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  1. Hello forum! I just downloaded poe last night and installed it today. Most of my day has been spent trying to get the game working correctly. I require your assistance! system Win 7 sp1 64bit phenom 2 965 4gb ram nvidia gtx 285 ocz vertex ssd Lots of random crashes; longest i had the game running was about 20min, shortest ~1min. I have to restart the computer after every crash because my web browsers(chrome + firefox) will crash when started. Sometimes its bsod but most of the time game crashes with graphical and audio artifacts that somewhat persist even after the game is gone. Weird, no? Sometimes the crash box says ntdll.dll, sometimes pillarsofeternity, sometimes APPCRASH, and other times it says i should report the crash log.. So random. I'm pretty sure its a driver issue but this is what ive tried: Verify game data Run as admin Most of the games display settings Video + audio card driver uninstall + different versions Disable AA UNCL font thingy un/reinstall dx other stuff Haven't tried: reinstalling game (i am on satellite internet w/ data cap, ill try it when i have more data) clean win install (yea prolly not gunna do that) format drive (nope wont do it) punching screen (wont do it but temptation is growing) Thanks for the time, lmk what i should try next. Zak p.s. logs wont upload dxdiag
  2. Hi Obsidian Loving the game so far but I have encountered an issue preventing me from advancing into the city of Defiance Bay. Kind of a big deal. Description: During loadingscreen to enter Copperlane district the game never stops loading and eventually stops responing. Sometimes I can force shut the game client but other times I must hard reboot my computer. I have tried loading several older save games and speedrunning to Defiance Bay but still encounter the same issue. Steps to Reproduce the Issue: Happens every time I try to travel to the Copperlane district. Important Files: Savegames https://www.dropbox.com/s/alu2ccemrlp1w6v/feec09d5368241ee961930625b34e601%209918453%20AedelwanBridge.zip?dl=0 Output Log Attached. System Specs Attached. Screenshots Not needed. Thanks! DxDiag.txt output_log.txt
  3. HI soo i get the game for pc my pc is ....a...."bit" old but when i start the game they don't open but any mensage errors soo i tried to see what's happens in the task manager (very clever don't?) and the game opens (but without something on the screen) and they close I'M REALLY REALLY SORRY for my english because in a brazilian soo.....REALLY SORRY for the mistakes
  4. Description: The game crashes when I try to enter the Black Hound in. Steps to reproduce: Attempt to enter the black hound in. Uploads: Your uploader's 1mb cap is to small for the save files (or even a zip of all of the files with best compression) and won't accept .zip, .dmp, .log, or .ini files. Here's a google drive link to the zip instead: https://drive.google.com/file/d/0B0LEiSl05KJjRkhCWkZwQU00V1U/view?usp=sharing
  5. Constant crashes when entering an underground location. First, the problem occured at Dyrford Crossing (broken statue) Now, I can enter the location in Dyrford Village - the one under Trygil's place. Crash file and the save game available here - https://www.dropbox.com/s/2awnnv667wxv4mp/crash%20when%20entering%20a%20dungeon.rar?dl=0
  6. Description: I have a progress just until the Gilded Vale map, but I cannot enter Gilded Vale because the game crashes after the load screen. I tried reinstalling but didn't work. Also, I played until that point with 3 different characters and each time encountered the same problem. I was thinking the problem is caused by my system(being 32 bit). In the 1.4 beta patch notes I saw this problem being mentioned as "fixed" so I gave the beta a try. However, the patch didn't solve it either. Output log and system specs are attached. It doesn't let me attach the saved game saying, "You aren't permitted to upload this kind of file" Thanks. DxDiag.txt output_log.txt
  7. Hello! My issue is that today, April 11, 2015 my game doesn't work anymore. Which is strange because the patch was on the third. When i try to load, continue, or start a new game it freezes at the loading screen. I have tried to "verify the integrity of game cache" in steam and that didn't seem to do anything. I have to go to work, but tonight i will come back and edit this post with the other information requested (ie the game files ect) Thanks for your help with this issue, i love this game and hope to be able to play it again soon! mac
  8. So this has happened to me 3 times and it really made me annoyed, sometimes when the games loads to another area, the screen stays black and eventually the game crashes. After the crash ALL my save files are wiped. I tried disabling the steam cloud but i started another game, it crashed and wiped my saves AGAIN. Please help im at my wits end with this game
  9. Crashing and locking up w/in 5-30 seconds of starting the game. I have made it as far as the character creation screen. No luck with the UNCL Font (doesn't exist) fix. I did notice that only one of my GPUs on my gtx690 is being utilized. Windows and Nvidia patched. vcredist repair used. System Information: Processor: Intel® Core i7-3770K CPU @ 3.50GHz RAM: 16GB GFX Card: NVIDIA GeForce GTX 690 OS: Windows 8.1 Pro 64-bit error.txt output_log.txt
  10. System Specifications: CPU: Intel i5-3470 @ 3.20 GHz (Ivy Bridge) RAM: 8GB Graphics: Geforce GTX 750 Ti SSD: Samsung EVO Occurrences: 2 Time: Right after loading the map "Brackenbury", coming from the inn. Right after loading the map "Copperlane", coming from the inn Problem Description: When opening the map, the computer freezes completely. The only option is to do a hard boot. Game is the steam version. Additional information: The first time it happened was when leaving the inn in Copperlane. Exactly the same thing happened when leaving the inn in Brackenbury. Simultaneous to this happening my save rolls back a lot. (I'm playing on iron man) The biggest reason for me posting this issue is that I was about 4 hours further in the game than before this crash happens, so it has really messed up my savegame which should have saved a lot of times using autosave in my ironman game. Failed troubleshooting (savegame restore): I noticed that in "C:\Users\<user>\Saved Games\Pillars of Eternity" there were 2 saves which were altered today and I only played on my ironman save today. One that has Brackenbury in the name (which is where the game crashed), and another one in Dyrwood village, where the game rolled back to. I tried cutting both saves and saving them somewhere else, but the game seems to just reload them from the cloud. So I deleted them in game knowing I have a backup saved locally. This made the issue much worse as I am unable to restore the save from my local backup. The game still fetches both Brackenbury and Dyrwood saves from the cloud but they now no longer appear in game. Further testing reveals that when I try to place a different savegame I had backed up into the folder and start the game, the game automatically deletes that save file. I really like this game but I'm very discouraged of playing right now. It was fun while it lasted and I hope one day I can finish the game but I don't feel like starting from scratch right now. Edit: Found a way to restore a save. -> I had to turn off the steam cloud save option and place the save back from the backup. This made sure that steam didn't automatically delete the save while synching the folders. My Brackenbury save still doesn't work though. I guess it's corrupted and steam rolled back to the last backup it had stored in the cloud that wasn't corrupted.
  11. I just discovered that Patch 1.03 was available on GOG, so I downloaded it and ran the package file (I'm on a Mac, and the Patch fileneme was patch_pillars_of_eternity_2.1.0.pkg). It seemed to go through the process but then existed with a message saying "This patch will not work with your game version!". Any idea what the problem is? When I start the game, the version number in the bottom left hand corner is v1.0.2.0508.
  12. So the only real issue I have with the game is occasionally I get this weird graphics breakdowns, not sure any other way to describe them. You can see how it generally looks in the screenshots I attached. When the issue happens i tend to immediately exit to the main menu, and then either it goes black screen and back to normal, saying the display drivers crashed and recovered, or i get a BSOD and the whole PC restarts PC specs: win 7 32-bit 4GB RAM Radeon HD4870 AMD Phenom II x3 710 I know I'm scraping the bottom of the minimum specs, but besides that it works great, and I can even sometimes get a few good hours with no issue at all. EDIT- for some reason the uploader here doesn't let me upload any file.... so here are some links: Screenshots - (had to take with my phone as it was impossible to save a screenshots, the 3rd and 4th should show the problem best) - http://imgur.com/lSDBF26,KKJftPi,jrrqnOZ,Q7Szu1v Output log - http://www.pastebin.ca/2967957 dxdiag - http://www.pastebin.ca/2967959
  13. After getting 2nd Hotfix for 1.3 I opened the game was at Readerics Castle decided to go back to the Stronghold. After a small period of loading the game crashed. Might have been better to have Primary character name + Location. Considering players with multiple characters would have a hard time figuring out which one is associated to which from random numbers. Anywho crash log + savegame attached. 2015-04-08_011946.zip 400a002a7e6943a2a75acf5bbdfabc39 8433216 RaedricsHold.zip Update 1: Worked after restarting steam But I ended up getting an event which doesn't seem possible. A Cipher came asking for a job. I don't have a barracks or Main hall even constructed yet.
  14. Hi, I have a problem which entirely is preventing me from playing. After a few minutes of playing I can't save game (quick save, normal, auto save - nothing works), and then when I transition to another location I see loading screen for a few seconds and then it is only black screen with mouse and game stop responding. From very beginning I didn't play longer than 5 minutes. I have laptop: Win 8.1 64bit, i7-4700HQ, geforce GTX 870m, 16GB RAM I tried a few solutions like a http://forums.obsidian.net/topic/73912-save-game-fix/ or http://forums.obsidian.net/topic/71813-game-crash/page-4?do=findComment&comment=1601849, nothing helps. There is an one among many of crash reports here: Version=1 EventType=AppHangB1 EventTime=130727013111626410 ReportType=3 Consent=1 UploadTime=130727013210906593 ReportIdentifier=d8a9e2fa-db79-11e4-8292-54271ebe1755 IntegratorReportIdentifier=d8a9e2fb-db79-11e4-8292-54271ebe1755 WOW64=1 NsAppName=PillarsOfEternity.exe Response.BucketId=36547a5e733b969b833830d73680d080 Response.BucketTable=5 Response.LegacyBucketId=94713732777 Response.type=4 Sig[0].Name=Nazwa aplikacji Sig[0].Value=PillarsOfEternity.exe Sig[1].Name=Wersja aplikacji Sig[1].Value=1.0.0.526 Sig[2].Name=Sygnatura czasowa aplikacji Sig[2].Value=54931539 Sig[3].Name=Podpis zawieszenia Sig[3].Value=367a Sig[4].Name=Typ zawieszenia Sig[4].Value=134217728 DynamicSig[1].Name=Wersja systemu operacyjnego DynamicSig[1].Value=6.3.9600.2.0.0.768.101 DynamicSig[2].Name=Identyfikator ustawień regionalnych DynamicSig[2].Value=1045 DynamicSig[22].Name=Dodatkowy podpis zawieszenia 1 DynamicSig[22].Value=367a48f188e7f18dc5abeccd02892a1e DynamicSig[23].Name=Dodatkowy podpis zawieszenia 2 DynamicSig[23].Value=dcec DynamicSig[24].Name=Dodatkowy podpis zawieszenia 3 DynamicSig[24].Value=dcec7049379ba907c3f7b5feed521e50 DynamicSig[25].Name=Dodatkowy podpis zawieszenia 4 DynamicSig[25].Value=367a DynamicSig[26].Name=Dodatkowy podpis zawieszenia 5 DynamicSig[26].Value=367a48f188e7f18dc5abeccd02892a1e DynamicSig[27].Name=Dodatkowy podpis zawieszenia 6 DynamicSig[27].Value=dcec DynamicSig[28].Name=Dodatkowy podpis zawieszenia 7 DynamicSig[28].Value=dcec7049379ba907c3f7b5feed521e50 UI[3]=Program Pillars of Eternity nie odpowiada. UI[4]=Jeśli zamkniesz program, możesz utracić informacje. UI[5]=Zamknij program UI[6]=Zamknij program UI[7]=Zamknij program LoadedModule[0]=D:\gry\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity.exe LoadedModule[1]=C:\Windows\SYSTEM32\ntdll.dll LoadedModule[2]=C:\Windows\SYSTEM32\KERNEL32.DLL LoadedModule[3]=C:\Windows\SYSTEM32\KERNELBASE.dll LoadedModule[4]=C:\Windows\SYSTEM32\HID.DLL LoadedModule[5]=C:\Windows\SYSTEM32\WS2_32.dll LoadedModule[6]=C:\Windows\SYSTEM32\USER32.dll LoadedModule[7]=C:\Windows\SYSTEM32\VERSION.dll LoadedModule[8]=C:\Windows\SYSTEM32\ole32.dll LoadedModule[9]=C:\Windows\SYSTEM32\SHLWAPI.dll LoadedModule[10]=C:\Windows\SYSTEM32\ADVAPI32.dll LoadedModule[11]=C:\Windows\SYSTEM32\GDI32.dll LoadedModule[12]=C:\Windows\SYSTEM32\SHELL32.dll LoadedModule[13]=C:\Windows\SYSTEM32\OPENGL32.dll LoadedModule[14]=C:\Windows\SYSTEM32\WINMM.dll LoadedModule[15]=C:\Windows\SYSTEM32\OLEAUT32.dll LoadedModule[16]=C:\Windows\SYSTEM32\MSACM32.dll LoadedModule[17]=C:\Windows\SYSTEM32\IMM32.dll LoadedModule[18]=C:\Windows\SYSTEM32\DNSAPI.dll LoadedModule[19]=C:\Windows\SYSTEM32\IPHLPAPI.DLL LoadedModule[20]=C:\Windows\SYSTEM32\WINHTTP.dll LoadedModule[21]=C:\Windows\SYSTEM32\msvcrt.dll LoadedModule[22]=C:\Windows\SYSTEM32\NSI.dll LoadedModule[23]=C:\Windows\SYSTEM32\RPCRT4.dll LoadedModule[24]=C:\Windows\SYSTEM32\combase.dll LoadedModule[25]=C:\Windows\SYSTEM32\sechost.dll LoadedModule[26]=C:\Windows\SYSTEM32\GLU32.dll LoadedModule[27]=C:\Windows\SYSTEM32\DDRAW.dll LoadedModule[28]=C:\Windows\SYSTEM32\WINMMBASE.dll LoadedModule[29]=C:\Windows\SYSTEM32\MSCTF.dll LoadedModule[30]=C:\Windows\SYSTEM32\WINNSI.DLL LoadedModule[31]=C:\Windows\SYSTEM32\SspiCli.dll LoadedModule[32]=C:\Windows\SYSTEM32\DCIMAN32.dll LoadedModule[33]=C:\Windows\SYSTEM32\cfgmgr32.dll LoadedModule[34]=C:\Windows\SYSTEM32\DEVOBJ.dll LoadedModule[35]=C:\Windows\SYSTEM32\CRYPTBASE.dll LoadedModule[36]=C:\Windows\SYSTEM32\bcryptPrimitives.dll LoadedModule[37]=D:\gry\Steam\gameoverlayrenderer.dll LoadedModule[38]=C:\Windows\SYSTEM32\psapi.dll LoadedModule[39]=D:\gry\Steam\steamclient.dll LoadedModule[40]=C:\Windows\SYSTEM32\CRYPT32.dll LoadedModule[41]=C:\Windows\SYSTEM32\imagehlp.dll LoadedModule[42]=C:\Windows\SYSTEM32\SETUPAPI.dll LoadedModule[43]=D:\gry\Steam\tier0_s.dll LoadedModule[44]=D:\gry\Steam\vstdlib_s.dll LoadedModule[45]=C:\Windows\SYSTEM32\Secur32.dll LoadedModule[46]=C:\Windows\SYSTEM32\MSASN1.dll LoadedModule[47]=C:\Windows\SYSTEM32\shcore.dll LoadedModule[48]=D:\gry\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Mono\mono.dll LoadedModule[49]=C:\Windows\SYSTEM32\MSWSOCK.dll LoadedModule[50]=C:\Windows\SYSTEM32\kernel.appcore.dll LoadedModule[51]=C:\Windows\system32\uxtheme.dll LoadedModule[52]=C:\Windows\system32\dwmapi.dll LoadedModule[53]=C:\Program Files\WIDCOMM\Bluetooth Software\SysWOW64\BtMmHook.dll LoadedModule[54]=C:\Windows\SYSTEM32\d3d9.dll LoadedModule[55]=C:\Windows\system32\nvspcap.dll LoadedModule[56]=C:\Windows\SYSTEM32\nvd3dum.dll LoadedModule[57]=C:\Windows\system32\powrprof.dll LoadedModule[58]=C:\Windows\SYSTEM32\MMDevAPI.DLL LoadedModule[59]=C:\Windows\SYSTEM32\wdmaud.drv LoadedModule[60]=C:\Windows\SYSTEM32\ksuser.dll LoadedModule[61]=C:\Windows\SYSTEM32\AVRT.dll LoadedModule[62]=C:\Windows\SYSTEM32\AUDIOSES.DLL LoadedModule[63]=C:\Windows\SYSTEM32\msacm32.drv LoadedModule[64]=C:\Windows\SYSTEM32\midimap.dll LoadedModule[65]=C:\Windows\SYSTEM32\dsound.dll LoadedModule[66]=C:\Windows\SYSTEM32\clbcatq.dll LoadedModule[67]=C:\Windows\SYSTEM32\xinput1_3.dll LoadedModule[68]=C:\Windows\SYSTEM32\CRYPTSP.dll LoadedModule[69]=C:\Windows\system32\rsaenh.dll LoadedModule[70]=C:\Windows\SYSTEM32\bcrypt.dll LoadedModule[71]=C:\Windows\SYSTEM32\profapi.dll LoadedModule[72]=D:\gry\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Plugins\CSteamworks.dll LoadedModule[73]=D:\gry\Steam\steamapps\common\Pillars of Eternity\steam_api.dll LoadedModule[74]=C:\Windows\SYSTEM32\ntmarta.dll LoadedModule[75]=D:\gry\Steam\steam.dll LoadedModule[76]=D:\gry\Steam\Steam2.dll LoadedModule[77]=D:\gry\Steam\DbgHelp.dll LoadedModule[78]=D:\gry\Steam\CSERHelper.dll LoadedModule[79]=C:\Windows\SYSTEM32\mscms.dll LoadedModule[80]=C:\Windows\SYSTEM32\USERENV.dll LoadedModule[81]=C:\Windows\SYSTEM32\icm32.dll LoadedModule[82]=D:\gry\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Plugins\ShroudUnityPlugin.dll LoadedModule[83]=C:\Windows\SYSTEM32\MSVCP100.dll LoadedModule[84]=C:\Windows\SYSTEM32\MSVCR100.dll LoadedModule[85]=C:\Windows\SYSTEM32\dhcpcsvc6.DLL LoadedModule[86]=C:\Windows\SYSTEM32\dhcpcsvc.DLL State[0].Key=Transport.DoneStage1 State[0].Value=1 FriendlyEventName=Nie odpowiada i został zamknięty ConsentKey=AppHangXProcB1 AppName=Pillars of Eternity AppPath=D:\gry\Steam\SteamApps\common\Pillars of Eternity\PillarsOfEternity.exe ReportDescription=Problem spowodował, że ten program przerwał interakcję z systemem Windows. NsPartner=windows NsGroup=windows8 ApplicationIdentity=DBDDB575CFF034CDA83BE08F12F4A5E2
  15. I've played 19 hours. At now game crashed every time on save (auto, manual or quick). System spec: Model: MacBookPro11,1, BootROM MBP111.0138.B14, 2 processors, Intel Core i5, 2.4 GHz, 4 GB, SMC 2.16f68Graphics: Intel Iris, Intel Iris, Built-In I uploaded all files to Google Drive (80,3 mb). Or zip-archive (22,7 Mb). Include Apple crash report, unity Player.log, saves and OS X caches and plist files. List:
  16. Dear Obsidian Enterntainment, I wouldn’t imagine something like this would happen but unfortunately it’s happening and I’m really sad and dissapointed. Bought the Adventurer Edition of PoE on the launch day with childlike enthusiasm and big expectations. I’m huge fan of good old Infinity Engine masterpiece RPG’s, as well as PoE since it’s first steps on the Kickstarter till the final product. Everything in the game is absolutely amazing – lore, story, audio-visuals, gameplay mechanics etc. BUT. In my 40+ hours played I experienced 119! crashes to the desktop so far. Only two or three of them were random – once in inventory screen, once after sucesfull combat with group of feral druids and once in/after levelling screen. Vast majority of them were on transitions – loading screens – 75%+ memory in use, write to location xxxxx caused an access violation = crash. Before the patch 1.03 I were stuck in main hall of my stronghold in Caed Nua (suddenly happened after 35+ hours played) and wasn’t able to get out – crashed every single time. After the patch I finally could get out which was a pleasant surprise cause I didn’t hope it’ll solve my problematic situation at all. Well, my joy didn’t last for long because I realized I can’t enter some locations (even the ones I can before the patch e.g. Skaen Temple from Trygil’s house). One of these locations are Catacombs in Copperlane, Defiance Bay which is essential to proceed in main storyline. I got crash on every single occasion I try to enter here. Well, this is game-breaking problem. I even don’t mind gazillions of crashes in Gilded Vale or elsewhere but this is serious thing. Basically I’m scared to play further and discover another problematic locations as I’m convinced there’ll be more of them. I’m also experiencing quite a performance issues after the patch. Before it the game run smoothly between 30-60 FPS (depends on location) but now it sometimes drops even under 20 FPS (e.g. Copperlane market) and in overall game feels a bit „laggy“. Lowering the settings didn’t help at all. Before you ask, yes, I run the game on 32bit Windows Vista system - with 4GB of RAM, Nvidia GeForce GTX260 and Intel Core Duo 3,16Ghz. I didn’t have any such problems with Witcher 2, Skyrim, Bioshock Infinite etc. on high settings with the exactly same setup and the exactly same drivers. But the frequency and amount of crashes in PoE is ridiculous. I read about Unity Engine having problems with 32bit systems and usage of memory. Is there any hope you’ll deal with this issue as soon as possible? I don’t want to try the 3GB switch since some users experienced OS issues after that. And I guess there‘s no other solution how to deal with this situation right now? I can only helplessly wait and pray you’ll find a working solution soon. But please, make this a priority in future patch because it’s quite a significant & game-breaking problem which 32bit system users are experiencing (if I can speak for others as well). I can imagine it is probably complicated and complex task but, unfortunately, in this state the game is unplayable and therefore unacceptable. It simply isn‘t working as it should work. Honestly, I haven’t experienced such problems with any single game through the years and I’m sorry it’s now happening just with Pillars of Eternity because I was looking forward to it with great passion. I know it’s not the end of the world but right now I simply can’t enjoy the game which makes me quite sad and angry. Anyway, I would like to thank you for your work on PoE so far and I hope there will be some positive news in this regard soon. Best regards, your big fan Andy P. S. Please, pardon my English & potential grammatical errors.
  17. So I planed on making my own personal post about this topic, since i did not see anyone else having this problem on these forums. But google directed me to a fellow on Reddit that has had the same issue, but was unable to post it here. His link is here http://www.reddit.com/r/projecteternity/comments/31ccgp/bug_getting_unlimited_xp_after_completing_the/ Essentially the cause seems unknown since, when mine started and his and everyone that commented all appeared at different times and places without much in common. But after performing some? action and completing a quest afterwards in that save or in some cases picking a lock you get exp but you get it continually without stopping(screenshots in the link), in my case it gives the xp to the first person in your 6 man line up. If you move the portraits it starts giving the unlimited xp whomever is in the first slot and none of the others. With that it sounds similar to that stat boost bug, as in its like a cheat that gives xp only you dont even get to play the game that way because the exp never stops, it prevents you from saving your game and when you try to switch zones the screen goes black and crashes. Any saves that has the bug is unplayable, unfortunately in my case all 3 of my saves have the bug since they are all around the same time frame, but in the Reddit post someone was able to load a old save and could play again without problems, which is good but in my case and anyone in a similar case we aren't able to play the game until it is fixed without making a new character.
  18. I have a late 2013 Macbook pro with 16gb ram, Intel Iris graphics card and I'm still experiencing quite a lot of crashes when I play, even though I've updated to 1.0.3. Note, I'm also running OSX Yosemite 10.10.3 public beta. I doesn't happen all the time, but when it happens it happens after I've just started the game and tries to enter a new area, or if I do a quick save. But sometimes, everything works like a charm. Seems to be OpenGL / Graphics related somehow. This is from the apple crash log: Crashed Thread: 5 UnityGfxDeviceWorker Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Application Specific Information: abort() called Application Specific Signatures: Graphics hardware encountered an error and was reset: 0x00008003 This is the output log: Initialize engine version: 4.6.1p2 (961a19933c56) GfxDevice: creating device client; threaded=1 LoadSystemBundle - Could not create bundle URL for framework 'OpenGL.framework' OpenGL: Version: OpenGL 2.1 [2.1 INTEL-10.6.20] Renderer: Intel Iris OpenGL Engine Vendor: Intel Inc. VRAM: 1536 MB Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL: Detected 42995728 MB VRAM Begin MonoManager ReloadAssembly Platform assembly: /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless) Loading /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/SteamworksManaged.dll (this message is harmless) Loading /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/SteamworksManaged.dll into Unity Child Domain Platform assembly: /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/MySql.Data.dll (this message is harmless) Loading /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/MySql.Data.dll into Unity Child Domain Platform assembly: /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEICommon.dll (this message is harmless) Loading /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEICommon.dll into Unity Child Domain Platform assembly: /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEIFormats.dll (this message is harmless) Loading /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/OEIFormats.dll into Unity Child Domain - Completed reload, in 0.049 seconds Switching to 2048x1280 fullscreen Platform assembly: /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.dll (this message is harmless) Platform assembly: /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Xml.dll (this message is harmless) --->InitializeDisplay()... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Available display resolutions: [ 0 ] 2560x1600 [ 1 ] 2048x1280 [ 2 ] 1680x1050 [ 3 ] 1650x1050 [ 4 ] 1440x900 [ 5 ] 1280x800 [ 6 ] 1152x720 [ 7 ] 1024x640 [ 8 ] 840x524 [ 9 ] 825x525 [ 10 ] 720x450 [ 11 ] 1024x768 [ 12 ] 800x600 [ 13 ] 640x480 Largest resolution is [ 0 ] 2560x1600 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->InitializeRoutine(1, Fullscreen, )... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->GetDesktopResolution() returning 2560x1600 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeResolutionRoutine( 1, False )... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeResolutionRoutine( 1, False ) _currentResolutionIndex is 0 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeResolutionRoutine( 1, False ) calling Screen.SetResolution(2048, 1280, True). (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Instantiating global. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ---- GAME BUILD VERSION: 524 ---- (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Game is not running Windows 32 Bit (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Setting breakpad minidump AppID = 291650 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198021373225 [API loaded no] Loading table: ClassDefenses CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier Undefined,25,20,20,20,40,40,36,36,12,6 Fighter,25,20,20,20,30,30,42,42,14,5 Rogue,15,20,20,20,30,30,36,36,12,4 Priest,15,20,20,20,20,20,36,36,12,3 Wizard,10,20,20,20,20,20,30,30,10,3 Barbarian,15,20,20,20,25,25,48,48,16,6 Ranger,20,20,20,20,30,30,36,36,12,5 Druid,20,20,20,20,20,20,36,36,12,4 Paladin,25,20,20,20,25,25,42,42,14,5 Monk,25,20,20,20,30,30,42,42,14,6 Cipher,20,20,20,20,25,25,30,30,10,4 Chanter,25,20,20,20,25,25,36,36,12,4 Troll,25,20,20,20,30,30,84,84,28,6 Ogre,30,20,20,20,50,50,84,84,28,6 Wolf,25,20,20,20,30,30,42,42,14,6 Spider,25,20,20,20,30,30,36,36,12,6 Ooze,15,20,20,20,25,25,48,48,16,6 Stelgaer,25,20,20,20,30,30,42,42,14,6 Imp,25,20,20,20,30,30,36,36,12,6 DankSpore,10,20,20,20,30,30,72,72,24,6 SwampLurker,10,20,20,20,30,30,72,72,24,6 Eoten,25,20,20,20,30,30,48,48,16,6 Xaurip,25,20,20,20,25,25,36,36,12,6 Vithrack,25,20,20,20,25,25,36,36,12,6 WillOWisp,40,20,20,20,25,25,36,36,12,6 Delemgan,25,20,20,20,25,25,36,36,12,6 Pwgra,25,20,20,20,25,25,36,36,12,6 Wurm,25,20,20,20,35,35,48,48,16,6 Skuldr,25,20,20,20,25,25,42,42,14,6 Drake,45,20,20,20,55,55,72,72,24,6 SkyDragon,55,20,20,20,60,60,72,72,24,6 AdraDragon,65,20,20,20,60,60,72,72,24,6 Blight,25,20,20,20,25,25,36,36,12,6 Animat,25,20,20,20,25,25,30,30,10,6 FleshConstruct,25,20,20,20,25,25,72,72,24,6 Shadow,45,35,35,40,35,35,30,30,10,6 Phantom,45,35,35,40,25,25,30,30,10,6 CeanGwla,45,35,35,40,25,25,30,30,10,6 Skeleton,15,20,20,20,25,25,36,36,12,6 Revenant,15,20,20,20,25,25,72,72,24,6 Gul,25,20,20,20,25,25,72,72,24,6 Dargul,25,20,20,20,25,25,72,72,24,6 Fampyr,35,20,20,20,25,25,72,72,24,6 Wicht,25,20,20,20,25,25,30,30,10,6 Beetle,25,20,20,20,25,25,42,42,14,6 AnimalCompanion,25,20,20,20,30,30,36,36,12,5 WeakEnemy,1,0,0,0,0,0,1,1,1,1 HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Loading table: Experience ExperienceTableData;Level;,Experience,StrongholdTurns 1,1500,4 2,3000,10 3,4500,15 4,6000,15 5,7500,15 6,9000,20 7,10500,20 8,12000,20 9,13500,20 10,15000,20 11,16500,20 12,0,0 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 3 data files parsed! (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->MatchResolutionToIndex(1920x1080) returning 1 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(1, Fullscreen)... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(1, Fullscreen) _currentResolutionIndex is 1, _currentDisplayMode is Unknown (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(1, Fullscreen) returning false. Not initialized. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True )... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true). (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Switching to 2048x1280 fullscreen UnloadTime: 0.470557 ms Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Shader warmup: 14 shaders 32 combinations 0.276s Platform assembly: /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Configuration.dll (this message is harmless) System.SystemException: Error running gmcs: Cannot find the specified file at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFile (System.CodeDom.Compiler.CompilerParameters options, System.String fileName) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 3003. Total: 20.118093 ms (FindLiveObjects: 0.149747 ms CreateObjectMapping: 0.165601 ms MarkObjects: 19.405706 ms DeleteObjects: 0.283000 ms) Platform assembly: /Users/user/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Boo.Lang.dll (this message is harmless) Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 21014 unused Assets to reduce memory usage. Loaded Objects now: 15764. Total: 42.376022 ms (FindLiveObjects: 1.648658 ms CreateObjectMapping: 3.435220 ms MarkObjects: 21.565321 ms DeleteObjects: 15.670814 ms) (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0101_Copperlane_Exterior. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Instantiating in game global. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -------- LEVEL LOAD COMPLETE -------- Level = AR_0101_Copperlane_Exterior. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 126.858246 ms Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 64 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 649 unused Assets to reduce memory usage. Loaded Objects now: 38966. Total: 54.249931 ms (FindLiveObjects: 2.781342 ms CreateObjectMapping: 4.609260 ms MarkObjects: 42.887878 ms DeleteObjects: 3.172212 ms) Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Global variables restored (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Global variables restored (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 6 Unused Serialized files (Serialized files now loaded: 11 / Dirty serialized files: 0) Unloading 48081 unused Assets to reduce memory usage. Loaded Objects now: 129140. Total: 971.800293 ms (FindLiveObjects: 23.721313 ms CreateObjectMapping: 44.801682 ms MarkObjects: 796.779907 ms DeleteObjects: 106.198654 ms) (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0108_Copperlane_Tavern_Lower. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -------- LEVEL LOAD COMPLETE -------- Level = AR_0108_Copperlane_Tavern_Lower. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 333.594788 ms Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 13 Unused Serialized files (Serialized files now loaded: 10 / Dirty serialized files: 0) Unloading 11221 unused Assets to reduce memory usage. Loaded Objects now: 91048. Total: 284.282532 ms (FindLiveObjects: 5.946468 ms CreateObjectMapping: 11.304974 ms MarkObjects: 91.125435 ms DeleteObjects: 175.496078 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 11 / Dirty serialized files: 0) Unloading 6612 unused Assets to reduce memory usage. Loaded Objects now: 96531. Total: 304.821655 ms (FindLiveObjects: 23.801647 ms CreateObjectMapping: 34.383236 ms MarkObjects: 238.997467 ms DeleteObjects: 7.095906 ms) Native stacktrace: 0 libsystem_kernel.dylib 0x00007fff8a858286 __pthread_kill + 10 1 libsystem_c.dylib 0x00007fff8f05cb53 abort + 129 2 libGPUSupportMercury.dylib 0x00007fff92439b81 gpumCreateComputeContext + 0 3 AppleIntelHD5000GraphicsGLDriver 0x000012340044249f gpusKillClient + 9 4 libGPUSupportMercury.dylib 0x00007fff9243b068 gpusSubmitDataBuffers + 500 5 AppleIntelHD5000GraphicsGLDriver 0x0000123400003c98 _ZN18IntelCommandBuffer6getNewEP13GLDContextRec + 48 6 AppleIntelHD5000GraphicsGLDriver 0x000012340010939d intelSubmitCommands + 191 7 AppleIntelHD5000GraphicsGLDriver 0x0000123400109202 gldPresentFramebufferData + 142 8 GLEngine 0x000000010c918131 glSwap_Exec + 97 9 OpenGL 0x00007fff951e0fba CGLFlushDrawable + 66 10 gameoverlayrenderer.dylib 0x0000000100f75caf _Z21SteamCGLFlushDrawableP17_CGLContextObject + 32 11 PillarsOfEternity 0x00000001007287ac _ZN14AnimationEvent8TransferI17RemapPPtrTransferEEvRT_ + 937308 12 PillarsOfEternity 0x0000000100740327 _ZN14AnimationEvent8TransferI17RemapPPtrTransferEEvRT_ + 1034455 13 PillarsOfEternity 0x000000010073db5c _ZN14AnimationEvent8TransferI17RemapPPtrTransferEEvRT_ + 1024268 14 PillarsOfEternity 0x000000010046ab5a _ZN9Behaviour8TransferI17RemapPPtrTransferEEvRT_ + 1558314 15 libsystem_pthread.dylib 0x00007fff8773d268 _pthread_body + 131 16 libsystem_pthread.dylib 0x00007fff8773d1e5 _pthread_body + 0 17 libsystem_pthread.dylib 0x00007fff8773b41d thread_start + 13 * Assertion: should not be reached at mini-darwin.c:248 Debug info from gdb: ================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. =================================================================
  19. DESCRIPTION: When transitioning levels the game becomes unresponsive. Windows produces a "Pillars of Eternity is not responding" dialog. STEPS: Open the save Move into the Craft Shop Move out of the Craft Shop. IMPORTANT FILES: DropBox Link: https://www.dropbox.com/s/51j1vj4zq8mdgjm/Files.7z Contains: Save File, DxDiag, output_log.txt Notes: I've turned down graphics, and resolution, as well as turned off full screen. When I had it set to full screen, I was able to make 1 transition successfully, the next would fail. When I removed full screen the first transition failed. I checked a save game from before this started happening (was pre-1.0.3) and it's happening with that save as well; so only including a single, most recent save.
  20. Hi I crash every signle time I try to travel to Gilded Vale after leaving the collapsed cage and traveling through the woods. Is this a common bug and will it be adressed in this weeks coming patch? I really(!!) want to play the game, but so far I can not progress past the second game location:( Thx in advance
  21. Hello there, I currently crash consistently when attempting to level up Aloth to level 6 on Windows. This issue happens immediately when selecting the level up portrait button and is 100% reproducible. I have now gotten the same issue attempting to level up Aloth to level 7. The only workaround I have found is transferring my saves onto OSX, leveling up Aloth, and then transferring my saves back to Windows. Attaching files here didn't work for me, so here's some Dropbox links: Crash logs: https://www.dropbox.com/s/h93mgv6ngxt49ue/crash%20logs.zip?dl=0 Save Game: https://www.dropbox.com/s/cfnwzvias4s4pep/ee43840a-d85f-4ebe-95b9-294dfa402fe2%20quicksave.savegame?dl=0 Specs: https://www.dropbox.com/s/mvh9mg58l0b4jm7/DxDiag.txt?dl=0
  22. This happens randomly only during loading/saving multiple times per session: Process: PillarsOfEternity [6331] Path: /Users/USER/Documents/*/PillarsOfEternity.app/Contents/MacOS/PillarsOfEternity Identifier: unity.Obsidian Entertainment.Pillars of Eternity Version: Unity Player version 4.6.1p2 (4.6.1p2) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: PillarsOfEternity [6331] User ID: 501 Date/Time: 2015-04-02 16:58:20.288 +0200 OS Version: Mac OS X 10.10.2 (14C1514) Report Version: 11 Anonymous UUID: 25428586-5350-18AD-30BF-044CA236A31C Time Awake Since Boot: 220000 seconds Crashed Thread: 4 UnityGfxDeviceWorker Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Application Specific Information: abort() called Application Specific Signatures: Graphics hardware encountered an error and was reset: 0x00000003 Thread 0:: MainThrd Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fff8bbeb532 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff8c37a630 MPWaitOnSemaphore + 87 2 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010071ab9d 0x100000000 + 7449501 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100739220 0x100000000 + 7574048 4 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001003b06b6 0x100000000 + 3868342 5 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001003b1191 0x100000000 + 3871121 6 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100703080 0x100000000 + 7352448 7 com.apple.Foundation 0x00007fff86cb8db3 __NSFireTimer + 95 8 com.apple.CoreFoundation 0x00007fff85a27b64 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20 9 com.apple.CoreFoundation 0x00007fff85a277f3 __CFRunLoopDoTimer + 1059 10 com.apple.CoreFoundation 0x00007fff85a9adbd __CFRunLoopDoTimers + 301 11 com.apple.CoreFoundation 0x00007fff859e4288 __CFRunLoopRun + 2024 12 com.apple.CoreFoundation 0x00007fff859e3858 CFRunLoopRunSpecific + 296 13 com.apple.HIToolbox 0x00007fff8c61daef RunCurrentEventLoopInMode + 235 14 com.apple.HIToolbox 0x00007fff8c61d86a ReceiveNextEventCommon + 431 15 com.apple.HIToolbox 0x00007fff8c61d6ab _BlockUntilNextEventMatchingListInModeWithFilter + 71 16 com.apple.AppKit 0x00007fff88fa6f81 _DPSNextEvent + 964 17 com.apple.AppKit 0x00007fff88fa6730 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 194 18 com.apple.AppKit 0x00007fff88f9a593 -[NSApplication run] + 594 19 com.apple.AppKit 0x00007fff88f85a14 NSApplicationMain + 1832 20 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100702c47 0x100000000 + 7351367 21 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001000017b4 0x100000000 + 6068 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x00007fff8bbf1232 kevent64 + 10 1 libdispatch.dylib 0x00007fff8fd1da6a _dispatch_mgr_thread + 52 Thread 2: 0 libsystem_kernel.dylib 0x00007fff8bbeb51a semaphore_wait_trap + 10 1 libmono.0.dylib 0x00000001011555cd 0x100fc5000 + 1639885 2 libmono.0.dylib 0x00000001010ab288 0x100fc5000 + 942728 3 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 4 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 5 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 6 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 3:: UnityLookForNewInputDevices 0 libsystem_kernel.dylib 0x00007fff8bbeb4de mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff8bbea64f mach_msg + 55 2 com.apple.CoreFoundation 0x00007fff859e4b34 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fff859e3ffb __CFRunLoopRun + 1371 4 com.apple.CoreFoundation 0x00007fff859e3858 CFRunLoopRunSpecific + 296 5 com.apple.CoreFoundation 0x00007fff85a99ef1 CFRunLoopRun + 97 6 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010070f0d1 0x100000000 + 7401681 7 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 8 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 4 Crashed:: UnityGfxDeviceWorker 0 libsystem_kernel.dylib 0x00007fff8bbf0286 __pthread_kill + 10 1 libsystem_c.dylib 0x00007fff8265fb53 abort + 129 2 libmono.0.dylib 0x0000000101037991 0x100fc5000 + 469393 3 libmono.0.dylib 0x000000010107f218 0x100fc5000 + 762392 4 libsystem_platform.dylib 0x00007fff8ca8af1a _sigtramp + 26 5 libsystem_kernel.dylib 0x00007fff8bbf0286 __pthread_kill + 10 6 libsystem_c.dylib 0x00007fff8265fb53 abort + 129 7 libGPUSupportMercury.dylib 0x00007fff8f0b2bd9 gpusGenerateCrashLog + 173 8 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x0000123400433abc gpusKillClient + 9 9 libGPUSupportMercury.dylib 0x00007fff8f0b40c0 gpusSubmitDataBuffers + 500 10 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x0000123400003f66 IntelCommandBuffer::getNew(GLDContextRec*) + 48 11 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x0000123400106c95 intelSubmitCommands + 191 12 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x000012340005e623 Gen7Context::CheckOOM(USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, unsigned long long, bool&) + 1665 13 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x00001234001032b4 Gen7Context::CheckOOM(unsigned long long, bool&) + 100 14 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x00001234000fe1af Gen7Context::ProgramPipeline() + 91 15 com.apple.driver.AppleIntelHD5000GraphicsGLDriver 0x000012340043f228 glrIntelRenderVertexArray + 328 16 GLEngine 0x00007fff843f7f46 glDrawElements_ACC_Exec + 526 17 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100721254 0x100000000 + 7475796 18 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100740d03 0x100000000 + 7605507 19 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010073db5c 0x100000000 + 7592796 20 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 21 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 22 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 23 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 5:: UnityWorker 0 libsystem_kernel.dylib 0x00007fff8bbeb532 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff8c37a630 MPWaitOnSemaphore + 87 2 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010071ab9d 0x100000000 + 7449501 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100469f7a 0x100000000 + 4628346 4 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 5 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 6: 0 libsystem_kernel.dylib 0x00007fff8bbeb51a semaphore_wait_trap + 10 1 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001000587e0 0x100000000 + 362464 2 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 3 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 4 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 7:: UnitySubstanceThread 0 libsystem_kernel.dylib 0x00007fff8bbeb532 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff8c37a630 MPWaitOnSemaphore + 87 2 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010071ab9d 0x100000000 + 7449501 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100343428 0x100000000 + 3421224 4 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 5 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 8:: com.apple.audio.IOThread.client 0 libsystem_kernel.dylib 0x00007fff8bbeb4de mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff8bbea64f mach_msg + 55 2 com.apple.audio.CoreAudio 0x00007fff8d151980 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98 3 com.apple.audio.CoreAudio 0x00007fff8d15190e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42 4 com.apple.audio.CoreAudio 0x00007fff8d14ff60 HALC_ProxyIOContext::IOWorkLoop() + 952 5 com.apple.audio.CoreAudio 0x00007fff8d14fb0e HALC_ProxyIOContext::IOThreadEntry(void*) + 88 6 com.apple.audio.CoreAudio 0x00007fff8d14f9eb HALB_IOThread::Entry(void*) + 157 7 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 8 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 9 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 9: 0 libsystem_kernel.dylib 0x00007fff8bbf048a __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff82680e50 usleep + 54 2 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100ab912f 0x100000000 + 11243823 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100aa0227 0x100000000 + 11141671 4 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 6 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 10:: UnityPreload 0 libsystem_kernel.dylib 0x00007fff8bbeb532 semaphore_timedwait_trap + 10 1 com.apple.CoreServices.CarbonCore 0x00007fff8c37a630 MPWaitOnSemaphore + 87 2 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010071ab9d 0x100000000 + 7449501 3 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001003b2bdc 0x100000000 + 3877852 4 unity.Obsidian Entertainment.Pillars of Eternity 0x00000001003b2b19 0x100000000 + 3877657 5 unity.Obsidian Entertainment.Pillars of Eternity 0x000000010046ab5a 0x100000000 + 4631386 6 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 11: 0 libsystem_kernel.dylib 0x00007fff8bbf048a __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff82680e50 usleep + 54 2 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100ab912f 0x100000000 + 11243823 3 unity.Obsidian Entertainment.Pillars of Eternity 0x0000000100aa0227 0x100000000 + 11141671 4 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 5 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 6 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 12: 0 libsystem_kernel.dylib 0x00007fff8bbeb4de mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff8bbea64f mach_msg + 55 2 com.apple.CoreFoundation 0x00007fff859e4b34 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fff859e3ffb __CFRunLoopRun + 1371 4 com.apple.CoreFoundation 0x00007fff859e3858 CFRunLoopRunSpecific + 296 5 com.apple.AppKit 0x00007fff8910a33b _NSEventThread + 137 6 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 7 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 8 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 13:: IOPollingHelperThread 0 libsystem_kernel.dylib 0x00007fff8bbf121a kevent + 10 1 libtier0_s.dylib 0x000000011bab823f CatchAndWriteContext_t::Invoke() + 111 2 libtier0_s.dylib 0x000000011bab7c7b CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209 3 libtier0_s.dylib 0x000000011bab7d4f CatchAndWriteMiniDumpExForVoidPtrFn + 78 4 steamclient.dylib 0x000000011a5e1173 OSXHelpers::CIOPollingHelper::Run() + 27 5 libtier0_s.dylib 0x000000011babbef1 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15 6 libtier0_s.dylib 0x000000011bab823f CatchAndWriteContext_t::Invoke() + 111 7 libtier0_s.dylib 0x000000011bab7c7b CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209 8 libtier0_s.dylib 0x000000011bab7d4f CatchAndWriteMiniDumpExForVoidPtrFn + 78 9 libtier0_s.dylib 0x000000011babbe65 SteamThreadTools::CThread::ThreadProc(void*) + 205 10 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 11 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 12 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 14: 0 libsystem_kernel.dylib 0x00007fff8bbf0136 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101125521 0x100fc5000 + 1443105 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 15: 0 libsystem_kernel.dylib 0x00007fff8bbf15c2 poll + 10 1 libmono.0.dylib 0x0000000101126397 0x100fc5000 + 1446807 2 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 3 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 4 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 5 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 6 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 7 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 16: 0 libsystem_kernel.dylib 0x00007fff8bbf0136 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101125521 0x100fc5000 + 1443105 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 17: 0 libsystem_kernel.dylib 0x00007fff8bbf0136 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101125521 0x100fc5000 + 1443105 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 18: 0 libsystem_kernel.dylib 0x00007fff8bbf0136 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101126225 0x100fc5000 + 1446437 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 19: 0 libsystem_kernel.dylib 0x00007fff8bbf0136 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101126225 0x100fc5000 + 1446437 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 20: 0 libsystem_kernel.dylib 0x00007fff8bbf0136 __psynch_cvwait + 10 1 libmono.0.dylib 0x000000010113b8fd 0x100fc5000 + 1534205 2 libmono.0.dylib 0x000000010113b980 0x100fc5000 + 1534336 3 libmono.0.dylib 0x000000010114a1d8 0x100fc5000 + 1593816 4 libmono.0.dylib 0x0000000101125521 0x100fc5000 + 1443105 5 libmono.0.dylib 0x000000010111cf44 0x100fc5000 + 1408836 6 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 7 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 8 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 9 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 10 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 21: 0 libsystem_kernel.dylib 0x00007fff8bbf048a __semwait_signal + 10 1 libmono.0.dylib 0x000000010114c8cc 0x100fc5000 + 1603788 2 libmono.0.dylib 0x000000010111e410 0x100fc5000 + 1414160 3 ??? 0x000000011e21adbe 0 + 4800490942 4 libmono.0.dylib 0x0000000100fcf1ac 0x100fc5000 + 41388 5 libmono.0.dylib 0x00000001010f1e3f 0x100fc5000 + 1232447 6 libmono.0.dylib 0x00000001010f6b85 0x100fc5000 + 1252229 7 libmono.0.dylib 0x000000010111cf94 0x100fc5000 + 1408916 8 libmono.0.dylib 0x000000010114c04d 0x100fc5000 + 1601613 9 libmono.0.dylib 0x000000010117216c 0x100fc5000 + 1757548 10 libsystem_pthread.dylib 0x00007fff88400268 _pthread_body + 131 11 libsystem_pthread.dylib 0x00007fff884001e5 _pthread_start + 176 12 libsystem_pthread.dylib 0x00007fff883fe41d thread_start + 13 Thread 4 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x0000000000000006 rcx: 0x000000010d87ed48 rdx: 0x0000000000000000 rdi: 0x000000000000ba03 rsi: 0x0000000000000006 rbp: 0x000000010d87ed70 rsp: 0x000000010d87ed48 r8: 0x000000010d87ec50 r9: 0x000000010d881000 r10: 0x0000000008000000 r11: 0x0000000000000206 r12: 0x000000010490f698 r13: 0x00007fff721f8c50 r14: 0x000000010d881000 r15: 0x000000010490f600 rip: 0x00007fff8bbf0286 rfl: 0x0000000000000206 cr2: 0x00000001020f1e00 Logical CPU: 0 Error Code: 0x02000148 Trap Number: 133 Binary Images: 0x100000000 - 0x100de9fd7 +unity.Obsidian Entertainment.Pillars of Eternity (Unity Player version 4.6.1p2 - 4.6.1p2) <029C1DE8-C5E1-3F37-8C5F-3CC1CCE2F20F> /Users/USER/Documents/*/PillarsOfEternity.app/Contents/MacOS/PillarsOfEternity 0x100f67000 - 0x100f8fff7 +gameoverlayrenderer.dylib (1) <A02C94F1-76AE-3B85-93F1-689656A11DB4> /Applications/Steam.app/Contents/MacOS/gameoverlayrenderer.dylib 0x100fb7000 - 0x100fb7fff +steamloader.dylib (0) <C85B1892-A204-3ACE-A1AA-10E5F2B49BDF> /Applications/Steam.app/Contents/MacOS/steamloader.dylib 0x100fba000 - 0x100fbefff com.apple.agl (3.3.0 - AGL-3.3.0) <8DEEE0ED-5B8C-3B37-AF85-D82A0E207B83> /System/Library/Frameworks/AGL.framework/Versions/A/AGL 0x100fc5000 - 0x10125aff7 +libmono.0.dylib (1) <378C1206-FD1E-3F59-BF86-98E7748F8BA4> /Users/USER/Documents/*/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib 0x1017fa000 - 0x1017faff5 +cl_kernels (???) <B66AA2B3-B7C3-41CB-86F1-61BED6FB5277> cl_kernels 0x1040fe000 - 0x1040fefef +cl_kernels (???) <FD1B1255-E705-4AFD-A9AE-B028D0D4316C> cl_kernels 0x1087d6000 - 0x1088bcfef unorm8_bgra.dylib (2.4.5) <9423FFD4-6EF3-31BF-9DE9-6D55BA76D59E> /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/ImageFormats/unorm8_bgra.dylib 0x10a574000 - 0x10a57ffff com.apple.iokit.IOHIDLib (2.0.0 - 2.0.0) <0F591FCC-FDC6-369C-881C-A17A8F3B7338> /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib 0x10c7e2000 - 0x10c7e6fff com.apple.audio.AppleHDAHALPlugIn (269.25 - 269.25) <D7562B22-F5ED-3FD6-894E-4F4876DE14FF> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn 0x10f800000 - 0x10fa1afff com.apple.audio.units.Components (1.12 - 1.12) <95245456-EE5C-3D29-8E18-5E02E74A2683> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio 0x119d9d000 - 0x119daafff +com.rileylabrecque.CSteamworks (1.20) <B2FE9EA2-5EC7-3FEC-9D4B-672084AEA475> /Users/USER/Documents/*/PillarsOfEternity.app/Contents/Plugins/CSteamworks.bundle/Contents/MacOS/CSteamworks 0x119dce000 - 0x119dd6ff7 +libsteam_api.dylib (1) <E4CAA406-A4E3-3165-B90E-34B202295FEF> /Users/USER/Documents/*/PillarsOfEternity.app/Contents/Plugins/CSteamworks.bundle/Contents/MacOS/libsteam_api.dylib 0x119de2000 - 0x11ab96fd7 +steamclient.dylib (1) <77FD8D81-74C2-3069-B8EE-6E92545236DD> /Applications/Steam.app/Contents/MacOS/steamclient.dylib 0x11bab1000 - 0x11bac9ff7 +libtier0_s.dylib (1) <FC9E2E1A-EBC5-34DC-ADDE-EF81C29B2777> /Applications/Steam.app/Contents/MacOS/libtier0_s.dylib 0x11baea000 - 0x11bb13ff7 +libvstdlib_s.dylib (1) <250C3C4E-BFBD-302C-9316-72820ADA57BC> /Applications/Steam.app/Contents/MacOS/libvstdlib_s.dylib 0x11bb4a000 - 0x11bb5bff7 +libaudio.dylib (1) <DDE61212-21F5-3DC0-95CE-FD52B55106FC> /Applications/Steam.app/Contents/MacOS/libaudio.dylib 0x11bb7b000 - 0x11bba1ff7 com.apple.audio.OpenAL (1.8 - 1. <B05578A8-FE08-310C-BF91-C1BDE10858CD> /System/Library/Frameworks/OpenAL.framework/Versions/A/OpenAL 0x11bbb3000 - 0x11bbc5ff7 +crashhandler.dylib (1) <7AB00A56-35DC-3EEE-B1AD-42E5A55B0776> /Applications/Steam.app/Contents/MacOS/crashhandler.dylib 0x11bbe3000 - 0x11bbebfff +com.googlecode.google-breakpad (1.0) <93DADE0F-8791-30F2-9A8D-526BB12AE54C> /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Breakpad 0x11bbf9000 - 0x11bc09fff +breakpadUtilities.dylib (1) <1D47FFAB-06EB-3EC6-9413-998362AEA107> /Applications/Steam.app/Contents/MacOS/Frameworks/Breakpad.framework/Versions/A/Resources/breakpadUtilities.dylib 0x123400000000 - 0x1234004f7fff com.apple.driver.AppleIntelHD5000GraphicsGLDriver (10.2.46 - 10.0.2) <35154588-E0D4-3FB3-8C0E-C7D1FA6C646E> /System/Library/Extensions/AppleIntelHD5000GraphicsGLDriver.bundle/Contents/MacOS/AppleIntelHD5000GraphicsGLDriver 0x7fff6a89d000 - 0x7fff6a8d3837 dyld (353.2.1) <65DCCB06-339C-3E25-9702-600A28291D0E> /usr/lib/dyld 0x7fff820f7000 - 0x7fff8210aff7 com.apple.CoreBluetooth (1.0 - 1) <FA9B43B3-E183-3040-AE25-66EF9870CF35> /System/Library/Frameworks/CoreBluetooth.framework/Versions/A/CoreBluetooth 0x7fff8210b000 - 0x7fff82119ff7 com.apple.opengl (11.1.1 - 11.1.1) <F79F5FFF-372E-329E-81FB-EE9BD6A2A7A7> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 0x7fff8211a000 - 0x7fff8211fffb libheimdal-asn1.dylib (398.10.1) <A7B6447A-6680-3625-83C3-993B58D5C43F> /usr/lib/libheimdal-asn1.dylib 0x7fff82120000 - 0x7fff82125ff7 com.apple.MediaAccessibility (1.0 - 61) <00A3E0B6-79AC-387E-B282-AADFBD5722F6> /System/Library/Frameworks/MediaAccessibility.framework/Versions/A/MediaAccessibility 0x7fff8212f000 - 0x7fff821b0ff3 com.apple.CoreUtils (1.0 - 101.1) <45E5E51B-947E-3F2D-BD9C-480E72555C23> /System/Library/PrivateFrameworks/CoreUtils.framework/Versions/A/CoreUtils 0x7fff821d9000 - 0x7fff821dafff liblangid.dylib (117) <B54A4AA0-2E53-3671-90F5-AFF711C0EB9E> /usr/lib/liblangid.dylib 0x7fff82602000 - 0x7fff8268eff7 libsystem_c.dylib (1044.10.1) <199ED5EB-77A1-3D43-AA51-81779CE0A742> /usr/lib/system/libsystem_c.dylib 0x7fff827a3000 - 0x7fff827afff7 com.apple.OpenDirectory (10.10 - 187) <8B98ECCB-7EFA-3A58-BD2B-A0835D869B1A> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory 0x7fff830f6000 - 0x7fff83145ff7 libstdc++.6.dylib (104.1) <803F6AC8-87DC-3E24-9E80-729B551F6FFF> /usr/lib/libstdc++.6.dylib 0x7fff832ea000 - 0x7fff832f4ff7 com.apple.NetAuth (5.0 - 5.0) <B9EC5425-D38D-308C-865F-207E0A98BAC7> /System/Library/PrivateFrameworks/NetAuth.framework/Versions/A/NetAuth 0x7fff832f5000 - 0x7fff83306ff3 libsystem_coretls.dylib (35.10.1) <3EAED90A-7AA0-323C-A52B-E16477981D59> /usr/lib/system/libsystem_coretls.dylib 0x7fff83359000 - 0x7fff83361ff7 com.apple.icloud.FindMyDevice (1.0 - 1) <D198E170-3610-3727-BC87-73AD249CA097> /System/Library/PrivateFrameworks/FindMyDevice.framework/Versions/A/FindMyDevice 0x7fff83362000 - 0x7fff83367ff7 libmacho.dylib (862) <126CA2ED-DE91-308F-8881-B9DAEC3C63B6> /usr/lib/system/libmacho.dylib 0x7fff83368000 - 0x7fff833a0ffb libsystem_network.dylib (411.1) <2EC3A005-473F-3C36-A665-F88B5BACC7F0> /usr/lib/system/libsystem_network.dylib 0x7fff833db000 - 0x7fff833dcff7 libodfde.dylib (22) <52D0ABCD-F464-362C-86EA-ACA10993F556> /usr/lib/libodfde.dylib 0x7fff833f5000 - 0x7fff83410ff7 com.apple.aps.framework (4.0 - 4.0) <F3C3C246-101E-3E81-9608-D2D6E9352532> /System/Library/PrivateFrameworks/ApplePushService.framework/Versions/A/ApplePushService 0x7fff83411000 - 0x7fff83422ff7 libz.1.dylib (55) <88C7C7DE-04B8-316F-8B74-ACD9F3DE1AA1> /usr/lib/libz.1.dylib 0x7fff83423000 - 0x7fff83477fff libc++.1.dylib (120) <1B9530FD-989B-3174-BB1C-BDC159501710> /usr/lib/libc++.1.dylib 0x7fff83487000 - 0x7fff8357bfff libFontParser.dylib (134.1) <EA8452DB-9221-3608-95BF-496F58106313> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib 0x7fff8357c000 - 0x7fff83583ff7 libcompiler_rt.dylib (35) <BF8FC133-EE10-3DA6-9B90-92039E28678F> /usr/lib/system/libcompiler_rt.dylib 0x7fff83584000 - 0x7fff83591ff7 libbz2.1.0.dylib (36) <2DF83FBC-5C08-39E1-94F5-C28653791B5F> /usr/lib/libbz2.1.0.dylib 0x7fff83bfa000 - 0x7fff83c02ff7 com.apple.AppleSRP (5.0 - 1) <01EC5144-D09A-3D6A-AE35-F6D48585F154> /System/Library/PrivateFrameworks/AppleSRP.framework/Versions/A/AppleSRP 0x7fff83c03000 - 0x7fff83c62ff3 com.apple.AE (681 - 681) <7F544183-A515-31A8-B45F-89A167F56216> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE 0x7fff83cb0000 - 0x7fff83e3ffff libGLProgrammability.dylib (11.1.1) <90DE65E5-77DF-3646-B8E8-0462E240800A> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib 0x7fff83e40000 - 0x7fff8432cff7 com.apple.MediaToolbox (1.0 - 1562.107) <F0888EAC-FB6D-35C5-B2FB-AC9A72FE4650> /System/Library/Frameworks/MediaToolbox.framework/Versions/A/MediaToolbox 0x7fff8432d000 - 0x7fff844dcfff GLEngine (11.1.1) <72892F1E-5ED5-3733-BE77-FC37CF69D801> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine 0x7fff844dd000 - 0x7fff844deff7 com.apple.print.framework.Print (10.0 - 265) <3BC4FE7F-78A0-3E57-8F4C-520E7EFD36FA> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print 0x7fff844ef000 - 0x7fff8452fff7 com.apple.CloudDocs (1.0 - 280.6) <C1179CEF-E058-3E16-BF90-C059FE7CDE77> /System/Library/PrivateFrameworks/CloudDocs.framework/Versions/A/CloudDocs 0x7fff847cd000 - 0x7fff847fdfff libsystem_m.dylib (3086.1) <1E12AB45-6D96-36D0-A226-F24D9FB0D9D6> /usr/lib/system/libsystem_m.dylib 0x7fff847fe000 - 0x7fff848adfe7 libvMisc.dylib (516) <A82F9FE8-70ED-3BC9-9184-1A2B9EE3C010> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib 0x7fff848c7000 - 0x7fff849e9ff7 com.apple.LaunchServices (644.12.4 - 644.12.4) <59E909E8-ED4A-33EA-B85D-D409BADDF854> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices 0x7fff849ea000 - 0x7fff84a04fff com.apple.AppleVPAFramework (1.2.10 - 1.2.10) <DC3D5A44-AB1E-32A9-9D22-FC922B52346A> /System/Library/PrivateFrameworks/AppleVPA.framework/Versions/A/AppleVPA 0x7fff84a67000 - 0x7fff84a9effb com.apple.LDAPFramework (2.4.28 - 194.5) <D22234AA-8B30-3010-8CF0-67516D52CC33> /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP 0x7fff84a9f000 - 0x7fff84aa5ff7 com.apple.XPCService (2.0 - 1) <AA4A5393-1F5D-3465-A417-0414B95DC052> /System/Library/PrivateFrameworks/XPCService.framework/Versions/A/XPCService 0x7fff84d1e000 - 0x7fff84d34ff7 libsystem_asl.dylib (267) <F153AC5B-0542-356E-88C8-20A62CA704E2> /usr/lib/system/libsystem_asl.dylib 0x7fff84d3c000 - 0x7fff84d3eff7 libsystem_coreservices.dylib (9) <41B7C578-5A53-31C8-A96F-C73E030B0938> /usr/lib/system/libsystem_coreservices.dylib 0x7fff84e84000 - 0x7fff84eb0fff libsandbox.1.dylib (358.1.1) <BA84BDAF-2C59-3CED-8970-9FB029BD7442> /usr/lib/libsandbox.1.dylib 0x7fff84eb7000 - 0x7fff84ec8fff libcmph.dylib (1) <46EC3997-DB5E-38AE-BBBB-A035A54AD3C0> /usr/lib/libcmph.dylib 0x7fff84f86000 - 0x7fff84faefff libxpc.dylib (559.10.3) <876216DC-D5D3-381E-8AF9-49AE464E5107> /usr/lib/system/libxpc.dylib 0x7fff85048000 - 0x7fff8504cfff libpam.2.dylib (20) <E805398D-9A92-31F8-8005-8DC188BD8B6E> /usr/lib/libpam.2.dylib 0x7fff8515b000 - 0x7fff85163ffb libcopyfile.dylib (118.1.2) <0C68D3A6-ACDD-3EF3-991A-CC82C32AB836> /usr/lib/system/libcopyfile.dylib 0x7fff857f5000 - 0x7fff85807fff libsasl2.2.dylib (193) <E523DD05-544B-3430-8AA9-672408A5AF8B> /usr/lib/libsasl2.2.dylib 0x7fff85808000 - 0x7fff85840fff com.apple.RemoteViewServices (2.0 - 99) <C9A62691-B0D9-34B7-B71C-A48B5F4DC553> /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/RemoteViewServices 0x7fff85850000 - 0x7fff85854fff com.apple.CommonPanels (1.2.6 - 96) <F9ECC8AF-D9CA-3350-AFB4-5113A9B789A5> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels 0x7fff85855000 - 0x7fff85859fff com.apple.LoginUICore (3.0 - 3.0) <035C8626-9E66-3E3F-9976-BA4BCD9646F3> /System/Library/PrivateFrameworks/LoginUIKit.framework/Versions/A/Frameworks/LoginUICore.framework/Versions/A/LoginUICore 0x7fff85883000 - 0x7fff8589aff7 libLinearAlgebra.dylib (1128) <E78CCBAA-A999-3B65-8EC9-06DB15E67C37> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLinearAlgebra.dylib 0x7fff8589b000 - 0x7fff858a6fff com.apple.AppSandbox (4.0 - 238.10.1) <4C171026-DC9A-3CEE-AB42-110859674F61> /System/Library/PrivateFrameworks/AppSandbox.framework/Versions/A/AppSandbox 0x7fff858a7000 - 0x7fff858c1ff3 com.apple.Ubiquity (1.3 - 313) <DF56A657-CC6E-3BE2-86A0-71F07127724C> /System/Library/PrivateFrameworks/Ubiquity.framework/Versions/A/Ubiquity 0x7fff85972000 - 0x7fff85d08fff com.apple.CoreFoundation (6.9 - 1152) <CBD1591C-405E-376E-87E9-B264610EBF49> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation 0x7fff85d09000 - 0x7fff85d09ff7 libkeymgr.dylib (28) <77845842-DE70-3CC5-BD01-C3D14227CED5> /usr/lib/system/libkeymgr.dylib 0x7fff85d0a000 - 0x7fff85da0ffb com.apple.CoreMedia (1.0 - 1562.107) <FE18102D-8D7A-3500-A400-747AA8C0B3D0> /System/Library/Frameworks/CoreMedia.framework/Versions/A/CoreMedia 0x7fff85da1000 - 0x7fff85dccff3 libarchive.2.dylib (30) <8CBB4416-EBE9-3574-8ADC-44655D245F39> /usr/lib/libarchive.2.dylib 0x7fff85dd0000 - 0x7fff86609fe3 com.apple.CoreGraphics (1.600.0 - 775.16) <A7BA30E6-A15F-3E48-9718-3837949A0E2E> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics 0x7fff8660a000 - 0x7fff866e0ff3 com.apple.DiskImagesFramework (10.10.1 - 396) <E7478685-E829-372A-A945-A512730D3312> /System/Library/PrivateFrameworks/DiskImages.framework/Versions/A/DiskImages 0x7fff86c52000 - 0x7fff86f80fff com.apple.Foundation (6.9 - 1152.14) <E3746EDD-DFB1-3ECB-88ED-A91AC0EF3AAA> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation 0x7fff86f9a000 - 0x7fff870cafff com.apple.UIFoundation (1.0 - 1) <8E030D93-441C-3997-9CD2-55C8DFAC8B84> /System/Library/PrivateFrameworks/UIFoundation.framework/Versions/A/UIFoundation 0x7fff870cb000 - 0x7fff870d6fff libcommonCrypto.dylib (60061) <D381EBC6-69D8-31D3-8084-5A80A32CB748> /usr/lib/system/libcommonCrypto.dylib 0x7fff870d7000 - 0x7fff87154fff com.apple.CoreServices.OSServices (640.3 - 640.3) <84A91B00-0ED4-350C-B30A-AEAE437AE02A> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices 0x7fff87155000 - 0x7fff873bdff3 com.apple.security (7.0 - 57031.10.10) 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portion of Libraries: Total=261.2M resident=83.5M(32%) swapped_out_or_unallocated=177.7M(68%) Writable regions: Total=2.5G written=1.5G(58%) resident=1.5G(60%) swapped_out=478.0M(18%) unallocated=1.0G(40%) REGION TYPE VIRTUAL =========== ======= CG backing stores 472K CG image 140K CG shared images 400K CoreImage 8K CoreServices 1792K IOKit 437.1M Kernel Alloc Once 8K MALLOC 1.3G MALLOC (admin) 32K Memory Tag 242 12K Memory Tag 251 8K OpenCL 16K OpenGL GLSL 256K STACK GUARD 56.1M Stack 31.4M VM_ALLOCATE 751.6M VM_ALLOCATE (reserved) 40K reserved VM address space (unallocated) __DATA 20.6M __GLSLBUILTINS 2588K __IMAGE 528K __LINKEDIT 87.8M __TEXT 173.4M __UNICODE 544K mapped file 62.9M shared memory 68K =========== ======= TOTAL 2.9G TOTAL, minus reserved VM space 2.9G Model: MacBookAir6,2, BootROM MBA61.0099.B18, 2 processors, Intel Core i5, 1.3 GHz, 4 GB, SMC 2.13f15 Graphics: Intel HD Graphics 5000, Intel HD Graphics 5000, Built-In Memory Module: BANK 0/DIMM0, 2 GB, DDR3, 1600 MHz, 0x80AD, 0x483943434E4E4E384A544D4C41522D4E544D Memory Module: BANK 1/DIMM0, 2 GB, DDR3, 1600 MHz, 0x80AD, 0x483943434E4E4E384A544D4C41522D4E544D AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x117), Broadcom BCM43xx 1.0 (7.15.159.13.12) Bluetooth: Version 4.3.2f6 15235, 3 services, 19 devices, 1 incoming serial ports Network Service: Wi-Fi, AirPort, en0 Serial ATA Device: APPLE SSD SD0128F, 121.33 GB USB Device: Internal Memory Card Reader USB Device: BRCM20702 Hub USB Device: Bluetooth USB Host Controller USB Device: USB Optical Mouse Thunderbolt Bus: MacBook Air, Apple Inc., 23.6
  23. So, Since the release of patch 1.03 the game has been crashing on me whenever I try to enter or leave an area. It doesn't happen on every area, but enough of them that the game is unplayable. Has anyone else been getting this? Patch 1.02 was working fine.
  24. After collecting the bones of the dead priests, if I try and exit the Temple Ruins either before or after finishing the quest, the game crashes. I have loaded the game a few times and tried different things but every time I try to exit the ruins it crashes the game. I have tried to upload save files etc but the file upload system is failing every time. If you can provide an email address for me to send them, I can email them. Thanks
  25. Hi there, my problem is: I can't enter the black hammer smithery any longer. The game tries to load the content for the smithery and then just freezes. I can move the mouse, but nothing happens. When I try to click, the message appears "The exe isn't working anymore". I solved the quest " The Smith's Shipment" and still have his shipment which I got from the black meadow marauders in my inventory. As far as I noticed, the crash appears only since then. Before I could enter the smithery without problems. I can't erase quest items from the inventory, right? Sadly I can't attach a save game file, because my smallest one is 856kb. I'm only allowed to upload max 507kb filesize ... ( Thank you in advance! Apart from this I can only say: Best game since Dragon Age Origins! Thank you for such a nostalgic trip! More, more more! ) With greets Tom
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