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  1. So, I complete He Waits In Fire, and go through all the cut scene and dialogue material, and at the end when Eothas releases you and the game SHOULD continue on its merry way, it just..... hangs. Freezes. Stops responding. What's the fix?
  2. Every time I load the game it will play the music and the graphic display for 2 of the company logos and then it goes back and some small text appears in the top right hand corner that looks like version information with a -steam on it. Then it crashes. If I try clicking or hitting enter it goes to that screen sooner and crashes. Any help? I can't even get to the menu screen.
  3. Whenever I try to play past the tutorial, it goes into a loading screen and then closes the game. This is right after the first combat encounter, with the pirates on your ship after waking up from character creation.
  4. This PS4 port is a joke. I paid 50£ price for the game which constantly crashes for no reason. I still wanted to play it really much so i continued anyway but yesterday something happened to ALL 6 of my save files and i can't load them anymore. I lost over 40 hours of progress. I can start a new game but god knows if it won't happen again. I dont want anyway because all that crashing every hour (especially in enchanting menu) and crazy long loading times drives you insane. I think people who bought this game should get a refund because it is unplayable the way it is now. I play on PS4 Pro and error i get is always (CE-34878-0).
  5. Hello, The goal of this topic is to list all the problems we (PS4/XBOX players) found on Deadfire Console version. Feel free to add the problem/bug/crash you constated and rate it with a severity note (from ++1 to 10, ++1= it break the game and make it unplayable, 10 = visual bug nothing too bad but should be fixed)... I will try to edit this topic regularly to add new problems we found in the list... I start with : Very SERIOUS problems which make the game broken, or break the gameplay : • The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1 • Sometime Deadfire completely freeze the PS4 and we can't do anything except removing power (very very dangerous for the PS4 or any computer), it happened to me in Poko Kohara (can't remember the exact name) in the outside while i opened the inventory, game freezes for 1s on equipping item in inventory - Severity = ++1 • Too frequently, when we try to click "Enchant" on an unique weapon, the game is crashing, and we get a blue screen, i thought i found a way to avoid this while enchanting a weapon which don't crash, i mean one i already tried to enchant like Xoti reaping hook and the enchant screen displayed, but 10 seconds after it crashed the game, great another blue screen, i am not frustrated, not a bit i swear - Severity = ++1 • Under some circumstances (dying in a random?area) the game save can be corrupted (if it happen to me ....) - Severity = ++1 • Sometime transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map - Severity = ++1 • Sometime the game crash during save, very nice when you save after a though fight like the one with Concelhaut, i recommend you to buy this broken game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1 • When swapping characters in any location the game shuts down with PS error code (annoying because you can't complete their personal quests!)- Severity = 3 • Too frequently we click or select an interaction which is right in front of us (door, chest, attack enemy) or we launch an AOE spell and the companion (or watcher) go straight in the opposite side, very very annoying specially during a fight when your tank go at 10 km and can't protect the group or if there is traps around.. Also, because of this sometime it take hours to enter a room, because the interaction is misplaced, we have to trigger cursor mode (triangle) and search the exact point which trigger the interaction/room entrance, ... reloading a save seem to fix this, but it is very disturbing - IT BREAK THE GAMEPLAY PLEASE FIX THIS - Severity = 1 • Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund • Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2 • Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3 • Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3 • Paladin "Lay on Hands" ability is broken, it don't heal, which make the paladin a bit useless - Severity = 2 • Auto pause is bugged (for me auto pause is set if a trap or secret detected) when a secret or a trap is detected during fight, the game auto pause as intended, but it is almost impossible to remove the pause (usually if not during a fight pressing two time square on PS4 remove the pause - this don't work during fight) - FIX : if this happen to you and you can't remove the pause during a fight, disabling the auto pause from the settings should solve the problem, don't forget to re-enable it after your fight... - Severity = 4 • One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2 • During fight, the status window come on top of the spell windows, and we ca no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2 • It would be nice if we could zoom in/out the world/Sea map/any map, as we can do when we navigate or are walking, some of us have difficulty to read small characters... Severity = 5 • In the old city, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping and i have to enable cursor mode to get through it (very annoying when it happen every 20 seconds) - Severity = 4 • We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE - Severity = 3 • AOE Spells should be more visible, the AOE area should always be visible like it was on POE (if i recall correctly), and we should see the area of effect of spells like the druid Relentless Storm, the first time i launched it i didn't realized it was an AOE, because we don't see any AOE... - Severity = 5 • In a city like Neketaka, we should be able to travel from any room, shop,.., (from the 2nd floor terrace of The Wild Mare in Queen's Berth for example) to any other location in the city, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city - Severity = 2 • Wizard "Dimensional" spell do not work as it should be, it don't stun enemies which are between the caster and the ally target. Severity = 2 • Wizard "Expose Vulnerabilities" seem not working, it don't expose vulnerabilities like on POE (we don't see anymore what are the target vulnerabilities, on POE, we have all the infos in the target info windows, if vulnerable to cold, fire, slash, and how much), another broken thing in Deadfire Ekera - Severity = 2 • Sometime (happened several times after i finished a scripted event with Ooze in Neketaka, and during burning house event with the thugs in the back of the house ), if we display the map or any item information pressing "O" to return to the game do not work, only thing which work is force quit the game, anr restart from a save (Fantastic) = +1 • On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ... • In Junvik Village, Gabel shop is bugged, we can open the store inventory but can't buy anything from her, navigation in her inventory is not possible Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire. • Sometime, in our inventory the little description popup disappear, pressing Triangle button work, but... - Severity = 10 • In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5 • "Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5 • Sometime after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... - Severity = 5 • During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2 • We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) a command which enlight the character, so we can see his exact location... Severity = 7 • Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ? • Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity = ? • When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity = 8 • When Eder is killed and get second chance during fight, and it is his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity = 2 • During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, and we don't get a game to be frustrated (frustrated because the AI can not be set manually, i mean by us), if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2 • The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8 • Wizard "Essential Phantom" is attacking enemies charmed by Seraphin (they are in green and there is other enemies around, but this stupid phantom attack them and remove the charm), Fantastic when enemies are almost immune to our damages and it take several turns to have enough energy for Seraphen to use its LV1 spell ... Severity = 5 • it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7 • Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7 • Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money to the recipe? - Severity = 4 • During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity = 5 • As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, i found a lot of unique melee weapon, some unique pistols/blunderbuss/rifle, but not a single unique wand/scepter/magic stave, may be later in the game (according to the wiki) but if i should finish the game to have a decent weapon for my wizard, it is a bit frustrating (even in "Magic" shops like Arkemyr shop, there is only unique melee weapons or bow/crossbow not a single magic weapon)- Severity = 8 • In localized version of Deadfire (example french) why trying to translate the name of ship weapons (canons), and other gear ? I defy you to found any information about "Couleuvrine impériale", nothing on internet, nothing on the wikies and because during a ship fight we can't see what weapon do what, what range, how much of turns ? Do you expect us to keep any gear information in head, you try first ? leave their original English name so it is easy for us to found informations about it.. It is the same problem with area name translated, it is very hard to find any informations about "Promontoire de Periki", Names should never been translated, it is kind from you, but it don't help us (the contrary) - Severity = 5 • During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6 • After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)... - Severity = 8 • During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5 • When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4 to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5 • On town screen (Map ?), moving mouse cursor with a stick is also completely ridiculous, it should be with r1\l1 or with arrows, same goes for level up menu - Severity = ? • Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5 • no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (Me too, but we can at least re-create all our POE choices (and name the set of choices) while pressing Square during New Game creation, and then Selecting the set of choices in the end of NG creation) - Severity = ? • On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5 • The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4 • After we finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room like if Giacolo was still here and the quest not finished - Severity = 5 • when we are in shop inventory, there is no way to compare a seller item to our items (example : compare a seller glove to our gloves)... • When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty... • During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4 • After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ? • While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside... - It should be fixed - Severity = 4 • Most of the time, when we change the team composition (remove a companion to add another companion), the group is not complete and one of the companion (the new one or the removed one) is alone wandering and not part of the team, very annoying when you enter a battle thinking your group is complete and finally it is not, also the removed companion can be here and bug the fight, because ha have a turn even if he can't do nothing (no fight) and random companion in the group (may be more) can't do nothing to (can't attack even if it is his turn) - Severity = 2 I will continue to add problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searging internet a solution to bypass a bug we found in the game... The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes, save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.
  6. Hello, Please, fix the game, its always CE-34878-0 crash error. Most often it happens then you are at fight. Im playin in turn based mode. And i did reinstall the game, then i reinstall it to external hard drive, and then i made initialization for my ps4 pro deliting all data, but nothing helps! And i dont have the same crash in other games for my ps. I just dont want to tell about the longest loading screans on my console like im loading The Witcher 3 huge 3d map, instead of 2d map with minimal graphics and its loading even then i enter in the smallest area in it. Its a shame guys, like its your first game. regards, Aleksey
  7. The game can't start showing the attached error can some help me get the game working? Thx in advance DxDiag.txt
  8. Description: Every time I try to open the game, it crashes to desktop without loading the game at all. The error code it gives me is: "The game crashed. The crash report folder named "XXXXXXXX" next to game executable. It would be great if you'd send it to the developer of the game!" Steps to Reproduce the Issue: Every single time I click the icon or open the game from within Steam. Important Files: System specs, crash, output, and error logs are all included in the attachments. crash.dmp error.log output_log.txt DxDiag.txt
  9. I found this weird crash issue: whenever I kill a Mechanical enemy on the Groundbraker (the ones during Happiness is a Warm Spaceship, for example), they emit a robotic screech as they die. This sometimes causes my Xbox One X to crash, and when it boots up it gives a "console overheating" message (just got it a few months ago and no other game has this overheating crash issue). I tested it by saving in a room before going to the next room to fight Mechanicals. Every time I killed one, there was a 50/50 my console would crash (happened 4 times, killed 8 Mechanicals), and would only crash when the robotic screech played. I played for 5 hours after without killing any Mechanicals and didn't get a single crash. I'm worried now whenever I fight Mechanicals that my game will crash.
  10. Every time I die get near the end of the game (25 hrs in) after skipping the hope my save files will not load to allow me to continue. This has happened 3 times now and each time I’ve started the game again for it to happen again either on phineas base or tartarus!! This is really pissing me off now! What’s going on?!?
  11. I've run through the game 6 times now. First four, trying all difficulties and various choices, had no issues (Xbox One version). The fifth and sixth run-throughs (normal difficulty) I have encountered the exact same issue when I enter the pit. If I either try to manually save the game, or run long enough so auto-save attempts, the game crashes out. The situation seems pretty unique to hit and could be related to Nyoka somehow. Here's what I do: Kill everyone in Edgewater, let the deserters have it, then kill them. Do all Sub-light quests. Do all Groundbreaker quests. Kill everyone in Stellar bay. Do all Iconoclast quests, kill Graham, let Zora rule. Complete all follower quests. Send Felix with the pirate guy. Send Minister's message, take only 27% of the chemicals for Welles. Kill everyone in Byzanthium. Kill Ellie's parents, she's pissed and leaves. Kill everyone except Sublight on Groundbreaker. Parvati leaves because I killed Junlei Go back to Monarch and kill Hiram. Nyoka is pissed but doesn't leave. If she's in the party she keeps saying "Can we talk" but when I talk with her, she has nothing new to say. The game saves fine on Tartarus just prior to entering the pit. But once I'm in there, it will always crash out. I wanted to see how the game would handle killing almost everyone I met along the way. Having it lock up when I'm only about 20-30 minutes from the end is a bit frustrating.
  12. I have read about similar issues with the game crashing after trying to load in from the ship on this and other forums. Mine seems to be behaving slightly differently, it just loads indefinitely, my load times are usually under 15 seconds I'd say and I've let this screen attempt to load for well over five minutes without any progress. Another sign that the game is crashing is that the music stutters and then completely stops and the program completely locks up forcing me to restart the computer to close it. This is a huge bummer for me as I was really enjoying the game and wanted to finish it but it seems until this is resolved I'm locked out. What I've attempted already: I tried going back a few saves in case the autosave got screwed up somehow, I tried playing the game in a small window instead of full screen, I checked that my drivers were up to date, I've tried to load in at least half a dozen times now. No dice. Any help that anyone could offer is appreciated, I was really looking forward to finishing this up. I am running the game through Microsoft Gamepass on PC. Specs: i5-7600k 3.8GHz 16 GB DDR4 GTX 1080 8GB Running the game at 1080p with minimal hiccups until this point.
  13. I'm on the second mission where you have to go to the botanical lab. I'm doing a side quest where you must kill 3 marauders and bring their fingers as proof of their deaths. After killing doc madwell, I open my inventory to check the loot he dropped then leave to loot some more. Then I open the inventory again and switch to the armor tab and the game hard crashes and kicks me to the xbox home screen. I've tried loading an earlier save, but all it did was delay the error from occurring until about 5 minutes later at another bandit outpost (Note: after the manual reload I was constantly checking to see if the error had occurred, and I managed to move between inventory tabs about 20 times before the error occurred once again). Has this kind of error been reported by anyone else, and what could possibly be causing this problem?
  14. Every time I leave the Stellar Bay area, the game crashes! Not when I leave the gates, but a good 200 meters away from the town in any direction. I have tried restarting my PC, capping my frames to 60, doing other missions and coming back, but nothing has worked! The main quest is outside of Stellar Bay right now, so I cannot get to it either... The game closes immediately, no lasting black screen or anything. I am on the Radio Free Monarch quest, and am on the Speak to the Broker objective. Any suggestions on how to fix the crashes?
  15. Hey guys, new to the forum but in need of desperate help. I'm playing the outerworlds on xbox one and I have made it to the labyrinth. I get to the door with the restricted sign on it and it says to the pit. I go through and kill some guards, yadda yadda yadda. Anyways as soon as the game auto saves or if I try and manually save the game will crash and take me back to the home screen . I've saved in other areas but it only does this in the pit. Any help or advise would be helpful , thanks .
  16. Every time I try to enter the Byzantium maintenance tunnels the game crashes to desktop, with no error message, after finishing the loading screen. I've tried to enter the tunnels from the two entrances (by parcel service and acropolis) and it crashes in both cases. I am playing PC from the Epic Games Store. Windows 10 Nvidia GTX 1070 Game Version: Rell.2.0.418
  17. The game keeps crashing(Xbox One) everytime after I try to leave the Auntie Biotics Labs on the second world. So I can't progress the game anymore
  18. When I try to leave the Auntie-biotics lab to Roseway my game hard crashes to desktop with no error message. I have tried changing quests, sending companions back to the ship, reloading saves and trying a different order of things but it all still crashes when I get to that point. I tried uninstalling and re-installing the game but that didn't work either.
  19. I'm on Scylla and am trying to leave to do some quests, but whenever I get into the Unreliable the game crashes after a few seconds
  20. So, I have been really enjoying The Outer Worlds, but I have run into a problem with persistent crashing in Stellar Bay. I have tried some suggested fixes, like capping my frame rate and turning off my overclock, but the problem persists. Is there a fix for this? If it is relevant, I got my game through the Windows store.
  21. I had this issue before the patch as well. I have never been to Scylla and I can't even go there because the game crashes as soon as I leave my ship. Save file too big to include.
  22. Hello ! Such a wonderful game but I am completely stuck.... During the "City and the Stars" quest, after I enter the ministry, my game crashes constantly. Mostly after I retrieve the Dimethyl and try to use the elevator behind the barred door but I've had other crashes in the ministry, almost all in the lab area. I went back up to five save files but it keeps on crashing. Please help, I only have three days off left ! Many thanks Bruno from Belgium
  23. The game has never loaded for me giving me crash report after crash report and i've tried everything that i can find. As soon as i click play it just says crash before anything else happens. I wish i could give more info other than that and those files but thats pretty much it. crash.dmp error.log output_log.txt DxDiag.txt
  24. I’m in Tartarus trying to complete this main quest and currently I’m in Tartarus the pit floor 2. When I try to open this door to enter through the next area with the human and robot my game freezes and crashes immediately. The only way to prevent this crash that I’ve found is by shooting the people within this room. The weapons I currently have equipped are vortex ultra mace, the vermin 2, tactical shotgun 2, and dead eye assault rifle 2.
  25. So I'm on the mission Brave New World. There is a doorway I have to go through. Anytime I go through it my game freezes and instantly crashes right after. If anyone knows how to fix it plz let me know.
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