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  1. The waft emitter won’t spawn in green shield bugs. I play on Xbox series x, with one other person also on series x, shared world, he’s owner. I tried getting green shield bugs to spawn in a waft emitter raid to get the gold card but all I got was a horde of regular stink bugs. I tried using both green shield bug parts and super gas sacks and both resulted in a raid of only stink bugs. This is really hampering our ability to get 100%.
  2. So recently my partner bought The Outer Worlds: Spacers Choice from steam on pc and everything shows up as the correct color, the menus, huds, and cutscenes all play with a normal color but the actual game itself is this weird yellow and white inverted type color scheme. When you look at a sun or planet it shows some reds but that is it. There were no changes on their part to the graphics menus and we have tried reinstalling and new save files as well as a few others and we are just trying to figure out how to work it :(( I genuinely hurts to look at its so bad
  3. Ever since the new update came out there has been three new achievements in game. I have been in lvl 5 max coziness for over 4 real time days now but I still haven't gotten that achievement as well as I've dupped a trinket and weapon so far and still haven't gotten that achievement either. Its a bit annoying considering I've also been having host randomly crash as well as I, water droplets falling off dew collectors when I leave the area and not being able to drink them on the ground because I'm not host and host sees them still on the dew collector, the sound of grass falling the "timber" sound for me has also not been happening on last hits more than 3/4 of the time, spider webs are invisible for me (again not host ), walls sometimes are fully built but still look like blueprints and the game has been more laggy when I open my inventory, mutations and all those ever since too. Safe to say im not happy at all right now. Edit: Just defeated the wasp queen and host got the achievement and I did not. yeah no I'm not happy. (I have a Xbox game clip to back up killing her) to also add yesterday we did all mixers and we both got the one achievement for that right away, so it isn't Xbox nor all grounded achievements, just these new ones.( Can confirm the gotta peep them all achievement also works for only host and no one else still too) Edit Number Two: WE FOUND A WORK AROUND! So we created a shared copy of the world and I hosted the world in this case, as soon as I loaded in as the host I got all 4 achievements I was missing instantly. Seems like only host is getting these achievements as of right now. I hope there's a actual fix soon! ((Sorry for the roller coaster))
  4. My map is from before 1.0 and I'm reporting a bug where 2 smoke lab files just don't exist but it keeps scoring 3/5 to get it, I just lack that and I'm very disappointed Of not being able to complete my achievements due to a game error
  5. Intro After having played Grounded only just 7 days (game time) since the 1.0 release I've loved every single minute of it. I played Solo on survival (Medium difficulty I think) and when watching some YouTube videos from other players (Mediocre Milton, JadeCraft, Sir Sim-slot etc) there have been a few things I think the game needs. I have completed the main campaign and currently collecting gold creature cards and building bases around the yard for when we get some new DLC. Now to the Juicy stuff... Ideas Bugs The variety of bugs in the game is awesome and after seeing some of the potential cut content there are a couple of bugs that I think would work really well. Stick Insects - They could be a nice addition to the lower or upper yard, since the size of them could be large in comparison to the player they could be menacing and could hide on the branches or plants and get agro when you're near. Wasps - This was something that looked like it was cut and understandably since they can be aggressive but could be cool as a hidden dungeon type area with a next being put on the tree or up on the blue tarpaulin. The issue would be the amount of them and them flying around but could be cool to have a nest. Frogs - Now these might not be creatures we can kill but similar to the Koi fish they could be leaping around the pond and potentially cause havoc on bases or get agro if you go near any of them. If we can kill them it would be cool to get some new armour that improves jumping height or swimming. Caterpillar - Again similar to the frog this could be something just around the garden to give it some extra. If we can kill it then again we could have some sort of mutation like the caterpillar does when turning into a butterfly. Butterflies - Just something else to be flying around the air that doesn't want to stab you like the mosquito Grasshoppers - These could be a cool addition and like the frogs when killing we could get some unique armour that lets us jump higher making the game have more verticality meaning the game doesn't have to stay in the one back yard but more on that later Beetles - I guess depending on where the garden is set you can have a whole range of beetles but something different to kill and with a whole range of unique colours. Quality of Life The game does a great job in guiding players through the garden but for those that are familiar with survival, games that have RPG elements where different builds offer different things we're used to seeing certain things and here are some suggestions. Mutation Phase Info - Right now when you unlock a mutation some have 3 phases, each phase obviously gives you a different value with that mutation but there is no indication on the percentage or dp it gives. Having a small bit of info at the bottom that says... Mutation Name Phase 1 - 10% buff Kill 20 more (bug name) for Phase 2 or something like that. Damage Numbers - In most RPGs you see the amount of damage you're doing to the enemy so we could have this as an option for players who actually want to see the damage being dealt like traditional RPGs. Map Markers - When you discover landmarks or key areas on the map the icon is shown on the map, for me this should be similar to Milk Molars, SCA.B's and Raw Science. Once you've found the location it can show up on the map until you collect it then it's gone. Reason for this is that there is no way to actually track which molars you've collected. Bug Attack Info - Currently and I could be wrong because I don't have access to the game when writing this but I don't think the creature cards tell you what types of damage the bugs do once you scan them. They tell you weaknesses and resistance but knowing what damage they deal will also allow those players who do go to certain areas with certain gear to better prepare Some New Things The game as mentioned has a lot of variety in what you can do with the game when it comes to base building parts, armour and weapons but I've got some other ideas. Weather - We already know that weather effects are going to be added at some point as it's been on the feature board but I want to go a little deeper with this. Snow 1. The pond could freeze over and we can break the ice to get through, once inside the water is colder so we also need to worry about temp as well as air. 2. The garden itself will be harder as ice will form on certain plants, the snow can cover a lot of it if it's a thick snow layer meaning traversal could be fun trying to work your way through the snow. You might not get as many bugs flying out in the snow or travelling but being out in it could allow other materials to be farmed like Frozen items Rain/Storms 1. The garden could have more flooded areas until the rain dries out, also if your base isn't elevated it could start taking damage from the mud and things moving in the garden through the rain. With this we could fashion little boats to travel to perhaps new areas that could be added. 2. If it's a storm you'd obviously have lightning that could strike your base or even you as a player. The field of view could also be reduced due to the storm being so bad which adds another dynamic to the game. Hail 1. hailstorms could just be another weather effect that can cause a lot of damage to not only you but bugs also considering the hail will be considerably bigger. Armour Customisation - We're in the back garden and it's super colourful, it would be cool to be able to perhaps go collect certain things that we can then make dye and recolour our armour. It's a simple thing and doesn't really offer any game value except it looks cool and for those in multi-player doing challenges and Whoa they could all look the same with cool coloured gear based on the builds and sets they like. Almost like a transmog for your armour but colour also. Base Building Free Cam- Right now base building is sooo much fun, after playing No Mans Sky for over 450 hours the one thing I think Grounded needs is a free cam base build. If you have the materials also then instead of having to climb to the top of that tower you're creating you can actually build from within free cam. Even if the base part needs stems or grass you can hold them on your character and still build in free cam. Now this might change the immersion a little because it was funny trying to build a tower and your parkour skills failed and you fell to your death or into a bunch of spiders but would make building easier. Underground Base Building- So a lot of the labs are underground, it would be cool if there was a way we could do similar and build these cool bases underground. With that we could introduce the worry of the weather above or worms causing damage but this is just a crazy idea and not something I'd do a lot of as there is soo much to see up top. Base Blueprints - So this is going into more of what I think would be cool for DLC but for those who have completed the game and really ventured into the labs they have cool shrunken down beds, cooler workbenches etc Obviously this tech is from Ominent but would be cool if there was a way we could make similar or get similar by perhaps stealing materials from the other labs or something along those lines. Mounts and Flight - So traversal is fun in the game, getting around can be great but once you're in the end game and building bases you want to get to sides of the garden to farm materials quicker. I think it would be cool to have perhaps an Ant as a mount, if Ominent have the little beeping thing on its head to control it then why can't we hack that and then control the ant? I know there was talk of pheromones and being able to control the ants that way which would be awesome. Other things for better traversal would be a more solid version of the Tuft, I know there was like a clover glider or something like that from the stuff I have seen but why not build like a wing suit from the moth wings and allow you to glide? this would mean you need to be high up to take full advantage of being able to travel the whole garden but it's a faster glider than the tuft and something cool. DLC Ideas and How it Could Work So the whole idea of the game is to survive the backyard and grow big and go home. Now once this Is done people might be wondering how could DLC or more content be added to the game, I have some ideas of my own New Garden - During the game it mentions that other kids have gone missing, with the main 4 kids being shrunk down against their own will we could make it that in the DLC they choose to be shrunk again and therefor more prepared as they're working alongside Wendell to try and stop Ominent. I won't spoil the good ending or bad ending but those who know both will know how this could work. If we're more prepared and we know that Ominent are up to no good like all evil organisations then it could mean we venture into a whole new garden because we know they've been kidnapping kids again meaning a whole new area even if it's the neighbours garden. We could have more tech since we're working alongside Wendell meaning cooler armour, similar base building options like the labs as well as cool tech suits and abilities that make building, traversing different. Another way we could introduce a new garden is to have the kids similar to above shrink down because there was something lost in the undershed, when they go down and into the sinkhole, a rain storm hits and flushes them away down the pipes and they end up elsewhere. Yeah it would be a little convenient if they managed to end up somewhere that happened to have shrunken labs but the pipes could have been how Ominent transported things from Garden to Garden. The Shed - I know there was a leak of the shed but as some of the content creators I mentioned above have stated in their videos this could just have been a dumping ground for all the assets but I think actually going into the shed is a cool idea for easy DLC for now until a new Garden or area is opened with story content. The shed could be introduced as Wendell may have a different version or an earlier model of the SPAC.R in there and he was using that with limited resources. Or we could just make it that Ominent knew what he was doing and took full advantage and setup base in the shed without him knowing. A whole world of possibilities in that shed. There are tonnes more things I have ideas for but this is a massive read for anyone that does chose to do so so thank you if you've got this far haha. Might see you in game Cheers
  6. I am at the point where i have yo defend the MIX.R modules from O.R.C. insects but i wasn't prepared so i went to collect all the data and made 12 armors allong with a lot of weapons, when i wanted yo continue the main mission Dr. Tully was ay the la where you found It and he acts like i just found him and tells me to repair the broken MIX.R modules and when i do it, he doesn't let me press the botton to advance in the mission. And all my automatic saves have that problem, the only sabe i have without it is one from when i didn't even had a house. I would aprecciate some solutions.
  7. Natural Explorer mutation isn't working properly. Sometimes Natural Explorer deactivates even when you are not in combat. Also when you disable Natural Explorer while in combat it slows you down twice.
  8. Myself and a lot of other players are having constant fps drops and stuttering due to a bug in the recent patch. I have attached a photo of a location I found where black ants are constantly depositing food. Other people have also said the same is happening in ant hills and places where ants normally put the food bits like the ant hill and cookie bits. I can't attach the files as they're too large - https://imgur.com/a/fzyfXvr
  9. Just playing grounded after the update yesterday October 13 and honestly before that me and the boys realized marble and quartz are no longer spawning my theory is they stopped respawning when we got the recipes from burgul to make brittle armor using bug parts but now we cant make them by farming rocks. Anyone else having this issue?
  10. So I've unlocked the mutations and have even gotten to phase 3 with some of them. But I've noticed there is no difference when I have them on vs off. So I tested it with another person in my game with the stamina mutation, he started sprinting at the same time as I did, he did not have the mutation on and I had phase 3 of the mutation. We both ran out of stamina at the same time and recovered at the same rate. So basically the mutations don't work. Really disappointing to have a mechanic of the game that just doesn't work. This game was in early access for so long, you would think they would have patched these issues by now.
  11. So when I first boot up the game, everything is normal. I click continue game and pick the save I want to load into. Then I get a loading screen and I hear the theme song playing in the background and all of a sudden, the audio stops playing and then the game force quits without an explanation. The Xbox app said the game would be great to play on my computer but clearly not. I used to play it on my computer with no problems but after a certain update it wouldn't let me play anymore. I tried to start a new game and the same issue is happening. I'm not the only person who's experiencing this and it's clearly a bug within the game. I know that this game is not done developing yet but I can't even test the game anymore. I'd be great if I can get any suggestions on fixing it. I already went to Microsoft Support and the lady said it has something to do with the game itself. If you want to see footage of what's happening then here's a link to my YouTube Channel (I can't upload it here)
  12. Hello, I hope you are having an excellent day, first I wanted to thank you for developing this great game, for me one that enters several genres with solid foundations to grow as much as the imagination allows, I am anxious to see what the future holds. Here are some bugs that I found throughout my gaming sessions. As an additional note this happened in version: Windows 10 Xbox Microsoft Store in multiplayer games with 2-3 players. Raindrops: The droplets that grow in the grass remain suspended once the stem is cut, the same happens less frequently with some insects and arrows. The Bones: Only the host can take the bones, the rest of the players show an error where the bone rises and falls again. Final Boss Black Ants: The final steel door that opens at the push of a button causes a visual error by appearing to be closed. Insects on the wall: Being chased by some insects under certain circumstances, they go through natural structures or created by the players, the effects caused by it are random, damage to built structures, the insects become immune or run at enormous speeds when escaping from the error. Here are some things that may be errors or features of the game that I do not quite understand. Raindrops: Some drops that are formed in the dew collector increase in size, having the possibility of drinking up to 3 times from the same drop. Lawn and grass warehouses: Players can fill either of the two and can take them around the map without losing their content, but only the host can take it without stopping, the rest of the players after passing a certain distance will return to their place of origin. Structures: The weight indicator is random, it can show a negative or red quantity, as well as a positive or white quantity, at first I thought that the constructions had to be reinforced, but it is enough to add a couple of reinforced walls so that the red numbers disappear, also in Some platforms do not matter how much or how you build the indicator will not stop being less than 1. Insects and ladders: There is no greater danger for an insect than a ladder, be it your pet or a ruthless spider as soon as you cross a ladder they will move away from you without being able to climb said structure, I do not know if the mechanics of the game have something to do or it is really a mistake. Translation: As a suggestion unless the context of the game is like that, I would change steal for taking or grabbing in the Spanish language. Robar - Tomar/Agarrar Well, that would be all for the moment, I hope that my observations can be useful, once again, great work with this game and an apology for the grammatical errors, my English is not very good so I used the internet translator to make a mistake as little as possible.
  13. As stated in the title the bonus to perception, and the bonus damage to animals are no longer popping up on my wizard/chanter character. Here is the link to my screenshot of the issue.
  14. ok, so you know how there are nails in wood in the backyard? well, what if you could use tier 2 tools to mine them and craft lvl 3 tools. or what if you could go in the house, or the vents of the house and encounter cocroaches (had to spell it like that cause censoring) and maybe lint for a cold place or smn. k, so, this is cool but what if you could make a radio as one of the quests. a part of the yard where there are giant chickens where there is a lab where there are shrunken chickens presumably for testing. yo, so if you could make a full set of aphid armour and the set bonus is, i dunno, stealth improvement? improved workbench that look like those in labs and can craft lvl 3 and, maybe lvl 4 stuff? maybe you could go in a freezer or fridge as a cold place... WITH POPSICLES! more exploration in the pond depths with another big dangerous fish like the koi fish. getting wood for tools from popsicle sticks found on the lawn, harvested by lvl 3 tools weather like: raining, sunny, stormy, dark clouds to show when a storm is coming, rarely maybe snowing. a room with everything in the game in creative. an improved backpack from BURG.L where you can have 15 or maybe, 20 per stack. dying armour. zipline you can ride upwards Finally, im done and i hope you guys consider adding some of these and i thank you for reading this! sincerely: me
  15. Whenever I try playing grounded an error pops up saying "something went wrong while opening grounded." I've tried redownloading and restarting my pc multiple times but nothing ever works. I got ground from the "game pass for pc." I don't know what else I could try.
  16. For more insect variety, I suggest the addition of Caterpillars as a passive insect, Cocoons (similar to web sacks), and Butterflies. This gives the player an additional ground AND flying insect as well as an additional resource to find and crack open.
  17. I play on multiplayer on Xbox 1 and have found a couple of bugs, however, I also have some suggestions as well. Bugs/glitches (not including ones that have been posted by other players): • Map Bug: Upon logging in, I fall through the map. This isn’t a serious bug, but is still annoying nonetheless. • Hot Pouch Reset: This may not be considered a bug and more of just a save issue, but when first logging in, the order of my items in my hot pouch reset and scatter themselves. I tend to like the items in my hot pouch to be organized so that when I need them, I know exactly where they are. It’d be great if they stayed where they are placed after saving the game once they’re organized. • Dew Spawning Underwater: This also may not really be considered a bug, but I’ve found that dew drops have been spawning in large puddles and underwater areas (aside from the pond). • Bugs Glitching in Terrain: Even after the patch, I have noticed that bugs (especially spiders and bombardier beetles) are glitching and getting stuck inside of the terrain. • Floating Bugs: After the patch, I’ve also noticed that some bugs are still floating in the air. On my multiplayer server we have found floating diving bell spiders and aphids. • Eyeball Glitch: When playing as Hoops, I had a very weird glitch where I could see the inside of her head (like her eyes, mouth, and her hair). I couldn’t see anything else around me which almost caused me to die. Suggestions: • Weapon Rack: There are 2 slots in the weapon rack, but I am only able to use 1. Not sure if this is a glitch/bug, if it’s just part of the game, or if I am using it incorrectly, but I am unable to use both slots on the rack. • Spinning Wheel: I’ve been having trouble getting items off the spinning wheel. I have to stand at specific angles in order to retrieve the items. • Backpack+: The ability to upgrade your backpack would be awesome. That way you can carry all necessary tools and have plenty of inventory space as well. Also customizable backpacks/backpacks with different designs and colors would be really cool! •Multi-directional Ziplines: What I mean by this is to be able to use one zip line both to and from a location. I feel like having a zip line is useless if I can’t return to the place I was originally at (without having to make a whole separate zip line). • Separate Multiplayer Saves: It’d be awesome if I also had the ability to join the game even when the person I play with isn’t online, as well as be able to have my own separate save for the server in my saves list (hopefully this makes sense). • Furniture: Currently, players are unable to actually sit on furniture. It’d be awesome to actually have the ability to sit on and “interact” (maybe even bounce on) chairs and other types of furnishings. • Basketball: The basketball hoop is a really cool addition to the game, however it does not come with any basketballs to play with. It’s only use at the moment seems to be for decoration. • Flowers: More flower types would be really nice such as daffodils, tulips, daisies, etc. • Koi Fish Armor: Koi fish armor has less defense than lady bug armor. This kind of confused me since the koi fish armor is made of bones. I think it’d be cool if they had more defense than the ladybug armor. • Bird Bath Bluff: Me and my brother (who I play with on our multiplayer server) have found Bird Bath Bluff to be a bit confusing. There aren’t really any “directions” or hints on how to get up on the bird bath. We finally found that you have to jump on the leaves to get up there. I feel like getting to Bird Bath Bluff could be a bit easier, less confusing, and more rewarding for all of the jumping and difficult “parkour” to get there. • Bird Bath Bluff Door: When playing in my multiplayer server, my brother and I finally got the door unlocked that’s next to Bird Bath Bluff. We found out that this door only leads to another door which is underneath the hedge lab and under the treetops. It seems to have no use except to get from one place to the other, which isn’t very far away. I think it’d be interesting to actually have a separate lab there, or maybe have some hidden items (like rotten weapons or armor), or somehow add to the storyline itself. • Bird Feeder: I feel like a bird feeder would be an interesting addition to the game (like hanging from a tree branch) along with different types of birds (with bird eggs as well). This would be a place where there are more crow (and other bird) feathers and some bird feed which can be eaten by players. It would be nice to have more uses for bird feathers (and acorns) in the game as well. • New Fish: Another idea I had was to add new fish to the pond such as bluegill, sunfish, and cichlids (along with corresponding fish eggs). • New Trees: I thought it’d be interesting to add some additional trees and new tree types such as birch trees, fruit trees (apples and oranges), etc. Each with their own unique resources. • New Grass: New types of grasses would be a cool add to the game as well, each having their own specific color of grass planks (and maybe other possible resources). For example, bluegrass, zoysia grass, & centipede grass. • Parachutes: I saw where somebody else mentioned in the forums that they thought parachutes would be a cool idea. My brother and I agreed and thought that maybe there could be leaf parachutes or maple leaf helicopters. • Insect Suggestions: Lastly, I have some thoughts on some insects or small animals that would be interesting to add to the game. —> Frogs (as well as frog eggs; and maybe when you kill the frogs you can get edible frog legs), lightening bugs (aka fireflies), scorpions, lizards, butterflies, crickets, earthworms, crawdad’s, grasshoppers, slugs, and maybe even some dung beetles, leeches, and snakes. I want to say that the graphics in this game, along with the character development and the storyline itself are incredible. This game is one of the most fun games I’ve ever played. It is so beautifully designed and one of my favorite games of all time. The developers have done an incredible job.
  18. I own the Outer Worlds for PS4, a physical copy. I updated the game before purchasing the DLC bundle including Peril on Gorgon. I have multiple saves that are post-Radio Free Monarch and pre-Point of No Return, yet traveling in the Unreliable doesn't trigger the DLC. It's installed, I even got a little banner flash at the bottom of the screen when I loaded up the game that said "peril on gorgon available!" But again, none of my multiple post-RFM, pre-PONR saves seem to be working -- I've tried flying from Terra 2 to Groundbreaker, from Monarch to Scylla, nothing. It really sucks that I actually followed directions and kept the correct saves and I STILL have to replay the entire game if I want to play the DLC. Not cool, Obsidian. Anyone else experiencing this problem?
  19. Spider Amour turns into Ladybug Amour, signed into Xbox Live has my normal Spider Amour, signed out of Xbox Live turns Spider Amour into Ladybug Amour. ............................................................................................................................................................................. Loading into my save file, I spawn in holding a sack. Plus Lava Blade messed up texture, Rotten Lava Blade and all other tools/weapons are fine. Edit: I figured this only happens when I'm holding the Lava Blade with bugged texture. ......................................................................................................................................................... Smoothie Maker legs reacting with grass shader. ....................................................................................................................................................... Smoke Particles ending with a straight edge. ....................................................................................................................................................................................................... RS constantly showing on the SCAB, Don't know how to recreate this. Edit: Quit re-loading save file fixed this. DxDiag.txt (ID-43AEA2F0481D1A77920C4F8D37D70BFB)(LOGOUT-SAVE).7z
  20. A strange bug happened for no reason when i go with ship it consumes all my food While taking all my money by the daily wages so what can i do ?
  21. HI. I have about 35 hours in the game. I bought it on steam. I played offline but i found a bug when trying to deposit the armor on the armor dummy. It copied the armor piece.. I quit and went online to report the bug. After the load of the save, i was in my base, with all the items in the chests and everything that i had built but i didn't have my old inventory which had the tier 3 mallet and the ladybug armor. I quit again, logged off from the account and load the save again. The inventory was back. I don't know if this is a bug or a way to keep cheaters away from online coop but i found it wierd. I keep playing offline so i'll not lose my progress. Just wanted to report that. Thanks for your time!
  22. Firstly, congratulations to the team for such a fantastic game! We are loving it!! Right, on to business! I play on an Xbox One X. Game downloaded via GamePass. I host a game and two of my friends join (one is on an Xbox One S, and the other a standard Xbox One. Both got the game via GamePass). Right, so when we are in the menu to build walls etc, we noticed that on the Wall page (Grass wall, Sturdy Wall etc), it also shows the “Clay Foundation”. The “Clay Foundation” never used to be here. We then realised that it has taken the place of the “Triangle Grass Wall”. You know, that Triangular grass wall? It’s totally missing! We then tried in Creative mode and the menu showed two Triangle Grass Walls (which is correct and how it should be in this update). It’s a shame as we now can not build Triangle walls in our main game (playing on Medium). Will there be a fix for this? Thank you! Second issue: ANTS!!! - Ants have gone mental in our game (I have noticed others mention this on here too). Ants are spawning like psychos and taking over, causing my FPS to drop to nothing. My friends get kicked from the game and my game just chugs. Maybe 1-2 frames every 10 seconds. I went to the ant hill and about 35 ants came running out - never seen this happen prior to the update. It is just insane! Please please issue a fix for this soon as its made out game unplayable (especially as our base is by the Ant Hill lol). Thank you again and keep up the amazing work!!
  23. I'm not sure where to write my grounded idea sketches. Do I get an answer as to whether it is right here? Thank you so much for the great game and all the imagination you leave us! The File "Ideenskizzen_Grounded.docx" (35 kb) is in german, should I translate it with google translator, or would you do it yourself? I would appreciate a short message about the receipt of the file. Ideenskizzen_Grounded.docx
  24. Has anyone else been having this problem? My home base is located on top of, and surrounding the juice box by the koi pond in the rose garden. I'm on a multiplayer server, but almost always am playing solo unless a friend joins in. System is Xbox One X. I'm on day 138 and quite frequently every few days I have to go to all the garden lights near my base and the water sprinkler by the birdbath and kill swarms of gnats because if you walk anywhere near there, the game starts lagging and sputters, freezing for 5 seconds at a time until you reduce the amount of gnats in game. The same can be said about the ants, the soldiers keep respawning in the nest at unnatural levels and the game sputters and freezes when I get nearby until I like my way inside and kill them all. Thinking back, it all started after I killed the ants stuck in the rocks around the koi pond. There was about 15 or 20 worker ants stuck in one rock and that was my first time experiencing the lag, and now that they're dead and respawned in the nest, soldier ants keep respawning crazily now. TL/DR anyone else experiencing a lag from overpopulation of gnats and ants? It has become game crippling for me If I go too close to their locations.
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