Jump to content

Search the Community

Showing results for tags 'Build'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • Pentiment
    • Pentiment: Announcements & News
    • Pentiment: General Discussion (NO SPOILERS)
    • Pentiment: Stories (Spoiler Warning!)
    • Pentiment: Technical Support (Spoiler Warning!)
  • The Outer Worlds 2
    • The Outer Worlds 2 Speculation
  • Avowed
    • Avowed Speculation
  • Grounded
    • Grounded: Announcements & News
    • Grounded: General Discussion (NO SPOILERS)
    • Grounded: Stories (Spoiler Warning!)
    • Grounded: Technical Support (Spoiler Warning!)
  • The Outer Worlds
    • The Outer Worlds: Announcements & News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements & News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Pathfinder
    • Pathfinder Adventures: Announcements & News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Pillars of Eternity
    • Pillars of Eternity: Announcements & News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements & News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • Legacy (General Discussion)
    • Alpha Protocol
    • Dungeon Siege III
    • Neverwinter Nights 2
    • South Park
    • Star Wars Knights of the Old Republic II: The Sith Lords
  • Legacy (Archives)
    • Alpha Protocol
    • Armored Warfare
    • Dungeon Siege III
    • Fallout: New Vegas
    • Neverwinter Nights 2
    • South Park
    • Tyranny

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Skype


Jabber


Yahoo


Website URL


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

  1. BLUF: Hung up on the decision to go Vaniila Wiz/Helwalker or Blood Mage/Helwalker and optimization choices (POTD, all DLC content, with a story companion party) I've looked at some of Cyrus_Blackfeather's and Whimper's builds on the list but they are somewhat dated so don't know if they are viable. I have also seen Waski's solo mega boss fights with a Sage (BM/HW) but don't know if that will work with a party or if it's better to just go vanilla wizard with a party. ***I understand the different playstyles and have messed around with them in some old saves.*** Context: I played through POE 1 a long time ago as a Cipher and recently revisited it as a Wizard. I am now looking to play through Deadfire on PoTD as a similar character with a full party of my team from POE1, plus extras (Eder, Pallegina, Xoti, and Ydwin) . I've played through on Veteran difficulty and PoTD with other classes to include Votary, Arcane Knight, SC Wizard, and Transcendent (with other party combinations), but never as a Sage. I found some of the Paladin multi-classes fun, but "safe" and I tend to like the higher risk/reward play-style better. I also am a big fan of versatility and typically gravitate to casters, but fast paced melee is also appealing. With that said, and after reading through many of the topics on these boards I am finding it difficult to decide between between blood mage or vanilla mage for the xxx/Helwalker as the optimal choice. From what I understand for Solo runs the Blood Mage is optimal but would it still be fun and viable with a party or would vanilla wiz end up more powerful with party support? Any other tips or advice regarding race, culture, etc are also welcome. Thanks in advance!
  2. Does anyone know if Kuaru’s prize and Griffin’s Blade (Hound’s Courage) affect damage output of passive chants or active offensive invocations?
  3. =================================== The Valkyrie of Gaun, Ultimate Edition =================================== Difficulty: PotD v5.0.0.0040 -------------------------------------------------------------- Class: Contemplative (Harvester of Gaun + Sister of the Reaping Moon) -------------------------------------------------------------- Race: Meadow-Savannah Human -------------------------------------------------------------- Background: Readceras (Farmer) -------------------------------------------------------------- Stats (char creation, no Berath's Blessings): MIG: 11 CON: 12 DEX: 15 PER: 12 INT: 14 RES: 11 -------------------------------------------------------------- Active Skill: Athletics (!) Passive Skill: Religion (!) -------------------------------------------------------------- Weapon Proficiencies: Small Shield (a) Dagger (a) Hatchet (a) Crossbow (a) Quarterstaff War Bow ® Greatsword ® Flail Arbalest -------------------------------------------------------------- Abilities (a=auto, r=recommended, !=important) PL1 Priest Blessed Harvest (a) Restoration (a) Suppress Affliction Monk Swift Strikes (a) Force of Anguish PL2 Priest Withdraw (a) Spiritual Weapon Monk Clarity of Agony Common Two Handed Style ® Weapon and Shield Style PL3 Priest Vile Thorns (a) Consecrated Ground ® Dire Blessing (!) Monk Swift Flurry (!) Efficient Anguish PL4 Priest Circle of Protection (a) Devotions for the Faithful (!) Monk Thunderous Blows ® Duality of Mortal Presence (!) Rooting Pain (!) PL5 Priest Wicked Briars (a) Revive the Fallen ® Barring Death’s Door (!) Practiced Healer ® Monk Enervating Blows PL6 Priest Minor Intercession (a) Salvation of Time (!) Monk Turning Wheel (!) Iron Wheel (!) Common Improved Critical ® PL7 Priest Wall of Thorns (a) Resurrection (!) Cleansing Flame Monk Heartbeat Drumming (!) --------------------------------------------------------------- Items (*=additional enchantments; !=important, r=recommended): Weapon set 1: The Twin Eels (Renewal*!) (!) Weapon set 2: Saint Omaku’s Mercy (Sacrifice of Saints*!, Galawain’s Harry*) (!) Chest: Furrante’s Breastplate (Love of Life*!, Intervention*!) Helmet: Helm of the Falcon ® Amulet: Bone Setter’s Torc (!) Trinket: Waidwen's Sundial Cloak: Nemnok’s Cloak (!) Gloves: Hylea’s Talons ® Ring: Halgot’s Warmth (!) Ring: Voidward ® Belt: The Undying Burden (!) Boots: Footprints of Ahu Taka (!) ----------------------------------------------------------------- Xoti is one of the most maligned Companions in the game for many reasons, not least of which concerns her role in the party. As a Harvester of Gaun, she’s a variation on the Priest of Eothas that doesn’t offer that much of interest compared to Priests of Skaen or Wael; as a Sister of the Reaping Moon, her starting lantern and sickle doesn’t give her enough DPS to take advantage of her subclass’s ability to gain Wounds on kill, and is crippled even further by the increased Wound cost for her Monk abilities. And as a Contemplative, she loses access both to the useful Tier VIII and IX Priest spells, as well as 2 PLs on her Monk fists; with no apparent synergy, a multiclass Xoti can seem to combine the worst parts of both her subclasses. Small wonder then, that most would recommend keeping her either a single-class Priest or Monk. That said, there is a way to make a multiclass Xoti not only viable, but also more effective as a combat support specialist. With this build, Xoti can keep her party members topped up on health while contributing to damage at the same time, generate plenty of Wounds to feed her increased ability costs, and make her party that much tougher simply by being there; in short, she’ll truly fulfill her role as Gaun’s Chooser of the Slain. (Note on “Ultimate Edition” builds: With the release of the Ultimate Edition on PS4 and XBox, there will be many first-time players of Pillars of Eternity 2: Deadfire who will be searching for builds online, only to find that most available builds were created for earlier versions of the game. While many of those are still viable even in the final version of Deadfire, this would not be apparent to new players; thus, builds such as this will be tagged as “Ultimate Edition” to indicate that they’ve been tested for version 5.0.0 of Deadfire, including all DLCs.) Xoti, the Reaping Most people who note the ability of Xoti’s Monk subclass to gain Wounds on Kill seem to think that she has to be built as a DPS to make use of it, and thus are left disappointed when Xoti’s Sickle inevitably fails to make the cut as a weapon capable of dealing sufficient damage. And while letting her rely on her Monk fists lets her do decent DPS, it only works best for her as a single-class Monk; making her a Contemplative makes her Monk fists less effective due to the loss of PL. That’s why her sickle as well as Xoti’s Lantern are usually seen as trap choices for Xoti DPS builds; it would be a different story if her lantern could be used as a bashing shield, and both it and the sickle scaled with Monk levels like Tuotilo’s Palm, but there’s no accounting for the dev’s design choices. That said, I feel that’s the wrong way to look at it. To make use of her Wound gain on kill ability, I don’t think Xoti has to be a DPS. She doesn’t have to deliver that much damage, nor throw as many attacks as Monks tend to do. All she needs to do is throw one good hit. Specifically, the last one. With that in mind, the sickle and lantern still isn’t going to cut it; she needs a weapon that can help her killsteal her own party members as reliably as possible. Ideally, the weapon would; - Have high base damage so Xoti can land the one good hit for the kill; that pretty much means a 2H weapon. - Has enchantments that helps with maximising the damage per hit as much as possible, and - Comes with an on-kill effect to further incentivise Xoti making the kill. Now, if you’re anything like me, you probably max’d out Xoti’s Religion passive skill as a reflection of her… evangelistic tendencies. That said, doing so makes one weapon in particular hit all three points above; specifically, The Twin Eels Greatsword. The offensive potential of The Twin Eels lies in its Death’s Embrace enchantment, a Hit-to-Crit percentage that scales with Religion; in other words, perfect for Xoti who’s likely to have the most Religion in the party. This can be boosted with an additional Hit-to-Crit roll from the Bone Setter’s Torc Amulet, increased attack speed thanks to the Helm of the Falcon, and complemented with the Swift Flurry-Heartbeat Drumming Monk combo. And the fact that Xoti can gain Wounds for each kill means that she can access a synergy specific to her alone; it turns Rooting Pain from a retaliatory passive into an offensive one, since Xoti earning 3 Wounds per kill also means she gets 3 rolls of the dice to activate it on enemies unlucky enough to be in the vicinity. And when all of this comes together, it can look like this; Also, there are a number of weapons with on-kill effects in the game, but only The Twin Eels has a Heal-on-kill that also scales with Xoti’s Religion skill. With max Religion, plus healing boosts from the Love of Life enchantment on Furrante's Breastplate, Bone Setter’s Torc, Footprints of Ahu Taka and Practiced Healer, the Health that Xoti can heal with each killsteal can add up to a pretty decent amount indeed; With this setup, Xoti is best played not as a DPS per se, but positioned just behind the frontline doing Priest things such as healing and buffing… until her party members have reduced an enemy to Near Death, at which point she becomes an opportunistic killstealer charging in to deliver the final blow, gaining Wounds and healing her party members when she lands it. This let's Xoti contribute to the fight while not neglecting her healing duties, making the best of both her subclasses. Xoti, the Sacrificing With Furrante’s Breastplate, Xoti makes her party members that much tougher thanks to the Bodyguard enchantment, which makes them take 10% less damage as long as she sticks close to them. This comes with the flipside that Xoti herself takes 15% more damage from all sources, making her squishier than usual. This would be bad in most cases, but as a Monk, it also helps to fuel her Wound generation as well, making it a win-win proposition. She can double down on that with the Intervention enchantment, which gives her access to the Take the Hit ability usually reserved for single-classed Fighters. This makes her party members even tougher for a short period of time, at the cost of causing more damage to Xoti herself… fueling her Wound generation even further. And at times when a party member is close to dying and desperately needs a burst heal, Xoti can provide with the Sacrifice of Saints enchantment from the Saint Omaku’s Mercy Warbow; With max Religion, Xoti can heal any party member from dying up to near full Health once per Rest, which comes at the cost of Xoti herself eating Raw damage… which again fuels her Wound generation. Along with Priest staples such as Restoration, Consecrated Ground, Revive the Fallen, Barring Death’s Door and Resurrection, Xoti can thus keep her party alive that much longer simply by being there. However, all this utility comes at a cost of making her pretty damn fragile. So, how do I keep Xoti alive in the face of all this? Xoti, the Undying I do it by giving her The Undying Burden Belt, which reduces the incoming weapon damage Xoti suffers by up to 30% as she loses Health (it also gives her a second use of Second Wind, which is why I recommended Athletics as her active Skill). On top of it, I also gave her the Voidward Ring, which reduces the Raw damage she takes by 25%; very useful for minimising the damage taken from Sacrifice of Saints and Take the Hit in particular. But the key piece of gear that really helps keep Xoti on her feet is Nemnok’s Cloak; while it makes Xoti even more squishy by making her take an additional 15% damage, it also gives her Spirit Shield and Ironskin when she falls below half Health. Together with Iron Wheel, Xoti can go up to 22 AR; It certainly doesn’t hurt that the Cloak also gives Xoti a free Barring Death’s Door when she’s… well, at death’s door. And should all these defenses still not suffice to keep her from falling to 0 HP, the Renewal enchantment from The Twin Eels (which also scales Health regained with Religion) lets Xoti automatically revive for free once per Rest, letting her stand up to get right back it again; This means that Xoti is capable of saving lost fights single-handedly, bringing her fallen party members back to their feet in turn. All these means that despite taking more damage than the rest of the party, this build makes Xoti a tough cookie in her own right, and capable of filling in as an off-tank in a pinch. Final Thoughts Pros: - Contributes to party DPS and Health at the same time by killstealing for fun and profit. - Makes her party members tougher just by existing, and is capable of pulling them back from near death. - Is unexpectedly tough in her own right, and can save seemingly-lost fights by her own hand. Cons: - Several key pieces of equipment are late-game gear (Furrante’s Breastplate, Nemnok’s Cloak), which means this build will not be fully realized until rather late in the game. - Tier VIII and IX Priest and Monk abilities are some of the most powerful in Deadfire, which means the Valkyrie build, despite its effectiveness, still involves trade-offs. - As effective as the Valkyrie of Gaun is, it doesn’t do anything to mitigate Xoti’s zealous and sometimes-annoying personality. Last but not least, see the attached file for the AI script I created for Xoti as the Valkyrie of Gaun. Xoti Custom (Contemplative) (Druid Monk Priest) (e38db4a0-68b9-4f2c-ac8a-5bd58d0a69e3).customai
  4. Hi there, Bought both games on their respective launches but ended up not having time to play them (well, steam says I have 12 hrs on PoE1) but now I have some time on my hands and plan to play both of them porting the save. I'll do a run of Kingmaker after that if time allows. Now, the games are not current anymore and even though I've read till my eyes burn, most of the builds are heavily outdated, at least for what I want to play, Back in the day when I first played, blunderbuss ciphers were all the rage. So I'd like to ask for some help with a more or less detailed build and recommended party for what I want. I plan on playing on normal with story companions. I'm not a competitive player, don't want it super easy but don't want to bang my head on the wall just for beating the game on hard or PoTD. I want to enjoy the story. I want to play a Dual Wield Melee Cipher, because it's the unique class to this game and the most similar to a Battlecaster. I have always liked the idea of casting magic while slashing with a sword. Since I also like dual wielding and in this game there's no need to have an empty hand to cast like Geralt (or Magus on Kingmaker).... I'm not about minmaxing so, as long as I don't die terribly on each fight during all the game I prefer to have fun and roleplay my character instead of searching for the most OP Can this be done? Can you help me please? Thanks!
  5. The truth of the Painted Masks was a revelation that shook Aloth to the core. As he continued on his journey with the Watcher of Caed Nua, he found himself questioning his effectiveness of his work regarding the Leaden Key, and doubting in his own ability to see his cause through. But then the Defiant landed on the Black Isle, and the party arrived at the Halls Obscured. Although the Elf was as shocked as anyone else in the party at the horrors witnessed in the Collections, the seed of a whole new scheme was planted in Aloth's mind when he saw the Archives. And by the time they were done with everything they had come to accomplish and were making to leave, that seed germinated and bore fruit. After all, he may have spent much effort to little avail over the last few years trying to track down each and every cell of the Leaden Key... but if there were ever any records on where in all Eora they could be found, would they not be located somewhere in the Central Stacks? On top of that, the Watcher had just so conveniently disposed of the Oracle, the Halls' erstwhile caretaker. Plus, with the passing of Fyonlecg, there was a gap in the leadership of the Hand Occult, and the accoutrements of the Weyc were right there for his taking... With that in mind, Aloth resolved to seize the opportunity which had presented itself. In the aftermath of their encounter with Eothas at Ukaizo, Aloth claimed what he needed for his next task, bade farewell to the Watcher, and chartered a ship to his next destination. So see nothing of Weyc Engferth, for she watches you still. =================================== The Weyc Engferth, Ultimate Edition =================================== Difficulty: PotD v5.0.0.0040 -------------------------------------------------------------- Class: Wizard -------------------------------------------------------------- Race: Wood Elf -------------------------------------------------------------- Background: Aedyr (Gentry) -------------------------------------------------------------- Stats (char creation, no Berath's Blessings): MIG: 12 CON: 10 DEX: 15 PER: 15 INT: 16 RES: 10 -------------------------------------------------------------- Active Skill: Any Passive Skill: Any -------------------------------------------------------------- Weapon Proficiencies: Rapier (a) Scepter (a) Small Shield ® Wand ® Sword ® Battle Axe Quarterstaff -------------------------------------------------------------- Abilities (a=auto, r=recommended, !=important) PL1 Wizard Minoletta's Minor Missiles (a) (!) Thrust of Tattered Veils (!) PL2 Wizard Mirrored Images ® Infuse with Vital Essence Combusting Wounds (!) PL3 Wizard Deleterious Alacrity of Motion Llengrath's Displaced Image Arcane Dampener (!) PL4 Wizard Minor Arcane Reflection ® Flame Shield Pull of Eora ® PL5 Wizard Blast of Frost Ryngrim's Enervating Terror Llengrath's Safeguard ® PL6 Wizard Minoletta's Precisely Piercing Burst Chain Lightning Common Spell Resistance PL7 Wizard Wall of Draining (!) Tayn's Chaotic Orb Common Penetrating Empower ® Potent Empower ® PL8 Wall of Many Colors ® Kalakoth's Freezing Rake Temporal Cocoon Common Great Soul (!) PL9 Wizard Minoletta's Missile Salvo (!) Petrification Common Prestige (!) --------------------------------------------------------------- Items (*=additional enchantments; !=important, r=recommended): Weapon set 1: The Weyc's Wand (soulbound, Wael's Sight!) (!), The Weyc's Oracular Focus (Strengthened Enlarge Shield, Lasting Channeled Shield ®) Weapon set 2: Magran's Favor (Blazing Core, Enduring Flame), Griffin's Blade (Hound's Courage*®) ® Chest: Robes of the Weyc (soulbound, Mirrored Empower®, Omnipotence!) (!) Helmet: The Mask of the Weyc ® Amulet: The Third Eye ® Grimore/Trinket: Ninagauth's Teachings (!)/Iron-clasped Grimoire (!) Cloak: Shroud of the Phantasm (!) Gloves: Firethrower's Gloves ® Ring: Kuaru's Prize ® Ring: Ring of Boundless Stars Belt: Least Unstable Coil (!) Boots: Vithrack Silk Slippers ® ----------------------------------------------------------------- When I theorycraft in Deadfire, I usually prefer to work on multi-class builds. That's because I enjoy finding synergies between the skills of both classes, and putting together something that works better than the sum of its parts. But Aloth is the only exception to that rule to date, because the Wizard's PL8 and PL9 spells are just that good, and I've yet to figure out any synergies that can match their power in either of his multiclass options. On top of that, Aloth is the only one amongst the Companions and Sidekicks who can be a single-class pure Wizard (Fassina doesn't count). Because of this, I had to search for synergies that work with him through equipment, and I eventually found that the Weyc set from the Forgotten Sanctum DLC offers a truly powerful synergy with Aloth like nothing else I've seen so far. Therefore, while Aloth is always an asset to the party throughout (because Wizard), he becomes practically indispensable after FS, especially for the toughest encounters in the entire game. (Note on “Ultimate Edition” builds: With the release of the Ultimate Edition on PS4 and XBox, there will be many first-time players of Pillars of Eternity 2: Deadfire who will be searching for builds online, only to find that most available builds were created for earlier versions of the game. While many of those are still viable even in the final version of Deadfire, this would not be apparent to new players; thus, builds such as this will be tagged as “Ultimate Edition” to indicate that they’ve been tested for version 5.0.0 of Deadfire, including all DLCs.) The Wrath of the Weyc And it all stems from a couple of simple interactions; when soulbound to a Wizard like Aloth, The Weyc's Wand offers the Wael's Sight enchantment, which converts 100% of Misses into Grazes on an Empowered attack. Which doesn't sound all that powerful, to be sure. But here's the thing; it applies to every single missile that's produced by the PL9 Wizard spell Minoletta's Missile Salvo. That means it doesn't matter how high an enemy's defenses are, Aloth... Just... Can't... ****ing... ...Miss. Of course, Aloth can only pull this off once per encounter, so even that isn't enough to take out the Megabosses by itself. But while the sheer damage that a laser-guided Missile Salvo can do is spectacular in its own right, the true value lies in its synergy with the Least Unstable Coil; the Empowered Being enchantment that's also activated with the Empowerment of Minoletta's Missile Salvo gives a random Tier 3 Inspiration with every hit scored by a spell. And apparently not only do Grazes count for proccing it, but Empowered Being activates for every single laser-guided missile produced by the Salvo. This means that after the Wael-Empowered Minoletta's Missile Salvo hits, Aloth will achieve demigod mode with all six Tier 3 Inspirations active on his person. And giving Aloth the Robes of the Weyc means his Empowerment of Minoletta's Missile Salvo also activates the Omnipotence enchantment on the armor, which gives the Brilliant Inspiration to all nearby party members as well. So keep a Priest nearby Aloth when he fires it off, and you can spam Salvation of Time to extend Aloth's demigod-hood until the end of the encounter, no matter how long it lasts. At this point, the only question left is; how well can you make use of all that power while it lasts? Final Thoughts Pros: Empowerment gives a single use of Minoletta's Missile Salvo that can bypass all defenses, even that of the Megabosses. It also gives Aloth Energized, Robust, Swift, Intuitive, Brilliant, and Courageous in one go. It even gives nearby allies Brilliant as well, so a Priest can keep all his Inspirations going with Salvation of Time spam. For the cherry on the cake, this build can be replicated by any Watcher or hireling Wizard with better-optimised Races and Attributes. Cons: Cannot be replicated with Wizard multiclasses (no access to PL9 Wizard spells), Conjurors and Transmuters (no access to Evocation), or Blood Mages (no access to Empowerment). Doesn't do anything to help with the stick up Aloth's arse, unfortunately.
  6. =================================== Arcane Hunter =================================== Difficulty: PotD v5.0.0.0040 -------------------------------------------------------------- Class: Hunter (Blackjacket + Arcane Archer) -------------------------------------------------------------- Race: Hearth Orlan -------------------------------------------------------------- Background: White that Wends, Mystic -------------------------------------------------------------- Stats (char creation, no Berath's Blessings): MIG: 10 CON: 7 DEX: 18 PER: 21 INT: 18 RES: 3 -------------------------------------------------------------- Active Skill: Acana (!) Passive Skill: Metaphysics ® -------------------------------------------------------------- Weapon Proficiencies: Arquebus ® Hunting Bow (!) Dagger ® War Bow (!) Mace ® Flail ® Saber ® Battle Axe ® -------------------------------------------------------------- Abilities ( r=recommended, !=important) note: You don't have to get the skills in the order they are listed. Some of the Abilities such as (Quick Switch or Beast's Claw) won't help you until later in the game. PL1 Fighter Disciplined Barrage (!) Arms Bearer Ranger Companion Bear ® Wounding Shot Marked Prey Resilient Companion ® PL2 Fighter Fighter Stances ® Confident Aim ® Two-Handed Style Ranger Marksman ® Protective Companion PL3 Fighter Disciplined Strike (!) Penetrating Strike ® Ranger Accurate Wounding Shot ® Evasive Roll or Charge (!) PL4 Fighter Vigorous Defense® Quick Switch (!) Weapon Specialization ® Ranger Hunter's Claw ® Stalker's Link PL5 Fighter Armored Grace (!) Conqueror Stance ® Unbending Ranger Driving Flight (!) PL6 Fighter Clear Out (!) Improved Critical Ranger Beast's Claw ® Survival of the Fittest ® PL7 Fighter (if you don't take Arms Bearer you can take Weapon Mastery here but I like the flexibility of having 4 weapons choices) Ranger --------------------------------------------------------------- Items (*=additional enchantments; !=important, r=recommended): Weapon set 1: Magistrate's Cudgel + Sun and Moon ® Weapon set 2: Scordeo’s Edge (Blade Cascade*!, Strategic Shot*!) (!), Slayer’s Claw (!) Weapon set 3: Frostseeker(!)(!) Weapon set 4:Essence Interrupter(Thermal Conduit, Soul Diplomacy) (!) / Vielpiercer(Weightless Draw!, Disruptive Arrow®) ® Chest: Miscreant's Leather / Devil of Caroc Breast Plate / Gipon Prudensco ® Helmet: Heaven's Cacophony (!) Amulet: Strand of Favor Cloak: Shroud of the Phantasm (!) Gloves: Firethrower's Gloves/ Left Hand of the Obscured ® Ring: Ring of Clenched Muscle (!) Ring: Ring of Prosperity’s Fortune (!) Belt: Gwyn's Bridal Garter Boots: Rakhan Field Boots (!) ----------------------------------------------------------------- Basic Goals: This build has a surprisingly easy start considering it is somewhat of a glass cannon cannon and has several huge power spikes along the way. In the very early game Blackjacket and Ranger have a few tricks that can make life much easier for you than it would be for most characters. As a Blackjacket you can take advantage of the Arquebus Weapon Modal and start combat with a well aimed Wounding Shot before switching to a Hunting Bow with Rapid Shot. If needed you can always switch to a Dagger with Modal and Shield (a great time to use scrolls) to survive a dangerous situation. This combined with having an extra Tank from the Ranger Companion means you should be able to cruise through your first fights. Also don't forget to use scrolls (you have the Arcana for it!) in my opinion some of the first fights are among the most difficult all game and a well timed scroll can tip the tide in your favor. The first power spike comes from getting Essence Interrupter. This is probably the best Hunting Bow in the game and will get you through Port Maje no problem and is useful vs enemies that are weak to Electricity all game (just be sure to focus down far away enemies E.g Spellcasters/Ranged, first so the Summons don't attack you). It isn't cheap but if you do some pickpocketing around Port Maje you can afford it before even having a real fight. Before long you will get access to Imbue: Web. This isn't the most game changing ability but at this time in the game you will cast it with about 15 bonus Accuracy (10 from Arcane Archer Arcana bonus and 5 from Fighter stance) not to mention your high perception, this WILL hit most enemies you encounter at this stage giving you the opportunity to focus down enemies one at a time. Opening combat like this makes things easy. Your next big power spike comes from Frostseeker. You have slowly been stacking Accuracy and Hit to Crit buffs and Frostseeker will Crit ALL the time! After grabbing Frostseeker go buy Heaven's Cacophony and once per Rest you can cast Avenging Storm and absolutely shred through mobs. This may only come once per rest but soon you can cast Avenging Storm scrolls and don't have to plan on resting nearly as much. The next thing to look forward to is level 13 where you get Armored Grace and Driving Flight, your electric ice storms are now almost twice as effective. Now would be a good time to pickup Magistrate's Cudgel, Sun and Moon and Veilpiercer. Getting the Cudgel is a little tricky but there is more than enough ways to stack Resolve temporarily (Cloak of Poverty +5, Pet +2, Rings +2, Amulet, +2, Boots +1, Resting +2, Berath's Blessing +2 ). Magistrate's Cudgel gives you a random bonus of +1 Armor, +1 Penetration or -20% Recovery when you first engage an enemy and instantly kills lower level Kith on Crit. Combine this with its Weapon Modal,a Flail using the Modal and Clear Out ( later No Quarter) and you can open combat with a Buff for yourself and great Debuff (-25 Reflex, -1Armor) to a group of enemies, making them extra Vulnerable to your elemental storm and then quickly Evasive Roll to safety. Veilpiercer won't be your main damage dealer but it can be very useful against bosses or high level spell casters and being able to swap it in and out with no penalty is incredibly useful. Disruptive Arrow is especially useful vs Mega Bosses. Your next goal should be to pick up Shroud of the Phantasm. This gives you another once per rest "god mode". Living Illusions summons 4 copies of your character including your weapons and buffs! The most hilarious part is it also summons a copy of your Companion Animal so not only do your enemies have to deal with the heavens erupting with ice and lightning but also 5 hungry bears come charging as well! Around now you can switch from using Imbue Web to Imbue Eora. This packs everyone nicely together to make your elemental storm all the more effective. Make sure to give your companions immunity to Pull effects if they are going to use Melee. Next you should be able to pick up Rakhan Field Boots and Scodeo's Edge. You can combine these to start combat jumping in to a group of enemies, doing a Full Attack to each one, potentially using Clear Out to do even more Primary Attacks before Evasive Rolling to safety. You should easily get between 5 and 10 Primary Attacks in, which increases your ranged Accuracy between 15-30 and has a 20-40% chance to cast Blade Cascade. Blade Cascade is insane especially when you can instantly switch to a bow. With all your Intelligence you should have time for a Priest to throw on a Salvation of Time to keep it going. The last three things you should work towards is Ooblit, Slayer's Claw and Ring of Clenched Muscle. Ooblit increases your beneficial effects by 3 seconds which is great since your most powerful abilities (Blade Cascade, Living Illusions) have a fairly short duration. 3 seconds might not seem like much but its actually really really good its a 60% increase on blade cascade and 30% on Living Illusions. Slayer's Claw is great because after getting a priest to cast Champion's Boon on you, you will now Interrupt on Crits even from range and it also gives you access to another No Quarter style attack which significantly increases your chances of triggering Blade Cascade. Ring of Clenched Muscle turns you into an absolute Affliction king. You hit so many enemies so quickly it doesn't take long before they all have all tier 1 Afflictions. If things still aren't easy enough for you make sure to "prep" with Hunter's Claw/Beast's Claw before your bigger fights. The best way to do this is to use two one handed weapons including Sun and Moon. This will get you 3 stacks per use saving you some time. A Blunderbus used to work better for this but I think it got fixed. Another weapon that can be fun in certain situations is Lover's Embrace. Attacking from stealth and using No Quarter from your boots you can do an area of effect permanent Raw Damage over time attack and have a good chance of giving yourself Frenzy before Evasive Rolling to safety. Miscellaneous Thoughts: Once you get Brilliant having access to both Penetrating Strike and Accurate Wounding Shot becomes very useful because you can rotate between them since your Resources replenish fairly slowly. You also never need marked for the hunt. Marking is only really useful vs hard to kill bosses. You will Crit most enemies easy enough without it and far too often the Mark moves to a Tank when you should be focusing on something squishier. Vigorous Defense and Unbending don't have the longest duration but most of your best buffs aren't too long and you want to use Salvation of Time to extend all your buffs anyways. Anyways you should have enough Intelligence and fire power that it is rare things expire before the fight is over. You don't have the highest deflection but Vigorous Defense and Hunter's Claw can get you over 120 of each type of Defense. This Build is fully viable the whole game but it does get a bit silly towards the end. I had fun with it but sometimes it feels a bit like cheating. The biggest weakness is the need for an optimized party to really take advantage of the builds strength. You need a Priest for Salvation of Time, some way to access Brilliant because of how quickly you can go through Resources, a good Tank especially early game because you can be quite squishy and a reliable source of healing. You can solo as well but you have to rely on a lot of cheese in the early game and vs mega bosses. I hope you have as much fun testing this as I had making it. I feel like Blackjackets and Arcane Archers don't usually get that much love around here but they offer so much versatility and really encourage you to use more weapons and scrolls than you normally would.
  7. He needed help to mount his build as a pure cipher. With other classes it is not difficult for me to do the builds on my own, but with this one it is a bit uuhhhihugyf and I don't know what to choose between skills and passives. I remain in a catatonic state when reading the descriptions. Tips on essential skills and passives? My idea is to go to with a war arc in second linea. Thank you.
  8. I play on PS4 and I am new to pillars. I am playing the deadfire ultimate addition. I like to start with a good Paladin (single class), a shieldbearer. A tank with a shield and mace. I’ve deducted that the attributes most beneficial to me would be; might, constitution, resolve, intellect. Am I correct, and what are the best numbers for those stats?
  9. Hello Can You guys share with me good build for solo PotD Paladin? I only know I can dump int but I don’t know which class I should chose (I prefer human) and what talents are “must have”. Thanks
  10. Why hello there. The name's Gaylor Stonks. Let me introduce myself: Very High Charm Very High Intelligence High Perception Average Dexterity Low Strength Low Temperament Tier 1 Perks: The Negotiator, High Maintenance, Strider, Cheetah, Slow the World, Quick and the Dead. Tier 2 Perks: Snake Oil Salesman, Soliloquy, Scanner, The Reaper. Tier 3 Perk: Revenge. Flaw: Far-sighted. Main skills: Dialogue, Science. Secondary skills: Long Guns, Lockpick, Hack, Determination. Not a single point in those awfully primitive Melee or Defense skills, thank you very much. Gaylor is a man of class, and a shameless opportunist to boot. He speaks with the refined elegance of a bohemian who's never had to work a day in his life, instead having spent his time lazily attending university lectures on particle physics and economic theory while talking his fellow students' ear off. Knowledge and wealth, the two facets of power. That's not to say Gaylor can't get his hands a little dirty now and then. He is a fair hand with a lockpick and knows his way around computers. It's just that he prefers to finger-wag and ass-cover his way out of any unpleasantries, letting his loyal companions pick up the slack instead. And if push does comes to shove, Gaylor's honeyed words are backed with nuclear weapons. It started out as a regular Plasma Rifle that he reappropriated from a cupboard in the Cannery. The astute observer may note that instead of superheated plasma it launches globs of concentrated acid, thanks to a Mag2Melt modification he bought at a huge discount. The weapon's high base damage lends itself well to the armor-piercing qualities of the Corrosive effect, and to top it off it has been outfitted with an ExactoSight which makes this synergy even more potent. The result is a reliable big iron that blows a large, smoking hole in whatever you point it at. In Gaylor's hands it becomes even more formidable due to his beefy Science skill, his keen eye for critical hits and weak spots, and his borderline supernatural time dilation ability. This removes the need for unbecoming sneak attacks or fancy tactical positioning. Even on Supernova difficulty Gaylor can just stand still and vaporize his enemies one by one, and run like the wind to recharge his meter while his companions mop up any remaining stragglers. Sure, the lack of regenerating health hurts his economy, and his gun is neither cheap to reload nor tinker with, but money is as air to Gaylor. He can rub two bit cartridges together and create a third. This lets him deck out his posse in the best gear available, keeping them safe as he slithers and slips his way around the galaxy to make even more money for himself. If only he could romance that absolute daddy of a Vicar his life would be perfect, but that's what DLCs are for. When you think quality of life, think Stonks. Gaylor Stonks.
  11. I just finished the Ultimate achievement in the first game, so I want to play the second one now I was looking for builds here but all are from old versions, which builds are quite strong in the current patch for Triple Crown (party)? Preferably paladin, cypher or wiz if possible. I know that I should do any build, but I don't wanna a weak build and die every time.
  12. im doing a retrain with universalist. is the spell despondent blows worth it? or should i replace it with divine mark after i have devotions of the faithful ? btw , what could be a good definitive build for universalists ? preferably a build for solo character.
  13. Hello! I will soon be returning to pillars and hopefully finally finish it (or at least get past Maerwald) before December when POE2 releases for PS4. I want to do a talkative build that works well in a team (and solo? I dunno if there are many fights you HAVE to do solo) on POTD. Also, havin POE2 in mind, are there some creation choices from POE1 that highly affect conversations in part 2? Stats and build dont matter to me much, as I like pretty much all playstyles in these types of games Races I find the most interesting: Orlan, Aumaua, Godlike Classes i find the most interesting: Paladin, Cipher, Priest While I like slaves or scholars the most, I am open to other backgrounds. For geographic origins I have no preferences at all, though I guess Deadfire would have the largest impact in POE2? Any advice is much appreciated ;D
  14. Hi all, I've looked everywhere I could think of and couldn't find any PotD solo turn based build so I've decided to ask for one here. I've already finished the game on PotD solo RTwP with a Devoted/Streetfighter and it was a lot of fun. However, this build obviously won't work on TB. I'm really interested in FINALLY trying the new turn based system but I only play solo PotD so here's that. A few points for this potential build: 1. I'm using Berath's Blessings so builds that are very weak at the beginning are still fine (I hope). 2. This build should be able to win against every boss (including expansions), including optionals such as the annoying Fampyr's Crypt. 3. I would very like for the build to be able to win against one of the Mega Bosses (I don't care which one), but I don't really expect to find one which does. :(( 4. Tested builds are preferred. Thanks in advance for anyone who tries to help.
  15. Hello everyone! i just started playing POE 2 and man, what a blast! in PoE1 i played Boeroer's paladin with a lot of item options and it was really fun! Now im playing a blood mage/Fury shaper fun but i want to make a second build,one with a lot of use of items like scrolls and bombs and stuff like Myrtillo's intelligent captains build. i would like to craft a lot! so, do you know what kind of class could i play to have a lot of fun with that? thanks by the way.
  16. This is an armor tier list i threw together. It's just my opinion based on reading their ingame description. Most of them i've never worn. Some can go up or down a tier depending if you use them in a specific build. List will be updated for Beast of Winter when I have time. Channel links: Twitch Channel Youtube Channel Donate via Streamlabs Reddit Discussion Steam Guide S - tier: Best in Slot Miscreant's Leathers: Hands down the best armor for dps due to the reduced recovery time Sharpshooter's Garb: Best Armor for Arbalest/Arquebus/Crossbow users. Reduces reload time. Devil of Caroc Breastplate: Reduced Recovery time and +2 Power Pool. Especially good on Multi class since both classes benefit from the increased Power Pool Reckless Brigandine: Increased Action speed per engaged target. Best armor for tanks with a lot of engagement slots A - tier: Very strong but is probably either situational or outperformed by a similar armor The Bloody Links: Exceptionally strong on Streetfighter/Humans due to proccs on bloodied Swift Hunter's Garb: Reduced Recovery Time. Outperformed by Miscreant's Leathers. Pale Hide: Very good on dps off tank. Incoming hit to grazes conversion and low recovery time. AoE fear Hearth Defender's Scale: Bonuses if good Relations with the Watcher, Penalties if bad. Very strong on a frontline support. Casità Samelia's Legacy: Deflection scaling with Intimidate. Very strong if stacking Intimidate & Deflection Patinated Plate: Chance to Stun attackers when hit with melee weapon. +armor against melee attacks. Strong on a pure tank but makes you super slow. Very good on chanter tanks, less useful on builds that care more about recovery. Deltro's Cage: +2 All Electricity Power Levels could have been great on Fury (Druid subclass) but 55% recovery time makes it garbage. Apparently you can make some very powerful builds with this armor. 55% recovery time keeps it out of beeing S - Tier. Sidenote, outside those synergies the armor is fairly useless. B - Tier: For when all your other good armors are taken Fleshmender: Health/sec and Incoming hit to grazes conversion Very good on dps off tank. Effigy's Husk: Decent on a Ranged Streetfighter but Bloody Links is way better. Does have 0% Recovery though Furrante's Breastplate: Reduces damage taken by party memebers and increases healing. Grants Concentration. Good for frontline Casters Blackened Plate Armor - Grants damage or heal over time aura. Random Mind Inspiration when bloodied. Second Aura deals damage over time and reduces armor by 1. Gipon Prudensco: +25 defense vs disengagement attacks. +1 deflection/+2 reflex when hit in combat (stacks 10x). Immunity to Flanked. Can get Immunity to disengagement attacks instead. Good if you want to rush past frontline to get into backline with your frontliner or to retreat with your backliner. Imo best used as a defensive option for a squishy frontliner. C - Tier: Decent to wear before you get the good armors. Can be situationally good Garari Cuirass: Incoming hit to grazes conversion. Reduced damage from weapons. Cabalist's Gambeson: Very good against spellcasters. Spider Silk Robe: Immune to Dexterity afflictions and Grants Binding Web. Magnera's Chain: Increases recovery time on attacker when getting crit with melee weapons. Resistant to Might affliction. Ok for tank. Iridescent Scale: Can be enchanted to be exceptionally strong vs a specific dmg type. Conjure Greater Blight. Saint's War Armor: Revives the wearer when they get knocked unconcious 1/per combat. Decent but with correct play they shouldn't be knocked unconcious in the first place Desgraza Breastplate: Reduced Damage the lower health the wearer has. Ok for tanking Five Suns Breastplate: See above Honor Guard Breastplate: See above Humility: 20% Resist Slash/Pierce attacks. Not bad on a backliner just not very good either D - Tier: Don't waste your money on enchants Nomad's Brigandine: Can get Immunity to disengagement attacks but if you are a dedicated tank you probably dont care about that. Too much recovery for an offtank Edit: Moved Patinated Plate into tier A. More useful on chanter tanks or builds that doesn't care about recovery then i gave it credit for. Moved Humility to Tier C. Slash/Pierce attacks are rather common in the game. Moved Casita Samelia's Legacy into tier A. Moved Deltro's Cage up to Tier A based on siggestions for build synergies. Moved Gipon Prudensco to Tier B
  17. The Imperial Fanatic This is another thematic build (so not 100% min/max). It ends up being tank enough to just run into the fray (with support) and most of boss fights were WAY easier than they should have been because of the amount of crits I could pump out with Last Word silencing the mobs. I just wanted to make a Warrior Priest and this was the result. It was a really fun toon to play that was resistant to every affliction and I even got the party efficient enough that I could let my custom AI run almost all the fights (with a little micro for consumables and empowers). Last word locking down Concelhaut for the whole fight was HILARIOUS Game Version: 2.0 Difficulty: PotD (+all Upscale, no mods) Solo: Untested Race: Human Class: Fanatic [berserker/Bleakwalker] Home: The Living Lands Background: Explorer Stats: (not including blessings) Mig: 20 Con: 10 Dex: 16 Per: 16 Int: 12 Res: 4 Skills: Active: Split Alchemy : Athletics Passive: History Abilities: Frenzy FoD Sworn enemy Deep faith Blooded Thick skin Zealous aura Two weapon style Divine purpose One stands alone Eternal Devotion Bloodlust Sworn rival Blood frenzy Exalted focus Mental fortress Inspired path Interrupting blows Scion of flame Iron gut or Clear head (based on which enchant you put on DoC BP) Righteous Soul Brute force Virtuous Triumph Barbaric blow Barbaric smash Retribution Bloodthirst Equipment Main weapon: Magran’s favor + Last Word (used lastword + bardatto’s until I could get Resounding call, double hammer so win on looks, until I could get the axe) Backup weapons: Glacierbane + Last Word Heaven’s Cacophony Charm of Bones Devil of Caroc BP (plan the resistance to complement ability choice) Ring of greater regen Ring of Focused Flame Boots of the stone The Giftbearer’s Cloth Boltcatchers Gwyn’s bridal garter Pet: Nalvi (Used Abraham until I got Nalvi)
  18. [CLASS BUILD] The Stress-free Master Evoker/Beckoner Description: This build is intended for people who want to have the most stress-free PotD solo run without being overly cheesy with their strats. This might not have the best DPS or the best survivability but what it does have is sustainability, great survivability and great dps without being too dependent on end-game gear. This build works smoothly from start to finish. Yes, even at level 1. Race: Whatever you fancy but here's a ranking anyway. Honestly, it makes no difference. Remember, 'Stress-free' No.1: Nature Godlike for the power levels No.2: Meh, Moon Godlike just for an easier time early on. Wood Elf is pretty nice for the resistance to affliction. No.3: Meh. Difficulty: POTD Solo: Yes Stats : 18 Might 10 Con 10 Dex 18 Per 18 Intelligence 3 Resolve Maxing might is obvious. 10 Con is honestly all you will ever need, most of your survivability will come from your shield/nemnok staff once you get it, plus your wizard spells. 10 Dex because with all that tankiness, casting super fast isn't that much of an issue compared to accuracy and duration+aoe. Max Perception because you can never have enough accuracy. Max Intelligence because of duration and aoes for your chants. Resolve is just junk. Period. Everything hits you on PotD anyway and even with 3 resolve, I have 100+ deflection without my chant buffs. That's more than enough to prevent permanent crits on you. As for status effects, just outtank them and chanter has a ton of resistance to afflictions so stuns/para/charms aren't even an issue. Skills: Go for hunter for the mechanics. Boost mechanics till you reach 4 minimum/6 if you don't have hylea's blessing or if you don't want to use it. Boost Survival till 2 or 4 for convenience sake. Everything into metaphysics after that. As for the other skills, I suggest mechanics up to 8 some athletics. You can retrain anyway so don't worry too much other than the initial two steps I managed. I will elaborate more on that later. Proficiency: Large Shield, Sabre. As you level up, flail, battle axe, quarterstaff. Whatever you have leftover doesn't matter. Flail modal is important since it gives a reflex debuff. I don't really use it much but without modal, there's really no reason to use a flail. Quarterstaff modal is useful but only once you get Nemnok's staff. Blessing of Berath: Highly Recommended: Unique Vendor Recommended: Double Skill bonus and bonus attributes. Great if you have it: 50k gold Whatever: The rest. Gear: I will split it up into early/mid/late game for those who are newer. Early: Firethrower's Glove: Unique Vendor in Port Majo(?). You need the Blessing of Berath for this. Otherwise, go for some generic +2 Might gauntlets (There's one sold in the vendor in Queen's Landing.) Burglar's Gloves: Just for the mechanics boost. Optional but quality of life item. Vendor Item (Nekataka? or Crookspur? I forgot.) Belt: Some generic +2 con belt or just nothing if you want to be fancy. Boots: Boots of the Stone for the affliction resistance Cloak: Cloak of protection/greater protection. Once again, doesn't matter too much. Armor: Depending on your gold, either the best breastplate you got or Devil of Caroc(Nekataka Vendor, Periki's Overlook) (useful throughout). Alternative is Miscreant Leather from Fort Deadlight (Benweth). Essentially you want the most armor rating for the least recovery penalty. These two options give bonus to recovery as well. Ultimately, you want to switch to Devil of Caroc for the armor rating (IMPORTANT) Weapon Mainhand: Sasha Singing Scimitar (Nekataka Vendor, Periki's Overlook). If you don't have the gold, go for the best option you have but gold shouldn't be an issue, I'll explain why later. Offhand: Best large shield you can get. Cadhu Scalth is your shield of choice (Old City, Gullet from the two cornett quest. It is possible to sneak past the boss and avoid fights if you are experienced with the area. I suggest picking up the cornett of the depths from the initial half of the old city before re-entering using the Undercroft's entrance. Complete the Delver's Row(Gullet) questline (Dereo). His questline will lead you the rest of the way.) Cadhu Scalth boosts your survivability by a LOT so it is important to get it by the late mid-game. Necklace: Stone of Power. You don't really have to buy this, I just happen on a ton of these. Great for fireball alpha strikes. Alternative is the +perception necklace in (Port Maje? or Majo) Rings: Ring of Focused Flame (Nekataka vendor, Periki's Overlook ), Kuara's Prize (Ori o Koiki , you can bribe the doorlady, at least I was able to (2000g)) Otherwise, it doesn't really matter much, only the Ring of Focused Flame is useful for this early stage. Helmet: Recruit Aloth and take his helmet. (I made him leaden key in my history) Once you unlock delver's row (Nekataka, Gullet) pay the assassin to kill the vithrack to get Whitewitch Mask. Pet: You want something that boosts your spells, perception, might or aoe. Honestly, it doesn't matter much but I settled on Nalvi in the end. I don't remember where I got him. Nalvi reduces recovery penalties. Grimoire: Ninagauth's Teachings (Arkemyr's mansion, Nekataka, Periki's Overlook). ABSOLUTELY CRITICAL and easy to get too. Walkthrough on how to grab the grimoire: Grab a thief's putty, Burglar's gloves, and rest with Hylea's Blessing to boost your mechanics to 10 artificially. Alternatively, do the quest for the vendor in the dark cauldron (in the same area) to gain entry, but you still require a degree of mechanics to pass this area easily. I forgot if there was a lock on the chest with Ninagauth's Teachings so just get your mechanics up to 4/6 as a precaution. Unlock the front door, pop your thief's putty if your stealth sucks and avoid the patrols as you head straight down the corridor. Open the main doors and head to the upper floor. On the upper floor, you will come upon an exit on your southwest. Take it and you will enter a rampart of sorts. Walk northwards to another door and enter it. Once you do, follow the path to Arkemyr's bedroom. Loot the entire room and read any notes you find. One of them give you a password to use. Equip Arkemyr's robes. Proceed back to the upper floor and this time, open the first door on the right to find an imp inside. He has a gem you can grab off him by pretending you are Arkemyr and using the password you found in his bedroom. From this point on, all the patrols won't be alerted by presence. Head downstairs to the first floor and search Arkemyr's study for another piece of note with the vault combination (middle room on the right). Once you do so, head down to the lab using the stairs. From here, head straight and take a right, you should a wheel like object you can interact with. That's the vault mechanism. If you did everything right, you can open it. Once you open it, watch out for traps etc. There's a 10 mechanics locked chest in there. Grab the quest item, the grimoire, and the figurine. Mid-game: Gloves: Firethrower's Gloves Belt: Maker's Own Power (A belt that petrifies you and heals you but I cannot recall where I got it. It's an easy bounty with a construct) Boots: Boots of the Stone or whatever you fancy, assuming your affliction resistance is taken care of. Cloak: Cloak of Greater Protection, easily found and bought from vendors Armor: Devil of Caroc Weapon Mainhand: Magran's Favor (Kohopa's Fang mini-dungeon) Right at the northern edge of the map. Slightly left of the middle line.) Shield: Cadhu Scalth. Absolutely critical, if your game is bugged, rip you. In that case, equip the best large shield or shield you can find. Alternative Weapon: Sasha (Enchanted to give empower points. Either works fine honestly.) Necklace: Orishia, gives a minor dmg shield, action speed, recovery speed, penetration, blah blah. A whole ton of stuff really. Grab it from a bounty (Flamewalker Vessali) Somewhere mid-east. Not entirely sure. Rings: Ring of Focused Flame, Kuara's Prize. Helmet: Whitewitch Mask Pet: Nalvi or whatever you fancy Grimoire: Concelhaut's grimoire (Berkana Observatory) You need to kill concelhaut for this and it will probably be a boring fight (really long). I did it around level 12 or 13? Save your raw damage spells for the right moment. Ensure you have resistance to resolve afflictions. Use ogre summons to bash him, very very slowly. When he tries to use his finger spell (that's the icon) run away from him since that spell heals him. Another key strategy is carefully pull mobs. Engage from as far as possible and run backwards, making use of the fog of war to kite the melee mobs away to the stairs. You will get it after a few tries. After grabbing the grimoire, it's not necessary to swap to it since power level 7 is the main reason to get it. End-game: Cloak: Giftbearer's Cloth. Gives defenses, additional quick item slots and weapon slots. Mini-dungeon (Fampyr's Crypt, south and slightly east of Nemnok) I suggest grabbing the resistance chant for this fight but it's doable without it. Once again, careful pulling is required since they are really a pain to deal with together. Mainhand: Magran's Favor with Cadhu Scalth Sasha (or a flail) with Cadhu Scalth Chromoprismatic Quarterstaff. (From Nemnok's questline, Drowned Barrows/Junvik Village. Northwest corner on the edge of the line) Grab the defensive and +power level enchantments. Everything else is the same. This section is optional tbh. Making Money early on: Stock up on the cheapest crew, food, water you can find. Grab four imperial long gun (dunnage and neketaka), aedryan hull treatment and cottonweave sails. Ensure your supplies are maxed and go ship hunting. Start with the easier foes first to build up crew experience. With this build you can tackle most of the ships you find in this game except for the rathun ships and Takabna. You might have to reload sometimes. Just remember to repair your ship mid fight. By farming like this, you can level easily, earn easy superb, legendary, uniques and grab a ton of experience and money from bounty quests. Ability Choices: Initial Choice: Minoletta Minor Missiles(WIZ) and a chant (CHAN) Next: Summon Skeleton. Then just grab spirit shield(PL1), mirror image(PL2), displacement(PL3). You need to rely on your grimoire for attack spells. PL3: Minoletta's Bounding Missiles (not necessary but it's reliable compared to fireball) PL4: Summon Ogre. As for chants, they don't really matter till you get to the resistance chants or the ancient memory chants. Grab Minoletta's Concussive Missiles and Ironskin. If you have Concelhaut's grimoire, feel free to retrain out of Minoletta's Concussive Missiles. Feel free to respec and get rid of skeletons at this point. PL5: Garbage. I rather passives. Ryngrim's Enervating Terror is a pretty nice pick but I didn't find much use in this build. Feel free to pick it. PL6: So Singt Thy Biting Winds o'Eld Nary (CHAN) and Minoletta's Precisely Piercing Burst. PL7: Set to their purpose they all knew their part (CHAN, requires a previous pick at PL5 I believe). ABSOLUTELY CRITICAL. GRAB THIS FIRST. At level 20, grab Set to His Bidding, the Ancient Instruments of Death (CHAN). Wiz spells from your grimoire. Passives: Potent Empower, Quick Summoning, Rapid Casting, Scion of Flame (not necessary but I'm going for the delayed fireball theme). Weapon and Shield Style. Combat Focus Chants: One Dozen stood against the power of the saint, Blessed was Wengridh, Ancient Memory, Seven Men onto the deck they went, They shield their eyes against the fampyr's gaze. There were two other chants I picked but I didn't really like them, feel free to use those two talent points for something else. One was a PL1 chant and the other was a PL5 chant. Strategy: Rely on your skeletons and ogres to coast through the ****ty phase of being a wizard. Essentially, the start and whenever you are out of spells. Powerful combos include: Empowered fireball: With your evoker power level and gloves and empower and nature godlike (if you used it, I didn't). You can severely cripple a whole mob right away. Use your ogres to bash the rest up. They hit really hard. Really. Empowered Minoletta's Concussive Missiles: Once you have this, don't empower fireballs unless they have resistances to crushing. This combo murders entire mobs even at high levels. Concelhaut's Crushing Doom: Works on every major boss except for the last one. Keeps them cced for a really really long time. Set to their purpose they all knew their part: The meat of this build. Other than the summons, this is the other reason to pick a chanter. This gives you resource points(spells). With this, you can spam as many defensive spells as you want. Eg. Arcane Reflection, Iron skin, displaced, mirrored image, spirit shield. Also turbocharges your phrase generation. You will never run out of resources period so just spam whatever you like. Summons: Ogres will get you through most of the early levels. Once you pick up the PL7 weapons summon, use that instead. Summons are really really good. Without summons, you have to cheese a lot more. With them, you can just sit in the back line and quietly heal up and watch your ogres bash them up. Empowering summons kinda suck so don't do it. Just empower your minoletta. Opening Rotation (non-PL7): Spam your defensive buffs, summon ogres, empowered minoletta. Most monsters won't be able to kill you fast with your shield and buffs so don't worry. PL7 Opening: Spam your defensive buffs, cast Set to their Purpose, empowered minoletta or delayed fireball (depends if you need them dead earlier or later). Cast your swords. Keep up your buffs and spam whatever spells you like, they won't run out anyway lol. Use Concelhaut draining missiles to heal up. You're even tankier now since you can spam arcane reflection without using up a spell point. You can basically face tank whatever you want. Reminder: Remember to check the enemy's resistances and make your own judgement as necessary. This build gives you a lot of leeway to make decisions and mistakes but that doesn't mean you don't need to think either. (Fampyrs are still annoying and running into a giant mob for no reason is still a bad idea.) Choices I Abandoned: Drakes: Worthless at the initial stage and I didn't find them worthwhile to spend two ability points on. AoE Frost Invocation: I forgot the name, it's the one with spikes and smaller spikes. I didn't want to spend two points on a purely frost spell that also relies on reflex for accuracy. Heals: With a tanky shield, all you need are your phrases and draining missiles to sustain you. Chugging a potion might be necessary from time to time. Fireball: Honestly, you can swap to the other grimoire if you like it that much. It's not a really reliable dps spell compared to the minoletta missiles series. Ryngrim: Why debuff them when you can blow them up? Your helmet has this spell anyway. Why Evoker/Beckoner: Beckoner is for the cheaper and increased number of summons. It helps a lot earlier on to have more bodies and the reduced cost ensures that even if you make a mistake, you can recover faster. Evoker is mostly for the increased power level. You can choose a normal wizard if you wish. If you do, you gain access to chill fog(instead of minoletta's minor missiles) and at PL6, you can pick up Ninagaulth Freezing Pillar instead of Minoletta. Conclusion: You still can't beat a pure wizard's empowered meteor shower but you have a lot more tankiness to afflictions and sustainability. Remember, the keyword is stress-free. With Minoletta and Delayed Fireball, you can blow everything up anyway, who needs wilting wind or meteor shower?
  19. Hi there. Relatively new player here (played 20 hours last year at launch), looking to create a ranged mindstalker for a Classic playthrough using the Turn-Based mode. I was hoping to get some advice re: stat priority, weapons (2h vs DW), and key abilities to really make the multi-class shine. Any advice is appreciated. Thanks!
  20. Hey everyone, I am currently running a assassin/Blood mage on POTD with AI up scaled. I wanted to use Pallegina and originally planned to use https://steamcommunity.com/sharedfiles/filedetails/?id=1400804034 as her build. although this looks like a solid build, I can not help but think I should go with her as a herald mainly because I read that she would be putting out great passive hp healing and was not sure if that would mesh better with my class. I will provide the rest of my party comp. I just picked up Pallegina so only lvl 7 currently and this is the farthest I have been in poe2 as I was burnt out at launch after playing 120hrs on hard in poe1 Current Party comp *MC -assassin/Blood mage -I use blood sacrifice "A LOT" to control what spells I wish to continue to use. I also use concelhaut's corrosive siphon as a form of gaining health alot as well when im having issues either with running low on hp pots or xoti is running low on healing casts. *Eder -swashbuckler - and pretty much tank atm..... using lost sinners build as well as it looked solid https://steamcommunity.com/sharedfiles/filedetails/?id=1398100119 *Xoti - Priest - currently only party heals and support. I am also not sure I want to keep her if another "better" healer comes up. *Aloth - Wizard - also using lost sinners build for aloth https://steamcommunity.com/sharedfiles/filedetails/?id=1406080663 I mainly wanted advice on Pallegina but I am also looking on input on my other companions and what might mesh well with what I got pre planned here for my party. Thanks for the help. Updated: I have received alot of pointers toward using her as a herald. Any builds for her would be appreciated. Also the recommendation to get Tekehu and swap him out with aloth and go with Pallegina as a crusader is up for debate.
  21. ----------------------------------------- Blackhearted Bellower ----------------------------------------- War Caller: Chanter [bellower] & Fighter [blackjacket] This is a Turn Based build. The premise of this build is to use the free action weapon switching offered by Blackjacket to rapidly change between passive bonus weapons that boost your invocations or defenses, then flip over to Blightheart to help build phrases when you're not casting. Key: ® = Recommended. Not strictly needed but a fairly strong choice. (!) = Important. You'll need this to actually achieve what the build sets out to do. Abilities Attributes, Race, and Skills Equipment FAQ
  22. I am looking for 5 builds that match according to some rules I have for them. First a couple of rules. I want to have 5 multiclasses. I want to use all classes once except for ranger I do not want to use it. I want to have a Tank, a melee DPS off-tank, a ranged DPS (preferably something with an arquebuss), a magic DPS and a Healer/Buffer. Apart from that anything goes. Feel free to share builds if you feel like it.
  23. I've played through this game 2 or 3 times the entire thing except maybe some DLC here and there and so far I like some builds and some not. I absolutely hate Ranger class I just find the pet or the ghost pet annoying. I prefer Shieldbearer/Unbroken tank. I love the Eothas/Troubadour Support/healer And I really like the Ancient/Wizard no subclass(maybe I should try Blood Mage?) for magic dps and aoe. Now there are 4 unused classes left Monk, Cipher, Barbarian and Rogue. I'd like to build 2 more multiclass builds with these 4 but I am a bit lost. I heard something about a Helwalker/Ascendant Dual wield mortar build? That would leave Rogue and Barbarian are there any good Marauder builds? I've been looking around on the forums but I haven't found more. Any replies would be helpful.
  24. Goodmorrow to you my lovelies! I have been pondering about builds for a while and started about 5-10 topics to get ideas. I have finally come to a conclusion and would love to hear your thoughts about it. It is also partly for role playing as in that they're basically 5 bodies shared by one person so the same name etc. Kind of like a hive mind. They will all be human. And fill the roles of https://tvtropes.org/pmwiki/pmwiki.php/Main/FiveManBand Mike One: The Leader Shieldbearer/Troubadour. Sword and Board: Tank. Mike Two: The Lancer Streetfighter/Forbidden Fist. Rapier and Stiletto. Flanker. Mike Three: The Big Guy Devoted/Berserker. Dual wield Battle Axes. DPS. Mike Four: The Smart Guy Psion/Wizard. Rod, AOE. Mike Five: The Chick Lifegiver/Eothas. Hunting Bow, Healer What do you all think about the weapons and class combinations? I'd highly prefer to not stack any classes nor have a ranger in there. Thanks in advance and have a lovely day! I'm getting desperate for a comment after hitting so many views :D feel free to shut it down if you disagree with the builds as well!
  25. What is a fun melee build preferably multiclass to have 5 custom characters of and works to just cut through enemies? Which race etc. which skills are important which weapons/armor? This is just ment for a modded adding exp straight to level 20 playthrough. Might want to fight some megabosses and do some of the DLC like FS and SSS with it. I kind of want to RP like an elite bodyguard unit including the captain (MC). Edit: I might've not made things entirely clear but I ment an exact build you would just copy as 5 like for example 5 devoted/berserker class or something. Not just a subclass or class every member has in common but the entire exact multiclass. Thanks for all replies!
×
×
  • Create New...