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  1. Hello there, I've been a ghost here for quite some time and now decided I need to post since I need some help with setting up my party properly. I'm playing a wizard according to this build: http://forums.obsidian.net/topic/84911-class-build-wizard-%E2%80%93-vecna%E2%80%99s-legacy-the-casual%E2%80%99s-guide-to-soloing-normal-difficulty-major-spoilers-301-approved/ Which is a lot of fun so far. I have also found 2 companion videos: https://www.youtube.com/watch?v=vVtz0MZ8SdQ&t=1146s https://www.youtube.com/watch?v=2n952lELi1s Which aren't too bad though I was wondering w
  2. Not sure if Durance and Grieving Mother truly count, but added them anyway. I suppose their conversations are the quest, after all. Otherwise, let's hear what your favorite companion quest was! I myself loved Hiravias and Aloth quests, but after finishing today Zahua's quest I have to say that his mission was absolutely the best. Visual effect may have been over the top, but I myself loved them. And the visions were really awesome at subtly lead to the revelation Zahua had to make. Great stuff.
  3. Hi, just wondering if anyone else is having this issue? I made it to Gilded Vale and spoke with Eder (one of the 'known' companions). I just followed the natural flow of the conversation...don't recall telling him to "pi** off" or anything...and he basically ended the conversation saying "Welcome to our fair town" or something. Now, whenever I speak to him he just says that and ends dialogue. Have I somehow missed the opportunity to recruit him? I don't recall offending him or anything (ie. some reason he wouldn't offer to join up). Thanks in advance for any feedback! In the me
  4. Description: When the party enters the Abbey of the Fallen Moon and Maneha is in the party, the dialogue bubble appears on her portrait. The Player can talk to her. As soon as the party starts moving, the same conversation starts automatically again. Steps to reproduce: 1. Have Maneha in the party. 2. Enter the Abbey of the Fallen Moon area. 3. Notice the speech bubble on Maneha's portrait. 4. Talk to Maneha and go through the conversation. 5. Move the party anywhere in the same area. 6. Maneha initiates the same conversation with the player. Expected behavior: Maneha
  5. Ok so I have been struggling with this for a while but basically I think around the begin of act II my party became fixed with the characters I had at that time. Where as I used to have all my companions on the roster at Caed Nua and I could switch them around making parties of different make up, suddenly and I cannot remember exactly when they disappeared and return back to the locations where I first found them. So the Grieving mother is back at the Drfold Village, Hiravias is at the Stormwall Gorge etc etc. When I approach them and talk there are no options to have them join me again even i
  6. Only for sleep ,hiring, buying stuffs? how about dine party or something ,make drinks and foods necessary in some circumstances,May even open some quests, dialogues when parties gather together . that could be fun
  7. As it says in the title. Just a small oversight when adding the new Spell Mastery for 3.00, probably a five minute fix.
  8. Looking at (1) and (2), it seems there are a number of issues with the automatic levelling of companions that have persisted since launch. I have gone into the game to quickly verify a number of these on a new save (so I've looked at Aloth, Edér, and Durance). The main issues are: Edér has Confident Aim twice (which is impossible when levelled up normally), and they stack. Kana has no level 1 phrases, which is impossible when levelled up normally. Neither Zahua or the Devil of Caroc's attribute scores add up to 78, the standard number. Zahua's attribute scores are actually exactly the same as
  9. Hi! Last evening I was playing to PoE. I was exploring the Endless Paths of Od Nua. I finished exploring Level 13, so I went back to Level 12 to return the items needed to finish the related quest. When I returned the items, a new adventure started in the Stronghold. I clicked to select a companion to assign to it, but all of them disappeared from the party management window. The game says: “No companions at the stronghold”. There is a way to correct this bug or my save file is corrupted and my game gone? To check what happened to my companions I went back to the Stronghold main room and s
  10. Hi, I would like to report a bug that's really affecting my gameplay: Since patch at start of June, the companions and custom characters I had in my stronghold have disappeared. Custom Characters are completely gone while the game npcs have returned to their original locations but are now non-recruitable. Those in my party remain fine, but I recently hired a custom character from an inn and had to remove Durance to make way for them. Durance is now back in his original location of Magran's Fork and is, like the others unrecruitable. I enclose a link to a drop box zip containi
  11. Hey guys, I'm playing through PoE and hit 5th level on easy mode. The hardest thing for me now so far is deciding between all the companions available to me. They all seem so interesting! This is my current line up: Me (a Cipher), Aloth, Sagini, Kana, Eder and Durance. It's a solid party so far, especially because I'm playing on easy, but I wanted to know if I should explore other companions. I'm wondering if playing on easy means I can basically have any party combination I want without really suffering heavy penalties. Also, what companions, in your subjective view, have the most interes
  12. So several months ago when I got PoE I got some great advice from players on making a character. I ended up giving up on the cipher simply due to the cheese factor of the class. It's not a bad class and I enjoy the "swordmage/arcane archer" archetype but it felt overpowered (I understand they've been nerfed now and have had their power level adjusted). After trying out the chanter and rogue I finally settled on the barbarian and had some fun. Made it the keep then got about 10 levels deep into the dungeon beneath the keep before I stopped playing and moved on to other games (re: my summer got
  13. We have a video wherein Eric Fenstermaker (Lead Writer) talks a little bit about Zahua, one of the newest companions in Pillars of Eternity: The White March. Enjoy!
  14. I am sure some of your heard about it but for the rest I decided to mention this cool little game. It is a new party RTwP RPG done with PIXEL ART and the shortest description of gameplay/story would be: Imagine someone taking Darklands, Baldur's gate and Fallout 1 and mixing it up to make a cool new game. The longer official description you can find here: http://store.steampowered.com/app/335120 (there is a GoG versions as well here http://www.gog.com/game/serpent_in_the_staglands) To hype you up let me leave some of my impressions and experiences with it. Story
  15. I tag this thread with Possible Spoilers, not because there is intended to be any, but because there'll possibly be a few, probably minor ones, but possibly major, so if you are sensitive, stay out. Now, anyway, there was this other thread, where I found myself running away with a concept, and realized that we needed a thread for suggesting CNPC:s! Woo. As I have harped on numerous times, the number of CNPC:s in the game is abysmal, and leave very little options in regard to choice, and it's exceedingly hard to push them away. Also, their reactivity leaves a lot to be desired. And du
  16. Whenever you dismiss your custom made recruited adventurer in your stronghold, they lose their voice when you recruit them again. Happened to both of my custom companions Is there a workaround/fix for this?
  17. When I go to the inn in gilded vale and hire a adventurer, I can pick from a level 1-5 adventurer.... I pick a level 5 and they are still only a level 1 character. why??? please help
  18. I keep hearing about these dialogues between, for example, Eder and Aloth, but so far I haven't heard zip. However, I did witness some snark between Hiravias and other party members. But it seemed to happen when exiting the inn in Dyrford Village, not when just walking around. I'm curious whether others have discovered banter triggers in specific areas, or after certain quests have been completed, XP accrual, or time. For example I know there's some barks when you cross major milestones, such as after meeting Maerwald (which also triggers some "one on one" conversational requests), but
  19. I looked through text files of the game and found out there is supposed to be a quest with Pallegina about Leaden Key and saving the Valian Ambassador. Apparently there were supposed to be assassins that attacked her at the stronghold while you were away and then she talks to you about this event. However Pallegina never talked about this with me. Did anyone actually do this quest? What triggers it?
  20. I think it's time to find out which companion people love the most! No multiple votes allowed, because I want to make it difficult for you folks. My personal favorite is Hiravias. He is irreverant, easy-going, gets angry easily, but always controls himself. Hiravias is very clever and his comments especially on gods were pretty much always on spot. He is very much a Glanfathan Orlan who calls Engwithans the Builders and he feels guilty about how many Engwithan ruins my party has desecrated... but he also is very rational and knows that this has to be done, for the greater sake. E
  21. Since we cant level companions from lev 1 to our lev and thats just automatic I have request: -HOW CAN I edit/mod or just reset my companions to lev1 and back to my lev but with skills/talents that I want. Not crappy one. Please help.
  22. Like many other people here I feel that my companions are useless. As a Paladin I'm more or less screwed for not going mechanics as when I did manage to pick up my new companions they all had botched skills. The attributes I guess I can live with but some of the talents are just horrendous. So my question is if there is any safe and well working way to change my companions? Like putting them back to level 1 and then letting me choose how they level up. I know people have mentioned IEmod but I've also read it's not working perfectly. Being able to keep getting achievements would also be
  23. I finished the game and found lack of content for Pallegina surprising. Digging around text files I saw lines for a quest that didn't trigger for me. The quest is meant to happen in third act and involves Leaden Key assassins going after her and the Valian Ambassador. What triggers the quest? Do you need to go to a certain location?
  24. A Moment's Respite ► Pillars of Eternity ► Act 1 ► Saving Heodan ► Quest Guide https://youtu.be/lmSEVG_YL9s?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza The Ruins of Cilant Lis ► Pillars of Eternity ► Act 1 ► Dungeon Guide ► Quest Guide https://youtu.be/kOBIbepM2eA?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza Vengence from the Grave ► Pillars of Eternity ► Act 1 ►Different Outcomes ► Quest Guide https://youtu.be/Np3-DOw557Q?list=PLeusrXH_hwph8tkMqpKRX1njMaRY8gbza Late for Dinner ► Pillars of Eternity ► Act 1 ► Quest Guide ► Saving the Dwaft ► Inn Discount https://youtu.be/NDlBrvbquI8?list=PLeusrXH_h
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