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  1. I have a 4K display, and when I have my desktop at 4K (3840x2160) and run the game, it won't actually run at anything more than 1080p (1920x1080) unless I turn off DPI scaling for the executable. I hated the way it limited how close I could zoom in once I was at that resolution, so I opted for 2K (2560x1440), but then I ran into a separate problem. If I changed my desktop resolution to anything less than 4K and tried to run the game, it crashed with no report. Then I tried to switch back and launch at 4K, and it crashed with no report again. I spent a while before figuring out that I had to either run the game with display scaling on at 4K and 200% scaling to get the 1080p screen manager settings in the game's registry options, or to turn display scaling off and launch at 1080p to get the same settings written to registry. The crash is a 0xC0000005 (Access Violation) in ntdll.dll somewhere in LdrpApplyFileNameRedirection. There's no relevant stack frames above that I can reference, the stack appears to be crapped on, and the instruction that accessed an invalid address is "mov [ebp-6], 1" so ... the address is a stack variable, and the stack is probably long gone if it can't write to just 6 past the stack frame pointer. I can reproduce it quite easily. Workaround; Delete the registry key (HKCU\Software\Obsidian Entertainment\Pillars of Eternity) for the game's settings and run the game with DPI scaling compatibility off at 1920 x 1080. Then you can fool around with it some more. You're not getting a crash dump (there wasn't one) or a full spec (other than Win 10 x64, nVidia GF 980M 4K notebook) from me on this one. Could be a driver bug (eh... it's not) ... could be a windows bug (perhaps) ... but it's probably either stack mishandling or a bad call from a mono managed assembly, maybe a unity engine bug, maybe a legit game bug. None of my other unity engine games exhibit this behavior. Edit: Fix some stupid wording errors, typos, and sleep-deprived logic.
  2. Hello! Created this account to say two things on this forum: Damned fine game you created Damn buggy one at that Allow me to expand on the second point: I have an Archos 101e Tablet and I get random crashes all the time. I can usually play 10 minutes at a time, when the planets are aligned, and otherwise the game just crashes to "desktop", while it still counts as opened on the background. If the game was not good, I would give it to the second crash and uninstall. Since it's like a legal version of some high grade drug, I installed it on my cellphone (Huawei something or the other) and it works like a charm (a slightly buggy charm). It no longer crashes but has some very serious issues. Playing it on a tablet (or on a PC *wink wink*) is the greater experience. Please fix this and/or let me know how to help you fix this so I can throw money at your game. Cheers!
  3. Hi, I cannot visit Durgan's Battery - no matter from which location. The game crashes during loading screen. So far, I've tried lowering graphics setting, disabling vsync, lowering the framerate from max to 75 - did not seem to make a difference. I/m using GOG version of the game (I have both expansions installed), version 3.02 (as far as I can tell). My system information: Linux Mint 17.2 Cinammon 64-bit (Cinammon version 2.6.13) Linux kernel: 3.16.0-38-generic Processor: Intel Core i3-4000M CPU 2.40Ghz x 2 Memory: 3.8 GiB Hard Drives: 642.9 GiB Graphics Card: Intel Corporation 4th Gen Core Processor Integrated Graphics Controller Dropbox link with a savegame and Player.log: https://www.dropbox.com/s/4lpexraqbnm5oq2/Pillars.zip?dl=0 Any help would be welcome!
  4. Hi guys, I'm having a lot of fun with the game. I've purchased the full campaign and the daily gold bonus. Today, I seem to have run into a progression blocker (corrupted save?) during Gogmurt's boss fight in Approach to Thistletop (1-4). Attempts to continue my game closes/crashes the app to the iOS springboard. Steps to reproduce IIRC are listed below. General What device type are you on? iPad What version of the OS are you running? iOS 8.1 What model is the device? iPad Air 2 What is your PFID#? PFID-9B361BFFD3E20774 Gameplay Is pass & play on? No Is permadeath on? No Tutorial, Story Mode, or Quest Mode? Story Mode Characters in Party Seelah (Paladin), Ezren (Wizard) Location of each character I don't remember Turn Order I don't remember Scenario & Scenario Difficulty. If on non-normal difficulties, which wildcard powers are in play? Approach to Thistletop 1-4 (normal) Did the issue occur on the first explore or a subsequent explore? First explore of turn. Did other characters aid the check? What did they use to aid it? n/a Was the encounter a Horde? No What card was encountered when the issue occurred? (Or check, or card just played, etc) Closed 2 of 4 locations normally. Encountered boss goblin Gogmurt with Ezren and temporarily closed last other open location with Seelah. Gogmurt rolled the "Before you act" fire damage (3), but I hadn't yet picked any cards to discard. I believe I then put the iPad down and it eventually auto-timed out to the lock/off screen (and autosaved?). Continuing my game (autosave?) after this point crashes to iOS springboard. [both when using Main Menu > Continue and Main Menu > Story > Slot 3 Play button.] Thanks, Ben --- VER-552-20160804 PFID-9B361BFFD3E20774 GameCenter: woebtz
  5. Hi, my game just crashed and I got this message: I was in Stalwart, inside Thirsc's house. It happened after I read his soul (doing this for the Durgan Battery's Cantec quest), when I left his house, imediately after the transition screen from the house to the village, it crashed. Im sending a dropbox link to the folder mentioned and a save right before the crash https://www.dropbox.com/sh/0rv1qu7orn6gqcq/AACdzXHqn8MhZ0iLEekwxpcFa?dl=0 dxdiag: DxDiag.txt
  6. Please help! My characters are trapped! I am admittedly running the game on old hardware, an iPad 2. As a result, it crashes occasionally, and I've gotten used to putting up with that. But now I've reached a point where it crashes 100% consistently, and I am stuck. I have a team of 6 characters, and they have decided to start "Before the Flood", on Legendary difficulty. When I enter Story Mode, they are already committed to this, and the first screen I get is the "During this scenario" page which tells me about Black Magga, and also tells me which random wildcard powers have been assigned. After that I reach the page where I get to drag my characters to their starting locations, and then the page where I can change their turn order. After that I get the map, then the animation of Magga breaking the dam and starting down the river. Then I get the inter-scene screen showing the game's main logo, and then the game *always* crashes. If I could at least start at the Adventure page (i.e. the page where you can pick which adventure/scenario you want to play), I could avoid this and choose a different adventure for them. But when I go in to Story mode again, my characters are still committed to starting "Before the Flood". Throughout this, the "gear" button is available, but the "Forfeit" button is greyed out. If it weren't, it could save me. I know some tricks to help avoid crashing (restart the device, close all other apps) ... with those, I get as far as I described. (Without them, it usually crashes even earlier.)
  7. Hi guys! I haven't seen any other post about this, so here goes. My game works alright-ish (cutscenes crash the game sometimes but i just fast-forward through them that's not the problem at hand), but when I get to the Randy's abortion minigame, it works until after you finish sedating Randy's groin. Once it's sedated, the game blacks out and you can't play the game anymore. I play it on my PC with a mouse and keyboard setup, so I don't know if that affects the gameplay or not. Do i need to contact ubisoft support or is there a fix to this? Any tips would be great, thanks.
  8. IOS Ipad Permadeath, Legendary, Quest Sajan on Apothecracy Scenario Power - Giants deals 1 damage after defeat, After Monster is defeated roll d6 on a 1 deal 2 damage..forgot the last one aside from adjacent location movement only. encountered the Golem Boss ( one who discards and reset hand on 2nd combat check) on the said location ( one where you roll d6 heal if you don't explore on the turn ) Defeated him on both checks..the giant damage scenario kicks in as he runs away to another location (map view) then as he is running AI rolls a 1 on the d6 scenario power..i can't discard now coz of map view Then view reshifts to location, AI ask to discard 1 ( defeated a giant), i discard Then AI asks again to discard 1 (should be discard 2..but what the heck ) i discard ThenAI ask againto discard 1 (now the number of discard should be right), i discard my last card in hand..the ally that heals when buried or give + to divine checks. Game freezes for a bit then crashes. I reload..continue quest..it reloads me to the last discard before i crash..i discard again as asked..then crashed.. Try again..same result. Might be forfeiting.
  9. Description The game always crashes right after I've made it to the point where I can move my character the first time. Sometimes it might crash while the first monolog is coming, sometimes I can move around for about 1-30 seconds first. I deleted the one time I made it so far I could perform a save because I thought there might be something wrong with that save file and then tried a new character, but I haven't made it so far I could perform another save game yet. I've fully reinstalled my graphics card drivers, I've reinstalled the game in Steam and have verified the cache, I've stopped every process in the backround I could, I've tried both low and high graphics (low seems to work a few more seconds than high), I've fiddled around with framerates, V-sync, resolution and full screen mode, I've tried using the game as an administrator and I've tried every other solution I've been able to find during hours of searching with Google. Alas, nothing has helped and practically I haven't been able to play past character creation. My computer should run this game with ease so I'm not sure what's wrong here. Not a single other game has had this problem before and I've ~20 games in my collection with franchises such as XCOM 2 running smoothly with high graphic settings. Brief PC specs CPU: AMD Phenom II X4 970 (Overclocked from 3.5Ghz to 3.8Ghz) GPU: GeForce GTX 960 EVGA SuperSC ACX 2.0+ 2GB Edition RAM: 12288MB DDR3 Display: Samsung S27D590C 1920x1080 Windows 7: 64-bit Home Premium A link to the .zip in Dropbox with your requested files: https://www.dropbox.com/s/svxa32icccrk2il/2016-05-03_011240.zip?dl=0
  10. Hello, I have a lot of crashes when I backup or I change areas. This completely blocks my computer, I have to restart. I have reinstalled the game I updated the drivers for the video card and sound. It's always the same. I attach files that can be useful. Thank you for your responses. Jerome ps i cant post the save (too big) 4 MB DxDiag.txt output_log.txt
  11. I'm running the the newest GOG version of PoE (GOG v2.8.0.14), and it's crashing immediately when I run it. As soon as I start it, I get an error popup saying "This application has requested the Runtime to terminate in an unusual way". Earlier versions of PoE have worked fine, but it's been a while since I updated. I've tried fresh installs, and have downloaded from both the GOG downloader and directly from the website. I do not have any DLC installed, this is a fresh vanilla install. I do get an error log, which is attached. output_log.txt
  12. Issue Report: Description: When attempting to travel to Crägholdt Bluffs, the game crashes to the main menu while the location is loading. Steps to Reproduce the Issue: 1) Be in Caed Nua. 2) Go to the South East travel location. 3) Click on the button and select Crägholdt Bluffs. No changes were made to my party composition, which included: Eder, Kana, Sagani, myself, Aloth, and Durance. X) The game crashes to the main menu while loading Crägholdt Bluffs. Player.log: Selecting FBConfig GLX_FBCONFIG_ID=242 GLX_BUFFER_SIZE=32 GLX_DOUBLEBUFFER=1 GLX_RED_SIZE=8 GLX_GREEN_SIZE=8 GLX_BLUE_SIZE=8 GLX_ALPHA_SIZE=8 GLX_DEPTH_SIZE=24 GLX_STENCIL_SIZE=8 GLX_SAMPLES_ARB=0 GLX_SAMPLE_BUFFERS_ARB=0 GLX_CONFIG_CAVEAT=NONE Desktop is 1920 x 1080 @ 60 Hz GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 2097152 OpenGL: Version: OpenGL 4.5 [4.5.0 NVIDIA 352.63] Renderer: GeForce 840M/PCIe/SSE2 Vendor: NVIDIA Corporation VRAM: 2048 MB Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GLX Extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address Setting maxVSyncInterval to 4 GL: Detected 2048 MB VRAM Total system RAM: 11934 MiB Initialize engine version: 4.6.5p1 (61a1c72d2e64) AudioManager: Using PulseAudio: Default Output Device Begin MonoManager ReloadAssembly Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/SteamworksManaged.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/SteamworksManaged.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/MySql.Data.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/MySql.Data.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/OEICommon.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/OEICommon.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/OEIFormats.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/OEIFormats.dll into Unity Child Domain Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/GalaxyCSharp.dll (this message is harmless) Loading /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/GalaxyCSharp.dll into Unity Child Domain - Completed reload, in 0.392 seconds Default vsync count 1 requesting resize 1920 x 1080 Selecting FBConfig GLX_FBCONFIG_ID=306 GLX_BUFFER_SIZE=32 GLX_DOUBLEBUFFER=1 GLX_RED_SIZE=8 GLX_GREEN_SIZE=8 GLX_BLUE_SIZE=8 GLX_ALPHA_SIZE=8 GLX_DEPTH_SIZE=24 GLX_STENCIL_SIZE=8 GLX_SAMPLES_ARB=8 GLX_SAMPLE_BUFFERS_ARB=1 GLX_CONFIG_CAVEAT=NON-CONFORMANT requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/System.dll (this message is harmless) Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/System.Xml.dll (this message is harmless) Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/System.Xml.Linq.dll (this message is harmless) --->InitializeDisplay()... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Available display resolutions: [ 0 ] 1920x1080 [ 1 ] 1600x900 [ 2 ] 1366x768 [ 3 ] 1280x720 [ 4 ] 1136x640 [ 5 ] 1024x576 [ 6 ] 960x540 [ 7 ] 854x480 [ 8 ] 1280x768 [ 9 ] 1024x600 [ 10 ] 800x480 [ 11 ] 1680x1050 [ 12 ] 1600x1024 [ 13 ] 1440x900 [ 14 ] 1280x800 [ 15 ] 1152x720 [ 16 ] 1024x640 [ 17 ] 768x480 [ 18 ] 1440x960 [ 19 ] 1280x864 [ 20 ] 1152x768 [ 21 ] 960x640 [ 22 ] 720x480 [ 23 ] 1400x1050 [ 24 ] 1280x960 [ 25 ] 1152x864 [ 26 ] 1024x768 [ 27 ] 960x720 [ 28 ] 800x600 [ 29 ] 640x480 [ 30 ] 1280x1024 Largest resolution is [ 0 ] 1920x1080 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->InitializeRoutine(0, Fullscreen, )... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->GetDesktopResolution() returning 1920x1080 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeResolutionRoutine( 0, False )... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeResolutionRoutine( 0, False ) _currentResolutionIndex is 0 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeResolutionRoutine( 0, False ) calling Screen.SetResolution(1920, 1080, True). (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Changing real window size to 1918 x 1028 Ignoring window size change to 1918x1028 : waiting for fullscreen at 1920x1080 Changing real window size to 1918 x 1028 Changing real window size to 1918 x 1028 Changing real window size to 1918 x 1028 Changing real window size to 1920 x 1080 Ignoring window size change to 1920x1080 : waiting for fullscreen at 1920x1080 Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Instantiating global. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) The referenced script on this Behaviour is missing! (Filename: Line: 1771) (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ---- GAME BUILD VERSION: 967 ---- (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Game is not running Windows 32 Bit (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading table: ClassDefenses CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier Undefined,25,20,20,20,40,40,36,36,12,6 Fighter,30,20,20,20,30,30,42,42,14,5 Rogue,15,20,20,20,30,30,36,36,12,4 Priest,15,20,20,20,20,20,36,36,12,4 Wizard,10,20,20,20,20,20,36,36,12,4 Barbarian,15,20,20,20,25,25,48,48,16,6 Ranger,20,20,20,20,30,30,36,36,12,5 Druid,20,20,20,20,20,20,36,36,12,4 Paladin,20,20,20,20,25,25,42,42,14,5 Monk,25,20,20,20,30,30,42,42,14,6 Cipher,20,20,20,20,25,25,36,36,12,4 Chanter,25,20,20,20,25,25,36,36,12,4 Troll,25,20,20,20,30,30,84,84,28,6 Ogre,30,20,20,20,50,50,84,84,28,6 Wolf,25,20,20,20,30,30,42,42,14,6 Spider,25,20,20,20,30,30,36,36,12,6 Ooze,15,20,20,20,25,25,48,48,16,6 Stelgaer,25,20,20,20,30,30,42,42,14,6 Imp,25,20,20,20,30,30,36,36,12,6 DankSpore,10,20,20,20,30,30,72,72,24,6 SwampLurker,10,20,20,20,30,30,72,72,24,6 Eoten,25,20,20,20,30,30,48,48,16,6 Xaurip,25,20,20,20,25,25,36,36,12,6 Vithrack,25,20,20,20,25,25,36,36,12,6 WillOWisp,40,20,20,20,25,25,36,36,12,6 Delemgan,25,20,20,20,25,25,36,36,12,6 Pwgra,25,20,20,20,25,25,36,36,12,6 Wurm,25,20,20,20,35,35,48,48,16,6 Skuldr,25,20,20,20,25,25,42,42,14,6 Drake,45,20,20,20,55,55,72,72,24,6 SkyDragon,55,20,20,20,60,60,72,72,24,6 AdraDragon,65,20,20,20,60,60,72,72,24,6 Blight,25,20,20,20,25,25,36,36,12,6 Animat,25,20,20,20,25,25,30,30,10,6 FleshConstruct,25,20,20,20,25,25,72,72,24,6 Shadow,45,35,35,40,35,35,30,30,10,6 Phantom,45,35,35,40,25,25,30,30,10,6 CeanGwla,45,35,35,40,25,25,30,30,10,6 Skeleton,15,20,20,20,25,25,36,36,12,6 Revenant,15,20,20,20,25,25,72,72,24,6 Gul,25,20,20,20,25,25,72,72,24,6 Dargul,25,20,20,20,25,25,72,72,24,6 Fampyr,35,20,20,20,25,25,72,72,24,6 Wicht,25,20,20,20,25,25,30,30,10,6 Beetle,25,20,20,20,25,25,42,42,14,6 AnimalCompanion,25,20,20,20,30,30,36,36,12,5 WeakEnemy,1,0,0,0,0,0,1,1,1,1 HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6 Lagufaeth,25,20,20,20,25,25,36,36,12,6 Lich,20,20,20,30,25,25,48,48,16,6 Eyeless,55,20,20,20,60,60,72,72,24,6 Kraken,45,20,20,20,55,55,84,84,28,6 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading table: Experience ExperienceTableData;Level;,Experience,StrongholdTurns,Display 1,1500,4,1 2,3000,10,2 3,4050,15,3 4,5400,15,4 5,6750,15,5 6,8100,20,6 7,9500,20,7 8,10800,20,8 9,12100,20,9 10,13500,20,10 11,14800,20,11 12,500,2,12 13,750,2,13 14,1000,3,14 15,0,0,15 16,0,0,16 17,2400,8,PX1_7 18,4500,10,PX1_8 19,6000,10,PX1_9 20,3300,10,PX1_10 21,0,0,PX1_11 22,2400,8,PX1_12 23,5700,8,PX1_13 24,0,0,PX1_14 25,4000,6,PX2_9 26,2100,6,PX2_10 27,3600,10,PX2_11 28,5000,10,PX2_12 29,1350,10,PX2_13 30,3600,8,PX2_14 31,6300,8,PX2_15 32,810,2,PX2_16 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) 3 data files parsed! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->MatchResolutionToIndex(1920x1080) returning 0 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen)... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen) _currentResolutionIndex is 0, _currentDisplayMode is Unknown (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen) returning false. Not initialized. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeDisplayModeRoutine( Fullscreen, True )... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true). (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) requesting resize 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz UnloadTime: 45.404999 ms Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Shader warmup: 15 shaders 34 combinations 0.097s Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/System.Configuration.dll (this message is harmless) System.SystemException: Error running gmcs: Cannot find the specified file at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFile (System.CodeDom.Compiler.CompilerParameters options, System.String fileName) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 Unloading 9 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 3645. Total: 11.375000 ms (FindLiveObjects: 0.146000 ms CreateObjectMapping: 0.161000 ms MarkObjects: 10.604000 ms DeleteObjects: 0.205000 ms) Platform assembly: /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/Managed/Boo.Lang.dll (this message is harmless) Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 25010 unused Assets to reduce memory usage. Loaded Objects now: 18525. Total: 41.791000 ms (FindLiveObjects: 1.971000 ms CreateObjectMapping: 1.852000 ms MarkObjects: 21.539999 ms DeleteObjects: 16.348001 ms) (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0601_Stronghold_Exterior. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Instantiating in game global. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) DataManager could not find field 'Display' on 'ExperienceTableData' (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) -------- TRANSITION TO EMPTY -------- (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) -------- TRANSITION TO EMPTY COMPLETE -------- (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 103.601997 ms Unloading 76 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 672 unused Assets to reduce memory usage. Loaded Objects now: 37227. Total: 48.420002 ms (FindLiveObjects: 2.386000 ms CreateObjectMapping: 3.762000 ms MarkObjects: 38.803001 ms DeleteObjects: 2.630000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 37221. Total: 45.155998 ms (FindLiveObjects: 2.583000 ms CreateObjectMapping: 3.539000 ms MarkObjects: 38.926998 ms DeleteObjects: 0.070000 ms) -------- LEVEL LOAD COMPLETE -------- Level = AR_0601_Stronghold_Exterior. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 2.251000 ms Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Unloading 26 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 54238. Total: 58.042000 ms (FindLiveObjects: 2.793000 ms CreateObjectMapping: 4.527000 ms MarkObjects: 50.170002 ms DeleteObjects: 0.214000 ms) Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Female/Textures/Body/CL/CL08/m_Belt_Wide01_V04 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Male/Textures/Body/CL/CL09/m_Belt_Wide01_V04 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Female/Textures/Body/CL/CL08/m_Belt_Wide01_V04 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Global variables restored (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Male/Textures/Body/CL/CL09/m_Belt_Wide01_V04 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Global variables restored (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Female/Textures/Body/CL/CL08/m_Belt_Wide01_V04 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Male/Textures/Body/CL/CL09/m_Belt_Wide01_V04 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Unloading 8 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0) Unloading 40008 unused Assets to reduce memory usage. Loaded Objects now: 189801. Total: 875.489014 ms (FindLiveObjects: 13.293000 ms CreateObjectMapping: 28.427000 ms MarkObjects: 757.956055 ms DeleteObjects: 75.603996 ms) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/mus_final\mus_town_caed_nua.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/mus_final\mus_combat_b.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/mus_final\mus_scripted_old_watcher.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/px2_mus\px2_mus_scr_anticipation_02.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Can not play a disabled audio source (Filename: Line: 377) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/mus_final\mus_town_caed_nua.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/mus_final\mus_combat_b.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/mus_final\mus_scripted_old_watcher.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /home/seagull/GOG Games/Pillars of Eternity/game/PillarsOfEternity_Data/data/audio/mus/px2_mus\px2_mus_scr_anticipation_02.ogg does not exist. The music will not play! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Can not play a disabled audio source (Filename: Line: 377) RetaliationAttack (AttackMelee) needs a Persistence component! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->MatchResolutionToIndex(1920x1080) returning 0 (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen)... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen) _currentResolutionIndex is 0, _currentDisplayMode is Fullscreen (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen) already at desired resolution, only changing display mode. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeDisplayMode(Fullscreen)... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeDisplayMode(Fullscreen) _currentDisplayMode is Fullscreen (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeDisplayMode(Fullscreen) _currentDisplayMode already correct - nothing to do. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RetaliationAttack (AttackMelee) needs a Persistence component! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = PX1_0305_Mercenary_Camp. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RetaliationAttack (AttackMelee) needs a Persistence component! (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) -------- TRANSITION TO EMPTY -------- (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) -------- TRANSITION TO EMPTY COMPLETE -------- (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 144.084000 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0) Unloading 17133 unused Assets to reduce memory usage. Loaded Objects now: 162334. Total: 265.727020 ms (FindLiveObjects: 11.109000 ms CreateObjectMapping: 20.635000 ms MarkObjects: 140.568008 ms DeleteObjects: 93.318001 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 162326. Total: 170.746994 ms (FindLiveObjects: 11.682000 ms CreateObjectMapping: 17.461000 ms MarkObjects: 141.345993 ms DeleteObjects: 0.220000 ms) Could not load Expansion Asset Bundle. (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Exception: Exception of type 'System.Exception' was thrown. at GameResources+<LoadScene>c__Iterator78.MoveNext () [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <LoadScene>c__Iterator78:MoveNext() (Filename: Line: 4294967295) (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ------- LOAD TO MAIN MENU -------- (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 10.237000 ms Checking to instantiate global... (Filename: /home/builduser/buildslave/unity/build/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Shader warmup: 131 shaders 414 combinations 0.031s Unloading 1 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 163595. Total: 169.561996 ms (FindLiveObjects: 11.109000 ms CreateObjectMapping: 18.768000 ms MarkObjects: 139.046005 ms DeleteObjects: 0.543000 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 117221 unused Assets to reduce memory usage. Loaded Objects now: 32831. Total: 574.091980 ms (FindLiveObjects: 9.016000 ms CreateObjectMapping: 22.664000 ms MarkObjects: 34.488998 ms DeleteObjects: 507.783997 ms) ---------- System Specs: Operating System: Linux Mint 17.2 Cinnamon 64-bit Cinnamon Version: 2.6.13 Linux Kernel: 3.16.0-38-generic Processor: Intel Core i7-4700HQ CPU @ 2.40GHz x 4 Memory: 11.7 GiB Hard Drives: 948.9 GB Graphics Card: Intel Corporation 4th Gen Core Processor Integrated Graphics Controller ^ Note: Actually using: GPUs: GeForce 840M (GPU 0) Driver Version: 352.63 PRIME Profile: NVIDIA (Performance Mode) ^ Note: I've experienced zero game issues up until this Crägholdt Bluffs problem. Saved Game: https://mega.nz/#!ZQZHkTDS!2tNQMUbVtMf9zOm7xPJSzFGyNW9Pe2xjSluYHbW_wCo
  13. Game is fine until the very first sequence for the Gilded Vale loads (where caravan is standing around campfire). When the first NPC in this sequence takes a step, game crashes to desktop w/ no error. Fresh install of PoE w/ no mods Graphics drivers up to date Windows 7 64-bit w/ 16 gigs of ram Please advise, =Khalysto=
  14. Hello, I just purchased the game a couple days back from the Apple store. I installed, booted up, created a character. The game begins with the beginning of the dialogue, but then it simply crashes and I cannot continue. What are the steps to resolve this? Thank you, Dale
  15. Everytime I try to play Pillars Of Eternity it crashes. Quite annoying, some times crashes on load screen other time opening a box, even on main menu. Here error log https://drive.google.com/file/d/0B5t1YfMx_7hGVXprRmU5azVMbVU/view?usp=sharing
  16. Game crashed whilst i was in sauna (it was during "respec" of lvl9 Durance from general shopkeeper of the castle) -> "2015-11-26_151336"
  17. I have random game crashes. It happens often without a reason. Starts after Caed Nua (or near that). After crash, i can load savegame and go farther. But this crashes very annoying. Reinstall game not help. savegame is here (too big to attach) https://www.dropbox.com/s/kzw94gz5nns6mtj/63a9a88c-ce07-4c21-b8cb-104cb0858a31%20quicksave.savegame?dl=0 crash in Anslog's Compass after i deal with a Dozens. 2015-11-02_211312.zip
  18. Hi guys, Hoping you can help me fix this issue I am having. First of all I am using the GOG version of PoE. I cannot play for more than a few minutes without this crash happening. Description: Last night, with an FPS limiter on (not sure if helped), alt tabbing to frequently monitor all temps/fan speeds, I was able to play almost 30 minutes and quit without crashing. Otherwise, every other attempt (20+) has resulted in said crash that requires a reboot. I had an identical issue with Terraria the same day I picked up PoE, but that was resolved by disabling cloud support for the character/world I was using. It's also worth mentioning I used to have this issue with Minecraft a year or two ago (same PC), but never resolved so quit playing. That's where I got the frame limiter idea from after reading some threads, because I remember Minecraft frequently running at like 350 FPS and a squealing from a capacitor of some sort on my video card. I really hope this isn't a physical graphics card issue. It's also worth mentioning that I can play Skyrim at a smooth 60 fps with about 250+ mods installed (including ENB effects) with zero issues other than the occasional CTD (which is almost inevitable with so many mods). Steps to Reproduce the Issue: Ok so when I launch PoE, the game will TYPICALLY crash just after getting into my save, usually seconds after. On a couple occasions this has happened just before loading my save, and once at the game's start menu. This pattern (or lack thereof) has been repeated 20-30 times. I've had ONE success (see above) and that was last night which I had hoped had resolved the issue, but this morning it immediately crashed again upon loading my safe and running about 20 feet with my character. This was in the second area of the game, just after escaping the winds in the caravan camp. Important Files: I have my dxdiag.txt and output_log.txt attached but it says "You aren't permitted dto upload this kind of file" when I try to attach one or more of my save files. Hopefully you guys can help me figure this out, thanks! output_log.txt DxDiag.txt
  19. Hi, I'm playing PoE on a MacBook Air and after the last update the game crashes during every area transition. When I reopen the application and hit continue, I wind up in the new area, but clearly, this isn't ideal. I've attached the player.log and system info. Thanks! System Info: Model Name: MacBook Air Model Identifier: MacBookAir6,2 Processor Name: Intel Core i7 Processor Speed: 1.7 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache (per Core): 256 KB L3 Cache: 4 MB Memory: 8 GB Boot ROM Version: MBA61.0099.B19 SMC Version (system): 2.13f15 Intel HD Graphics 5000: Chipset Model: Intel HD Graphics 5000 Type: GPU Bus: Built-In VRAM (Dynamic, Max): 1536 MB Vendor: Intel (0x8086) Device ID: 0x0a26 Revision ID: 0x0009 Displays: Color LCD: Display Type: LCD Resolution: 1440 x 900 Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Built-In: Yes System Version: OS X 10.10.5 (14F27) Kernel Version: Darwin 14.5.0 Boot Volume: Macintosh SSD Boot Mode: Normal Secure Virtual Memory: Enabled Player.log: Initialize engine version: 4.6.5p1 (61a1c72d2e64) GfxDevice: creating device client; threaded=1 LoadSystemBundle - Could not create bundle URL for framework 'OpenGL.framework' OpenGL: Version: OpenGL 2.1 [2.1 INTEL-10.6.33] Renderer: Intel HD Graphics 5000 OpenGL Engine Vendor: Intel Inc. VRAM: 1536 MB Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL: Detected 1536 MB VRAM Begin MonoManager ReloadAssembly Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless) Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/SteamworksManaged.dll (this message is harmless) Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/SteamworksManaged.dll into Unity Child Domain Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/MySql.Data.dll (this message is harmless) Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/MySql.Data.dll into Unity Child Domain Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEICommon.dll (this message is harmless) Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEICommon.dll into Unity Child Domain Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEIFormats.dll (this message is harmless) Loading /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEIFormats.dll into Unity Child Domain - Completed reload, in 0.053 seconds Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.dll (this message is harmless) Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Xml.dll (this message is harmless) Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Xml.Linq.dll (this message is harmless) --->InitializeDisplay()... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Available display resolutions: [ 0 ] 1440x900 [ 1 ] 1280x800 [ 2 ] 1152x720 [ 3 ] 1024x640 [ 4 ] 800x500 [ 5 ] 720x480 [ 6 ] 1024x768 [ 7 ] 800x600 [ 8 ] 640x480 Largest resolution is [ 0 ] 1440x900 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->InitializeRoutine(0, Fullscreen, )... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->GetDesktopResolution() returning 1440x900 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeResolutionRoutine( 0, False )... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeResolutionRoutine( 0, False ) _currentResolutionIndex is 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeResolutionRoutine( 0, False ) calling Screen.SetResolution(1440, 900, True). (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Instantiating global. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ---- GAME BUILD VERSION: 721 ---- (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Game is not running Windows 32 Bit (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Setting breakpad minidump AppID = 291650 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198031036668 [API loaded no] Loading table: ClassDefenses CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier Undefined,25,20,20,20,40,40,36,36,12,6 Fighter,25,20,20,20,30,30,42,42,14,5 Rogue,15,20,20,20,30,30,36,36,12,4 Priest,15,20,20,20,20,20,36,36,12,4 Wizard,10,20,20,20,20,20,36,36,12,4 Barbarian,15,20,20,20,25,25,48,48,16,6 Ranger,20,20,20,20,30,30,36,36,12,5 Druid,20,20,20,20,20,20,36,36,12,4 Paladin,25,20,20,20,25,25,42,42,14,5 Monk,25,20,20,20,30,30,42,42,14,6 Cipher,20,20,20,20,25,25,36,36,12,4 Chanter,25,20,20,20,25,25,36,36,12,4 Troll,25,20,20,20,30,30,84,84,28,6 Ogre,30,20,20,20,50,50,84,84,28,6 Wolf,25,20,20,20,30,30,42,42,14,6 Spider,25,20,20,20,30,30,36,36,12,6 Ooze,15,20,20,20,25,25,48,48,16,6 Stelgaer,25,20,20,20,30,30,42,42,14,6 Imp,25,20,20,20,30,30,36,36,12,6 DankSpore,10,20,20,20,30,30,72,72,24,6 SwampLurker,10,20,20,20,30,30,72,72,24,6 Eoten,25,20,20,20,30,30,48,48,16,6 Xaurip,25,20,20,20,25,25,36,36,12,6 Vithrack,25,20,20,20,25,25,36,36,12,6 WillOWisp,40,20,20,20,25,25,36,36,12,6 Delemgan,25,20,20,20,25,25,36,36,12,6 Pwgra,25,20,20,20,25,25,36,36,12,6 Wurm,25,20,20,20,35,35,48,48,16,6 Skuldr,25,20,20,20,25,25,42,42,14,6 Drake,45,20,20,20,55,55,72,72,24,6 SkyDragon,55,20,20,20,60,60,72,72,24,6 AdraDragon,65,20,20,20,60,60,72,72,24,6 Blight,25,20,20,20,25,25,36,36,12,6 Animat,25,20,20,20,25,25,30,30,10,6 FleshConstruct,25,20,20,20,25,25,72,72,24,6 Shadow,45,35,35,40,35,35,30,30,10,6 Phantom,45,35,35,40,25,25,30,30,10,6 CeanGwla,45,35,35,40,25,25,30,30,10,6 Skeleton,15,20,20,20,25,25,36,36,12,6 Revenant,15,20,20,20,25,25,72,72,24,6 Gul,25,20,20,20,25,25,72,72,24,6 Dargul,25,20,20,20,25,25,72,72,24,6 Fampyr,35,20,20,20,25,25,72,72,24,6 Wicht,25,20,20,20,25,25,30,30,10,6 Beetle,25,20,20,20,25,25,42,42,14,6 AnimalCompanion,25,20,20,20,30,30,36,36,12,5 WeakEnemy,1,0,0,0,0,0,1,1,1,1 HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6 Lagufaeth,25,20,20,20,25,25,36,36,12,6 Lich,20,20,20,30,25,25,48,48,16,6 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading table: Experience ExperienceTableData;Level;,Experience,StrongholdTurns,Display 1,1500,4,1 2,3000,10,2 3,4500,15,3 4,6000,15,4 5,7500,15,5 6,9000,20,6 7,10500,20,7 8,12000,20,8 9,13500,20,9 10,15000,20,10 11,16500,20,11 12,0,0,12 13,0,0,13 14,0,0,14 15,0,0,15 16,0,0,16 17,3000,8,PX1_7 18,5000,10,PX1_8 19,6600,10,PX1_9 20,3600,10,PX1_10 21,0,0,PX1_11 22,2600,8,PX1_12 23,6300,8,PX1_13 24,0,0,PX1_14 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) 3 data files parsed! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->MatchResolutionToIndex(1440x900) returning 0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen)... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen) _currentResolutionIndex is 0, _currentDisplayMode is Unknown (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->TryChangeResolutionAndDisplayMode(0, Fullscreen) returning false. Not initialized. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeDisplayModeRoutine( Fullscreen, True )... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true). (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) TextXML Parse Failed. Attempting binary... File: /var/folders/62/n2ltcx7535n6qdhgbn58ywf80000gn/T/unity.Obsidian Entertainment.Pillars of Eternity/TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) TextXML Parse Failed. Attempting binary... File: /var/folders/62/n2ltcx7535n6qdhgbn58ywf80000gn/T/unity.Obsidian Entertainment.Pillars of Eternity/TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) TextXML Parse Failed. Attempting binary... File: /var/folders/62/n2ltcx7535n6qdhgbn58ywf80000gn/T/unity.Obsidian Entertainment.Pillars of Eternity/TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) TextXML Parse Failed. Attempting binary... File: /var/folders/62/n2ltcx7535n6qdhgbn58ywf80000gn/T/unity.Obsidian Entertainment.Pillars of Eternity/TempSaveData Reason: Polenter.Serialization.Core.DeserializingException: An error occured during the deserialization. Details are in the inner exception. ---> System.Xml.XmlException: invalid data. at System.Xml.XmlStreamReader.Read (System.Char[] dest_buffer, Int32 index, Int32 count) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0 at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0 at Mono.Xml.XmlFilterReader.Read () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.DefaultXmlReader.ReadElement () [0x00000] in <filename unknown>:0 at Polenter.Serialization.Advanced.XmlPropertyDeserializer.Deserialize () [0x00000] in <filename unknown>:0 at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Polenter.Serialization.SharpSerializer.Deserialize (System.IO.Stream stream) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (System.IO.Stream) at Polenter.Serialization.SharpSerializer.Deserialize (System.String filename) [0x00000] in <filename unknown>:0 at (wrapper synchronized) Polenter.Serialization.SharpSerializer:Deserialize (string) at SaveGameInfo.Load (System.String filePath, SizeStyle saveGameInfoStyle) [0x00000] in <filename unknown>:0 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 0.835632 ms Checking to instantiate global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Shader warmup: 15 shaders 33 combinations 0.355s Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Configuration.dll (this message is harmless) System.SystemException: Error running gmcs: Cannot find the specified file at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFile (System.CodeDom.Compiler.CompilerParameters options, System.String fileName) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 Unloading 8 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 3561. Total: 12.835508 ms (FindLiveObjects: 0.280833 ms CreateObjectMapping: 0.355827 ms MarkObjects: 11.719957 ms DeleteObjects: 0.339983 ms) Platform assembly: /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Boo.Lang.dll (this message is harmless) Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 23626 unused Assets to reduce memory usage. Loaded Objects now: 18169. Total: 54.494225 ms (FindLiveObjects: 2.002977 ms CreateObjectMapping: 2.263201 ms MarkObjects: 32.500450 ms DeleteObjects: 17.387508 ms) (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0108_Copperlane_Tavern_Lower. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Instantiating in game global. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) -------- TRANSITION TO EMPTY -------- (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) -------- TRANSITION TO EMPTY COMPLETE -------- (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 128.698410 ms Unloading 72 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 702 unused Assets to reduce memory usage. Loaded Objects now: 30547. Total: 52.609600 ms (FindLiveObjects: 2.070520 ms CreateObjectMapping: 4.315148 ms MarkObjects: 39.223804 ms DeleteObjects: 5.902065 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 30541. Total: 48.289803 ms (FindLiveObjects: 2.511053 ms CreateObjectMapping: 4.362358 ms MarkObjects: 41.266129 ms DeleteObjects: 0.119911 ms) -------- LEVEL LOAD COMPLETE -------- Level = AR_0108_Copperlane_Tavern_Lower. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 2.463973 ms Checking to instantiate global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Unloading 13 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 34311. Total: 49.058857 ms (FindLiveObjects: 2.447101 ms CreateObjectMapping: 3.374866 ms MarkObjects: 42.278076 ms DeleteObjects: 0.242458 ms) Checking to instantiate global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Male/Textures/Body/BP/BP02/m_M_Skin_V02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Global variables restored (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Male/Textures/Body/BP/BP02/m_M_Skin_V02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Global variables restored (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Asset not found at path: Art/Character/Male/Textures/Body/BP/BP02/m_M_Skin_V02 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Unloading 8 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0) Unloading 46731 unused Assets to reduce memory usage. Loaded Objects now: 112972. Total: 479.652130 ms (FindLiveObjects: 26.694767 ms CreateObjectMapping: 25.556768 ms MarkObjects: 271.211548 ms DeleteObjects: 155.566620 ms) /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/data/audio/mus/mus_final\mus_town_inn_b.ogg does not exist. The music will not play! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/data/audio/mus/mus_final\mus_combat_f.ogg does not exist. The music will not play! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/data/audio/mus/mus_final\mus_town_inn_b.ogg does not exist. The music will not play! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) /Users/arietsch/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/data/audio/mus/mus_final\mus_combat_f.ogg does not exist. The music will not play! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0101_Copperlane_Exterior. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) -------- TRANSITION TO EMPTY -------- (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) -------- TRANSITION TO EMPTY COMPLETE -------- (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 92.900085 ms Unloading 2 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0) Unloading 7465 unused Assets to reduce memory usage. Loaded Objects now: 103601. Total: 230.588684 ms (FindLiveObjects: 10.655226 ms CreateObjectMapping: 17.963413 ms MarkObjects: 108.377670 ms DeleteObjects: 93.236458 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 103593. Total: 141.601395 ms (FindLiveObjects: 10.054251 ms CreateObjectMapping: 12.283654 ms MarkObjects: 118.917313 ms DeleteObjects: 0.313433 ms) -------- LEVEL LOAD COMPLETE -------- Level = AR_0101_Copperlane_Exterior. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) UnloadTime: 4.885049 ms Checking to instantiate global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Checking to instantiate in game global... (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Unloading 12 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0) Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 117159. Total: 157.054489 ms (FindLiveObjects: 7.600278 ms CreateObjectMapping: 13.668336 ms MarkObjects: 134.943649 ms DeleteObjects: 0.481660 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0) Unloading 23267 unused Assets to reduce memory usage. Loaded Objects now: 155338. Total: 950.117432 ms (FindLiveObjects: 26.083117 ms CreateObjectMapping: 39.752491 ms MarkObjects: 796.522400 ms DeleteObjects: 87.324722 ms) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Dongle firmware /Applications/Steam.app/Contents/MacOS/controller_base/d0ggle.bin loaded, version 1435869091. Native stacktrace: 0 libsystem_kernel.dylib 0x00007fff86874286 __pthread_kill + 10 1 libsystem_c.dylib 0x00007fff8682e9b3 abort + 129 2 libGPUSupportMercury.dylib 0x00007fff8c398b81 gpumCreateComputeContext + 0 3 AppleIntelHD5000GraphicsGLDriver 0x000000010dc4249f gpusKillClient + 9 4 libGPUSupportMercury.dylib 0x00007fff8c39a068 gpusSubmitDataBuffers + 500 5 AppleIntelHD5000GraphicsGLDriver 0x000000010d803c98 _ZN18IntelCommandBuffer6getNewEP13GLDContextRec + 48 6 AppleIntelHD5000GraphicsGLDriver 0x000000010d90939d intelSubmitCommands + 191 7 AppleIntelHD5000GraphicsGLDriver 0x000000010d85dd23 _ZN11Gen7Context8CheckOOMEPN3USC9IM_ShaderES2_S2_S2_S2_yRb + 1665 8 AppleIntelHD5000GraphicsGLDriver 0x000000010d905973 _ZN11Gen7Context8CheckOOMEyRb + 103 9 AppleIntelHD5000GraphicsGLDriver 0x000000010d900843 _ZN11Gen7Context15ProgramPipelineEv + 91 10 AppleIntelHD5000GraphicsGLDriver 0x000000010dc4dbe8 glrIntelRenderVertexArray + 328 11 GLEngine 0x00007fff8f519f46 glDrawElements_ACC_Exec + 526 12 PillarsOfEternity 0x000000010072eb14 _ZN6ARBVBO12DrawInternalERK14ChannelAssignsPKvj16GfxPrimitiveTypej + 436 13 PillarsOfEternity 0x000000010074e4e5 _ZN15GfxDeviceWorker10RunCommandER20ThreadedStreamBuffer + 12421 14 PillarsOfEternity 0x000000010074b33c _ZN15GfxDeviceWorker18RunGfxDeviceWorkerEPv + 76 15 PillarsOfEternity 0x000000010047620a _ZN6Thread16RunThreadWrapperEPv + 58 16 libsystem_pthread.dylib 0x00007fff91bf005a _pthread_body + 131 17 libsystem_pthread.dylib 0x00007fff91beffd7 _pthread_body + 0 18 libsystem_pthread.dylib 0x00007fff91bed3ed thread_start + 13 Debug info from gdb: ================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= pid 456 != 431, skipping destruction (fork without exec?)
  20. Hi, Since upgrading to Windows 10, PoE has done nothing but crash. I’ve traced a problem back to the original OS install with an NVidia driver (the hideous day one driver issue that was well reported) issue and I thought I’d rectified that with a complete OS fresh install and the latest ISO of Windows 10, but the problem resurfaced again. My system is pretty respectable (System Config attached) and I think I’ve done everything reasonable to work out what is going on here. I played and completed the game in Windows 8.1 with no crashes or problems of any kind. I’ve looked in Steam folder and found some crash reports and I’ve attached one of those files too (Error Log output below). I really want to play this game again so if there is anything you can do to resolve or to point me in direction of what is causing crash I’d really appreciate it! When playing the game will load then after a few seconds the screen will freeze. Sound continues and I seem to be able to click on menu options although nothing moves on the screen. Then after a short time the game crashes to desktop.​ Thanks in advance Mark output_log.txt MySysConfig.txt
  21. Hey folks, So I've done some searching on the forum and I see others complaining of this as well. Unfortunately, none of the solutions have worked for me. This has been happening ever since I upgraded to Windows 10. Description: The game crashes at indeterminate intervals. I can play anywhere between 2 minutes to 45 minutes before it happens. It's completely unexpected, there's no specific action that seems to cause this behavior, but it has been happening since I upgraded from Windows 8.1 to 10. Here's a link to a zip with a save game before it happened last, the output_log.txt, as well as dxdiag results. https://www.dropbox.com/s/eglsgtovqoxcv84/poe_report.zip?dl=0 Help is much appreciated, I love this game and I really want to keep playing it.
  22. Hi, Since yesterday I'm having a serious problem with the game. Every time I try to load any of my saves, the game freezes and stops responding, forcing me to quit it via task manager. I've updated my graphics drivers, tried it with Steam both on- and offline, I reinstalled the game and tried to run it as admin, but nothing helped. The problem started with the game slowing down considerably and falling to something like 10 FPS, several hours into the new White March expansion (right after the wolf cave). When I restarted it, the loading problem began. I should note that my computer is well above the minimal specs and I've had absolutely no issues with the game so far (something like 30 hours in). Any help would be greatly appreciated. Thanks.
  23. Hi, i play poe since a few time and the game crashes now very often since i am arrived at Gilded Vale. It crashed after loading another area (leaving the inn) but also crashed at other times without specific action. I once lost the sound first, managed to save and then crashed... You will find my dxdiag + the logs of 4 errors in attachment. Please, tell me where it comes from or if it is a well-known bug. For now, it makes the game unplayable... Thanks DxDiag.txt error.txt error.txt error.txt error.txt
  24. Description =========== Game will consistently crash upon entering a new area. The transistion screen with tips will show, then the cursor will switch to the Mac OS X "beachball" and then the game will exit, dropping to the desktop and producing the OS X Problem Reporter with the crash data. The autosave will occur during the transition, and the game load the save game in the new area upon restarting. Steps to Reproduce ================== Leave the current area and enter any new area. Link to support data ==================== https://dl.dropboxusercontent.com/u/7529996/deleff-PoE_crash_data.zip
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