be a hindrance to aspects of the game. However, I believe it will add a certain beauty and also certain gameplay elements. Possible NPC time Cycle. (For this to work, a lot of citizen NPC models would