Jump to content

Search the Community

Showing results for tags 'CRASH'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Pentiment
    • Pentiment: Announcements & News
    • Pentiment: General Discussion (NO SPOILERS)
    • Pentiment: Stories (Spoiler Warning!)
    • Pentiment: Technical Support (Spoiler Warning!)
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements & News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements & News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements & News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements & News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements & News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements & News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Skype


Jabber


Yahoo


Website URL


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

  1. Hi there, Experiencing lots of crashing to desktop while going into or out of the buildings in Periki's Overlook. Some crash output logs and system specs in the attached zip. Thanks, Crash.zip
  2. Hi there, I want to report a bug i experiment three times yesterday. Description When an event triggers a series of chain explosions like Maia shooting barrel of black powder, well, my computer shutdown and restart ... Steps to Reproduce the Issue - Go to Hasongo (there are many barrels of black bowder) - Shoot barrels group of black bowder with Maia. - I begin to see and listen the explosion but then my computer shutdown and reboot. Savegames i'll add it later. Output log i'll add it later. System specs i'll add it later.
  3. Randomly, while playing the game, the game crashes. This has happened during startup and in the game while moving from place to place. The game crashes and I get a pop-up telling me it would be nice for me to send a crash file to the developer. As this seems to be completely random, there are no specific steps to reproduce this. I've uploaded the crash folder. Was not allowed to uploaded the savegame file. crashfolder.zip
  4. My game crashed at the end of the conversation with the gods, after leaving Port Maje for the first time and heading towards the next main quest location. Game recommended sending the crash files to the devs, so here they are.
  5. i wana play the game!!! Crash and bluiscreen every 30 minutes ~ 1hour since 05.08 I'm tired and I hate to play I've done everything I can to search and try. Pillars of Eternity II.zip
  6. Description: The game crashes with no obvious reason. I have experienced crashes while in the level up menu, in combat, and out of combat. I don't believe I have experienced a crash while in the world map, but I've had so many that there might have been one that I forgot about. Steps to Reproduce the Issue: I do not know how to cause the crashes for the most part. The first 2 folders containing the crash.dmp and output log I will be uploading is from a combat encounter that I have managed to get 2 crashes in a row from. Important Files: https://www.dropbox.com/sh/hmxkzdsukg0ubsb/AACqxmcpwzJ_1YHDKtl7u2-Ua?dl=0 The crash folders for all of the crashes I have had are provided. Additionally, for the two latest crashes, the ones in folders named "2018-05-14_220446" and "2018-05-14_221040" I have provided a save file where I have crashed twice during the same combat encounter. A DxDiag.txt is also provided.
  7. With the latest patch I can't do anything. Attempting to start a new game results in a black screen, and then back to the main menu with this message "Error loading next map, returned to main menu to prevent corruption". This is a huge problem, basically has made the game useless.
  8. Crash in jungle on island with Flame Naga in Deadfire. Crash report: https://www.dropbox.com/sh/ninpoztk9lrszyg/AAByuNrTsXrsgb95uPaS7H78a?dl=0
  9. Crash log folder is too large to attach. It can be accessed at https://www.dropbox.com/sh/as8uhfbnl0n7q0t/AADRqLhWBTB4MHGCaVPmGOswa?dl=0
  10. I've been doing a re-play of the first Pillars with the intention of playing the second game again, but the game seems to be crashing a lot this time, especially (but not exclusively) when loading a new area. When I close the program and try to re-open the game, I get a message telling me the game has crashed, and I need to re-start my computer to play again. I re-installed the entire game recently and have verified the files on Steam. I've turned off the Steam overlay too. output_log.txt output_log.txt output_log.txt output_log.txt
  11. At the Poko Kohara ruins, if I approach the pack of Desert Wurms from the southeast, the game engages in combat, and then about 2-3 rounds into combat crashes completely. I've attached the crash file.
  12. whenever I try to level up a character the game crashes. I've been playing for 14 hours, and haven't had this problem before. I did however used to have a bug where the game would crash randomly, that seemed to be fixed by adding "-force-d3d12' to the launch options. I've installed the latest Gpu driver and verified the game files integrity.
  13. Description: The game crashed when I tried to travel to Old City using the lift. After that, I restarted the game and was able to travel with no issue so I don't think that the bug is so critical but I hope that this report will help to make the game better. Steps to Reproduce the Issue: I wasn't able to reproduce the issue. Important Files: - Savegames Unfortuately, there is no save game left, it was a quick save that has been already overwritten. Output Log Attached to this post. Crash Output Attached to this post. System Specs DxDiag report attached to this post. Screenshots - DxDiag.txt 2018-06-05_215334.zip
  14. Hello there, I've just bought PoE and was full of anticipation. But after creating my character, the game keeps crashing.. It crashes to desktop a few seconds after loading a savegame - I couldn't play further than to the first wolf. This happens with the "game is not responding" message. I already verified the game files via steam and observed the takes manager while "playing": CPU won't go higher than 50%, memory won't go higher than ~1,2 GB. The video card driver is up to date. I attached my system specs and the output log (should be playable with windows 10 64bit). Does anyone know a way to solve this? What I've seen so far lets me really wanna play this game.. output_log.txt DxDiag.txt
  15. So, I go today, I buy all the expensive upgrades for my ship, and set off for endgame. Everything seems well- we make it through the storm, we land on Ukaizo, and we do all the dialogue with the Guardian. I haven't had a ton of technical difficulties with the game -some freezes here and there- but nothing my PC couldn't fix itself. Changing some of the graphics settings helped. However, and every time I go into this fight, the game crashes on me. I've got bout 6 error folders in my game directory that I can't puzzle out for the life of me, but I've done it enough that I have a few guesses as to what's happening. My theory is that something spawned in this fight the game simply cannot handle. Is it the Guardian? The giant Adrat? Who knows. I have actually managed to take everything in the fight down, had my party get the level up from the XP gained, and then have the game crash, but it usually crashes within five minutes of the fight, sometimes before my party has managed to knock anything down. I'm tearing my hair trying to figure out just what I can do to fix this. Help! [i'm not sure which of the three files to attach, so attaching the Error.log]
  16. Game seems to crash when I get into combat with a large number of sand grubs of all things. Occurred repeatedly in the Old City beneath Neketaka (wound up having to stealth around and avoid the encounters altogether) and is now also happening in Poko Kahara. output.log, save file, and system specs zipped and available through link below https://www.dropbox.com/s/dw0qh8mxb1lxs1d/CrashFiles.zip?dl=0
  17. Every time I try to enter The Hole in The Gullet, it causes my game to crash. Dropbox Error Report link (includes save file and error file that are unattachable here) https://www.dropbox.com/s/f5eblbvygr3hm5i/Pillars%20Error%20Report.zip?dl=0 DxDiag.txt output_log_5-27-18.txt
  18. Just started happening today. I was in Gullet, had triggered the transfer to The Hole (I think that was the name, it was in the southern part of the map) and the game crashed and it hasn't started again since. I've tried verifying the game files via steam but hasn't resolved the issue. The only thing that changed for me was I set fullscreen to fullscreen from windowed but had made a few map transitions on this setting before the crash. Savefile: https://1drv.ms/u/s!Al7-6EHHVJzPi7BHcuQ6ODf9YG7NPw 2018-05-13_180858.zip DxDiag.txt
  19. PoE2 crashed while loading Fort Deadlight, just after selecting to go in through the window. Here are the crash dump and logs that were generated. (Couldn't get forum attach to work...) https://www.dropbox.com/s/103672dpga4ds5p/PoE2-crash-2018-05-20_152102.zip?dl=1 Error: mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0033:d8182f40. I'm on Windows 7 64-bit with a Radeon R9 280.
  20. I have currently come to a complete halt in my playtrough due to not being able to visit Queen's Berth. I have run trough that area multiple times, but today when I loaded my savegame I would consistently crash few seconds after loading the zone. I have had a good 50 hours played so far. I have attached the output log and the DxDiag.txt system specs. Output log does have an interesting unhandled error: ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <filename unknown>:0 at UnityEngine.Object.Instantiate[GameObject] (UnityEngine.GameObject original) [0x00000] in <filename unknown>:0 at Game.ResourceManager.InstantiateObject[GameObject] (UnityEngine.Object asset, Vector3 position, Quaternion rotation, ContainerType ContainerTypeToParentUnder) [0x00000] in <filename unknown>:0 at Game.ResourceManager.InstantiateObject[GameObject] (UnityEngine.Object asset, ContainerType ContainerTypeToParentUnder) [0x00000] in <filename unknown>:0 at AudioBank.Awake () [0x00000] in <filename unknown>:0 UnityEngine.GameObject:SetActive(Boolean) Game.RootObjectContainer:ActivateRootObject() Game.LoadedScene:ActivateScene() Game.SceneLoadManager:ActivateScene(LoadedScene, LoadedScene) Game.<LoadAndSwitchToSceneWhenReadyRoutine>c__Iterator3:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) ERROR: "Meeting" (MeetingPoint) contains waypoints that are part of a patrol (have "Next Waypoint" set)! Savegames uploaded here: https://www.thesociety.dk/files/general/POE2-Savegames-21052018.zip I have attempted entering from multiple entrances. I have attempted loading a savegame prior to going to Neketaka for the first time, however, upon going to neketaka it still crashes. The area seems to load, but crashes after a few seconds. I hope there's a solution to this, because it has pretty much hampered my playtrough. Kind Regards, - Sigurd DxDiag.txt output_log.txt
  21. Hi, I have multiple crash after arriving to Neketaka for the first time, some of them are in the start of the cinematic, sometimes before start the dialogue with the guardians of the shipyards, sometimes when I end that dialog. So far the game was playing fine with medium graphics but in that part of the game I put the game in low and mute all sounds effects and the game still crash after the dialogue end. I don't know if my computer have low spect or is a issue in that zone. I'm playing in the beta patch and using a game importing a game from PoE1 Here is a link with the logs, dxdiag and last save of my game https://www.dropbox.com/s/6969ftb1mhqe5wk/Crash_in_Neketaka.zip?dl=0 Thanks for reading.
  22. CTD occurs after Berath interaction complete while sailing. output_log.txt
  23. This crash happened right after the "cutscene" with the Pallid Knight and the other gods. Would've been the first Cutscene, right after the leaving the fort. Was on my ship. Logs attached. 2018-05-11_191004.zip
  24. Clicked X in character creation screen crashed (memory?) Steam Version Graphic Driver Nvidia 391.35. Additional info: Updated Nvidia Driver to 397.64. Click X on character creation screen (no crash).
×
×
  • Create New...